Spells added by backgrounds or species from expansion books (such as the Ravnica backgrounds or Eberron species) don't show up. I think its the same issue that the expanded spell list subclasses used to have.
Weapon Mastery is appearing on 2014 character sheets.
This is evidently a twofold bug:
1. The changelog clearly states this is not intended behaviour in 2014 character sheets
Will my previous character sheets be affected?
The game mechanics for your 2014 characters will not be impacted, and all spells, abilities, items, and conditions will display information in line with 2014 rules.
And
We are not changing players’ current character sheets, except for relabeling and renaming. Examples include Races to Species, Inspiration to Heroic Inspiration, and Cast Spell to Magic.
To signify a weapon that qualifies for Weapon Mastery, we’ve included a special icon next to any weapon that qualifies - regardless of whether it’s a base weapon or a magic weapon...
However, if you do not have the mastery property unlocked for a weapon, its mastery property won’t appear when you click onto the item
A 2014 ruleset character cannot have Weapon Mastery unlocked, by definition, so it should not appear on the character sheet.
Alas, this howling great bug has been overlooked so far, but it isn't an isolated case.
Indeed, Weapons Mastery is far from alone in bleeding across the multiverse to muddy 2014 ruleset campaigns with weird, unwonted, irrelevant, unpopular and unusable 2024 features.
I can point to a veritable Bag of Holding's worth of flaws, bugs and coding errors on 2014 character sheets that are being so egregiously neglected that it seems almost wilful on the part of DnD Beyond. For example:
2024 and "legacy" spellsboth appear in 2014 ruleset character's spell lists.
Two versions of the same spell could be learnt/prepped under different names
Spells which haven't been updated in 2024 don't get the 'Legacy" tag, so there's no way to know which edition the belong to
It's almost as if DnD Beyond wants to cast a confusion spell over 2014 ruleset players...
Clearly this is another bug, as 2014 ruleset characters need to able to focus on 20145 ruleset things
Class-specific features that are unique to the 2024 ruleselt and neither have a meaningful place nor even make sense, in the context of a 2014 ruleset character are appearing on character sheets for 2014 ruleset characters.
For example - Paladins
2024 Paladin's Smite is available to 2014 Paladins as a prep spell at Level 1. That's already broken.
And there is no upper dice limit stated for it,
A 2014 full caster with Paladin dip could upcast it to the skies and beyond
After all, Divine Smite doesn't isn't a spell under 2014 rules
In fact, they could cast Blinding Smite a round earlier, Paladin's Smite on hitting, and add a Divine Smite on top, without breaking any rules
Why? because DnD Beyond has a bug that shows 2024 content by default, contrary to what they promised.
Again, this is the complete opposite of what Hasbro, Wizards of the Coast and DnD Beyond expressly promised in the Changelog
If it's an oversight, it's another very large and highly embarrassing one
Which may explain the deafeningSilence from everybody concerned.
Yup, they'e definitely failing any and all ability checks to hear the voice of loyal users.
2014 character sheets display a new section under Actions for Unarmed Strike
Actual unarmed strikes are unchanged, which is nice, but...
"Grapple. The target must succeed on a Str./Dex. (it chooses which) saving throw (DC = 8 + Prof. Bonus + Str.) or it has the Grappled condition."
"Shove. The target must succeed on a Str./Dex. (it chooses which) saving throw (DC = 8 + Prof. Bonus + Str.) or you can either push it 5 ft. away or cause it to have the Prone condition."
No, no, no, no, no, no, no!
This is not how Shove works at all. It is completely wrong!
OK, let's be generous. Let's allow this all to a ghastly great mistake.
Let's trust that none of this is intentional, nor even wilfully neglected. Let's believe that it somehow got overlooked in the excitement to bring out the 2024 ruleset, that DnD Beyond is really embarrassed by the gaping lacuna twix promise and delivery, and that they really want to fix it.
So do it.
There's a toggle for Legacy Content on 2024 newly created character sheets. Where's the toggle to turn off all 2024 content other except for relabeling and renaming?
Where is it? When's it coming? What's the roadmap? How soon will it be delivered?
You see, I never trust a business that launches out something new and buggy and creates bug in an existing platform. That's not just bad coding, it's bad panning, bad strategy, bad customer relations and very bad management.
I'd like to think DnD Beyond is better than this, wouldn't you?
Bug Report: Shield Master Feat - Interpose Shield - is not showing up under Reactions
A month later and Interpose Shield from the Shield Master feat still isn't showing as a reaction on the character sheet. It also doesn't even show up under the Features and Traits part of the character sheet under Shield Master.
Weapon Mastery property descriptions aren't showing up on character sheets. The items (something they specified were being updated in the database) have the tag for it, but the difference is that having the ability on a character gives the description of the Mastery property on the item. Having the tag on the item isn't a problem because it does literally nothing for a character who doesn't have the feature.
Weapon Mastery is appearing on 2014 character sheets.
This is evidently a twofold bug:
1. The changelog clearly states this is not intended behaviour in 2014 character sheets
Will my previous character sheets be affected?
The game mechanics for your 2014 characters will not be impacted, and all spells, abilities, items, and conditions will display information in line with 2014 rules.
And
We are not changing players’ current character sheets, except for relabeling and renaming. Examples include Races to Species, Inspiration to Heroic Inspiration, and Cast Spell to Magic.
To signify a weapon that qualifies for Weapon Mastery, we’ve included a special icon next to any weapon that qualifies - regardless of whether it’s a base weapon or a magic weapon...
However, if you do not have the mastery property unlocked for a weapon, its mastery property won’t appear when you click onto the item
A 2014 ruleset character cannot have Weapon Mastery unlocked, by definition, so it should not appear on the character sheet.
Alas, this howling great bug has been overlooked so far, but it isn't an isolated case.
Indeed, Weapons Mastery is far from alone in bleeding across the multiverse to muddy 2014 ruleset campaigns with weird, unwonted, irrelevant, unpopular and unusable 2024 features.
I can point to a veritable Bag of Holding's worth of flaws, bugs and coding errors on 2014 character sheets that are being so egregiously neglected that it seems almost wilful on the part of DnD Beyond. For example:
2024 and "legacy" spellsboth appear in 2014 ruleset character's spell lists.
Two versions of the same spell could be learnt/prepped under different names
Spells which haven't been updated in 2024 don't get the 'Legacy" tag, so there's no way to know which edition the belong to
It's almost as if DnD Beyond wants to cast a confusion spell over 2014 ruleset players...
Clearly this is another bug, as 2014 ruleset characters need to able to focus on 20145 ruleset things
Class-specific features that are unique to the 2024 ruleselt and neither have a meaningful place nor even make sense, in the context of a 2014 ruleset character are appearing on character sheets for 2014 ruleset characters.
For example - Paladins
2024 Paladin's Smite is available to 2014 Paladins as a prep spell at Level 1. That's already broken.
And there is no upper dice limit stated for it,
A 2014 full caster with Paladin dip could upcast it to the skies and beyond
After all, Divine Smite doesn't isn't a spell under 2014 rules
In fact, they could cast Blinding Smite a round earlier, Paladin's Smite on hitting, and add a Divine Smite on top, without breaking any rules
Why? because DnD Beyond has a bug that shows 2024 content by default, contrary to what they promised.
Again, this is the complete opposite of what Hasbro, Wizards of the Coast and DnD Beyond expressly promised in the Changelog
If it's an oversight, it's another very large and highly embarrassing one
Which may explain the deafeningSilence from everybody concerned.
Yup, they'e definitely failing any and all ability checks to hear the voice of loyal users.
2014 character sheets display a new section under Actions for Unarmed Strike
Actual unarmed strikes are unchanged, which is nice, but...
"Grapple. The target must succeed on a Str./Dex. (it chooses which) saving throw (DC = 8 + Prof. Bonus + Str.) or it has the Grappled condition."
"Shove. The target must succeed on a Str./Dex. (it chooses which) saving throw (DC = 8 + Prof. Bonus + Str.) or you can either push it 5 ft. away or cause it to have the Prone condition."
No, no, no, no, no, no, no!
This is not how Shove works at all. It is completely wrong!
OK, let's be generous. Let's allow this all to a ghastly great mistake.
Let's trust that none of this is intentional, nor even wilfully neglected. Let's believe that it somehow got overlooked in the excitement to bring out the 2024 ruleset, that DnD Beyond is really embarrassed by the gaping lacuna twix promise and delivery, and that they really want to fix it.
So do it.
There's a toggle for Legacy Content on 2024 newly created character sheets. Where's the toggle to turn off all 2024 content other except for relabeling and renaming?
Where is it? When's it coming? What's the roadmap? How soon will it be delivered?
You see, I never trust a business that launches out something new and buggy and creates bug in an existing platform. That's not just bad coding, it's bad panning, bad strategy, bad customer relations and very bad management.
I'd like to think DnD Beyond is better than this, wouldn't you?
Only time will tell.
You might want to listen to Athanar90. He explained it better than I can.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Forgot to cover the grapple/shove rules. There's no automation attached to those, so just roll the right thing for the ruleset you're using. Tooltips are updated because the site supports the most up-to-date rules for D&D 5e, and like it or not, that's what this is. But you still have access to the books to view and follow the old rules. Aside from a couple of legitimate bugs (such as the Monk damage die) the rolling is unaffected and all the class features still show accurate descriptions.
Forgot to cover the grapple/shove rules. There's no automation attached to those, so just roll the right thing for the ruleset you're using. Tooltips are updated because the site supports the most up-to-date rules for D&D 5e, and like it or not, that's what this is. But you still have access to the books to view and follow the old rules. Aside from a couple of legitimate bugs (such as the Monk damage die) the rolling is unaffected and all the class features still show accurate descriptions.
It's more than that though.
When something doesn't according to the design, it's a bug.
2014 character sheets don't display information in accordance with the 2014 ruleset, which is the intended behaviour according to the changelog. That's a coding error AKA a bug.
No 2024-only content should display on 2014 character sheets. DMs shouldn't need to tell players to ignore features X, Y and Z, use this version of a spell not that version, or disregard these abilities because they don't apply to you, no matter what your character sheet says...
It's a nonsense and DnD Beyond has failed to separate 2024 content from 2014 character sheets, in direct contradiction of several explicit public pledges,
That means 2014 character sheet are riddles with bugs.
Unless, of course it is intended behaviour on the website and app... in which case they're lying to users. No other word for it.
So let's stick to seeking solutions in good faith. It's a bug and I'm filing a bug report until it gets fixed.
Forgot to cover the grapple/shove rules. There's no automation attached to those, so just roll the right thing for the ruleset you're using. Tooltips are updated because the site supports the most up-to-date rules for D&D 5e, and like it or not, that's what this is. But you still have access to the books to view and follow the old rules. Aside from a couple of legitimate bugs (such as the Monk damage die) the rolling is unaffected and all the class features still show accurate descriptions.
And yet when they stepped things back after the push back, they stated they would leave the tooltips in place for 2014 character sheets except for the weapon mastery qualities. This is why people are still mentioning that this is showing up. Yes we can look it up in the books. We ALL know this. That isn't the point. We paid for this material, many of us have 2014 based campaigns that we want to finish playing out in 2014 and wanted to use Beyond to do so. They rolled back on their original intent and would be nice to see that kept.
I am willing to give them the time to do this because as a former programmer I recognize things can take time and they have the release of the DMG 2024 that is coming up soon so that will take priority. But at the end of the day, when there is a conflict between the two it still needs to be logged for eventually fixing it.
Forgot to cover the grapple/shove rules. There's no automation attached to those, so just roll the right thing for the ruleset you're using. Tooltips are updated because the site supports the most up-to-date rules for D&D 5e, and like it or not, that's what this is. But you still have access to the books to view and follow the old rules. Aside from a couple of legitimate bugs (such as the Monk damage die) the rolling is unaffected and all the class features still show accurate descriptions.
And yet when they stepped things back after the push back, they stated they would leave the tooltips in place for 2014 character sheets except for the weapon mastery qualities. This is why people are still mentioning that this is showing up. Yes we can look it up in the books. We ALL know this. That isn't the point. We paid for this material, many of us have 2014 based campaigns that we want to finish playing out in 2014 and wanted to use Beyond to do so. They rolled back on their original intent and would be nice to see that kept.
I am willing to give them the time to do this because as a former programmer I recognize things can take time and they have the release of the DMG 2024 that is coming up soon so that will take priority. But at the end of the day, when there is a conflict between the two it still needs to be logged for eventually fixing it.
The only thing they stated would retain both definitions was conditions. Tooltips were explicitly stated to be updating to the 2024 versions. That's intended behavior, not a bug.
Legacy/Expanded content Eldritch Invocations, such as Book of Ancient secrets, Eldritch Smite, Aspect of the Moon, and more cannot be selected by 2024's warlock, even though you can still select legacy/expanded content such as feats or races. A short list of Invocations that should be able to be selected but currently cannot are the following:
Cloak of the Flies
Book of Ancient Secrets
Far Scribe
Ghostly Gaze
Gift of the Everliving Ones
Grasp of Hadar
Improved pact weapon
Lance of Lethargy
Maddening Hex
Relentless Hex
Shroud of Shadows
Tomb of Levistus
Tricksters Escape
Undying Servitude
This is still an issue. Is there any update on a correction or is there a misunderstanding of how the 2014 and 2024 character creation works?
Please note the two points in the article. Those of us who paid attention to that post are only asking them to uphold what was stated there. It was intended behavior. It is no longer. There are only supposed to be the three changes in terminology.
Please note the two points in the article. Those of us who paid attention to that post are only asking them to uphold what was stated there. It was intended behavior. It is no longer. There are only supposed to be the three changes in terminology.
We are not changing players’ current character sheets, except for relabeling and renaming.
Tooltips absolutely fall under relabeling. This was in response to the big uproar about the announcement where they'd said the 2014 spells were going to be replaced entirely in the builder.
Forgot to cover the grapple/shove rules. There's no automation attached to those, so just roll the right thing for the ruleset you're using. Tooltips are updated because the site supports the most up-to-date rules for D&D 5e, and like it or not, that's what this is. But you still have access to the books to view and follow the old rules. Aside from a couple of legitimate bugs (such as the Monk damage die) the rolling is unaffected and all the class features still show accurate descriptions.
And yet when they stepped things back after the push back, they stated they would leave the tooltips in place for 2014 character sheets except for the weapon mastery qualities. This is why people are still mentioning that this is showing up. Yes we can look it up in the books. We ALL know this. That isn't the point. We paid for this material, many of us have 2014 based campaigns that we want to finish playing out in 2014 and wanted to use Beyond to do so. They rolled back on their original intent and would be nice to see that kept.
I am willing to give them the time to do this because as a former programmer I recognize things can take time and they have the release of the DMG 2024 that is coming up soon so that will take priority. But at the end of the day, when there is a conflict between the two it still needs to be logged for eventually fixing it.
The only thing they stated would retain both definitions was conditions. Tooltips were explicitly stated to be updating to the 2024 versions. That's intended behavior, not a bug.
Tooltips isn't the issue - although it's a ridiculous conflict that decent coding could easily overcome. Actual text, actual clickable content, actual descriptions are wrong. Spells appear for 2014 characters that should not, cvould not under 2014 rues
It could so easily be fixed, and it's a mystery to me why any user would defend the indefensible. It was stated clearly:
The game mechanics for your 2014 characters will not be impacted, and all spells, abilities, items, and conditions will display information in line with 2014 rules
That's not the case. What we're seeing isn't Expected Behaviour - so it is a bug. Simple as. It's the very definition of a bug, in fact.
These are spell details that D&D Beyond and the new PHB disagree on (filtering for only "Core Rules" spells)
Animal Shapes (duration): Beyond = requires concentration, new PHB = no concentration.
Blindness/Deafness (school): Beyond = Necromancy, new PHB = Transmutation.
Blindness/Deafness (range): Beyond = 30 ft, new PHB = 120 ft.
Commune With Nature (duration): Beyond = 1 minute, new PHB = Instantaneous.
Divine Favor (range): Beyond = Touch, new PHB = Self.
Divine Smite (school): Beyond = Transmutation, new PHB = Evocation.
Dream (range): Beyond = Self, new PHB = Special.
Etherealness (school): Beyond = Transmutation, new PHB = Conjuration.
Glibness (school): Beyond = Transmutation, new PHB = Enchantment.
Goodberry (range): Beyond = Touch, new PHB = Self.
Mind Sliver (duration): Beyond = Instantaneous, new PHB = 1 round.
Nondetection (components): Beyond = V, new PHB = VSM. (This is a weird one because Beyond still lists the costs of the material components as diamond dust worth 25+ GP, which the spell consumes).
These are spell details that D&D Beyond and the new PHB disagree on (filtering for only "Core Rules" spells)
It looks like these differences are only present in the spell listing part of the mobile app. The website version of the pages I checked (first five spells), as well as the digital books in both the app and on the website match the printed book.
I am running a 2024 Druid. In the app I go to Manage Spells and see a very limited list of known spells, 7 1st level and 10 2nd level. If i look at character on the website I see all spells. If I prepare a spell on the website it suddenly shows up in the app, but a spell I unprepared disappears from the app. This seems sub-optimal.
Rollback Post to RevisionRollBack
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Spells added by backgrounds or species from expansion books (such as the Ravnica backgrounds or Eberron species) don't show up. I think its the same issue that the expanded spell list subclasses used to have.
Weapon Mastery is appearing on 2014 character sheets.
This is evidently a twofold bug:
1. The changelog clearly states this is not intended behaviour in 2014 character sheets
And
2. The opening post of this Player’s Handbook - Issues and Support Thread clearly states that Weapons Mastery is not displayed for a weapon for which it is not unlocked:
A 2014 ruleset character cannot have Weapon Mastery unlocked, by definition, so it should not appear on the character sheet.
Alas, this howling great bug has been overlooked so far, but it isn't an isolated case.
Indeed, Weapons Mastery is far from alone in bleeding across the multiverse to muddy 2014 ruleset campaigns with weird, unwonted, irrelevant, unpopular and unusable 2024 features.
I can point to a veritable Bag of Holding's worth of flaws, bugs and coding errors on 2014 character sheets that are being so egregiously neglected that it seems almost wilful on the part of DnD Beyond. For example:
OK, let's be generous. Let's allow this all to a ghastly great mistake.
Let's trust that none of this is intentional, nor even wilfully neglected. Let's believe that it somehow got overlooked in the excitement to bring out the 2024 ruleset, that DnD Beyond is really embarrassed by the gaping lacuna twix promise and delivery, and that they really want to fix it.
So do it.
There's a toggle for Legacy Content on 2024 newly created character sheets. Where's the toggle to turn off all 2024 content other except for relabeling and renaming?
Where is it? When's it coming? What's the roadmap? How soon will it be delivered?
You see, I never trust a business that launches out something new and buggy and creates bug in an existing platform. That's not just bad coding, it's bad panning, bad strategy, bad customer relations and very bad management.
I'd like to think DnD Beyond is better than this, wouldn't you?
Only time will tell.
A month later and Interpose Shield from the Shield Master feat still isn't showing as a reaction on the character sheet. It also doesn't even show up under the Features and Traits part of the character sheet under Shield Master.
Weapon Mastery property descriptions aren't showing up on character sheets. The items (something they specified were being updated in the database) have the tag for it, but the difference is that having the ability on a character gives the description of the Mastery property on the item. Having the tag on the item isn't a problem because it does literally nothing for a character who doesn't have the feature.
You might want to listen to Athanar90. He explained it better than I can.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Forgot to cover the grapple/shove rules. There's no automation attached to those, so just roll the right thing for the ruleset you're using. Tooltips are updated because the site supports the most up-to-date rules for D&D 5e, and like it or not, that's what this is. But you still have access to the books to view and follow the old rules. Aside from a couple of legitimate bugs (such as the Monk damage die) the rolling is unaffected and all the class features still show accurate descriptions.
the Circle of the Moon Spells aren't listed as "Always prepared" in the Manage Spells tab
Spells from ritual caster feat doesn’t show up in spell list.
New Mirror Image also missing the Armorer (Artificer) tag.
It's more than that though.
When something doesn't according to the design, it's a bug.
2014 character sheets don't display information in accordance with the 2014 ruleset, which is the intended behaviour according to the changelog. That's a coding error AKA a bug.
No 2024-only content should display on 2014 character sheets. DMs shouldn't need to tell players to ignore features X, Y and Z, use this version of a spell not that version, or disregard these abilities because they don't apply to you, no matter what your character sheet says...
It's a nonsense and DnD Beyond has failed to separate 2024 content from 2014 character sheets, in direct contradiction of several explicit public pledges,
That means 2014 character sheet are riddles with bugs.
Unless, of course it is intended behaviour on the website and app... in which case they're lying to users. No other word for it.
So let's stick to seeking solutions in good faith. It's a bug and I'm filing a bug report until it gets fixed.
And yet when they stepped things back after the push back, they stated they would leave the tooltips in place for 2014 character sheets except for the weapon mastery qualities. This is why people are still mentioning that this is showing up. Yes we can look it up in the books. We ALL know this. That isn't the point. We paid for this material, many of us have 2014 based campaigns that we want to finish playing out in 2014 and wanted to use Beyond to do so. They rolled back on their original intent and would be nice to see that kept.
I am willing to give them the time to do this because as a former programmer I recognize things can take time and they have the release of the DMG 2024 that is coming up soon so that will take priority. But at the end of the day, when there is a conflict between the two it still needs to be logged for eventually fixing it.
The only thing they stated would retain both definitions was conditions. Tooltips were explicitly stated to be updating to the 2024 versions. That's intended behavior, not a bug.
This is still an issue. Is there any update on a correction or is there a misunderstanding of how the 2014 and 2024 character creation works?
Then they backed off of that with this announcement. 2024 D&D Beyond Ruleset Changelog [UPDATE]
Please note the two points in the article. Those of us who paid attention to that post are only asking them to uphold what was stated there. It was intended behavior. It is no longer. There are only supposed to be the three changes in terminology.
Tooltips absolutely fall under relabeling. This was in response to the big uproar about the announcement where they'd said the 2014 spells were going to be replaced entirely in the builder.
Tooltips isn't the issue - although it's a ridiculous conflict that decent coding could easily overcome.
Actual text, actual clickable content, actual descriptions are wrong. Spells appear for 2014 characters that should not, cvould not under 2014 rues
It could so easily be fixed, and it's a mystery to me why any user would defend the indefensible. It was stated clearly:
That's not the case. What we're seeing isn't Expected Behaviour - so it is a bug. Simple as. It's the very definition of a bug, in fact.
These are spell details that D&D Beyond and the new PHB disagree on (filtering for only "Core Rules" spells)
Animal Shapes (duration): Beyond = requires concentration, new PHB = no concentration.
Blindness/Deafness (school): Beyond = Necromancy, new PHB = Transmutation.
Blindness/Deafness (range): Beyond = 30 ft, new PHB = 120 ft.
Commune With Nature (duration): Beyond = 1 minute, new PHB = Instantaneous.
Divine Favor (range): Beyond = Touch, new PHB = Self.
Divine Smite (school): Beyond = Transmutation, new PHB = Evocation.
Dream (range): Beyond = Self, new PHB = Special.
Etherealness (school): Beyond = Transmutation, new PHB = Conjuration.
Glibness (school): Beyond = Transmutation, new PHB = Enchantment.
Goodberry (range): Beyond = Touch, new PHB = Self.
Mind Sliver (duration): Beyond = Instantaneous, new PHB = 1 round.
Nondetection (components): Beyond = V, new PHB = VSM. (This is a weird one because Beyond still lists the costs of the material components as diamond dust worth 25+ GP, which the spell consumes).
Otiluke's Resilient Sphere (school): Beyond = Evocation, new PHB = Abjuration.
Prayer of Healing (school): Beyond = Evocation, new PHB = Abjuration.
Shillelagh (range): Beyond = Touch, new PHB = Self.
Stoneskin (school): Beyond = Abjuration, new PHB = Transmutation.
DND beyond matches the new PHB on mind
It looks like these differences are only present in the spell listing part of the mobile app. The website version of the pages I checked (first five spells), as well as the digital books in both the app and on the website match the printed book.
I am running a 2024 Druid. In the app I go to Manage Spells and see a very limited list of known spells, 7 1st level and 10 2nd level. If i look at character on the website I see all spells. If I prepare a spell on the website it suddenly shows up in the app, but a spell I unprepared disappears from the app. This seems sub-optimal.