This post has potentially manipulated dice roll results.
Graxx approaches Bow-Skeleton#4 eager to do combat with his new weapon, but the moonlight emanating from it catches his eye just before impact, making the barbarian miss his swing.
Wolf-Cato follows Graxx's lead, but aims his bite at Sword-Skeleton#5 (OOC: I'm rolling an additional d20 on your behalf to account for the enemy's dodge, so disadvantage: 19 --> it hits!) The skeleton takes the bite's full force, and Wolf-Cato is left chewing on some bones (cumulative damage to Sword-Skeleton#5: 14->DEAD).
(OOC: By the way, since Graxx has yelled it out loud, any character curious to see what they remember about Tempus may roll a religion check {DC 8}. If doing so before combat is over, I'll say it counts as a bonus action on your turn).
21. Rag 21. Sword-Skeleton#1, Sword-Skeleton#2, Sword-Skeleton#3, Sword-Skeleton#4, Sword-Skeleton#5, Sword-Skeleton#6. 18. Bow-Skeleton#1, Bow-Skeleton#2{E28, 0}, Bow-Skeleton#3, Bow-Skeleton#4 {H28,0} - both took the dodge action. 17. Asley 16. Neya - took thedodge action. 14. Cato - is a Wolf. 11. Utar 8. Graxx 6. Drazzim
legend = EnemyName {location on map, cumulative damage taken} - details in place as of top of initiative.
Rag comes out of hiding and shoots a third arrow. He aims at the skeleton being attacked by Wolf-Cato but by the time the arrow reaches the target, it is already being chewed on by the druid (OOC: Please note you are not hiding this time around as you did not take your Cunning Action).
Not being able to do a thing except cower, both skeletons will raise their bows in a defensive stance (refreshing their dodge).
(Everyone can take their next turn. If rolling an attack, please do not forget to do so at disadvantage. You can always try to nullify their dodge by gaining advantage yourselves).
Rounding the corner Utar moves to stand besides Neyu (H25). Gripping his amulet once more he whispers a thank you to Torm and once more invokes his aid, casting sacred flame at the skeleton in front of Graxx (E28).
Utar takes the opportunity to make a Religion check on Tempus - 7
OOC Skeleton needs to succeed on a DC12 Dex save or take 5 radiant damage. Not sure if the dodge action would give advantage to this check or not...
Neya jumps on top of the throne's right arm flawlessly, avoiding the extended poison needle. She attempts to deliver two low kicks to the skeleton’s head. Its well-placed petrified bow serves as an effective block however, as the monk hits the weapon twice.
Rag runs towards the same skeleton and slides under Wolf-Cato's four legs, piercing the undead monster once he arrives on the other side (cumulative damage to Bow-Skeleton#2: 10).
Drazzim (autopilot) rushes to aid Graxx next, and using his weapon's reach attempts to hit the other undead archer:
-> Glaive (melee weapon attack with reach and disadvantage) vs. Bow-Skeleton#4: Attack: 17 Damage: 14 slashing.
Another glaive swipe and more bones hit the floor (cumulative damage to Bow-Skeleton#4: 14->DEAD). The dwarf teases Graxx a bit for having to clean up after him and his 'loud' greatsword.
(OOC @MoistBooks: It looks like we posted at the same time, so I'll have to adjust your post a bit. And yes, the dodge action also gives advantage on DEX saves).
Utar moves near the space vacated by Neya trying to remember what he knows about Tempus, but can only recall another name the god responds to, The Foehammer, before deciding to refocus on the battle. Perhaps it would be useful to ask Graxx after things calm down...
-> Bow-Skeleton#2's DEX save: 20
The only remaining enemy is saved by Utar's daydreaming, as the spell does not take hold.
OOC - @Lerus17 thanks for redirecting that attack. I just thought with both skeletons still affected by the turn undead attacking at range might be a better option for Utar. Although I think both have taken damage now, so are free of the effects.
This post has potentially manipulated dice roll results.
At hearing Drazzim's taunts and no way to get to the remaining Skeleton, Graxx will drop his new "loud" greatsword to the ground and pull out a Javelin. Graxx will throw the Javelin across the throne at the Skeleton.
Asley directs another Fire Bolt at the enemy, but in being cautions not to hit the many allies surrounding it, the sorcerer misdirects it and hits the throne.
Graxx's javelin finds its mark, hitting the skeleton in the clavicle and bring it down for good (cumulative damage to Bow-Skeleton#2: 17->DEAD).
All enemies have been defeated and the room looks clear, apart from the many bones scattered around the floor.
Old shortswords and shortbows can be found among the bones. There are six arrows from the skeletons that can be collected either from the floor or their [item[quiver[/item]s. Only one of Rag's shot arrows can be retrieved undamaged.
(OOC: Feel free to take your time before continuing exploring this place. I'm posting this to give you guys something to go off of when you decide to do so).
Moving along the path Graxx had determined the footprints lead to, you see that the hallway opens into yet another chamber. This chamber has been set up as a small laboratory. Tables around the room are covered with beakers, vials, tomes, cauldrons, and pots full of alchemical agents. In the middle of the central table is a note next to a blue clay pot. Otherwise, the room looks much like the previous one: walls and floor made of worked stone, and a low ten-foot ceiling.
"Bah! No I'm not alright! I was too careful with this new blade! The next foe will not be so lucky!"
Graxx will walk over to Drazzim and hand him five silver pieces. "When your right, your right, Dwarf."
Graxx will then move to L12 out of the way of the other and slowly practice with the new greatsword. "I would think to stick to my axe but the light will take away the dark advantage of the Drow or any other wicked creature down here... or back home."
Wolf Cato runs to E26. He bits at the skeleton there, wondering if he'll find out why dogs like chewing on bones.
Attack: 16
Damage: 8
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
Graxx approaches Bow-Skeleton#4 eager to do combat with his new weapon, but the moonlight emanating from it catches his eye just before impact, making the barbarian miss his swing.
Wolf-Cato follows Graxx's lead, but aims his bite at Sword-Skeleton#5 (OOC: I'm rolling an additional d20 on your behalf to account for the enemy's dodge, so disadvantage: 19 --> it hits!) The skeleton takes the bite's full force, and Wolf-Cato is left chewing on some bones (cumulative damage to Sword-Skeleton#5: 14->DEAD).
(OOC: By the way, since Graxx has yelled it out loud, any character curious to see what they remember about Tempus may roll a religion check {DC 8}. If doing so before combat is over, I'll say it counts as a bonus action on your turn).
END OF INITIATIVE ROUND 2
TOP OF INITIATIVE ORDER
Rag comes out of hiding and shoots a third arrow. He aims at the skeleton being attacked by Wolf-Cato but by the time the arrow reaches the target, it is already being chewed on by the druid (OOC: Please note you are not hiding this time around as you did not take your Cunning Action).
UPDATED MAP:
(Enemies' turn coming up next)
SKELETONS' TURN
Not being able to do a thing except cower, both skeletons will raise their bows in a defensive stance (refreshing their dodge).
(Everyone can take their next turn. If rolling an attack, please do not forget to do so at disadvantage. You can always try to nullify their dodge by gaining advantage yourselves).
Neya jumps on the arm of the throne (F27) and throws two kicks at the skeleton (E28).
Unarmed strike Attack: 8 Damage: 5
(Bonus action) Unarmed strike Attack: 11 Damage: 5
Forgot DA on the second attack: 11
Acrobatics: 19
Extended Signature
Rag runs right through Cato and stabs the Skelly at E28 with both Daggers
Dagger 1: Attack: 19 Damage: 9
Dagger 2: Attack: 19 Damage: 6
(OOC: Woops. Second dagger should only have Damage of 1.)
Rounding the corner Utar moves to stand besides Neyu (H25). Gripping his amulet once more he whispers a thank you to Torm and once more invokes his aid, casting sacred flame at the skeleton in front of Graxx (E28).
Utar takes the opportunity to make a Religion check on Tempus - 7
OOC Skeleton needs to succeed on a DC12 Dex save or take 5 radiant damage. Not sure if the dodge action would give advantage to this check or not...
Neya jumps on top of the throne's right arm flawlessly, avoiding the extended poison needle. She attempts to deliver two low kicks to the skeleton’s head. Its well-placed petrified bow serves as an effective block however, as the monk hits the weapon twice.
Rag runs towards the same skeleton and slides under Wolf-Cato's four legs, piercing the undead monster once he arrives on the other side (cumulative damage to Bow-Skeleton#2: 10).
Drazzim (autopilot) rushes to aid Graxx next, and using his weapon's reach attempts to hit the other undead archer:
-> Glaive (melee weapon attack with reach and disadvantage) vs. Bow-Skeleton#4: Attack: 17 Damage: 14 slashing.
Another glaive swipe and more bones hit the floor (cumulative damage to Bow-Skeleton#4: 14->DEAD). The dwarf teases Graxx a bit for having to clean up after him and his 'loud' greatsword.
UPDATED MAP:
(Asley, Cato, Utar, and Graxx are up next).
(OOC @MoistBooks: It looks like we posted at the same time, so I'll have to adjust your post a bit. And yes, the dodge action also gives advantage on DEX saves).
Utar moves near the space vacated by Neya trying to remember what he knows about Tempus, but can only recall another name the god responds to, The Foehammer, before deciding to refocus on the battle. Perhaps it would be useful to ask Graxx after things calm down...
-> Bow-Skeleton#2's DEX save: 20
The only remaining enemy is saved by Utar's daydreaming, as the spell does not take hold.
(Asley, Cato, and Graxx are still up).
OOC - @Lerus17 thanks for redirecting that attack. I just thought with both skeletons still affected by the turn undead attacking at range might be a better option for Utar. Although I think both have taken damage now, so are free of the effects.
Asley throws a Firebolt at the remaining skeleton.
Attack: 7 Damage: 9
At hearing Drazzim's taunts and no way to get to the remaining Skeleton, Graxx will drop his new "loud" greatsword to the ground and pull out a Javelin. Graxx will throw the Javelin across the throne at the Skeleton.
Attack: 7 Damage: 4
Asley directs another Fire Bolt at the enemy, but in being cautions not to hit the many allies surrounding it, the sorcerer misdirects it and hits the throne.
Graxx's javelin finds its mark, hitting the skeleton in the clavicle and bring it down for good (cumulative damage to Bow-Skeleton#2: 17->DEAD).
All enemies have been defeated and the room looks clear, apart from the many bones scattered around the floor.
WE ARE NOW OUT OF INITIATIVE ORDER
As the last skeleton drops to the floor, Utar will look round at the group. "Are we all alright?"
“Got a small laceration, but otherwise, I’m fine.” Neya says as she picks up the closest shortbow and any surviving arrows.
“How about you?” She points to Cato, “Those things seemed to know where to hit you.”
Extended Signature
Cato whines knowingly, but then grabs a bone from a skeleton and begins chewing on it, tail wagging.
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
Old shortswords and shortbows can be found among the bones. There are six arrows from the skeletons that can be collected either from the floor or their [item[quiver[/item]s. Only one of Rag's shot arrows can be retrieved undamaged.
(OOC: Feel free to take your time before continuing exploring this place. I'm posting this to give you guys something to go off of when you decide to do so).
Moving along the path Graxx had determined the footprints lead to, you see that the hallway opens into yet another chamber. This chamber has been set up as a small laboratory. Tables around the room are covered with beakers, vials, tomes, cauldrons, and pots full of alchemical agents. In the middle of the central table is a note next to a blue clay pot. Otherwise, the room looks much like the previous one: walls and floor made of worked stone, and a low ten-foot ceiling.
UPDATED MAP:
Rag recovers the Arrow and then fashions his cloak:
The cloak wil now resemble a sack when he sits or stands still and pulling the cloak closed and with hood on.
Neya checks the chamber for traps.
Perception: 15
Extended Signature
"Bah! No I'm not alright! I was too careful with this new blade! The next foe will not be so lucky!"
Graxx will walk over to Drazzim and hand him five silver pieces. "When your right, your right, Dwarf."
Graxx will then move to L12 out of the way of the other and slowly practice with the new greatsword. "I would think to stick to my axe but the light will take away the dark advantage of the Drow or any other wicked creature down here... or back home."