I was given a custom magic item that we called 'Wand of Ritual Casting', that reduces the ritual casting time by half.
I have tried to customise the description but unfortunately there doesn't seem to be a way to customise the ritual casting time as far as I can tell, at the moment I only have 4 ritual spells and I am Wizard, so if anyone knew of a better way to achieve this please respond. Looks like a great community, thanks.
Very, very confused about content sharing and homebrew. There I was, merrily creating the entire cast of characters my PC's are (potentially) going up against as homebrew NPC's, when that nagging doubt hits...I've enabled content sharing of the books I've purchased (mainly because this group already has the books in print form anyway, what would I be hiding?) but does that mean they CAN SEE ALL THE HOMEBREW ADVERSARIES I'VE CREATED??? Ugh, please help clarify this for me. I can't seem to locate a button that says "enable/disable homebrew content sharing" anywhere. (I have no interest in publishing homebrew, this is for my personal use as DM.) Thanks.
Very, very confused about content sharing and homebrew. There I was, merrily creating the entire cast of characters my PC's are (potentially) going up against as homebrew NPC's, when that nagging doubt hits...I've enabled content sharing of the books I've purchased (mainly because this group already has the books in print form anyway, what would I be hiding?) but does that mean they CAN SEE ALL THE HOMEBREW ADVERSARIES I'VE CREATED??? Ugh, please help clarify this for me. I can't seem to locate a button that says "enable/disable homebrew content sharing" anywhere. (I have no interest in publishing homebrew, this is for my personal use as DM.) Thanks.
It depends a little bit on how you are building these homebrew NPCs:
If you are building them using the character builder, they will be able to see them if you add them to the campaign, but not otherwise. If you add them to the campaign and make them private, they won’t be able to see the sheet but will see the name, race, class, and level. One possible solution/stopgap is to create a second campaign accessible only to you where you stop those NPCs; another is simply not to add them to a campaign at all.
If you are building these NPCs like “monsters” (like, for example, the acolyte NPC) then as long as they are in your collection, the players will have access to them (if they turn on homebrew on their sheets), but they’ve have to finagle a bit to find them: they’ll only be visible through the “manage extras” dialogs on the extras tabs of their sheets (for adding companions, familiars, etc.). For homebrew “monster” type NPCs, however, as long as it’s your personal homebrew and not someone else’s homebrew you have subscribed to, you can remove it from your “collection.” You will still have access on your “my creations” page, but they won’t be able to see any homebrew not in your collection. [Note that if you publish this homebrew, your players could conceivably find it in the published homebrew section regardless]
I really hope that DDB is eventually able to more granular control of what is or isn’t shared. At the same time, I’m aware they have their hands full at the moment.
Very, very confused about content sharing and homebrew. There I was, merrily creating the entire cast of characters my PC's are (potentially) going up against as homebrew NPC's, when that nagging doubt hits...I've enabled content sharing of the books I've purchased (mainly because this group already has the books in print form anyway, what would I be hiding?) but does that mean they CAN SEE ALL THE HOMEBREW ADVERSARIES I'VE CREATED??? Ugh, please help clarify this for me. I can't seem to locate a button that says "enable/disable homebrew content sharing" anywhere. (I have no interest in publishing homebrew, this is for my personal use as DM.) Thanks.
If you made them as Monsters, then they would be potentially viewable even without content sharing as Homebrewed content is always automatically shared within campaigns. But, they would only be able to see them under the Extras tab of their character sheet if they were browsing for a familiar or mount or something. If you want to keep them hidden, remove them from your “collection” and that will keep them hidden from others in your campaign. You can always add them back to your collection, use them for encounter building, and then remove them from your collection again as needed.
Thanks for the prompt responses. So, if I understand this correctly, I can keep these NPC's (created as slightly altered versions of the NPC's from the MM and other sources) private if I remove them from my Homebrew Collection; doing so doesn't delete them, they remain untouched in my Homebrew Creations, and PC's can't view my Homebrew Creations unless I publish them.
Yeah, it does seem like this might be an area that could be given some more specific controls. We've just started using VTT's in my group (pandemic yadda yadda) and this aspect, controlling what PC's can see and can't see, is one of the hardest things to get my head around.
Thanks for the prompt responses. So, if I understand this correctly, I can keep these NPC's (created as slightly altered versions of the NPC's from the MM and other sources) private if I remove them from my Homebrew Collection; doing so doesn't delete them, they remain untouched in my Homebrew Creations, and PC's can't view my Homebrew Creations unless I publish them.
Yeah, it does seem like this might be an area that could be given some more specific controls. We've just started using VTT's in my group (pandemic yadda yadda) and this aspect, controlling what PC's can see and can't see, is one of the hardest things to get my head around.
So I'm trying to publish a homebrew for ease of sharing it with people outside my party, and I keep getting a generic 'This homebrew Subclass has data mapped to it that is licensed content or private homebrew. This typically occurs when licensed or private homebrew spells are linked to the Subclass' and I'm trying to figure out what that could be referring to, as it won't even let me get to the point of publishing it. I'm assuming this is an UA/3rd party spell issue, but I wanted to double check that I was barking up the right tree, as it's my first time using the homebrew tools on DnDB.
So I'm trying to publish a homebrew for ease of sharing it with people outside my party, and I keep getting a generic 'This homebrew Subclass has data mapped to it that is licensed content or private homebrew. This typically occurs when licensed or private homebrew spells are linked to the Subclass' and I'm trying to figure out what that could be referring to, as it won't even let me get to the point of publishing it. I'm assuming this is an UA/3rd party spell issue, but I wanted to double check that I was barking up the right tree, as it's my first time using the homebrew tools on DnDB.
“Licensed content” means anything that isn’t in the SRD/Basic Rules or the Elemental Evil Player’s Companion. So if you have spells from other sources (PHB spells that aren’t also in the SRD, Xanathar’s, etc.) then you can’t publish it. This is because at the moment someone who didn’t have access to those things could add it to their collection and for them using it would break their character sheet because they wouldn’t have access to content in the subclass.
hello there, I have not read the entire thread yet so I do not know if this was answered yet, but is there a way to give some one proficiency lets say to perception to the wearer of a helmet if they do not already have proficiency but if they do have proficiency already they gain expertise in perception so i.e.
if perception proficient=false, then perception proficient=true
if perception proficient=true, then perception proficient=false, and perception expertise=true
hello there, I have not read the entire thread yet so I do not know if this was answered yet, but is there a way to give some one proficiency lets say to perception to the wearer of a helmet if they do not already have proficiency but if they do have proficiency already they gain expertise in perception so i.e.
if perception proficient=false, then perception proficient=true
if perception proficient=true, then perception proficient=false, and perception expertise=true
Nope. Not at this time. You might be able to grant a flat +N bonus to that Skill though, I honestly don’t know as I have never thought to try.
I've gotten part way through inputting the information, but hit a wall when I got to the Tier 3 Subscription that's granted at Level 10 - I'm struggling to determine how I provide advantage on some of the options - like Charm - also was confused by how I would setup the ability to absorb opponent's HP/heal damage dealt against the opponent.
Any insights on how to accomplish this would be appreciated. Thankfully we're early in the campaign, so this functionality isn't needed immediately. It would be nice to figure out how it's done though!
I am making a cantrip version of Chromatic orb that scales with character level. When i go to cast it it isn't scaling properly and neither is it letting me choose a element before rolling. What am I missing?
I am making a cantrip version of Chromatic orb that scales with character level. When i go to cast it it isn't scaling properly and neither is it letting me choose a element before rolling. What am I missing?
Did you change it from “spell scale” to “character level” and did you set the appropriate save king to trigger at the correct character levels? Try making a spell using a cantrip like fire bolt as a template so you can see for yourself how it is formatted.
As for choosing the energy type, I’m not sure that’s actually possible at all.
I'd appreciate some pointers as to where I'm going wrong here. I'm trying to set up something that allows a couple of extra ranger spells and spellslots, to a 2/2 ranger/rogue, from the ranger spell list. It seems this is best done via a feat so that's what I've tried so far. My character won't be going up the ranger tree much, and the spells are basically what should be innate skills, so we've agreed to expand the memory bank a bit to prevent just having the same two spells in use for the whole damn game.
So far, on different occasions, I've managed to set up something that added one spell to the spell list, and one as an action, and set up two checkboxes (in the wrong place), but that still reset on long rest. The spells were choosable via a dropdown in 'feat' rather than in spell management.
However... I deleted the rules that made the spells appear whilst I was trying to work out what was going wrong with another aspect of it, and now cannot replicate what I managed before despite redoing what I'm sure I did, and many variations thereon.
So taking a step back from this tangle, how should I be trying to do this? Is a feat the best route, and how should I have done it if so? Thanks!
I'd appreciate some pointers as to where I'm going wrong here. I'm trying to set up something that allows a couple of extra ranger spells and spellslots, to a 2/2 ranger/rogue, from the ranger spell list. It seems this is best done via a feat so that's what I've tried so far. My character won't be going up the ranger tree much, and the spells are basically what should be innate skills, so we've agreed to expand the memory bank a bit to prevent just having the same two spells in use for the whole damn game.
So far, on different occasions, I've managed to set up something that added one spell to the spell list, and one as an action, and set up two checkboxes (in the wrong place), but that still reset on long rest. The spells were choosable via a dropdown in 'feat' rather than in spell management.
However... I deleted the rules that made the spells appear whilst I was trying to work out what was going wrong with another aspect of it, and now cannot replicate what I managed before despite redoing what I'm sure I did, and many variations thereon.
So taking a step back from this tangle, how should I be trying to do this? Is a feat the best route, and how should I have done it if so? Thanks!
Create a copy of either the character's race or subclass, and add two more features to it: one that grants some extra spells known (which you can set to always prepared if that's how you want it to work), and one that that gives an ability like a wizard's Arcane Recovery - basically just text with a checkbox (action - general) you can use to mark when you've 'recovered' however many extra spell slots the character is supposed to have. Or just a number of checkboxes equal to the number of extra spell slots the character should have.
Thanks for the response. That would mean recreating the character though? If at all possible I'd rather go via adding /option enhancing my existing character. Which is one reason I was going via a feat.
What purplexes me is how I sort of managed all of the stages of it, but not at the same time. I'll have another fiddle now and see if I can recreate the useful parts, and note how.
Thanks for the response. That would mean recreating the character though? If at all possible I'd rather go via adding /option enhancing my existing character. Which is one reason I was going via a feat.
What purplexes me is how I sort of managed all of the stages of it, but not at the same time. I'll have another fiddle now and see if I can recreate the useful parts, and note how.
Not really - you can edit the character to change their race or subclass while leaving everything else unchanged.
If you want to do it via a feat though, you'll want (Spells -> Add a Spell: Spell Levels = 1, Spell Class = Ranger, Ability Score = WIS, check Is Infinite) and (Action -> Add Action: Type = General; Limited Use -> Add Limited Use Data: Number of Uses = however many extra spell slots you want or set to one for one time recovery). This will let you add however many extra level one spells you want via the manage feats interface, but they'll be listed as 'at will' and you'll need to track the spell slots used manually.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hi there,
I was given a custom magic item that we called 'Wand of Ritual Casting', that reduces the ritual casting time by half.
I have tried to customise the description but unfortunately there doesn't seem to be a way to customise the ritual casting time as far as I can tell, at the moment I only have 4 ritual spells and I am Wizard, so if anyone knew of a better way to achieve this please respond.
Looks like a great community, thanks.
Very, very confused about content sharing and homebrew. There I was, merrily creating the entire cast of characters my PC's are (potentially) going up against as homebrew NPC's, when that nagging doubt hits...I've enabled content sharing of the books I've purchased (mainly because this group already has the books in print form anyway, what would I be hiding?) but does that mean they CAN SEE ALL THE HOMEBREW ADVERSARIES I'VE CREATED??? Ugh, please help clarify this for me. I can't seem to locate a button that says "enable/disable homebrew content sharing" anywhere. (I have no interest in publishing homebrew, this is for my personal use as DM.) Thanks.
It depends a little bit on how you are building these homebrew NPCs:
If you are building them using the character builder, they will be able to see them if you add them to the campaign, but not otherwise. If you add them to the campaign and make them private, they won’t be able to see the sheet but will see the name, race, class, and level. One possible solution/stopgap is to create a second campaign accessible only to you where you stop those NPCs; another is simply not to add them to a campaign at all.
If you are building these NPCs like “monsters” (like, for example, the acolyte NPC) then as long as they are in your collection, the players will have access to them (if they turn on homebrew on their sheets), but they’ve have to finagle a bit to find them: they’ll only be visible through the “manage extras” dialogs on the extras tabs of their sheets (for adding companions, familiars, etc.). For homebrew “monster” type NPCs, however, as long as it’s your personal homebrew and not someone else’s homebrew you have subscribed to, you can remove it from your “collection.” You will still have access on your “my creations” page, but they won’t be able to see any homebrew not in your collection. [Note that if you publish this homebrew, your players could conceivably find it in the published homebrew section regardless]
I really hope that DDB is eventually able to more granular control of what is or isn’t shared. At the same time, I’m aware they have their hands full at the moment.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
If you made them as Monsters, then they would be potentially viewable even without content sharing as Homebrewed content is always automatically shared within campaigns. But, they would only be able to see them under the Extras tab of their character sheet if they were browsing for a familiar or mount or something. If you want to keep them hidden, remove them from your “collection” and that will keep them hidden from others in your campaign. You can always add them back to your collection, use them for encounter building, and then remove them from your collection again as needed.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Thanks for the prompt responses. So, if I understand this correctly, I can keep these NPC's (created as slightly altered versions of the NPC's from the MM and other sources) private if I remove them from my Homebrew Collection; doing so doesn't delete them, they remain untouched in my Homebrew Creations, and PC's can't view my Homebrew Creations unless I publish them.
Yeah, it does seem like this might be an area that could be given some more specific controls. We've just started using VTT's in my group (pandemic yadda yadda) and this aspect, controlling what PC's can see and can't see, is one of the hardest things to get my head around.
Yep, you've go it.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Is it possible to create a homebrew eldritch invocation for warlocks? I have an Idea for one but I cant figure out how to do it.
No it’s not possible. It’s on the list of things they want to get to eventually, but it will likely be quite a while.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
So I'm trying to publish a homebrew for ease of sharing it with people outside my party, and I keep getting a generic 'This homebrew Subclass has data mapped to it that is licensed content or private homebrew. This typically occurs when licensed or private homebrew spells are linked to the Subclass' and I'm trying to figure out what that could be referring to, as it won't even let me get to the point of publishing it. I'm assuming this is an UA/3rd party spell issue, but I wanted to double check that I was barking up the right tree, as it's my first time using the homebrew tools on DnDB.
“Licensed content” means anything that isn’t in the SRD/Basic Rules or the Elemental Evil Player’s Companion. So if you have spells from other sources (PHB spells that aren’t also in the SRD, Xanathar’s, etc.) then you can’t publish it. This is because at the moment someone who didn’t have access to those things could add it to their collection and for them using it would break their character sheet because they wouldn’t have access to content in the subclass.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
hello there, I have not read the entire thread yet so I do not know if this was answered yet, but is there a way to give some one proficiency lets say to perception to the wearer of a helmet if they do not already have proficiency but if they do have proficiency already they gain expertise in perception so i.e.
if perception proficient=false, then perception proficient=true
if perception proficient=true, then perception proficient=false, and perception expertise=true
Nope. Not at this time. You might be able to grant a flat +N bonus to that Skill though, I honestly don’t know as I have never thought to try.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Hi all - did a few searches and came up empty, so I'm looking for some guidance here.
I'm fairly new to DnDBeyond and one of my players has selected a homebrew Warlock Patron: The Crowdfunders (https://www.reddit.com/r/DnDHomebrew/comments/j0y3a9/my_last_day_of_freedom_before_going_back_to/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
I've gotten part way through inputting the information, but hit a wall when I got to the Tier 3 Subscription that's granted at Level 10 - I'm struggling to determine how I provide advantage on some of the options - like Charm - also was confused by how I would setup the ability to absorb opponent's HP/heal damage dealt against the opponent.
Any insights on how to accomplish this would be appreciated. Thankfully we're early in the campaign, so this functionality isn't needed immediately. It would be nice to figure out how it's done though!
#OpenDND - opendnd.games
I am making a cantrip version of Chromatic orb that scales with character level. When i go to cast it it isn't scaling properly and neither is it letting me choose a element before rolling. What am I missing?
Did you change it from “spell scale” to “character level” and did you set the appropriate save king to trigger at the correct character levels? Try making a spell using a cantrip like fire bolt as a template so you can see for yourself how it is formatted.
As for choosing the energy type, I’m not sure that’s actually possible at all.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
well i crossed it with the cantrip shocking grasp and chromatic orb
I'd appreciate some pointers as to where I'm going wrong here. I'm trying to set up something that allows a couple of extra ranger spells and spellslots, to a 2/2 ranger/rogue, from the ranger spell list. It seems this is best done via a feat so that's what I've tried so far. My character won't be going up the ranger tree much, and the spells are basically what should be innate skills, so we've agreed to expand the memory bank a bit to prevent just having the same two spells in use for the whole damn game.
So far, on different occasions, I've managed to set up something that added one spell to the spell list, and one as an action, and set up two checkboxes (in the wrong place), but that still reset on long rest. The spells were choosable via a dropdown in 'feat' rather than in spell management.
However... I deleted the rules that made the spells appear whilst I was trying to work out what was going wrong with another aspect of it, and now cannot replicate what I managed before despite redoing what I'm sure I did, and many variations thereon.
So taking a step back from this tangle, how should I be trying to do this? Is a feat the best route, and how should I have done it if so? Thanks!
Create a copy of either the character's race or subclass, and add two more features to it: one that grants some extra spells known (which you can set to always prepared if that's how you want it to work), and one that that gives an ability like a wizard's Arcane Recovery - basically just text with a checkbox (action - general) you can use to mark when you've 'recovered' however many extra spell slots the character is supposed to have. Or just a number of checkboxes equal to the number of extra spell slots the character should have.
Thanks for the response. That would mean recreating the character though? If at all possible I'd rather go via adding /option enhancing my existing character. Which is one reason I was going via a feat.
What purplexes me is how I sort of managed all of the stages of it, but not at the same time. I'll have another fiddle now and see if I can recreate the useful parts, and note how.
Not really - you can edit the character to change their race or subclass while leaving everything else unchanged.
If you want to do it via a feat though, you'll want (Spells -> Add a Spell: Spell Levels = 1, Spell Class = Ranger, Ability Score = WIS, check Is Infinite) and (Action -> Add Action: Type = General; Limited Use -> Add Limited Use Data: Number of Uses = however many extra spell slots you want or set to one for one time recovery). This will let you add however many extra level one spells you want via the manage feats interface, but they'll be listed as 'at will' and you'll need to track the spell slots used manually.