This post has potentially manipulated dice roll results.
Asley pulls a vial out of his bag and places a drop of water in his hand. With a flick of his wrist the water has turned into a sharp blade of ice flying at one of the skeletons.
(OOC: Asley casts Ice Knife against the skeleton on 26E.
Attack: 16 Damage: 5
The shards flying off the ice knife also fly at the skeletons at 26E, 27E, and 25F who have to make a Dex Saving throw of 14 Any skeletons that don't succeed take 10 damage.)
An icy sheet builds over two of the skeletons (cumulative damage on Bow-Skeleton#1: 15->DEAD, cumulative damage on Sword-Skeleton#3: 6).
Neya slices and punches one of the skeletons swarming her. The punch, in particular, goes through its cranium with ease (cumulative damage to Sword-Skeleton#6: 13->DEAD).
(I'll post further responses later in the day. Drazzim is still up).
This post has potentially manipulated dice roll results.
Graxx swings his new Moon-touched Sword at the skeleton engaged with Utar, but the barbarian misjudges the weight of his new weapon, missing his target.
Drazzim (autopilot) will attack with his glaive, aiming at the skeleton who cut him a moment ago:
Drazzim glaive (melee weapon attack with reach) vs. Sword-Skeleton#2: Attack: 19 Damage: 5 slashing.
The heft of the glaive does a number on the skeleton. It falls to the ground breaking its legs and hips, but its torso somehow manages to keep active (cumulative damage to Sword-Skeleton#2: 12).
This post has potentially manipulated dice roll results.
SKELETONS' TURN:
All frightened skeletons will run as far away from Utar as they can:
Sword-Skeletons#1 and #2 move towards the entrance, using the dash action. Sword-Skeletons#3 and #5, as well as Bow-Skeletons#2 and #4 move closer to the throne, and use the dodge action. This triggers a bunch of attacks of opportunity. Recall that each of you may choose to take one reaction per round.
Those of you listed below can perform a single melee attack on one of the enemies listed following your name. These attacks are not made at disadvantage on the skeletons who took the dodge action because they would have done so only after completing their move. You may also choose to save your reaction if you prefer.
Drazzim: Sword-Skeleton#1, or Sword-Skeleton#2(12); Asley: Sword-Skeleton#1; Wolf-Cato: Sword-Skeleton#1, or Sword-Skeleton#2(12); Rag: Sword-Skeleton#1, or Sword-Skeleton#2(12); Neya: Sword-Skeleton#3(6), or Sword-Skeleton#5.
The only non-frightened skeleton left attempts to attack Utar again:
Sword-Skeleton#4 shortsword (melee weapon attack) vs. Utar: Attack: 17Damage: 4 piercing. This time it hits your shield.
UPDATED MAP:
(Everyone can post their next turn. For those of you named in the first spoiler box above, make sure to specify along with your regular turn/post if you are taking your reaction --i.e. roll an attack of opportunity-- before your turn officially starts. If you do not detail so in your next post, I'll assume you have chosen to save your reaction).
(OOC: The relevant dodge actions would be in place for regular turn attacks, so disadvantage would apply then).
This post has potentially manipulated dice roll results.
(Turn in initiative round): Neya then removes a dart from her belt and throws it at the other skeleton that accosted her (#5). Then, realizing the sheer amount of adrenaline in her system, she redirects it to slow down her perception of time, ready to sidestep anything coming her way.
Dart: Attack: 11 Damage: 7
(Bonus action: 1 Ki point to activate Patient Defense to activate dodge.)
(OOC: Taking care of reactions before we move back into initiative)
REACTIONS
Neya: Sword-Skeleton#3 seems to be moving a bit slower than those around it due to the icy sheet covering its bones. You take the opportunity to kick its rib cage. The brittle bones break easily (cumulative damage to Sword-Skeleton#3: 16->DEAD).
Asley: You quickly pull out a dagger to stab a passing skeleton (cumulative damage to Sword-Skeleton#1: 5).
Rag: The legless torso of Sword-Skeleton#2 manages to see you just before you stab its temple (OOC: rolling an additional d4 of damage on your behalf for the critical hit: 3; cumulative damage to Sword-Skeleton#2: 23->DEAD)
Drazzim (autopilot): Will use his already extended glaive and, with a grunt, strike at Sword-Skeleton#1 after Asley softens it up.
Drazzim glaive (melee weapon attack with reach) vs. Sword-Skeleton#1: Attack: 7 Damage: 8 slashing. The hit dismantles the fleeing skeleton (cumulative damage to Sword-Skeleton#1: 19->DEAD)
Wolf-Cato: This means you can save you reaction this round, as all potential targets have already been dealt with.
This post has potentially manipulated dice roll results.
BACK INTO INITIATIVE
Asley: After stabbing a skeleton and seeing Drazzim dismantle its remains, you prepare your Fire Bolt and aim it at another fleeing skeleton, just to see it be destroyed by Neya's kick. You quickly re-aim your intended spell at yet another target, but Rag finishes it off before you hurl your fire at it. A bit frustrated, you pick an undisturbed, distant target. The bolt of fire hits its hip bone, charring it (cumulative damage to Sword-Skeleton#5 {E27}: 6).
Neya: Using Asley's fire as a guide, you throw your dart at the same enemy but the impact of the sorcerer's Fire Bolt nudges the skeleton away from your projectile.
Utar: You try to retaliate against the skeleton that has been hitting your chain mail armor and shield, but it parries with its own shortsword.
Drazzim (autopilot): Feeling a bit battle-crazed from his last two devastating strikes, the dwarf will quickly turn to aid his cleric friend:
Drazzim glaive (melee weapon attack with reach) vs. Sword-Skeleton#4: Attack: 22 Damage: 13 slashing. Another kill for the heavy drinker (cumulative damage to Sword-Skeleton#4 {H22}: 18->DEAD).
UPDATED MAP:
(Wolf-Cato, Graxx, and Rag, you are up. If attacking, please remember to do so at disadvantage as all three remaining skeletons took the dodge action, as did Neya).
Neya turns to the Sword Skeleton (#6) that struck her and attacks with her shortsword and her free hand.
Shortsword Attack: 17 Damage: 5 (piercing)
Unarmed attack (bonus action): 21 Damage: 4 (bludgeoning)
Extended Signature
Asley pulls a vial out of his bag and places a drop of water in his hand. With a flick of his wrist the water has turned into a sharp blade of ice flying at one of the skeletons.
(OOC: Asley casts Ice Knife against the skeleton on 26E.
Attack: 16 Damage: 5
The shards flying off the ice knife also fly at the skeletons at 26E, 27E, and 25F who have to make a Dex Saving throw of 14 Any skeletons that don't succeed take 10 damage.)
Rag will raise his bow and fire at the closest and alive and unturned skelly.
Attack Roll: 23
Base Damage: 6
Sneak Damage: 5
As his second action(Cunning) in the turn he will attempt to HIDE. 24
Graxx shouts, "Time to try out this blade!"
Graxx will attack the Skeleton in front of him at H22 with the new great sword.
Attack: 19 Slashing Damage: 11
The Ice Knife strikes Asley's target. DEX saves:
An icy sheet builds over two of the skeletons (cumulative damage on Bow-Skeleton#1: 15->DEAD, cumulative damage on Sword-Skeleton#3: 6).
Neya slices and punches one of the skeletons swarming her. The punch, in particular, goes through its cranium with ease (cumulative damage to Sword-Skeleton#6: 13->DEAD).
(I'll post further responses later in the day. Drazzim is still up).
Graxx swings his new Moon-touched Sword at the skeleton engaged with Utar, but the barbarian misjudges the weight of his new weapon, missing his target.
Drazzim (autopilot) will attack with his glaive, aiming at the skeleton who cut him a moment ago:
Drazzim glaive (melee weapon attack with reach) vs. Sword-Skeleton#2: Attack: 19 Damage: 5 slashing.
The heft of the glaive does a number on the skeleton. It falls to the ground breaking its legs and hips, but its torso somehow manages to keep active (cumulative damage to Sword-Skeleton#2: 12).
END OF INITIATIVE ROUND 1
(OOC: The number in parentheses following an enemy's name, if any, is its cumulative damage taken. This is before Rag's turn below).
Rag steps out of the shadow lets and arrow loose, and hides again (cumulative damage to Sword-Skeleton#4: 11).
(Enemies' turns are next. I'll post soon).
SKELETONS' TURN:
All frightened skeletons will run as far away from Utar as they can:
Sword-Skeletons#1 and #2 move towards the entrance, using the dash action. Sword-Skeletons#3 and #5, as well as Bow-Skeletons#2 and #4 move closer to the throne, and use the dodge action. This triggers a bunch of attacks of opportunity. Recall that each of you may choose to take one reaction per round.
Those of you listed below can perform a single melee attack on one of the enemies listed following your name. These attacks are not made at disadvantage on the skeletons who took the dodge action because they would have done so only after completing their move. You may also choose to save your reaction if you prefer.
The only non-frightened skeleton left attempts to attack Utar again:
Sword-Skeleton#4 shortsword (melee weapon attack) vs. Utar: Attack: 17
Damage: 4 piercing. This time it hits your shield.UPDATED MAP:
(Everyone can post their next turn. For those of you named in the first spoiler box above, make sure to specify along with your regular turn/post if you are taking your reaction --i.e. roll an attack of opportunity-- before your turn officially starts. If you do not detail so in your next post, I'll assume you have chosen to save your reaction).
(OOC: The relevant dodge actions would be in place for regular turn attacks, so disadvantage would apply then).
(Reaction) Neya sees the skeleton that was damaged from Asley's spell (#3) turn tail and uses the opportunity to clothesline it with a hook kick.
Unarmed strike: Attack: 17 Damage: 5
Extended Signature
Asley uses his reaction to stab at sword skeleton 1 with his dagger. Attack: 19 Damage: 2
Attack: 14 Damage: 5 (ignore this one, for some reason it posted twice)
He then fires a firebolt at sword skeleton 3 (unless already defeated, the he targets 2).
Attack: 16 Damage: 6
(Turn in initiative round): Neya then removes a dart from her belt and throws it at the other skeleton that accosted her (#5). Then, realizing the sheer amount of adrenaline in her system, she redirects it to slow down her perception of time, ready to sidestep anything coming her way.
Dart: Attack: 11 Damage: 7
(Bonus action: 1 Ki point to activate Patient Defense to activate dodge.)
Extended Signature
Rag will stab at Sword #2 as it tries to run past him. (I may mess this roll up)
Attack: 22
Damage: 9
Will use Halfling Luck to reroll my 1 : 18
(OOC: Wow... Talk about reversal of fortune!)
Extended Signature
Utar brings his warhammer down on the Skeleton in front of him.
Attack: 10 Damage: 5
(OOC: Taking care of reactions before we move back into initiative)
REACTIONS
Neya: Sword-Skeleton#3 seems to be moving a bit slower than those around it due to the icy sheet covering its bones. You take the opportunity to kick its rib cage. The brittle bones break easily (cumulative damage to Sword-Skeleton#3: 16->DEAD).
Asley: You quickly pull out a dagger to stab a passing skeleton (cumulative damage to Sword-Skeleton#1: 5).
Rag: The legless torso of Sword-Skeleton#2 manages to see you just before you stab its temple (OOC: rolling an additional d4 of damage on your behalf for the critical hit: 3; cumulative damage to Sword-Skeleton#2: 23->DEAD)
Drazzim (autopilot): Will use his already extended glaive and, with a grunt, strike at Sword-Skeleton#1 after Asley softens it up.
Drazzim glaive (melee weapon attack with reach) vs. Sword-Skeleton#1: Attack: 7 Damage: 8 slashing. The hit dismantles the fleeing skeleton (cumulative damage to Sword-Skeleton#1: 19->DEAD)
Wolf-Cato: This means you can save you reaction this round, as all potential targets have already been dealt with.
(We'll be back to initiative in my next post).
BACK INTO INITIATIVE
Asley: After stabbing a skeleton and seeing Drazzim dismantle its remains, you prepare your Fire Bolt and aim it at another fleeing skeleton, just to see it be destroyed by Neya's kick. You quickly re-aim your intended spell at yet another target, but Rag finishes it off before you hurl your fire at it. A bit frustrated, you pick an undisturbed, distant target. The bolt of fire hits its hip bone, charring it (cumulative damage to Sword-Skeleton#5 {E27}: 6).
Neya: Using Asley's fire as a guide, you throw your dart at the same enemy but the impact of the sorcerer's Fire Bolt nudges the skeleton away from your projectile.
Utar: You try to retaliate against the skeleton that has been hitting your chain mail armor and shield, but it parries with its own shortsword.
Drazzim (autopilot): Feeling a bit battle-crazed from his last two devastating strikes, the dwarf will quickly turn to aid his cleric friend:
Drazzim glaive (melee weapon attack with reach) vs. Sword-Skeleton#4: Attack: 22 Damage: 13 slashing. Another kill for the heavy drinker (cumulative damage to Sword-Skeleton#4 {H22}: 18->DEAD).
UPDATED MAP:
(Wolf-Cato, Graxx, and Rag, you are up. If attacking, please remember to do so at disadvantage as all three remaining skeletons took the dodge action, as did Neya).
Graxx will move to H27 to attack Skeleton at H28 with his Greatsword.
"Tempus!"
Attack: 8 Slashing Damage: 10
Rag will fire an arrow at E27.
Attack: 8
Damage: 7
19 (did not know how to do disadvantage, figured it out and I guess take 3 away from the attack roll?)
Added roll for Critical: 3
(OOC: If you’re using your phone or other mobile device to roll use the modifiers “ad” for advantage or “da” for disadvantage after the dice command.
e.g. advantage is “1d20ad+mod”
disadvantage is “1d20da+mod”
Otherwise there is a combat tab in the dice roller module)
Extended Signature
(OOC: Wow... Talk about reversal of fortune!)
Yeh. I have been rolling great, kinda worries me for the rest of the adventure.