Hey all! :) Just finished my fighter subclass called the Ancestral Warrior. It's main game mechanic is imbuing the spirit of your ancestors into your armaments and channeling their power. This idea started as a concept I had for a sentient weapon based subclass and transformed into this! Hope you all enjoy and I look forward to any feedback you have!
I really like the concept flavor you have here. I went for similar idea with my swordmage subclass.
I'd be wary about the per-hit damage bonus of Combative as it gets multiplied by Extra Attacks. We're talking potentially an extra 4d6 damage every turn, all day long at high levels. Similarly with Insightful, four skills and two expertise on demand & all day long rockets the fighter into Bard/Rogue levels of skill mastery.
I'd suggest taking a page from Battlemaster and other Fighter subs and have some kind of resource pool you draw from. Say you get a fixed number of Ancestor Points or whatever and you can spend them on different things based on your chosen Temperment. This might be a bit easier to balance with existing material, and I think it could fit into the framework you already have.
Combative was definitely a concern of mine when I writing it. It’s why I have a love hate relationship for the simplicity and relative low numbers of 5e. It’s great but it limits a lot of balancing. Insightful I could potentially lower. What do you think would work better 4 prof/1expertise? 3/2?3/1?
And the points aren’t a bad idea. Bounced around something like that for the level 10 improvement of Expeditious. The wall I kept running into was how to incorporate it into all 4 temperaments. But I might give it another pass over to see what I can come up with.
Yeah it's not that I think discrete uses are better, they're just easier to compare to existing stuff.
For Insightful, I might just go 2/1 and then maybe throw in something else like rerolls or advantage in certain situations? All the other existing "pick a prof" abilities IIRC just give you one, and I think this would still be sufficient to fill a hole in the party or prepare for a particular task.
Let me say though that there are two different goals to shoot for here, and aside from Combative - which even that could be balanced through thoughtful magic item distribution - I'd allow this at my table as-is with the caveat I give all homebrew - we'll adjust it if you break it. If you feel like the efforts to perfectly balance it take away from what made it fun in the first place, then by all means throw out my suggestions.
Hey all! :) Just finished my fighter subclass called the Ancestral Warrior. It's main game mechanic is imbuing the spirit of your ancestors into your armaments and channeling their power. This idea started as a concept I had for a sentient weapon based subclass and transformed into this! Hope you all enjoy and I look forward to any feedback you have!
Ancestral Warrior
I really like the concept flavor you have here. I went for similar idea with my swordmage subclass.
I'd be wary about the per-hit damage bonus of Combative as it gets multiplied by Extra Attacks. We're talking potentially an extra 4d6 damage every turn, all day long at high levels. Similarly with Insightful, four skills and two expertise on demand & all day long rockets the fighter into Bard/Rogue levels of skill mastery.
I'd suggest taking a page from Battlemaster and other Fighter subs and have some kind of resource pool you draw from. Say you get a fixed number of Ancestor Points or whatever and you can spend them on different things based on your chosen Temperment. This might be a bit easier to balance with existing material, and I think it could fit into the framework you already have.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Combative was definitely a concern of mine when I writing it. It’s why I have a love hate relationship for the simplicity and relative low numbers of 5e. It’s great but it limits a lot of balancing. Insightful I could potentially lower. What do you think would work better 4 prof/1expertise? 3/2?3/1?
And the points aren’t a bad idea. Bounced around something like that for the level 10 improvement of Expeditious. The wall I kept running into was how to incorporate it into all 4 temperaments. But I might give it another pass over to see what I can come up with.
Yeah it's not that I think discrete uses are better, they're just easier to compare to existing stuff.
For Insightful, I might just go 2/1 and then maybe throw in something else like rerolls or advantage in certain situations? All the other existing "pick a prof" abilities IIRC just give you one, and I think this would still be sufficient to fill a hole in the party or prepare for a particular task.
Let me say though that there are two different goals to shoot for here, and aside from Combative - which even that could be balanced through thoughtful magic item distribution - I'd allow this at my table as-is with the caveat I give all homebrew - we'll adjust it if you break it. If you feel like the efforts to perfectly balance it take away from what made it fun in the first place, then by all means throw out my suggestions.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm