Thanks. Any thoughts on the rogue subclasses? All of them get a way to do sneak attack the second time in a round, all of them in different ways. Assassins can do it twice on the same attack, Thieves on two separate attacks using a specific ability, Masterminds can add it to enemy attacks against other creatures as a reaction, and Inquisitives twice if they use a specific ability on a target.
(Scouts can already do it twice, and will be able to do it three times in a round once I add the subclass here.)
I have the base classes for both Barbarian and Fighter now. I'll add another poll for which one you'd prefer to be added next.
Thank you so much everyone for the feedback.
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THis stuff looks cool af. I honestly dont see myself ever using them but i think stuff llike this is really cool and its done pretty well. Good Job!
Thanks! I've worked hard to keep it in the same realm as the base classes and build on the mechanics. I've currently developed the base classes for 6 classes:
Artificer
Barbarian
Fighter
Paladin
Rogue
Warlock
In my physical version, I'll probably develop Ranger or Monk next, and I'll continue updating here until the whole system is done.
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Improved Cunning Action. Is it supposed to allow you to use your cunning action twice with the extra bonus action, or is it supposed to be a normal bonus action?
Smooth Tongue- Compared to everything else this honestly seems kind of lame. Maybe you double proficiency bonus in the saving throws as well?
Honestly now i feel inspired to create monsters that would still prove to be a challenge to adventurers of this level >:)
Improved Cunning Action. Is it supposed to allow you to use your cunning action twice with the extra bonus action, or is it supposed to be a normal bonus action?
No, it just lets them use their bonus action to either take the Attack Action, Search Action or Dodge Action.
Smooth Tongue- Compared to everything else this honestly seems kind of lame. Maybe you double proficiency bonus in the saving throws as well?
Not all the abilities are supposed to be game-breakingly amazing. This one is just a nice boost, especially to subclasses that focus on charisma, like the Swashbuckler and Mastermind.
will you be doing epic(er) levels after this? (lvls 31- 40 of course;)
I guess I've got the name!
Seriously, though. Probably not. I would love to create levels 31-40, 41-50, and 51-60, for God-tiered play, but this is just taking too much time as is, and I don't think I will be motivated to do that, especially if this doesn't sell.
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The level 21 abilities are both very well done. Easy to use and beneficial. Their AC’s going to be crazy high, though, with Strength and Con both potentially being +7. Everything else is good too. Just a clarification for Impossible Strength: do you use your strength score as the roll and then add your modifier to that (ex. 24 score + 7 mod = 31)? Is wild warrior supposed to increase the max to 38, or is that a typo? That’s crazy, but I guess warranted. The mod would be +14. Their AC would be 40 or so. It looks good overall, looking forward to the subclasses!
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Please check out my homebrew and give me feedback!
You use the strength score for the roll, and then add Rage damage bonus if raging, your strength, and proficiency bonus if it's athletics and you're proficient.
Wild Warrior is supposed to increase them to 38 (which would be a +14), which is crazy.
I've also added the base Fighter up to level 30, and am adding the subclasses as well.
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Please check out my homebrew, I would appreciate feedback:
Thanks. Any thoughts on the rogue subclasses? All of them get a way to do sneak attack the second time in a round, all of them in different ways. Assassins can do it twice on the same attack, Thieves on two separate attacks using a specific ability, Masterminds can add it to enemy attacks against other creatures as a reaction, and Inquisitives twice if they use a specific ability on a target.
(Scouts can already do it twice, and will be able to do it three times in a round once I add the subclass here.)
I have the base classes for both Barbarian and Fighter now. I'll add another poll for which one you'd prefer to be added next.
Thank you so much everyone for the feedback.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
THis stuff looks cool af. I honestly dont see myself ever using them but i think stuff llike this is really cool and its done pretty well. Good Job!
Thanks! I've worked hard to keep it in the same realm as the base classes and build on the mechanics. I've currently developed the base classes for 6 classes:
In my physical version, I'll probably develop Ranger or Monk next, and I'll continue updating here until the whole system is done.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I agree.
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As for the Rogue;
Improved Cunning Action. Is it supposed to allow you to use your cunning action twice with the extra bonus action, or is it supposed to be a normal bonus action?
Smooth Tongue- Compared to everything else this honestly seems kind of lame. Maybe you double proficiency bonus in the saving throws as well?
Honestly now i feel inspired to create monsters that would still prove to be a challenge to adventurers of this level >:)
No, it just lets them use their bonus action to either take the Attack Action, Search Action or Dodge Action.
Not all the abilities are supposed to be game-breakingly amazing. This one is just a nice boost, especially to subclasses that focus on charisma, like the Swashbuckler and Mastermind.
Once I finish all the player options, I'm going to do that as well. It's going to be mostly deities, demigods, and epic-lich/wizards.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
This looks great so far, I look forward to seeing what you do with the other classes.
P.S. Nice new profile picture!
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
So, we have a tie between barbarian and fighter. Any thoughts?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
No longer (I voted....).
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Okay, thanks. I guess we're doing barbarian. I'll get on that.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
will you be doing epic(er) levels after this? (lvls 31- 40 of course;)
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Please no... One shot tiamat/tarrasque builds coming up...
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
I guess I've got the name!
Seriously, though. Probably not. I would love to create levels 31-40, 41-50, and 51-60, for God-tiered play, but this is just taking too much time as is, and I don't think I will be motivated to do that, especially if this doesn't sell.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
The poll has been restored to balance once more...
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
No. I don't believe it..... He's doing barb anyway.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Okay, I've added the base Barbarian, and am working on the subclasses. I will also start adding the Fighter and its subclasses as well.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Alright, the Barbarian:
The level 21 abilities are both very well done. Easy to use and beneficial. Their AC’s going to be crazy high, though, with Strength and Con both potentially being +7. Everything else is good too. Just a clarification for Impossible Strength: do you use your strength score as the roll and then add your modifier to that (ex. 24 score + 7 mod = 31)? Is wild warrior supposed to increase the max to 38, or is that a typo? That’s crazy, but I guess warranted. The mod would be +14. Their AC would be 40 or so. It looks good overall, looking forward to the subclasses!
Please check out my homebrew and give me feedback!
Subclasses | Races | Spells | Magic Items | Monsters | Feats | Backgrounds
You use the strength score for the roll, and then add Rage damage bonus if raging, your strength, and proficiency bonus if it's athletics and you're proficient.
Wild Warrior is supposed to increase them to 38 (which would be a +14), which is crazy.
I've also added the base Fighter up to level 30, and am adding the subclasses as well.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
The fighter seems pretty good. I like how it builds on the base class. Are there supposed to be other features after level 25?
Please check out my homebrew and give me feedback!
Subclasses | Races | Spells | Magic Items | Monsters | Feats | Backgrounds
No, the features table shows this. They do get feature improvements, but no new actual features.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms