After attempting to produce some homebrew, I have come across a problem. I would like to use a feature much like a monk's martial arts die. After browsing for about 30 minutes through snippet forums, I have not found an answer. If anybody could lmk if there is a way to do it becuase it says when you scroll over a blood hunter's hemocraft die or the monk's martial arts die that it uses a scale value feature but i don't know how to define the scaled value which is the error message that appears when I attempted to use this feature. Thank you!
Did you ever figure out how to make the die that you chose as the level scaling show up in the snippet? I can get a fixed value to go through, but I can't get the die (d4, d6, etc) to show up.
Did you ever figure out how to make the die that you chose as the level scaling show up in the snippet? I can get a fixed value to go through, but I can't get the die (d4, d6, etc) to show up.
Which one, the rollable button, or the one in the actual snippet?
The rollable button is done as an Action. The other one is done using the {{scalevalue}} snippet inside the snippet field, and entering the the various die in the “Level Scaling” section of the class feature form. (Just like I said in my last post above.)
You beat me to it. I made screenshots too. I'm going to share them anyways.
{{scalevalue}} comes directly from the DICE and FIXED VALUE field in your subclass's feature's Level Scaling. I changed one of mine to explain all the fields pictured.
Sample character is 14 so {{scalevalue}} is correct
I was hoping for the die to show up in the snippet. I figured out what the problem was on my end. I hadn't picked a Dice Count in the Level Scaling, only the Die Type, so it wasn't showing that. It's working now!
Is there a way to get *Just* the Fixed Value to show up in the snippet without needing any dice?
I want to use scalevalue to update different dice sizes all at once, so when in the snippet it shows "1d4, 1d6, 1d8, 1d10" at 6th level, and then at 17th level "2d4, 2d6, 2d8, 2d10".
I thought I could pull this off by making my scalevalue 1 at 6th level, and 2 at 17th. But in the character sheet I only get an error for "scalevalue - No level scale value available"
It turns out that there wasn't anything wrong with how I had it set up, the problem was that the feature was an optional "additional" feature.
For some reason scalevalue just doesn't work on additional features? But when I copied it into a granted feature, it all started working.
I only had it as an additional feature to beta test for a buff I was planning for a subclass. So I don't need to be an additional feature, but now I'm kind of sad that it isn't even an option for me to use in the future.
It turns out that there wasn't anything wrong with how I had it set up, the problem was that the feature was an optional "additional" feature.
For some reason scalevalue just doesn't work on additional features? But when I copied it into a granted feature, it all started working.
I only had it as an additional feature to beta test for a buff I was planning for a subclass. So I don't need to be an additional feature, but now I'm kind of sad that it isn't even an option for me to use in the future.
Weird that it works on a granted feature, but not an additional one
Hi - just to jump on this band wagon, is there a way to do dice scaling for a homebrew race, as don't think they have the Level Scaling option?
You would have to use a custom calculation. Like, for example, something like this would give the same level scaling as cantrips, increasing the damage by 1d8 at the appropriate levels:
Can you have scalevalue for 2 different abilities in the same block?
I'm making a subclass similar to the ranger's drakewarden. I want to have "Claws, 1d4 --> level 9, claws, 2d4 --> etc" -------- and "Bite, 1d8 --> level 9, bite, 2d8 --> etc".
My guess is that there isn't a way, but there are people on here that know a lot more than me.
Can you have scalevalue for 2 different abilities in the same block?
I'm making a subclass similar to the ranger's drakewarden. I want to have "Claws, 1d4 --> level 9, claws, 2d4 --> etc" -------- and "Bite, 1d8 --> level 9, bite, 2d8 --> etc".
My guess is that there isn't a way, but there are people on here that know a lot more than me.
No, but it looks like you are using the same progression for both (1dX->2dX@9th->etc.), so you could just use the same scale value for both. Instead of using the dice count and die type, just use the fixed value field (1->2@9th->etc.), and put these in the snippet field:
{{scalevalue}}<strong>d4</strong> for the claws {{scalevalue}}<strong>d8</strong> for the bite
I'm having an issue come up with using the {scalevalue} snippet on a paladin subclass feature. I have the scale value attached to the main feature, but I'm curious if because the feature that it applies to is a "class feature option" that's why it doesn't recognize the values I put in? If I cold get any clarification on this and what I would need to do to fix this issue I would be greatly appreciative!
I have pictures here showing the main feature with the entered level scaling values, the optional class feature page where the snippet is actually being used as well as the results I get when I load it into a character sheet.
You are correct, the {{scalevalue}} snippet doesn’t work in Options. My suggestion is to go to the snippets thread and ask for help there. One of the experts will likely be able to help you by giving you a snippet calculation that will generate results of 1-4 at the right levels. Then, after that you’ll just add the following so it’ll look right on the character sheet:
I am doing a revised version of the samurai subclass and I am trying to make the fighting spirit feature give temp hp based on the character's fighter level + their prof modifier and I'm not great with these codes things. Any help would be much appreciated ♥
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After attempting to produce some homebrew, I have come across a problem. I would like to use a feature much like a monk's martial arts die. After browsing for about 30 minutes through snippet forums, I have not found an answer. If anybody could lmk if there is a way to do it becuase it says when you scroll over a blood hunter's hemocraft die or the monk's martial arts die that it uses a scale value feature but i don't know how to define the scaled value which is the error message that appears when I attempted to use this feature. Thank you!
As part of the same feature you have to actually designate the scale value using the “Level Scaling” function to manually enter those scale values.
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Alright thank you
Did you ever figure out how to make the die that you chose as the level scaling show up in the snippet? I can get a fixed value to go through, but I can't get the die (d4, d6, etc) to show up.
Which one, the rollable button, or the one in the actual snippet?
The rollable button is done as an Action. The other one is done using the {{scalevalue}} snippet inside the snippet field, and entering the the various die in the “Level Scaling” section of the class feature form. (Just like I said in my last post above.)
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You beat me to it. I made screenshots too. I'm going to share them anyways.
{{scalevalue}} comes directly from the DICE and FIXED VALUE field in your subclass's feature's Level Scaling. I changed one of mine to explain all the fields pictured.
Sample character is 14 so {{scalevalue}} is correct
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
I was hoping for the die to show up in the snippet. I figured out what the problem was on my end. I hadn't picked a Dice Count in the Level Scaling, only the Die Type, so it wasn't showing that. It's working now!
Is there a way to get *Just* the Fixed Value to show up in the snippet without needing any dice?
I want to use scalevalue to update different dice sizes all at once, so when in the snippet it shows "1d4, 1d6, 1d8, 1d10" at 6th level, and then at 17th level "2d4, 2d6, 2d8, 2d10".
I thought I could pull this off by making my scalevalue 1 at 6th level, and 2 at 17th. But in the character sheet I only get an error for "scalevalue - No level scale value available"
That should work, it has in the past. Try re-saving the entire homebrew, waiting 20 minutes and then if it still isn’t working try “waking up” your character sheet (General FAQ 6-B: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
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I think I may have found my problem.
It turns out that there wasn't anything wrong with how I had it set up, the problem was that the feature was an optional "additional" feature.
For some reason scalevalue just doesn't work on additional features? But when I copied it into a granted feature, it all started working.
I only had it as an additional feature to beta test for a buff I was planning for a subclass. So I don't need to be an additional feature, but now I'm kind of sad that it isn't even an option for me to use in the future.
Weird that it works on a granted feature, but not an additional one
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Hi - just to jump on this band wagon, is there a way to do dice scaling for a homebrew race, as don't think they have the Level Scaling option?
You would have to use a custom calculation. Like, for example, something like this would give the same level scaling as cantrips, increasing the damage by 1d8 at the appropriate levels:
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Thanks, I will give it a try :)
Can you have scalevalue for 2 different abilities in the same block?
I'm making a subclass similar to the ranger's drakewarden. I want to have "Claws, 1d4 --> level 9, claws, 2d4 --> etc" -------- and "Bite, 1d8 --> level 9, bite, 2d8 --> etc".
My guess is that there isn't a way, but there are people on here that know a lot more than me.
No, but it looks like you are using the same progression for both (1dX->2dX@9th->etc.), so you could just use the same scale value for both. Instead of using the dice count and die type, just use the fixed value field (1->2@9th->etc.), and put these in the snippet field:
{{scalevalue}}<strong>d4</strong> for the claws
{{scalevalue}}<strong>d8</strong> for the bite
That’ll give you want you want.
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I'm having an issue come up with using the {scalevalue} snippet on a paladin subclass feature. I have the scale value attached to the main feature, but I'm curious if because the feature that it applies to is a "class feature option" that's why it doesn't recognize the values I put in? If I cold get any clarification on this and what I would need to do to fix this issue I would be greatly appreciative!
I have pictures here showing the main feature with the entered level scaling values, the optional class feature page where the snippet is actually being used as well as the results I get when I load it into a character sheet.
You are correct, the {{scalevalue}} snippet doesn’t work in Options. My suggestion is to go to the snippets thread and ask for help there. One of the experts will likely be able to help you by giving you a snippet calculation that will generate results of 1-4 at the right levels. Then, after that you’ll just add the following so it’ll look right on the character sheet:
{{snippetcode}}<strong>d8</strong>
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{{1+(classlevel/12)@rounddown+(classlevel/17)@rounddown+(classlevel/20)@rounddown}}<strong>d8</strong>
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
I am doing a revised version of the samurai subclass and I am trying to make the fighting spirit feature give temp hp based on the character's fighter level + their prof modifier and I'm not great with these codes things. Any help would be much appreciated ♥