I'm creating a homebrew barbarina subclass whose unarmored AC is equal to 10+Str mod+Con mod, but does get this bonus when wearing a shield. I was able to add the Str mod to the AC but cannot find a way to limit it to not wearing a shield or to remove the Dex mod from the AC calculation. I can set the max Dex mod to 0, but this does not take into account a negative dexterity. Does anyone have any ideas on how to accomplish this?
After you add anything to, change anything on, or remove anything from any homebrew, you MUST re-save the entire thing using the main [SAVE CHANGES] button under Basic Information or the system won’t pick up your changes automatically. After that it can sometimes take up to 20 minutes for those changes to push through to the character builder/sheet.
Thanks for your advice. I still can't get that modifier to work. I even tried creating a new subclass with that ability as a test. I saved it, waited the half hour, and created a new character with the test class. Still had a dex mod to AC when not wearing armor.
I’m sorry, I didn’t notice it was adding a “negative” Dex bonus, (I was speed reading and missed the buried lead). I’m not sure if I know anything around that other than perhaps trying this:
Those “***” for the Set Modifier might need to be Con, might need to be Str, you’ll have to play with it. Obviously you would use the other one for the Nonus Modifier. I might have to call in some backup for you to see if they know a trick I don’t. Two of them are regular users like me and just about as knowledgeable on the brewer. If they can’t help then I know a Moderator who would be the “emergency glass” to break, but I’d really not bug them if i don’t need to.
I will say that there is nothing wrong with using supplemental magic items or feats to replicate a feature that isn't entirely possible using a subclass or background or race and is perfectly fine and I have utilized this technique myself.
My first example in the replace DEX howto is from a subclass feature that gives magical armor. I might have looked into implementing the mechanics using the subclass, but I ended up making a magic item in the end. It's been so long I honestly cannot remember why I did it that way.
So, I've done further testing with an idea (I created a feat with the same effect as the class feature) it seems there is an issue with how the Ignore Dex mod modifier interacts with barbarian unarmored defense. The feat functions properly when applied to other classes, but when I apply it to a barbarian the dex mod reappears.
I'm creating a homebrew barbarina subclass whose unarmored AC is equal to 10+Str mod+Con mod, but does get this bonus when wearing a shield. I was able to add the Str mod to the AC but cannot find a way to limit it to not wearing a shield or to remove the Dex mod from the AC calculation. I can set the max Dex mod to 0, but this does not take into account a negative dexterity. Does anyone have any ideas on how to accomplish this?
Modifier: Ignore->Subtype: Unarmored Dex AC Bonus
(You can’t make it not work when wielding a shield, Honor System.
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That modifier doesn't seem to work. I'm still seeing a dex mod effecting AC.
After you add anything to, change anything on, or remove anything from any homebrew, you MUST re-save the entire thing using the main [SAVE CHANGES] button under Basic Information or the system won’t pick up your changes automatically. After that it can sometimes take up to 20 minutes for those changes to push through to the character builder/sheet.
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Thanks for your advice. I still can't get that modifier to work. I even tried creating a new subclass with that ability as a test. I saved it, waited the half hour, and created a new character with the test class. Still had a dex mod to AC when not wearing armor.
Its one of these two pairs of Modifiers:
If neither one works, please post a link to your character sheet so someone can take a look at it for you.
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https://www.dndbeyond.com/profile/DungeonMaster_3000/characters/63859057
Here is the character I'm using to test my subclass. Below are the modifiers for the ability I'm having trouble with.
Bonus - Unarmored Armor Class STR Edit | Delete
Ignore - Unarmored Dex AC Bonus Edit | Delete
Ignore - Unarmored Dex Natural AC Bonus Edit | Delete
I’m sorry, I didn’t notice it was adding a “negative” Dex bonus, (I was speed reading and missed the buried lead). I’m not sure if I know anything around that other than perhaps trying this:
Those “***” for the Set Modifier might need to be Con, might need to be Str, you’ll have to play with it. Obviously you would use the other one for the Nonus Modifier. I might have to call in some backup for you to see if they know a trick I don’t. Two of them are regular users like me and just about as knowledgeable on the brewer. If they can’t help then I know a Moderator who would be the “emergency glass” to break, but I’d really not bug them if i don’t need to.
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Try this:
One of my first how to's. I can't claim to have tested this in a subclass. It does work in a magic item or a feat.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
I had tried that and it works for a positive dex modifier but not a negative one. That's the trouble I'm having.
Thanks so much for all your assistance with thus. I'll give that a try.
Oh damn, I missed that point as well. Hmm. some thought I must go into
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
So this works as a magic item:
Stats are STR 18 DEX 6 CON 18. Regular AC is 8. Equip the magic item, AC changes to 18.
Now to see if this can be used in a subclass.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
It's not looking promising. I made a copy of berserker and added these modifiers to the Frenzy feature:
But I see where you're coming from when loading up my test character (STR 18 DEX 6 CON 18)
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
I will say that there is nothing wrong with using supplemental magic items or feats to replicate a feature that isn't entirely possible using a subclass or background or race and is perfectly fine and I have utilized this technique myself.
My first example in the replace DEX howto is from a subclass feature that gives magical armor. I might have looked into implementing the mechanics using the subclass, but I ended up making a magic item in the end. It's been so long I honestly cannot remember why I did it that way.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Alright, I take it back apparently there is machine in fire. Darn.
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To be fair though... Who dumps DEX?
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
So, I've done further testing with an idea (I created a feat with the same effect as the class feature) it seems there is an issue with how the Ignore Dex mod modifier interacts with barbarian unarmored defense. The feat functions properly when applied to other classes, but when I apply it to a barbarian the dex mod reappears.
Only because it’s a negative modifier
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