According to this post, you seem to have the appropriate levels required for a Warlock subclass. What issues are you having?
It keeps saying I dont have the appropriate features at the appropriate levels. I might just start from scratch. I initially had it scaling for levels 6,10,14, but put them in separately when that didn't work. Thanks for the reply!
I would have suggested having someone review it before publishing it, but too late now.
My first suggestion would be the formatting. Dndbeyond uses it's own formatting for different things. Class features have their own heading and the text is plain enough to be useful, where as you've got your own headings with colored text that just doesn't quite fit with the how the rest of the site is built. Like it doesn't give the appearance to seamlessly flow with official content. Granted it's all spit and polish that has little to no effect on gameplay and who's to say your formatting standard isn't the default for your group of people.
Second I would suggest splitting up the two level 1 class features. Like this is how your Pact of the Dawn Blade looks on the character builder Class page:
I would say Dawn Blade's Blessing and Dawn Warrior should be two separate class features. This is how it looks on the character sheet:
It may be broken out textually as "here's some text so it applies", but I think you're losing some functionality that would make this more useful. For example that Dawn's Blade Blessing has a pool of dice to use. That's a perfect example of a Limited Use action where you would have multiple checkboxes or at higher levels, a more complex number of uses tracker, similar to Ki points or sorcerer points and how they are tracked. You do have a Bonus Action linked to this single class feature for Hexblade's Curse which I'm guessing is a relic of using the Hexblade as the basis for your subclass but forgot to remove the custom Action that was there.
Plus there's that whole p55[-] in your custom header for the 2nd feature of this class feature. Proof reading something a dozen times can go a long way.
Back on the formatting side, watch out for extra linebreaks, basically empty <p> </p> tags, at the end of features. You end up with stuff like this:
See those red boxes? The bottom one is probably right in not having any extra extra linebreaks. I know when I've used the WYSIWYG editor to do things, I pull the Source code out and drop it in something like Visual Studio to make reading my HTML a little easier so I can remove any unwanted stuff. Just scanning your WYSIWYG Source code works too.
As for the functionality of your subclass in game, I'm probably not the best judge. I don't want to hurt anyone's feelings but that Command Presence just upping its used die at higher levels seems a bit lackluster. There's nothing wrong with upping that die at the higher levels, but it's all part of the 6th level feature. I'd suggest something else entirely at 10 and 18.
If this was your first attempt at making a homebrew subclass, I'd suggest to stick to your ideas and explore more of the functionality of dndbeyond to reproduce those wild and crazy ideas. Homebrew subclasses are very difficult to get everything right, especially with some of the limitations of the homebrew system we have here. Try writing it out from beginning to end before figuring out how to make it work in the system. If you have the play mechanics down, the website mechanics will fall in line or at the very least "read the text" is always a sufficient answer.
Try changing the display orders to 1, 2, 3, 4; but make sure the levels are 1, 6, 10, & 14. Then re-save the subclass again.
Oh, wait, do you have any of those “Command Presence” features set to not display on the character sheet? That’s a no-no.
I didn't even notice that, I just loaded this up at 1 to see the first part. Whichever level does display on the class features tab (loaded up level 20, so not sure which one does show up), there's no snippet. That's mildly annoying that one would have to click on that single line to open the sidebar to read anything on the feature.
Thanks very much for the feedback. I honestly tried to undershoot as opposed to go all OP on it. I have other ideas, but I wasn't sure if increasing the Command Presence die as well as adding additional features would be too much. I am trying to keep the class balanced. Its the same reason I didn't give heavy armor or the ability to use 2handed weapons...I figured with eldritch smite AND the ability to crit on 19-20, it was a fair trade to only allow one handers. I'd much rather have someone tell me I undershot on my first attempt than make an entirely unusable OP class.
I had no idea how the whole system worked prior to submitting this class for feedback. I didn't think it was permanent and that I could always delete it to create the next draft...I would appear incorrect at this point. I wasn't even thinking about line spacing or formatting...just the overall idea of a warlock bard paladin that was front line melee with some cool utility and mediocre heals.
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According to this post, you seem to have the appropriate levels required for a Warlock subclass. What issues are you having?
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
It keeps saying I dont have the appropriate features at the appropriate levels. I might just start from scratch. I initially had it scaling for levels 6,10,14, but put them in separately when that didn't work. Thanks for the reply!
Try re-saving the entire subclass. The system only checks those compliances whenever the main [SAVE CHANGES] button is hit.
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That did it! Thank you.
Try changing the display orders to 1, 2, 3, 4; but make sure the levels are 1, 6, 10, & 14. Then re-save the subclass again.
Oh, wait, do you have any of those “Command Presence” features set to not display on the character sheet? That’s a no-no.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
got it to work, mind giving me some feedback. its my first attempt. The Pact of the Dawn Blade Class for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond (dndbeyond.com)
I would have suggested having someone review it before publishing it, but too late now.
My first suggestion would be the formatting. Dndbeyond uses it's own formatting for different things. Class features have their own heading and the text is plain enough to be useful, where as you've got your own headings with colored text that just doesn't quite fit with the how the rest of the site is built. Like it doesn't give the appearance to seamlessly flow with official content. Granted it's all spit and polish that has little to no effect on gameplay and who's to say your formatting standard isn't the default for your group of people.
Second I would suggest splitting up the two level 1 class features. Like this is how your Pact of the Dawn Blade looks on the character builder Class page:
Plus there's that whole p55[-] in your custom header for the 2nd feature of this class feature. Proof reading something a dozen times can go a long way.
Back on the formatting side, watch out for extra linebreaks, basically empty <p> </p> tags, at the end of features. You end up with stuff like this:
See those red boxes? The bottom one is probably right in not having any extra extra linebreaks. I know when I've used the WYSIWYG editor to do things, I pull the Source code out and drop it in something like Visual Studio to make reading my HTML a little easier so I can remove any unwanted stuff. Just scanning your WYSIWYG Source code works too.
As for the functionality of your subclass in game, I'm probably not the best judge. I don't want to hurt anyone's feelings but that Command Presence just upping its used die at higher levels seems a bit lackluster. There's nothing wrong with upping that die at the higher levels, but it's all part of the 6th level feature. I'd suggest something else entirely at 10 and 18.
If this was your first attempt at making a homebrew subclass, I'd suggest to stick to your ideas and explore more of the functionality of dndbeyond to reproduce those wild and crazy ideas. Homebrew subclasses are very difficult to get everything right, especially with some of the limitations of the homebrew system we have here. Try writing it out from beginning to end before figuring out how to make it work in the system. If you have the play mechanics down, the website mechanics will fall in line or at the very least "read the text" is always a sufficient answer.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
I didn't even notice that, I just loaded this up at 1 to see the first part. Whichever level does display on the class features tab (loaded up level 20, so not sure which one does show up), there's no snippet. That's mildly annoying that one would have to click on that single line to open the sidebar to read anything on the feature.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Thanks very much for the feedback. I honestly tried to undershoot as opposed to go all OP on it. I have other ideas, but I wasn't sure if increasing the Command Presence die as well as adding additional features would be too much. I am trying to keep the class balanced. Its the same reason I didn't give heavy armor or the ability to use 2handed weapons...I figured with eldritch smite AND the ability to crit on 19-20, it was a fair trade to only allow one handers. I'd much rather have someone tell me I undershot on my first attempt than make an entirely unusable OP class.
I had no idea how the whole system worked prior to submitting this class for feedback. I didn't think it was permanent and that I could always delete it to create the next draft...I would appear incorrect at this point. I wasn't even thinking about line spacing or formatting...just the overall idea of a warlock bard paladin that was front line melee with some cool utility and mediocre heals.