Congratulations, you gain 450 XP and +500 gp. If you would like to roleplay your conversation with the Wardens, you can use the information you've gathered to post a scene. The Wardens will want you to track down the missing Wizard +500 gp
You can level up your character or start fresh with a new Tier 2 character, level 2 with 1500 gp. I've posted new Encounters and updated the lead post on this thread.
OOC: I think I'll keep going with Garagas for now. Kind of want to see how far he can get before he dies. (Plus that'll give me more time to think of what the next character will be. The content sharing is opening up a lot of options I'll want to look at.)
For the information I've gathered, is there a place I should look for that?
And with exploring the tower, is that going through the other T1 encounters too still? Or choose one of the T2 encounters for the next one in the tower? Probably looking at the two polar bears. Gonna want to prep the room with the jelly ochre with some traps and things before proceeding up the stairs though.
I'm open to going backwards and exploring more T1 action, different monsters, what not. The beauty of D&D is that having a real live person as the DM, and not an AI or computer program, the game becomes limitless. Right now we are starting T2 but if you have something else in mind, want to go off script (just a little), let me know. I'm curious if you have an idea that we can try but using the limitations and confines of the Solos mini campaign.
Alrighty. Good to know for going forward. (And in reply to the earlier DM side note, been fun going with the challenges.)
Garagas reaches the top of the vines, potion of heroism in hand and traps dangling at his waist, and gazes into the interior. "Polar bears?" he mutters. Shaking his head at the discovery he says a quick prayer and readies for battle.
Garagas will enter on W7. (light grey is ground-level, right?) Initiative: 5
(self-note: Try using caltrops to slow them down, lay a hunting trap to hold one [use shove actions to push it there if need], and try to get a one on one. Also cast Bane on them.)
Congratulations, you gain 450 XP and +500 gp. If you would like to roleplay your conversation with the Wardens, you can use the information you've gathered to post a scene. The Wardens will want you to track down the missing Wizard +500 gp
You can level up your character or start fresh with a new Tier 2 character, level 2 with 1500 gp. I've posted new Encounters and updated the lead post on this thread.
OOC: I think I'll keep going with Garagas for now. Kind of want to see how far he can get before he dies. (Plus that'll give me more time to think of what the next character will be. The content sharing is opening up a lot of options I'll want to look at.)
For the information I've gathered, is there a place I should look for that?
And with exploring the tower, is that going through the other T1 encounters too still? Or choose one of the T2 encounters for the next one in the tower? Probably looking at the two polar bears. Gonna want to prep the room with the jelly ochre with some traps and things before proceeding up the stairs though.
I'm open to going backwards and exploring more T1 action, different monsters, what not. The beauty of D&D is that having a real live person as the DM, and not an AI or computer program, the game becomes limitless. Right now we are starting T2 but if you have something else in mind, want to go off script (just a little), let me know. I'm curious if you have an idea that we can try but using the limitations and confines of the Solos mini campaign.
Alrighty. Good to know for going forward. (And in reply to the earlier DM side note, been fun going with the challenges.)
Garagas reaches the top of the vines, potion of heroism in hand and traps dangling at his waist, and gazes into the interior. "Polar bears?" he mutters. Shaking his head at the discovery he says a quick prayer and readies for battle.
Garagas will enter on W7. (light grey is ground-level, right?) Initiative: 5
(self-note: Try using caltrops to slow them down, lay a hunting trap to hold one [use shove actions to push it there if need], and try to get a one on one. Also cast Bane on them.)
Garagas reaches the top of the vines, potion of heroism in hand and traps dangling at his waist, and gazes into the interior. "Polar bears?" he mutters. Shaking his head at the discovery he says a quick prayer and readies for battle.
Garagas will enter on W7. (light grey is ground-level, right?) (self-note: Try using caltrops to slow them down, lay a hunting trap to hold one [use shove actions to push it there if need], and try to get a one on one. Also cast Bane on them.)
Garagas Initiative: 5 Polar Bear initiative roll 19
Once he arrives at the Old Keep, he drinks the potion of heroism and prepares to fight the polar bear (Encounter 2C) at the top of the vined wall with his initiative of 20 (19 + 1).
Polar Bear initiative roll 12
(For clarification, there is only one monster at a time, right?)
Standing at the top of the wall, Aresus looks down upon the arctic monstrosity with a grim fire in his eyes. He and polar bears have a long and storied history. Needless to say, this fight's going to be personal. Seeing that the distance between him and the cause of his ire is too great to cover with a javelin, the bugbear instead takes the fire in his eyes and channels it into a glowing red bolt that takes the shape of a throwing axe and spins through the air towards the unpigmented ursidae.
Movement: None, but I'll start at W13 Action: Guiding bolt: 20 (13 + 5 + 2) to hit, 20 (15 + 5) radiant damage
>> (For clarification, there is only one monster at a time, right?) Yes
The Polar Bear (22/42) double moves up the Yellow Ramp to get as close as possible to W13
Rime, starting at W14, moves to U19. While she moves, she sprays water from her waterskin on the uppermost steps of the broken brown stairs and casts Shape Water freezing it to create a slippery surface in addition to the already challenging climb. She hopes that this way the tiger doesn’t manage to climb up and gives her substantially more time to prepare.
Slippery surface (DMG): Slippery ice is difficult terrain. When a creature moves onto slippery ice for the first time on a turn, it must succeed on a DC 10 Dexterity (Acrobatics) check or fall prone.
I’m not sure how you want to handle the ice on this obstacle that already has a challenge rating. Alternatively to two, the existing one could be harder (which is what I’m aiming for) and also the cited rule is for horizontal hazard, slippery stairs might be more challenging than indicated there. Looking forward to see how you handle it :)
The Tiger will stalk up the Yellow stairs, double moving along the wall as close as she can get to her prey.
Rime, starting at W14, moves to U19. While she moves, she sprays water from her waterskin on the uppermost steps of the broken brown stairs and casts Shape Water freezing it to create a slippery surface in addition to the already challenging climb. She hopes that this way the tiger doesn’t manage to climb up and gives her substantially more time to prepare.
Slippery surface (DMG): Slippery ice is difficult terrain. When a creature moves onto slippery ice for the first time on a turn, it must succeed on a DC 10 Dexterity (Acrobatics) check or fall prone.
I’m not sure how you want to handle the ice on this obstacle that already has a challenge rating. Alternatively to two, the existing one could be harder (which is what I’m aiming for) and also the cited rule is for horizontal hazard, slippery stairs might be more challenging than indicated there. Looking forward to see how you handle it :)
The Tiger will stalk up the Yellow stairs, double moving along the wall as close as she can get to her prey.
(I counted that the tiger would be on W10. )
Rime sets up her hunting trap at U19 and steps back to S19 with a dagger drawn.
I will take on the giant scorpion (action economy reasons)! initiative: 21
Giant Scorpion initiative roll 17
Okie dokie. I don’t know how far away I am from it but I’ll throw a dart at it and back as far away as possible! Attack: 15 Damage: 7
The Giant Scorpion (45/52) double moves to bridge the gap
——————————————————————————————
(Oh, and I forgot to say I drank the potion of heroism.) If I’m in melee range I will make one attack with my +1 shortsword Attack: bless 4+16 Damage: 5
And spend a ki point for Flurry of Blows. Attack: bless 4 + 15 Damage: 6
Attack: bless 1 + 7 Damage: 4
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Congratulations, you gain 450 XP and +500 gp. If you would like to roleplay your conversation with the Wardens, you can use the information you've gathered to post a scene. The Wardens will want you to track down the missing Wizard +500 gp
You can level up your character or start fresh with a new Tier 2 character, level 2 with 1500 gp. I've posted new Encounters and updated the lead post on this thread.
OOC: I think I'll keep going with Garagas for now. Kind of want to see how far he can get before he dies. (Plus that'll give me more time to think of what the next character will be. The content sharing is opening up a lot of options I'll want to look at.)
For the information I've gathered, is there a place I should look for that?
And with exploring the tower, is that going through the other T1 encounters too still? Or choose one of the T2 encounters for the next one in the tower? Probably looking at the two polar bears. Gonna want to prep the room with the jelly ochre with some traps and things before proceeding up the stairs though.
I'm open to going backwards and exploring more T1 action, different monsters, what not. The beauty of D&D is that having a real live person as the DM, and not an AI or computer program, the game becomes limitless. Right now we are starting T2 but if you have something else in mind, want to go off script (just a little), let me know. I'm curious if you have an idea that we can try but using the limitations and confines of the Solos mini campaign.
Alrighty. Good to know for going forward. (And in reply to the earlier DM side note, been fun going with the challenges.)
Garagas reaches the top of the vines, potion of heroism in hand and traps dangling at his waist, and gazes into the interior. "Polar bears?" he mutters. Shaking his head at the discovery he says a quick prayer and readies for battle.
Garagas will enter on W7. (light grey is ground-level, right?) Initiative: 5
(self-note: Try using caltrops to slow them down, lay a hunting trap to hold one [use shove actions to push it there if need], and try to get a one on one. Also cast Bane on them.)
Garagas reaches the top of the vines, potion of heroism in hand and traps dangling at his waist, and gazes into the interior. "Polar bears?" he mutters. Shaking his head at the discovery he says a quick prayer and readies for battle.
Garagas will enter on W7. (light grey is ground-level, right?) (self-note: Try using caltrops to slow them down, lay a hunting trap to hold one [use shove actions to push it there if need], and try to get a one on one. Also cast Bane on them.)
Garagas Initiative: 5 Polar Bear initiative roll 19
Polar bear will double move to be adjacent to W7
OOC: Saw the clarification that's it's one monster at a time. So is it a case of "Fight one bear, and then the second afterwards."?
Garagas flinches as the polar bear charges. He downs the Potion of Heroism, grabs his Yklwa, and begins circling the beast, seeing if he can reposition himself and get a sense of its nature.
Action: Drink potion //+10 temp HP and Bless effects Movement: W7->W8->V9->U9->T8->T7->T6 //assuming polar bear is on V7, V8, U7, U8 and so staying in its melee range doesn't provoke opportunity attack. Please correct me if I'm wrong Bonus Action (if able to do this): Assess the polar bear and ladder to see if it's capable of climbing the ladder Nature: 3 Item Interaction: Grab Yklwa Free Action: Drop used potion bottle
Bonus Action (if able to do this): Assess the polar bear and ladder to see if it's capable of climbing the ladder Nature: 3
Best use of a bonus action I've ever seen.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Once he arrives at the Old Keep, he drinks the potion of heroism and prepares to fight the polar bear (Encounter 2C) at the top of the vined wall with his initiative of 20 (19 + 1).
Polar Bear initiative roll 12
(For clarification, there is only one monster at a time, right?)
Standing at the top of the wall, Aresus looks down upon the arctic monstrosity with a grim fire in his eyes. He and polar bears have a long and storied history. Needless to say, this fight's going to be personal. Seeing that the distance between him and the cause of his ire is too great to cover with a javelin, the bugbear instead takes the fire in his eyes and channels it into a glowing red bolt that takes the shape of a throwing axe and spins through the air towards the unpigmented ursidae.
Movement: None, but I'll start at W13 Action: Guiding bolt: 20 (13 + 5 + 2) to hit, 20 (15 + 5) radiant damage
>> (For clarification, there is only one monster at a time, right?) Yes
The Polar Bear (22/42) double moves up the Yellow Ramp to get as close as possible to W13
Nowhere to run now. Aresus takes his oversized hammer, leaps up, and makes the head of the hammer contact with the head of his snow-white foe.
Movement: 10 feet away from the polar bear Action: Attack (vicious maul): 15 (5,6 + 5 + 4) to hit, 13 (10 + 3) bludgeoning damage Bonus Action: War Priest (vicious maul): 13 (7 + 5 + 1) to hit, 9 (6 + 3) bludgeoning damage
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Once he arrives at the Old Keep, he drinks the potion of heroism and prepares to fight the polar bear (Encounter 2C) at the top of the vined wall with his initiative of 20 (19 + 1).
Polar Bear initiative roll 12
(For clarification, there is only one monster at a time, right?)
Standing at the top of the wall, Aresus looks down upon the arctic monstrosity with a grim fire in his eyes. He and polar bears have a long and storied history. Needless to say, this fight's going to be personal. Seeing that the distance between him and the cause of his ire is too great to cover with a javelin, the bugbear instead takes the fire in his eyes and channels it into a glowing red bolt that takes the shape of a throwing axe and spins through the air towards the unpigmented ursidae.
Movement: None, but I'll start at W13 Action: Guiding bolt: 20 (13 + 5 + 2) to hit, 20 (15 + 5) radiant damage
>> (For clarification, there is only one monster at a time, right?) Yes
The Polar Bear (22/42) double moves up the Yellow Ramp to get as close as possible to W13
Nowhere to run now. Aresus takes his oversized hammer, leaps up, and makes the head of the hammer contact with the head of his snow-white foe.
Movement: 10 feet away from the polar bear Action: Attack (vicious maul): 15 (5,6 + 5 + 4) to hit, 13 (10 + 3) bludgeoning damage Bonus Action: War Priest (vicious maul): 13 (7 + 5 + 1) to hit, 9 (6 + 3) bludgeoning damage
The polar bear falls to the overwhelming damage dealt by the war priest.
You can take a short rest or continue through a door, leading to the cellar.
Congratulations, you gain 450 XP and +500 gp. If you would like to roleplay your conversation with the Wardens, you can use the information you've gathered to post a scene. The Wardens will want you to track down the missing Wizard +500 gp
You can level up your character or start fresh with a new Tier 2 character, level 2 with 1500 gp. I've posted new Encounters and updated the lead post on this thread.
OOC: I think I'll keep going with Garagas for now. Kind of want to see how far he can get before he dies. (Plus that'll give me more time to think of what the next character will be. The content sharing is opening up a lot of options I'll want to look at.)
For the information I've gathered, is there a place I should look for that?
And with exploring the tower, is that going through the other T1 encounters too still? Or choose one of the T2 encounters for the next one in the tower? Probably looking at the two polar bears. Gonna want to prep the room with the jelly ochre with some traps and things before proceeding up the stairs though.
I'm open to going backwards and exploring more T1 action, different monsters, what not. The beauty of D&D is that having a real live person as the DM, and not an AI or computer program, the game becomes limitless. Right now we are starting T2 but if you have something else in mind, want to go off script (just a little), let me know. I'm curious if you have an idea that we can try but using the limitations and confines of the Solos mini campaign.
Alrighty. Good to know for going forward. (And in reply to the earlier DM side note, been fun going with the challenges.)
Garagas reaches the top of the vines, potion of heroism in hand and traps dangling at his waist, and gazes into the interior. "Polar bears?" he mutters. Shaking his head at the discovery he says a quick prayer and readies for battle.
Garagas will enter on W7. (light grey is ground-level, right?) Initiative: 5
(self-note: Try using caltrops to slow them down, lay a hunting trap to hold one [use shove actions to push it there if need], and try to get a one on one. Also cast Bane on them.)
Garagas reaches the top of the vines, potion of heroism in hand and traps dangling at his waist, and gazes into the interior. "Polar bears?" he mutters. Shaking his head at the discovery he says a quick prayer and readies for battle.
Garagas will enter on W7. (light grey is ground-level, right?) (self-note: Try using caltrops to slow them down, lay a hunting trap to hold one [use shove actions to push it there if need], and try to get a one on one. Also cast Bane on them.)
Garagas Initiative: 5 Polar Bear initiative roll 19
Polar bear will double move to be adjacent to W7
OOC: Saw the clarification that's it's one monster at a time. So is it a case of "Fight one bear, and then the second afterwards."?
yes
Garagas flinches as the polar bear charges. He downs the Potion of Heroism, grabs his Yklwa, and begins circling the beast, seeing if he can reposition himself and get a sense of its nature.
Action: Drink potion //+10 temp HP and Bless effects Movement: W7->W8->V9->U9->T8->T7->T6 //assuming polar bear is on V7, V8, U7, U8 and so staying in its melee range doesn't provoke opportunity attack. Please correct me if I'm wrong Bonus Action (if able to do this): Assess the polar bear and ladder to see if it's capable of climbing the ladder Nature: 3
You seem to think that the polar bear is unable to use a ladder, for various reasons.
The Polar Bear will move close enough to multiattack
Congratulations, you gain 450 XP and +500 gp. If you would like to roleplay your conversation with the Wardens, you can use the information you've gathered to post a scene. The Wardens will want you to track down the missing Wizard +500 gp
You can level up your character or start fresh with a new Tier 2 character, level 2 with 1500 gp. I've posted new Encounters and updated the lead post on this thread.
OOC: I think I'll keep going with Garagas for now. Kind of want to see how far he can get before he dies. (Plus that'll give me more time to think of what the next character will be. The content sharing is opening up a lot of options I'll want to look at.)
For the information I've gathered, is there a place I should look for that?
And with exploring the tower, is that going through the other T1 encounters too still? Or choose one of the T2 encounters for the next one in the tower? Probably looking at the two polar bears. Gonna want to prep the room with the jelly ochre with some traps and things before proceeding up the stairs though.
I'm open to going backwards and exploring more T1 action, different monsters, what not. The beauty of D&D is that having a real live person as the DM, and not an AI or computer program, the game becomes limitless. Right now we are starting T2 but if you have something else in mind, want to go off script (just a little), let me know. I'm curious if you have an idea that we can try but using the limitations and confines of the Solos mini campaign.
Alrighty. Good to know for going forward. (And in reply to the earlier DM side note, been fun going with the challenges.)
Garagas reaches the top of the vines, potion of heroism in hand and traps dangling at his waist, and gazes into the interior. "Polar bears?" he mutters. Shaking his head at the discovery he says a quick prayer and readies for battle.
Garagas will enter on W7. (light grey is ground-level, right?) Initiative: 5
(self-note: Try using caltrops to slow them down, lay a hunting trap to hold one [use shove actions to push it there if need], and try to get a one on one. Also cast Bane on them.)
Garagas reaches the top of the vines, potion of heroism in hand and traps dangling at his waist, and gazes into the interior. "Polar bears?" he mutters. Shaking his head at the discovery he says a quick prayer and readies for battle.
Garagas will enter on W7. (light grey is ground-level, right?) (self-note: Try using caltrops to slow them down, lay a hunting trap to hold one [use shove actions to push it there if need], and try to get a one on one. Also cast Bane on them.)
Garagas Initiative: 5 Polar Bear initiative roll 19
Polar bear will double move to be adjacent to W7
OOC: Saw the clarification that's it's one monster at a time. So is it a case of "Fight one bear, and then the second afterwards."?
yes
Garagas flinches as the polar bear charges. He downs the Potion of Heroism, grabs his Yklwa, and begins circling the beast, seeing if he can reposition himself and get a sense of its nature.
Action: Drink potion //+10 temp HP and Bless effects Movement: W7->W8->V9->U9->T8->T7->T6 //assuming polar bear is on V7, V8, U7, U8 and so staying in its melee range doesn't provoke opportunity attack. Please correct me if I'm wrong Bonus Action (if able to do this): Assess the polar bear and ladder to see if it's capable of climbing the ladder Nature: 3
You seem to think that the polar bear is unable to use a ladder, for various reasons.
The Polar Bear will move close enough to multiattack
Once he arrives at the Old Keep, he drinks the potion of heroism and prepares to fight the polar bear (Encounter 2C) at the top of the vined wall with his initiative of 20 (19 + 1).
Polar Bear initiative roll 12
(For clarification, there is only one monster at a time, right?)
Standing at the top of the wall, Aresus looks down upon the arctic monstrosity with a grim fire in his eyes. He and polar bears have a long and storied history. Needless to say, this fight's going to be personal. Seeing that the distance between him and the cause of his ire is too great to cover with a javelin, the bugbear instead takes the fire in his eyes and channels it into a glowing red bolt that takes the shape of a throwing axe and spins through the air towards the unpigmented ursidae.
Movement: None, but I'll start at W13 Action: Guiding bolt: 20 (13 + 5 + 2) to hit, 20 (15 + 5) radiant damage
>> (For clarification, there is only one monster at a time, right?) Yes
The Polar Bear (22/42) double moves up the Yellow Ramp to get as close as possible to W13
Nowhere to run now. Aresus takes his oversized hammer, leaps up, and makes the head of the hammer contact with the head of his snow-white foe.
Movement: 10 feet away from the polar bear Action: Attack (vicious maul): 15 (5,6 + 5 + 4) to hit, 13 (10 + 3) bludgeoning damage Bonus Action: War Priest (vicious maul): 13 (7 + 5 + 1) to hit, 9 (6 + 3) bludgeoning damage
The polar bear falls to the overwhelming damage dealt by the war priest.
You can take a short rest or continue through a door, leading to the cellar.
Aresus will swiftly continue on into the cellar! Not much point in taking a short rest, I could get a slot back but I'd lose the effects of my potion.
Initiative: 15 (14 + 1)
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I will take on the giant scorpion (action economy reasons)! initiative: 21
Giant Scorpion initiative roll 17
Okie dokie. I don’t know how far away I am from it but I’ll throw a dart at it and back as far away as possible! Attack: 15 Damage: 7
The Giant Scorpion (45/52) double moves to bridge the gap
(Oh, and I forgot to say I drank the potion of heroism.) If I’m in melee range I will make one attack with my +1 shortsword Attack: bless 4+8 Damage: 9
And spend a ki point for Flurry of Blows. Attack: bless 3 + 25 Damage: 8
Attack: bless 3 + 15 Damage: 6
The Giant Scorpion (31/52) gets hit twice, and strikes back.
Rime, starting at W14, moves to U19. While she moves, she sprays water from her waterskin on the uppermost steps of the broken brown stairs and casts Shape Water freezing it to create a slippery surface in addition to the already challenging climb. She hopes that this way the tiger doesn’t manage to climb up and gives her substantially more time to prepare.
Slippery surface (DMG): Slippery ice is difficult terrain. When a creature moves onto slippery ice for the first time on a turn, it must succeed on a DC 10 Dexterity (Acrobatics) check or fall prone.
I’m not sure how you want to handle the ice on this obstacle that already has a challenge rating. Alternatively to two, the existing one could be harder (which is what I’m aiming for) and also the cited rule is for horizontal hazard, slippery stairs might be more challenging than indicated there. Looking forward to see how you handle it :)
The Tiger will stalk up the Yellow stairs, double moving along the wall as close as she can get to her prey.
(I counted that the tiger would be on W10. )
Rime sets up her hunting trap at U19 and steps back to S19 with a dagger drawn.
Rime, starting at W14, moves to U19. While she moves, she sprays water from her waterskin on the uppermost steps of the broken brown stairs and casts Shape Water freezing it to create a slippery surface in addition to the already challenging climb. She hopes that this way the tiger doesn’t manage to climb up and gives her substantially more time to prepare.
Slippery surface (DMG): Slippery ice is difficult terrain. When a creature moves onto slippery ice for the first time on a turn, it must succeed on a DC 10 Dexterity (Acrobatics) check or fall prone.
I’m not sure how you want to handle the ice on this obstacle that already has a challenge rating. Alternatively to two, the existing one could be harder (which is what I’m aiming for) and also the cited rule is for horizontal hazard, slippery stairs might be more challenging than indicated there. Looking forward to see how you handle it :)
The Tiger will stalk up the Yellow stairs, double moving along the wall as close as she can get to her prey.
(I counted that the tiger would be on W10. )
Rime sets up her hunting trap at U19 and steps back to S19 with a dagger drawn.
Polar Bear initiative roll 10
Polar bear will double move to be adjacent to W7
The Giant Scorpion (45/52) double moves to bridge the gap
>> (For clarification, there is only one monster at a time, right?)
Yes
The Polar Bear (22/42) double moves up the Yellow Ramp to get as close as possible to W13
The Tiger will stalk up the Yellow stairs, double moving along the wall as close as she can get to her prey.
The Scorpion (34/52) full attacks back (without advantage, this time)
Claw 1 Attack 17, Damage 6
Claw 2 Attack 19, Damage 5
Sting Attack 11, Damage 5
“Haha you missed me,”the dwarf taunts the scorpion,”Now my turn.”
Attack: 20
Damage: 10
(I counted that the tiger would be on W10. )
Rime sets up her hunting trap at U19 and steps back to S19 with a dagger drawn.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
I will take on the giant scorpion (action economy reasons)!
initiative: 21
Giant Scorpion initiative roll 17
Okie dokie. I don’t know how far away I am from it but I’ll throw a dart at it and back as far away as possible! Attack: 15 Damage: 7
The Giant Scorpion (45/52) double moves to bridge the gap
——————————————————————————————
(Oh, and I forgot to say I drank the potion of heroism.) If I’m in melee range I will make one attack with my +1 shortsword Attack: bless 4+16 Damage: 5
And spend a ki point for Flurry of Blows. Attack: bless 4 + 15 Damage: 6
Attack: bless 1 + 7 Damage: 4
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
OOC: Saw the clarification that's it's one monster at a time. So is it a case of "Fight one bear, and then the second afterwards."?
Garagas flinches as the polar bear charges. He downs the Potion of Heroism, grabs his Yklwa, and begins circling the beast, seeing if he can reposition himself and get a sense of its nature.
Action: Drink potion //+10 temp HP and Bless effects
Movement: W7->W8->V9->U9->T8->T7->T6 //assuming polar bear is on V7, V8, U7, U8 and so staying in its melee range doesn't provoke opportunity attack. Please correct me if I'm wrong
Bonus Action (if able to do this): Assess the polar bear and ladder to see if it's capable of climbing the ladder Nature: 3
Item Interaction: Grab Yklwa
Free Action: Drop used potion bottle
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Best use of a bonus action I've ever seen.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Nowhere to run now. Aresus takes his oversized hammer, leaps up, and makes the head of the hammer contact with the head of his snow-white foe.
Movement: 10 feet away from the polar bear
Action: Attack (vicious maul): 15 (
5,6 + 5 + 4) to hit, 13 (10 + 3) bludgeoning damageBonus Action: War Priest (vicious maul): 13 (7 + 5 + 1) to hit, 9 (6 + 3) bludgeoning damage
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The polar bear falls to the overwhelming damage dealt by the war priest.
You can take a short rest or continue through a door, leading to the cellar.
yes
You seem to think that the polar bear is unable to use a ladder, for various reasons.
The Polar Bear will move close enough to multiattack
Bite Attack 8, Damage 9
Claw Attack 15, Damage 12
Please add 2d6 9 to the above 16 damage (25)
Aresus will swiftly continue on into the cellar! Not much point in taking a short rest, I could get a slot back but I'd lose the effects of my potion.
Initiative: 15 (14 + 1)
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The Giant Scorpion (31/52) gets hit twice, and strikes back.
Claw 1 Attack 14, Damage 5
Claw 2 Attack 17, Damage 7
Sting Attack 17, Damage 11
The Tiger (37/37) will pounce.
Claw Attack 18, Damage 6
The Scorpion (24/52) is raging and swinging with all it's might
Claw 1 Attack 7, Damage 4
Claw 2 Attack 10, Damage 4
Sting Attack 13, Damage 10
Please add 1d8 2 to the above 6 damage (8)