Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Lasair and Kethra both have surprise rounds, as well as possibly Longen and Flower. Jairus's attacks will resolve after Kethra and Flower take their turns.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Before Jairus finishes talking, Kethra takes initiative by spinning the javelin in her hand from stabbing to throwing, then sending it whistling towards one zombie. As soon as her foot steps forward from throwing, she impacts the stone floor slightly and becomes a lot quieter than her normal self.
In fact, she seems to have lost her usual hesitant self, running towards the zombies and jumping up the ledge. Kethra tries to grab their ankles, then pull one of them off the ledge. With one hand still using to pin the zombie by the ankle, she will attempt to kick them in the face (unarmed strike).
If the grapple fails, Kethra will attempt to knee cap them with a palm strike lol
Turn 2I make a grapple (athletics) with the undamaged zombie 24. If successful, I use the rest of my movement to pull them off the ledge so they will fall 10 feet. If it doesn't work I'll stand up. Either way, bonus action unarmed strike because monk: 17 Damage: 7 (but it will be advantage if I manage to pull the zombie down they fall prone).
(Edited to put the jump on turn 1 cuz I realized I was just standing still there.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Loading her sling Lasair moves 30ft short of the action and launches another stone at the zombie! Attack: 13 Damage: 3; advantage since surprise Attack: 18 Damage: 3
Jairus's second crossbow bolt in the surprise round kills the leftmost zombie.
Zombie athletics against Kethra: 18
The zombie shrugs off Kethra's attempt to grapple it, but takes her solid blow to the side: 19
Against Tyrael's bolt: 12
Tyrael's eldritch blast bursts the final zombie's head, its body falling limply to the floor. As it falls, it drops the box it was holding on Kethra's head. Kethra, I need a DC 12 Dex saving throw, or take 5 bludgeoning damage (rage resist still would apply).
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"What were those dead folks holdin' onto in that box, Kethra?" Jairus asks, as she seems to have "caught it" one way or the other, possibly with her head, depending on the roll.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Seeing nothing more to learn from the rocks, Jairus will continue leading the group, wary for traps, ambushes, etc, alongside the barbarian. If possible he tries to retrieve any still usable crossbow bolts (no big concern, though).
"What were those dead folks holdin' onto in that box, Kethra?" Jairus asks, as she seems to have "caught it" one way or the other, possibly with her head, depending on the roll.
Without a word, she kicks one of the rocks into the wall to check if there was anything inside them. (If there isn't, I want to embed into the wall lol, should I roll?)
"When this is done, funeral pyres," she concludes in a monotone voice, wiping off her javelin by stabbing it into a soft patch of ground then pulling it out again.
Seeing nothing more to learn from the rocks, Jairus will continue leading the group, wary for traps, ambushes, etc, alongside the barbarian. If possible he tries to retrieve any still usable crossbow bolts (no big concern, though).
She follows Jairus up front, holding her torch high.
(Sorry, missed your edit. You can roll a strength check to embed one in the wall (could probably keep your rage bonus just for the first one).)
Once you climb up on the ledge, you see a round high-ceilinged cave open up. A flat boulder sits in the middle of the room, about 6 feet across, 8 feet long and 3 feet high. The top shows signs of dark stains. It has two narrow exits, one on the left and one on the right.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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(The corpse had 2 gp and no weapons or armor.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Assuming Tyrael is near the front of the group, he'll try his stealth. If he fails, he'll make his attack in the first round of combat.
Stealth: 4
Action: eldritch blast (attack: 9 / damage: 12)
First D&D set: 1980 red box. Haven't stopped playing since. :)
(Forgot something rather important—if you do have a surprise round, your first attack will have advantage.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Copied from before:
--
Jairus' Surprise Round:
He fires on the leftmost zombie twice, unless it falls from the first shot, then he moves to the rightmost zombie with his 2nd shot
1st attack: 19
2nd attack: 16
1st attack damage roll, with sneak attack, non-magical piercing: 9
2nd attack damage roll, non magical piercing: 9
--
(Lasair and Kethra both have surprise rounds, as well as possibly Longen and Flower. Jairus's attacks will resolve after Kethra and Flower take their turns.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Ohhh...it's just a saying we have back in our village. It means great respect for someone we think is cool and brave."
(Just gonna leave this link here :) warning about the music that's totally unneccesary...)
Before Jairus finishes talking, Kethra takes initiative by spinning the javelin in her hand from stabbing to throwing, then sending it whistling towards one zombie. As soon as her foot steps forward from throwing, she impacts the stone floor slightly and becomes a lot quieter than her normal self.
Turn 1 Javelin throw: 21 Damage: 8 at the same zombie Jairus is targeting. Bonus action rage. Movement to jump on the ledge with a running high jump, I can reach 10.5 feet without needing to roll.
In fact, she seems to have lost her usual hesitant self, running towards the zombies and jumping up the ledge. Kethra tries to grab their ankles, then pull one of them off the ledge. With one hand still using to pin the zombie by the ankle, she will attempt to kick them in the face (unarmed strike).
If the grapple fails, Kethra will attempt to knee cap them with a palm strike lol
Turn 2 I make a grapple (athletics) with the undamaged zombie 24. If successful, I use the rest of my movement to pull them off the ledge so they will fall 10 feet. If it doesn't work I'll stand up. Either way, bonus action unarmed strike because monk: 17 Damage: 7 (but it will be advantage if I manage to pull the zombie down they fall prone).
(Edited to put the jump on turn 1 cuz I realized I was just standing still there.)
Kethra sticks a javelin in one of the zombies, causing a bit of its arm to fall off.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Loading her sling Lasair moves 30ft short of the action and launches another stone at the zombie! Attack: 13 Damage: 3; advantage since surprise Attack: 18 Damage: 3
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Stealth: 21
Surprise attack(if applicable): 22
Stndrd attack: 18
Surprise Dam(i.a.): 9
Stndrd Dam: 10
Flower fires her bow at right hand thing.
Stealth: 16
Stealth Attack: 12
Stealth Damage: 6
Regular Attack: 17
Regular Damage: 3
Longen launches an arrow at each of the undead, prioritizing the less damaged of the two.
Left zombie save: 7
Jairus's second crossbow bolt in the surprise round kills the leftmost zombie.
Zombie athletics against Kethra: 18
The zombie shrugs off Kethra's attempt to grapple it, but takes her solid blow to the side: 19
Against Tyrael's bolt: 12
Tyrael's eldritch blast bursts the final zombie's head, its body falling limply to the floor. As it falls, it drops the box it was holding on Kethra's head. Kethra, I need a DC 12 Dex saving throw, or take 5 bludgeoning damage (rage resist still would apply).
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"What were those dead folks holdin' onto in that box, Kethra?" Jairus asks, as she seems to have "caught it" one way or the other, possibly with her head, depending on the roll.
Jairus finds a rather large collection of rocks amidst the wreckage of the box.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Do any of them appear especially valuable or significant to him? The bonus is the same +1 whether Nature, Arcana or Religion is appropriate - 11
They are literally just rocks.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"It's just a bunch'a rocks," Jairus says. "Zombies sure are stupid. These ain't worth nothin'."
Seeing nothing more to learn from the rocks, Jairus will continue leading the group, wary for traps, ambushes, etc, alongside the barbarian. If possible he tries to retrieve any still usable crossbow bolts (no big concern, though).
Flower does not understand dead-not-dead people. She is beginning to hate them.
(Possible future favored Enemy)
Dexterity saving throw: 8
Kethra tries to get out of the way, still gets caught, but just wordlessly picks herself back up with torch and javelin in hand.
Without a word, she kicks one of the rocks into the wall to check if there was anything inside them. (If there isn't, I want to embed into the wall lol, should I roll?)
"When this is done, funeral pyres," she concludes in a monotone voice, wiping off her javelin by stabbing it into a soft patch of ground then pulling it out again.
She follows Jairus up front, holding her torch high.
(Sorry, missed your edit. You can roll a strength check to embed one in the wall (could probably keep your rage bonus just for the first one).)
Once you climb up on the ledge, you see a round high-ceilinged cave open up. A flat boulder sits in the middle of the room, about 6 feet across, 8 feet long and 3 feet high. The top shows signs of dark stains. It has two narrow exits, one on the left and one on the right.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)