Yesterday I successfully managed to run a game through roll20 for a group of my friends. It was my first time DMing and I was really nervous and worried I hadn't prepped enough (turns out that I had prepped 2-3 times as much as I needed!). I'm running a homebrew mission/quest that I wrote a while ago called the Celestial Mare, which is going really well!
The party is an Orc Artificer, a sentient ooze who lives in a barrel the Artificer carries with him (yes, they are a PC), a Drow Druid, a Half-drow wizard and a half-sun-elf monk with some draconic blood in them (who's going to branch into draconic sorcery).
This actually worked out really well for a heroic party, as the people of Greyhold had put out advertisements requesting heroes to help them, and offered a reward, after they heard of the tales of adventurers from the minstrel in the tavern. They were probably expecting knights in shining armour, or perhaps bards with colourful clothes and golden voices. Instead, the first person into the tavern was a hulking orc, who placed a barrel full of green slime on one chair before sitting down on the other. The only person who really fit the stereotype for the peoples expectations was the monk, who looked somewhat virtuous! It really hammered home the difference between stories and reality :) .
Highlights/story from the campaign thus far:
The party "bought" drinks for the drunk in the pub by getting water and making it taste of ale using prestidigitation, and so learnt of a pirate raid that happenes over 200 years ago.
The barman caught them, despite their thinking they had been sneaky, and he made them pay for the drinks they were drinking
The party agreed to help a man who'd lost everything, saying they would try and find his wagon which he lost in the mountains.
They met the town elders the next day and agreed to try and find out why it has been raining for 237 years. The rain started after the pirate raid they learnt of from the drunk in the tavern.
The party had a fight with 2 bugbears and a trained bloodhawk, so now one of them has a dead bloodhawk on their floating disc (they didn't want to touch it!)
The monk was scouting ahead in the fog & rain of the pass, and saw something big in the mist; rolled 23 to sneak up on the lost wagon.
The artificer discussed at length how they would fix the wagon and drag it back down to the village. They found Rolan's belongings, and a locked chest bolted into the wagon, full of strange rocks.
They now have a sleeping bag full of rocks (circa 400lbs), floating on the disc, with the bloodhawk on top. They abandoned the wagon, and set off to find the horse, whose tracks lead north.
They cross a bridge and then they find an anchor in the road, with its chain stretching up into the clouds. The monk failed at sneaking up on this one!
They have just climbed up the chain and have arrived on the deck of a rotten ship, floating in the clouds.
And that's where we left off for the session!
I've asked for & received some feedback from the players, and it's generally positive, with a couple of pointers for me to bear in mind (mainly pertaining to overprepping with contingency plans that should have been left to the players to work out!)
I have now concluded that I enjoy DMing as much as I enjoy playing!
Yesterday I successfully managed to run a game through roll20 for a group of my friends. It was my first time DMing and I was really nervous and worried I hadn't prepped enough (turns out that I had prepped 2-3 times as much as I needed!). I'm running a homebrew mission/quest that I wrote a while ago called the Celestial Mare, which is going really well!
The party is an Orc Artificer, a sentient ooze who lives in a barrel the Artificer carries with him (yes, they are a PC), a Drow Druid, a Half-drow wizard and a half-sun-elf monk with some draconic blood in them (who's going to branch into draconic sorcery).
This actually worked out really well for a heroic party, as the people of Greyhold had put out advertisements requesting heroes to help them, and offered a reward, after they heard of the tales of adventurers from the minstrel in the tavern. They were probably expecting knights in shining armour, or perhaps bards with colourful clothes and golden voices. Instead, the first person into the tavern was a hulking orc, who placed a barrel full of green slime on one chair before sitting down on the other. The only person who really fit the stereotype for the peoples expectations was the monk, who looked somewhat virtuous! It really hammered home the difference between stories and reality :) .
Highlights/story from the campaign thus far:
And that's where we left off for the session!
I've asked for & received some feedback from the players, and it's generally positive, with a couple of pointers for me to bear in mind (mainly pertaining to overprepping with contingency plans that should have been left to the players to work out!)
I have now concluded that I enjoy DMing as much as I enjoy playing!
next challenge is scheduling round 2!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Congrats! Sounds like you had a great start.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Wow! That campaign sounds really fun!
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep