Thank you for your answer! I am waiting for the big update then!
Yeah I know of the feat/magic item trick for spells but I meant something that could be done directly in the character sheet, like in manage spells to have an option to add other spells or to increase the number of spells known.
This is awesome, glad to see character creation is getting an overhaul, because it certainly needs it (AL, supernatural gifts, epic boons, etc.) DNDBEYOND is certainly my go to tool now and in the future.
Just so you know, Mike Mearls no longer has a say on anything related to official D&D, as he is no longer with the TTRPG team. Ray Winninger is now in charge.
He's back full time on the team. Was split between D&D and BG3 most likely. So seems like he was never fully off the team, just stepped down to work on BG3, prob with some pressure from WotC to step down. But it does seem like he never left the team. https://www.twitch.tv/videos/627814944 23:30ish mark.
Just so you know, Mike Mearls no longer has a say on anything related to official D&D, as he is no longer with the TTRPG team. Ray Winninger is now in charge.
He's back full time on the team. Was split between D&D and BG3 most likely. So seems like he was never fully off the team, just stepped down to work on BG3, prob with some pressure from WotC to step down. But it does seem like he never left the team. https://www.twitch.tv/videos/627814944 23:30ish mark.
Thanks for this information, glad he is back. Hopefully this means Dark Sun can move back on the development belt again.
I'm not associated with dndbeyond but according to their statements they are working on a major revamp of how updates are done (I'm not enough of a programmer to understand what it is) when that is done it will make lots of things easier to do on the file update side and lots of projects are in the planning stage once that is done they will start to do homebrew classes but it will start as tweaks and recombining existing class systems first and gradually branch out from there. Ease of use for all homebrew is also set for after the update. The easiest way to create homebrew magic items is to find items that do the thing you want and look at how the set up that thing.
All those things are planned.i think you can create a homebrew feat that allows you to add spells that aren't part of your class and add that feat to the character sheet directly to allow those spells.
Correct on all counts
i'm wondering where you got those informations, considering that i am checking on dev updates a lot and homebrew classes haven't been a part of it for months.
if it was me, most of the stuff you want to make as a class can just be made as an archetype. so i'd understand their plea on why you shouldn't make a new class at all.
i don't think they ever mentionned homebrewed classes for months, i think you are thinking that with feature changing classes they will bring it, but thats not the case. if anything homebrew classes are a wishful thinking thing more then anything. though i will admit that being able to create class feature variants will exactly allow us to make our own hombrew class in a way. it is still not a homebrew class as people will be able to choose from the class and the variant.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I'm not associated with dndbeyond but according to their statements they are working on a major revamp of how updates are done (I'm not enough of a programmer to understand what it is) when that is done it will make lots of things easier to do on the file update side and lots of projects are in the planning stage once that is done they will start to do homebrew classes but it will start as tweaks and recombining existing class systems first and gradually branch out from there. Ease of use for all homebrew is also set for after the update. The easiest way to create homebrew magic items is to find items that do the thing you want and look at how the set up that thing.
All those things are planned.i think you can create a homebrew feat that allows you to add spells that aren't part of your class and add that feat to the character sheet directly to allow those spells.
Correct on all counts
i'm wondering where you got those informations, considering that i am checking on dev updates a lot and homebrew classes haven't been a part of it for months.
if it was me, most of the stuff you want to make as a class can just be made as an archetype. so i'd understand their plea on why you shouldn't make a new class at all.
i don't think they ever mentionned homebrewed classes for months, i think you are thinking that with feature changing classes they will bring it, but thats not the case. if anything homebrew classes are a wishful thinking thing more then anything. though i will admit that being able to create class feature variants will exactly allow us to make our own hombrew class in a way. it is still not a homebrew class as people will be able to choose from the class and the variant.
A few sources. You check the Dev updates. I check those too, but I also read what the Devs/Mods write in the forums. I cannot point to specific threads off the top of my head, but from what I’ve pieced together from all the things is that WotC was very hesitant to allow DDB to have homebrew at all. Since DDB has proven to be responsible at separating their core, noncore, and homebrew content, that WotC greenlit them to allow more homebrew including non-magic items and full classes.
You may not see the value in new classes, but others do. And since the soul of D&D has always been “making stuff up,” why not? And just because they haven’t mentioned it in a while, doesn’t mean they aren’t doing it. It just means they aren’t working on it right now. But everything I have read is that it is planned for some point in future, and nobody has mentioned abandoning that plan.
The updates to the character sheet were just the first phase in a multi-phase, long view project. Now they are untangling all of the homebrew from the creation software so they can put it on different systems. Then they can upgrade the creation platform so they can do CFVs, Spells of the Mark, temporary effects like Rage and Conditions that actually change your stats or advantages, etc. The homebrewer we use is the same system they use. So when they upgrade, we get upgraded.
They already have the capacity to make classes, obviously, because they did it. Most of the stuff that we cannot homebrew is either because WotC said no (like non-magic items) or because if not made properly they could cause serious havoc. Once the safety systems have been put in place the training wheels so to speak, there’s no reason to not let us ride.
A few sources. You check the Dev updates. I check those too, but I also read what the Devs/Mods write in the forums. I cannot point to specific threads off the top of my head, but from what I’ve pieced together from all the things is that WotC was very hesitant to allow DDB to have homebrew at all. Since DDB has proven to be responsible at separating their core, noncore, and homebrew content, that WotC greenlit them to allow more homebrew including non-magic items and full classes.
You may not see the value in new classes, but others do. And since the soul of D&D has always been “making stuff up,” why not? And just because they haven’t mentioned it in a while, doesn’t mean they aren’t doing it. It just means they aren’t working on it right now. But everything I have read is that it is planned for some point in future, and nobody has mentioned abandoning that plan.
The updates to the character sheet were just the first phase in a multi-phase, long view project. Now they are untangling all of the homebrew from the creation software so they can put it on different systems. Then they can upgrade the creation platform so they can do CFVs, Spells of the Mark, temporary effects like Rage and Conditions that actually change your stats or advantages, etc. The homebrewer we use is the same system they use. So when they upgrade, we get upgraded.
They already have the capacity to make classes, obviously, because they did it. Most of the stuff that we cannot homebrew is either because WotC said no (like non-magic items) or because if not made properly they could cause serious havoc. Once the safety systems have been put in place the training wheels so to speak, there’s no reason to not let us ride.
I'm a little confused. So are they going to allow full classes and non-magic items, like WotC have signed off? I mean, I don't view classes as vital, rather "very nice to have", but the item thing is beyond ridiculous, and serves no purpose, because you can still "create items", it's just you have to work off an existing one and customize it, or deem it "magical" even though it isn't. Neither of which prevents anything bad from happening. Do we know the reason WotC allegedly blocked homebrew items, but not homebrew magic items? It just seems really loopy.
In the book it specifically tells DMs to not make mundane weapons and to instead just reskin existing gear, like use a club for nunchucks, use a longsword for a Katana, etc. The reason they didn’t want people making nonmagical items is because they know people will make broken, unbalanced items. For example, I guarantee you that one of the first things people will create is a Longsword with finesse to use as a Katana and that would be inherently unbalanced game-mechanicwise. A Longsword with finesse is fine as a magic item, but broken as a nonmagic item because of commonality.
Apparently WotC is lifting that restriction on DDB’s contract. That is what I read from BadEye (I think it was BadEye) in the forums.
I don't buy the Longsword story, as that's not imbalanced, that's actually fine, balance-wise (I can demonstrate this at great and boring mathematical length if you want), nor does the "mundane items would make them common" thing add up for me (given DMs have to create magic items to represent totally boring mundane items right now), but it hardly matters why if they're lifting it, I guess, and not your fault if WotC had some severely muddy thinking, so I shouldn't shoot the messenger.
Anyway, I'm glad to hear they're lifting the restriction. Is it the same re: classes? i.e. lifting that too? I presume that's longer-term as not easy to do.
Also, DMs that are worried about unbalanced non-magical homebrew items can always turn off the homebrew slider for the characters in their campaigns. Or, you know, just talk to the player about it.
WotC never wanted DDB to allow homebrew at all in the first place. We can all Thank BadEye for convincing them it was okay.
oh wow, thanks BadEye! I can't imagine how much less useful it would be without the homebrew system. When I was learning how to DM, it was immensely helpful in helping me adapt my game to the platform.
I just want to see the ability to homebrew common items. Like if my monk wants nunchucks I want to be able to homebrew those. It would just be a clone of a club with a different name but still. Although being able to come up with fully unique common weapons would be excellent.
I just want to see the ability to homebrew common items. Like if my monk wants nunchucks I want to be able to homebrew those. It would just be a clone of a club with a different name but still. Although being able to come up with fully unique common weapons would be excellent.
They are working on it already, no word on how long it will take however. In the meantime, you can just change the name directly on the Character Sheet by “customizing” the equipment.
I just want to see the ability to homebrew common items. Like if my monk wants nunchucks I want to be able to homebrew those. It would just be a clone of a club with a different name but still. Although being able to come up with fully unique common weapons would be excellent.
They are working on it already, no word on how long it will take however. In the meantime, you can just change the name directly on the Character Sheet by “customizing” the equipment.
Well that works! Thats all I really care about for now. Though I do want to make some special common weapons eventually and that feature will be useful. Customizing the name is more than enough for the moment.
though that gives each players a lot of customising if you are making equipement for say, a future version of your world. like i am about to do for my next campaign. i don't mind making all the necessary magical items if i can do it. but the thing is... each players having to check on documents i made and having to select a weapon and then modify it by my specs... thats a lot of customisation right there.
i really hope its gonna be sooner then later on that one.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
though that gives each players a lot of customising if you are making equipement for say, a future version of your world. like i am about to do for my next campaign. i don't mind making all the necessary magical items if i can do it. but the thing is... each players having to check on documents i made and having to select a weapon and then modify it by my specs... thats a lot of customisation right there.
i really hope its gonna be sooner then later on that one.
Adding a club to a character sheet and changing the name to nunchucks takes a fraction of the time that it did for me to type this reply. While I agree that we really do need the ability to create homebrew nonmagical equipment, the current workaround really isn’t the most inconvenient flaw on DDB. Have you looked at the Bugs & Support forum lately? Thems some real inconveniences right there. When considered under that perspective, it really isn’t that bad.
I tried to send this as an Email over the weekend but it got kicked back:
Your message wasn't delivered to hello@dndbeyond.com because the address couldn't be found, or is unable to receive mail.
So that's why I am posting this here. It seemed appropriate as you are talking about the future.
Hello, my name is Anthony and D&D has been a part of my life since 1990 when I killed my first goblin. I have a large amount of hard copies of supplements and source books that I have collected over the years, including my 2 Edition Players Handbook that I bought at a Walden’s Book store at the local Mall. (Dang I’m old.) I do plan to pass these down as I have received many years of enjoyment from them.
So hopefully that sets up my perspective for the questions I would like to ask about your product before I start to invest in it.
1 if for some unseen turn of events happens and your business does not exist anymore, will I still be able to use this product? I understand if you don’t exist you can’t support the product (updates and such).
2 if and when WotC comes out with 6, 7, 8th etc. editions for reasons, will this product still be supported?
3 if after I have passed on will I be able to pass on this collection, like the physical books that I have collected?
Most importantly, Thank You for your time and thank you for this product. I have had a great time using the free version and believe it would serve well to enhance my game play and that of my groups as well!
Great questions. For number 3, I think you could pass along your account/credentials to anyone and that would essentially be like passing along digital ownership.
I'm willing to bet that they have a plan for future editions too, but I haven't ever heard them talk about it, so I truthfully don't know.
@Mehrkat
Thank you for your answer! I am waiting for the big update then!
Yeah I know of the feat/magic item trick for spells but I meant something that could be done directly in the character sheet, like in manage spells to have an option to add other spells or to increase the number of spells known.
This is awesome, glad to see character creation is getting an overhaul, because it certainly needs it (AL, supernatural gifts, epic boons, etc.) DNDBEYOND is certainly my go to tool now and in the future.
He's back full time on the team. Was split between D&D and BG3 most likely. So seems like he was never fully off the team, just stepped down to work on BG3, prob with some pressure from WotC to step down. But it does seem like he never left the team.
https://www.twitch.tv/videos/627814944 23:30ish mark.
Thanks for this information, glad he is back. Hopefully this means Dark Sun can move back on the development belt again.
i'm wondering where you got those informations, considering that i am checking on dev updates a lot and homebrew classes haven't been a part of it for months.
if it was me, most of the stuff you want to make as a class can just be made as an archetype.
so i'd understand their plea on why you shouldn't make a new class at all.
i don't think they ever mentionned homebrewed classes for months, i think you are thinking that with feature changing classes they will bring it, but thats not the case. if anything homebrew classes are a wishful thinking thing more then anything. though i will admit that being able to create class feature variants will exactly allow us to make our own hombrew class in a way. it is still not a homebrew class as people will be able to choose from the class and the variant.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
A few sources. You check the Dev updates. I check those too, but I also read what the Devs/Mods write in the forums. I cannot point to specific threads off the top of my head, but from what I’ve pieced together from all the things is that WotC was very hesitant to allow DDB to have homebrew at all. Since DDB has proven to be responsible at separating their core, noncore, and homebrew content, that WotC greenlit them to allow more homebrew including non-magic items and full classes.
You may not see the value in new classes, but others do. And since the soul of D&D has always been “making stuff up,” why not? And just because they haven’t mentioned it in a while, doesn’t mean they aren’t doing it. It just means they aren’t working on it right now. But everything I have read is that it is planned for some point in future, and nobody has mentioned abandoning that plan.
The updates to the character sheet were just the first phase in a multi-phase, long view project. Now they are untangling all of the homebrew from the creation software so they can put it on different systems. Then they can upgrade the creation platform so they can do CFVs, Spells of the Mark, temporary effects like Rage and Conditions that actually change your stats or advantages, etc. The homebrewer we use is the same system they use. So when they upgrade, we get upgraded.
They already have the capacity to make classes, obviously, because they did it. Most of the stuff that we cannot homebrew is either because WotC said no (like non-magic items) or because if not made properly they could cause serious havoc. Once the safety systems have been put in place the training wheels so to speak, there’s no reason to not let us ride.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I'm a little confused. So are they going to allow full classes and non-magic items, like WotC have signed off? I mean, I don't view classes as vital, rather "very nice to have", but the item thing is beyond ridiculous, and serves no purpose, because you can still "create items", it's just you have to work off an existing one and customize it, or deem it "magical" even though it isn't. Neither of which prevents anything bad from happening. Do we know the reason WotC allegedly blocked homebrew items, but not homebrew magic items? It just seems really loopy.
In the book it specifically tells DMs to not make mundane weapons and to instead just reskin existing gear, like use a club for nunchucks, use a longsword for a Katana, etc. The reason they didn’t want people making nonmagical items is because they know people will make broken, unbalanced items. For example, I guarantee you that one of the first things people will create is a Longsword with finesse to use as a Katana and that would be inherently unbalanced game-mechanicwise. A Longsword with finesse is fine as a magic item, but broken as a nonmagic item because of commonality.
Apparently WotC is lifting that restriction on DDB’s contract. That is what I read from BadEye (I think it was BadEye) in the forums.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I don't buy the Longsword story, as that's not imbalanced, that's actually fine, balance-wise (I can demonstrate this at great and boring mathematical length if you want), nor does the "mundane items would make them common" thing add up for me (given DMs have to create magic items to represent totally boring mundane items right now), but it hardly matters why if they're lifting it, I guess, and not your fault if WotC had some severely muddy thinking, so I shouldn't shoot the messenger.
Anyway, I'm glad to hear they're lifting the restriction. Is it the same re: classes? i.e. lifting that too? I presume that's longer-term as not easy to do.
Also, DMs that are worried about unbalanced non-magical homebrew items can always turn off the homebrew slider for the characters in their campaigns. Or, you know, just talk to the player about it.
Homebrewed by PhantomTim: Weapons | Items
WotC never wanted DDB to allow homebrew at all in the first place. We can all Thank BadEye for convincing them it was okay.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
oh wow, thanks BadEye! I can't imagine how much less useful it would be without the homebrew system. When I was learning how to DM, it was immensely helpful in helping me adapt my game to the platform.
Homebrewed by PhantomTim: Weapons | Items
Foreign language support please. Most of core books have been translated in french.
I just want to see the ability to homebrew common items. Like if my monk wants nunchucks I want to be able to homebrew those. It would just be a clone of a club with a different name but still. Although being able to come up with fully unique common weapons would be excellent.
They are working on it already, no word on how long it will take however. In the meantime, you can just change the name directly on the Character Sheet by “customizing” the equipment.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Well that works! Thats all I really care about for now. Though I do want to make some special common weapons eventually and that feature will be useful. Customizing the name is more than enough for the moment.
though that gives each players a lot of customising if you are making equipement for say, a future version of your world. like i am about to do for my next campaign.
i don't mind making all the necessary magical items if i can do it. but the thing is... each players having to check on documents i made and having to select a weapon and then modify it by my specs... thats a lot of customisation right there.
i really hope its gonna be sooner then later on that one.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Adding a club to a character sheet and changing the name to nunchucks takes a fraction of the time that it did for me to type this reply. While I agree that we really do need the ability to create homebrew nonmagical equipment, the current workaround really isn’t the most inconvenient flaw on DDB. Have you looked at the Bugs & Support forum lately? Thems some real inconveniences right there. When considered under that perspective, it really isn’t that bad.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I tried to send this as an Email over the weekend but it got kicked back:
Your message wasn't delivered to hello@dndbeyond.com because the address couldn't be found, or is unable to receive mail.
So that's why I am posting this here. It seemed appropriate as you are talking about the future.
Hello, my name is Anthony and D&D has been a part of my life since 1990 when I killed my first goblin. I have a large amount of hard copies of supplements and source books that I have collected over the years, including my 2 Edition Players Handbook that I bought at a Walden’s Book store at the local Mall. (Dang I’m old.) I do plan to pass these down as I have received many years of enjoyment from them.
So hopefully that sets up my perspective for the questions I would like to ask about your product before I start to invest in it.
1 if for some unseen turn of events happens and your business does not exist anymore, will I still be able to use this product? I understand if you don’t exist you can’t support the product (updates and such).
2 if and when WotC comes out with 6, 7, 8th etc. editions for reasons, will this product still be supported?
3 if after I have passed on will I be able to pass on this collection, like the physical books that I have collected?
Most importantly, Thank You for your time and thank you for this product. I have had a great time using the free version and believe it would serve well to enhance my game play and that of my groups as well!
Great questions. For number 3, I think you could pass along your account/credentials to anyone and that would essentially be like passing along digital ownership.
I'm willing to bet that they have a plan for future editions too, but I haven't ever heard them talk about it, so I truthfully don't know.
Homebrewed by PhantomTim: Weapons | Items