Thank yoU! Anything specific that would go into the #unasigned or should I leave that be?
No problem. The #unsigned is to let it know not to include the + or - associated with the proficiency bonus. I don't think it would include it anyway because of the math, but wanted to make sure. Similarly, you can use #signed to make sure that appears. There are more details about how to use code snippets are in a great pinned post by Stormknight.
Thank yoU! Anything specific that would go into the #unasigned or should I leave that be?
No problem. The #unsigned is to let it know not to include the + or - associated with the proficiency bonus. I don't think it would include it anyway because of the math, but wanted to make sure. Similarly, you can use #signed to make sure that appears. There are more details about how to use code snippets are in a great pinned post by Stormknight.
#unsigned shouldn’t really be necessary for that snippet. It’s usually only necessary for snippets that include modifier:[abil] (like modifier:str, etc.) as part of the calculation.
how would i show in a snippet tool different values depending on lvl, the levels are 3, 10, 18 and the values are supposed to be at 3rd level equal to INT, 10th twice INT and 18 three times INt?
how would i show in a snippet tool different values depending on lvl, the levels are 3, 10, 18 and the values are supposed to be at 3rd level equal to INT, 10th twice INT and 18 three times INt?
Hi, know this is an old thread, but maybe someone can help, I'm trying to scalevalue not the damage but the duration of the effect of an action that scales with level in a subclass ability i.e 1 round at lv, 2 rounds, at lv7, 3 rounds at level 10, & 4 rounds at lv15. However level overrides (which the scale value would pull from) seems to only want to do damage. is there a way for me to add this changing duration while also showing the scale value in the snippet without inadvertently adding more damage to the effect?
{{classlevel+proficiency#unsigned}} should do what you're looking for.
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Thank yoU! Anything specific that would go into the #unasigned or should I leave that be?
No problem. The #unsigned is to let it know not to include the + or - associated with the proficiency bonus. I don't think it would include it anyway because of the math, but wanted to make sure. Similarly, you can use #signed to make sure that appears. There are more details about how to use code snippets are in a great pinned post by Stormknight.
My Homebrew: DMs Guild, Subclasses, Monsters, Feats, Backgrounds, Magic Items
Migrating to 2024 and releasing new Homebrew regularly.
Feedback and play-testing appreciated!
#unsigned shouldn’t really be necessary for that snippet. It’s usually only necessary for snippets that include modifier:[abil] (like modifier:str, etc.) as part of the calculation.
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how would i show in a snippet tool different values depending on lvl, the levels are 3, 10, 18 and the values are supposed to be at 3rd level equal to INT, 10th twice INT and 18 three times INt?
How do you want to handle negative INT modifiers?
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It would be a minimum of 1 I would say. What it's for is a wizard subclass feature that is supposed to be like a pool of undead you can use.
If not I would say zero would be the lowest it could go.
{{modifier:int@min:0*(characterlevel/3)@max:1,rounddown+modifier:int@min:0*(characterlevel/10)@max:1,rounddown+modifier:int@min:0*(characterlevel/18)@rounddown#unsigned}}
If it's a wizard subclass, this is probably more appropriate:
{{modifier:int@min:0*(classlevel/3)@max:1,rounddown+modifier:int@min:0*(classlevel/10)@max:1,rounddown+modifier:int@min:0*(classlevel/18)@rounddown#unsigned}}
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Thanks
Hi, know this is an old thread, but maybe someone can help, I'm trying to scalevalue not the damage but the duration of the effect of an action that scales with level in a subclass ability
i.e 1 round at lv, 2 rounds, at lv7, 3 rounds at level 10, & 4 rounds at lv15.
However level overrides (which the scale value would pull from) seems to only want to do damage. is there a way for me to add this changing duration while also showing the scale value in the snippet without inadvertently adding more damage to the effect?
You don't have to use {{scalevalue}} at all.
"..this effect lasts for {{1+(classlevel/7)@rounddown,max:1+(classlevel/10)@rounddown,max:1+(classlevel/15)@rounndown}} round(s)."
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
amazing, thank you