{{savedc:con}} is the main one I've tried to get to work but it just shows up like it is typed on the monster stat block.
Sadly snippets don't work on monster stat-blocks; snippets only work for character sheets, and only when entered in boxes specifically labelled "Snippet", which are for text that goes onto the character sheet itself, not the sidebar descriptions, details pages etc.
This means you need to calculate any save DCs etc. for yourself for monster stat blocks, and keep them up to date if you make any changes to ability scores, does make them more of a pain to maintain unfortunately.
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Is there a way to differentiate between scaled values? For example, if I have one part of a feature that grants scaling damage dice while another grants a scaling number of uses?
Hey guys, I'm trying to work out snippet code that would essentially let me show inside an option, a starting number of 2d6 at level 3, then an additional d6 at 7, 10,15, and 18. {{scalevalue}} doesn't work since it's inside an option. Any way I could make this work?
I was making a custom monster and on the fire elemental copy, it has for fire form:Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
The coding sections don't do anything on the monster sheet, it only appears to auto-calculate to what it it will count as.
Would I need to code all the monster actions like the above, or is typing 1d10 or 2d10 ok, for example:
Foliage Burst Aura: The Elemental emanates a 20-foot aura of vibrant foliage and healing energy. Hostile creatures within the aura must make a DC 14 Dexterity saving throw at the beginning of their turn or take 11 (2d10) radiant damage, or half as much on a successful save. In addition, all non-magical plants in the aura that aren't creatures double in size, and any dead or withered plants become lush and healthy for the following hour. Plant creatures within the aura have advantage on this saving throw. Allies within the aura of effect are healed for 5 (1d10) hit points at the start of their turn, as the energy revitalizes their life force. The aura is also potent enough to dispel mild negative energy and effects, removing any curses or diseases afflicting affected creatures.
Edit: ok, so i'm going to try and distort the code to show what I see, when i hit submit, it codes it, within 5 feet of it takes 5 **[rollable*](1d10);{"*diceNotation":"*1d10","*rollType":"*damage","*rollAction":"*Fire Form","*rollDamageType":"*fire"}[/rollable] fire damage.
I was making a custom monster and on the fire elemental copy, it has for fire form:Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
The coding sections don't do anything on the monster sheet, it only appears to auto-calculate to what it it will count as.
Would I need to code all the monster actions like the above, or is typing 1d10 or 2d10 ok, for example:
Foliage Burst Aura: The Elemental emanates a 20-foot aura of vibrant foliage and healing energy. Hostile creatures within the aura must make a DC 14 Dexterity saving throw at the beginning of their turn or take 11 (2d10) radiant damage, or half as much on a successful save. In addition, all non-magical plants in the aura that aren't creatures double in size, and any dead or withered plants become lush and healthy for the following hour. Plant creatures within the aura have advantage on this saving throw. Allies within the aura of effect are healed for 5 (1d10) hit points at the start of their turn, as the energy revitalizes their life force. The aura is also potent enough to dispel mild negative energy and effects, removing any curses or diseases afflicting affected creatures.
Edit: ok, so i'm going to try and distort the code to show what I see, when i hit submit, it codes it, within 5 feet of it takes 5 **[rollable*](1d10);{"*diceNotation":"*1d10","*rollType":"*damage","*rollAction":"*Fire Form","*rollDamageType":"*fire"}[/rollable] fire damage.
I'm trying to input a scaling subclass feature that lets you make an attack as a reaction when an ally casts a spell. At third level, the ally has to be within 15 feet. At 11th level, it has to be within 30, and at 15, it has to be within 60 feet. I've been breaking my brain trying to figure it out with snippet calculations because I can't get it to work with scalevalue. It just gives me the red "no dice value available" error
I am making a homebrew copy of Aberrant Mind and I am stuck on the Telepathic Speech Feature witch the range is a mile or 5280ft times your charisma modifier may you help me make it work? Also, Do I have to use a spell and if so what spell and how do I get the distance to work? I am currently using the spell telepathic bond. And the distance of {{5280*modifier:cha}} and it is not working
Your links do not work. However, I am going to guess you are putting the snippet in the wrong place. The snippet code only functions in the Snippet box.
Snippet: "Your telepathy has a range of {{modifier:cha#unsigned}} miles." Description: "Your telepathy has a range of a number of miles equal to your Charisma modifier."
If the character had 16 Charisma, which is +3 modifier, then the sheet would show:
"Your telepathy has a range of 3 miles."
If this is clicked the sidebar opens and in that the description shows.
"Your telepathy has a range of a number of miles equal to your Charisma modifier."
--
As a note the Modifier for the feature cannot do a calculation like this and a fixed value would display as ft. So when setting the modifier, it would be
Type: Language Sub-Type: Telepathy Fixed Value: **left blank** Additional Details: Your telepathy has a range of a number of miles equal to your Charisma modifier.
Nothing else should be edited.
It will show on your sheet in languages as follows:
I added this as a Feat to a character, since it was easier to test and it works. I set the char's Charisma to 16 for this test, so you can see the snippet working on sheet, and the full description in the sidebar when clicked.
If you are experiencing something different, please show screenshots. Here is a video on how to add screenshots to forum posts.
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If it’s for a race I would just check the “hide in sheet” box so that it doesn’t display at all and avoids clutter. If you really wanted to include it I would just use the following:
Your Con increases by 2 and your Wis increases by 1.
Sadly snippets don't work on monster stat-blocks; snippets only work for character sheets, and only when entered in boxes specifically labelled "Snippet", which are for text that goes onto the character sheet itself, not the sidebar descriptions, details pages etc.
This means you need to calculate any save DCs etc. for yourself for monster stat blocks, and keep them up to date if you make any changes to ability scores, does make them more of a pain to maintain unfortunately.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Is there a way to differentiate between scaled values? For example, if I have one part of a feature that grants scaling damage dice while another grants a scaling number of uses?
No, but you can use calculations for some of them instead of scalevalue.
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Hey guys, I'm trying to work out snippet code that would essentially let me show inside an option, a starting number of 2d6 at level 3, then an additional d6 at 7, 10,15, and 18. {{scalevalue}} doesn't work since it's inside an option. Any way I could make this work?
You’re gonna need some form of level switch(es). I’m not personally the best at using them, but you can learn all about them here: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/158191-snippet-math-theory). That user that created the thread is the best with snippets, the only other person I know who’s that good with snippet is a staffer here.
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I did it! Thank you so much for the link.
Got me the result i was looking for :)
I was making a custom monster and on the fire elemental copy, it has for fire form:Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
The coding sections don't do anything on the monster sheet, it only appears to auto-calculate to what it it will count as.
Would I need to code all the monster actions like the above, or is typing 1d10 or 2d10 ok, for example:
Foliage Burst Aura: The Elemental emanates a 20-foot aura of vibrant foliage and healing energy. Hostile creatures within the aura must make a DC 14 Dexterity saving throw at the beginning of their turn or take 11 (2d10) radiant damage, or half as much on a successful save. In addition, all non-magical plants in the aura that aren't creatures double in size, and any dead or withered plants become lush and healthy for the following hour. Plant creatures within the aura have advantage on this saving throw. Allies within the aura of effect are healed for 5 (1d10) hit points at the start of their turn, as the energy revitalizes their life force. The aura is also potent enough to dispel mild negative energy and effects, removing any curses or diseases afflicting affected creatures.
Edit: ok, so i'm going to try and distort the code to show what I see, when i hit submit, it codes it, within 5 feet of it takes 5 **[rollable*](1d10);{"*diceNotation":"*1d10","*rollType":"*damage","*rollAction":"*Fire Form","*rollDamageType":"*fire"}[/rollable] fire damage.
Remove the asterisks.
You’re asking the question in the wrong forum. Snippets don’t have anything to do with monster statblocks. What you’re talking about are rollables, you want to ask about those in a different thread all about monster rollables: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/106856-adding-rollable-tags-to-your-homebrew-monsters-for).
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I'm trying to input a scaling subclass feature that lets you make an attack as a reaction when an ally casts a spell. At third level, the ally has to be within 15 feet. At 11th level, it has to be within 30, and at 15, it has to be within 60 feet. I've been breaking my brain trying to figure it out with snippet calculations because I can't get it to work with scalevalue. It just gives me the red "no dice value available" error
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If you put those numbers in the “Fixed Value” fields for each level the {{scalevalue}} snippet will work.
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Thanks, that did it! Is it possible to have the reaction scale as well?
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Actually, never mind, I got it to populate in the reaction too
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I am making a homebrew copy of Aberrant Mind and I am stuck on the Telepathic Speech Feature witch the range is a mile or 5280ft times your charisma modifier may you help me make it work? Also, Do I have to use a spell and if so what spell and how do I get the distance to work? I am currently using the spell telepathic bond. And the distance of {{5280*modifier:cha}} and it is not working
You would just use “{{modifier:cha#unsigned}} miles” and skip the feet.
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Nope
Wadaya mean “nope?”
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It does not work
here is the issue
Screen two Screen one
Your links do not work. However, I am going to guess you are putting the snippet in the wrong place. The snippet code only functions in the Snippet box.
Snippet: "Your telepathy has a range of {{modifier:cha#unsigned}} miles."
Description: "Your telepathy has a range of a number of miles equal to your Charisma modifier."
If the character had 16 Charisma, which is +3 modifier, then the sheet would show:
"Your telepathy has a range of 3 miles."
If this is clicked the sidebar opens and in that the description shows.
"Your telepathy has a range of a number of miles equal to your Charisma modifier."
--
As a note the Modifier for the feature cannot do a calculation like this and a fixed value would display as ft. So when setting the modifier, it would be
Type: Language
Sub-Type: Telepathy
Fixed Value: **left blank**
Additional Details: Your telepathy has a range of a number of miles equal to your Charisma modifier.
Nothing else should be edited.
It will show on your sheet in languages as follows:
I added this as a Feat to a character, since it was easier to test and it works. I set the char's Charisma to 16 for this test, so you can see the snippet working on sheet, and the full description in the sidebar when clicked.
If you are experiencing something different, please show screenshots. Here is a video on how to add screenshots to forum posts.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
What would I put in the snippet area to add this trait:
Your Constitution score increases by 2, and your Wisdom score increases by 1.
I've tried " {{2+abilityscore:con}} {{1+abilityscore:wis}} " but its not working.
If it’s for a race I would just check the “hide in sheet” box so that it doesn’t display at all and avoids clutter. If you really wanted to include it I would just use the following:
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