Cultist A - Injured by Thifur Breath Weapon Cultist B - Injured by Thifur Breath Weapon
Mind Sliver is resisted.
There is a moment before chaos erupts. From inside you hear a round of curses, someone yells, "They're lying braggarts! Kill them!" and then the front doors to the mill are shoved open, ranged weapons are pointed out of windows up high, and then armored cultists come rushing out the front door, lips pulled back into snarls and weapons at the ready.
Top of the round now; going by initiative from here on out.
Thufir, seeing a few run out the door grins and grips his well-worn blade tightly in his hands. As he grips his weapon a blue flash of lightning appears and covers his body. He then runs forward the join the fray, swinging his sword at the first he meets.
bonus action - shield of faith action Attack: 27 Damage: 12 - wow. extra rolls, and they're all shit. lol
This post has potentially manipulated dice roll results.
Pixal takes flight after the robed cultists assault. There is a screech as Pixal helps Wolf with his attacker.
Lord Vitre laughs as he dances through the battlefield, moving around the whizzing bolts. He narrows his eyes on the two unengaged armored cultists and sets his scimitar ablaze with green flame blade with a flick of his wand. The blade crackles as it speeds towards one cultist and moves to pull away from the blade to leap upon the second.
During the middle of combat, a large shadow looms over the area. It's the blue dragon who shoots lightning from their maw. Bolts hits all of the enemies, yet they seem to miss the party members.
As the players attempt to grasp what's happening, a gnome woman appears and fires arrows at one of the enemies. She shouts "The way to the mill is clear. Save it before it burns. We'll handle the rest down here."
Accompanying the gnome is a tabaxi and what appears to be a dwarven-sized bearded hag who all sweep the enemies out of the way.
As the gnome said, the way to the mill is clear. There are no patrols, which seems odd to you at first. If you're going to proceed to the mill, I need Perception checks.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
This post has potentially manipulated dice roll results.
Thufir ducks as the bolts of lightning strike all around them, though being descended from a Blue himself takes a deep breath almost feeling a bit energized from the electricity in the air. He pulls his sword well-worn sword back, quickly sliding it into it's sheath on his back, and, looking to the gnome, calls out, "Thank you! We'll meet back at the keep I'm sure."Then looking to his companions shouts, "To the mill!"
"Whats going on?" Wolfstine says as he raises his rapier from it's sheath to engage the armor clad cultist a flash of light temporarily blinding him seeing the dragon he steps inside the mill and kicks the smoking bundle he made out
(I guess these guys are down? Discard this if we're still in a fight)
OOC: They're dead, they're down. You are out of Initiative.
As you approach the mill, Wolfstine that the mill appears to be fine as the fire seems controlled - much of the mill is still standing. He also notices a group of raiders hiding in the mill.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Outside the mill is the short figure who ran earlier.
About five feet tall, green hair, and slimy looking blue skin, the figure is wearing a loose fitting brown and blue smock. He appears to be scratching his head and looking at the mill with concern on his face. He turns to notice your approach and nearly jumps out of his skin.
”Hnk! Gah! Oh. You don’t look like them. These… marauders! They’re holed up in the mill, and I need something out of there. I don’t suppose you could… you know…” He makes some vague sword fighting motions and gestures towards the raiders.
This post has potentially manipulated dice roll results.
"Hah!"Thufir laughs in his deep booming voice, "That's just why we're here. These damned cultists just never know when to quit."He then makes a fist as sparks begin to flash from it. Pointing his hand towards the group that the others just gestured to he releases a bolt of lightning, similar to that of the dragon a minute ago. As the lightning streaks towards them another bolt surrounds his body, protecting him. He then charges towards the cultists.
breath weapon - dc 13 dex or 2 (half on success) also: initiative: 2 BA: shield of faith
This post has potentially manipulated dice roll results.
Waldeyr jumps at the sudden burst of lightning from the dragonborn but readies himself to be part of the fight now. He mutters a few words under his breath and fog begins to appear between the raiders and his new found assistance. “To buy you some time to close the gap before they load you full of arrows.”
This post has potentially manipulated dice roll results.
Steven sees the triton and smiles to him after noticing the fog. "Did you do that? If so, thank you. I would ask you what do you need that is in there, but this is not the moment for that. I'll be right back for a proper introduction"said the half-orc and ran towards the guard 4 to attack it with his quarterstaff and finish his combo with a flurry of blows.
Action: Atack: 18 Damage: 6
Bonus Action: Spent the last Ki point for Flurry of Blows: Attack: 20 Damage: 4
If the guard 4 dies before my attack or my flurry of blows , then the attack will go to the closest enemy alive (preferably a guard).
Wolfstine 19
Thufir initiative18
Vitre- 9
Pixel: goes right after Vitre
Gae-Al?
Steven Collins?
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Cultist A - Injured by Thifur Breath Weapon
Cultist B - Injured by Thifur Breath Weapon
Mind Sliver is resisted.
There is a moment before chaos erupts. From inside you hear a round of curses, someone yells, "They're lying braggarts! Kill them!" and then the front doors to the mill are shoved open, ranged weapons are pointed out of windows up high, and then armored cultists come rushing out the front door, lips pulled back into snarls and weapons at the ready.
Top of the round now; going by initiative from here on out.
Wolfstine: 19
Thufir: 18
Gae-Al: 16
Steven: 16
Robed Cultist A-E: 15
Pixal: 14
Vitre: 9
Armored Cultist A-E: 8
Current:
Secrets of the Greenwold - DM | Recruiting Thread | Campaign Thread
Historic:
Dawning - A Homebrew Campaign - DMTomb of Annihilation - DM
Dragon Heist of Waterdeep - DM
Hoard of the Dragon Queen - DM | Recruiting Thread | Campaign Thread
Wolf lets loose an arrow at armored cultist A then puts his bow away
Attack: 11 Damage: 12
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
And closes with the same cultist
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Holy hell! There are 10 of them?!
Thufir, seeing a few run out the door grins and grips his well-worn blade tightly in his hands. As he grips his weapon a blue flash of lightning appears and covers his body. He then runs forward the join the fray, swinging his sword at the first he meets.
bonus action - shield of faith
action Attack: 27 Damage: 12 - wow. extra rolls, and they're all shit. lol
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Gae-Al steps towards Steven and rests her heavy hand on his shoulder, "The battle calls you. Your time is now." imbuing him with heroism.
She calls out to Wolfstine, "The pack is with you." granting him bardic inspiration. She moves to find cover from the ranged attackers.
Heroism to Steven: +4 temp hp start of his turns
Wolfstine: Bardic inspiration
Gae-Al: 17 hps, Spells- 1, Bardic inspiration- 2, Stone Endurance- 1
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
The half-orc smiles at his companion "Thank you. It's time I do my part here"
Steven runs towards the armored cultist C and swings his quarterstaff with both of his hands and then punches his enemy twice with his fists.
Action: Atack: 21 Damage: 6
Bonus Action: Spent one Ki point for Flurry of Blows: Attack: 6 Damage: 6
My second roll became awful after fixing it.
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
Pixal takes flight after the robed cultists assault. There is a screech as Pixal helps Wolf with his attacker.
Lord Vitre laughs as he dances through the battlefield, moving around the whizzing bolts. He narrows his eyes on the two unengaged armored cultists and sets his scimitar ablaze with green flame blade with a flick of his wand. The blade crackles as it speeds towards one cultist and moves to pull away from the blade to leap upon the second.
Green flame blade: 11
Damage: 8
If hits does 4 fire to adjacent enemy
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
During the middle of combat, a large shadow looms over the area. It's the blue dragon who shoots lightning from their maw. Bolts hits all of the enemies, yet they seem to miss the party members.
As the players attempt to grasp what's happening, a gnome woman appears and fires arrows at one of the enemies. She shouts "The way to the mill is clear. Save it before it burns. We'll handle the rest down here."
Accompanying the gnome is a tabaxi and what appears to be a dwarven-sized bearded hag who all sweep the enemies out of the way.
As the gnome said, the way to the mill is clear. There are no patrols, which seems odd to you at first. If you're going to proceed to the mill, I need Perception checks.
I have an intelligence of six, I know what I'm doing.
Wolfstine perception20
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Thufir ducks as the bolts of lightning strike all around them, though being descended from a Blue himself takes a deep breath almost feeling a bit energized from the electricity in the air. He pulls his sword well-worn sword back, quickly sliding it into it's sheath on his back, and, looking to the gnome, calls out, "Thank you! We'll meet back at the keep I'm sure." Then looking to his companions shouts, "To the mill!"
perception 17
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Up ahead, you see someone short with long, emerald green hair running away down the street. By chance, this is towards the mill.
Paladin - warforged - orange
"Whats going on?" Wolfstine says as he raises his rapier from it's sheath to engage the armor clad cultist a flash of light temporarily blinding him seeing the dragon he steps inside the mill and kicks the smoking bundle he made out
(I guess these guys are down? Discard this if we're still in a fight)
0
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
OOC: They're dead, they're down. You are out of Initiative.
As you approach the mill, Wolfstine that the mill appears to be fine as the fire seems controlled - much of the mill is still standing. He also notices a group of raiders hiding in the mill.
I have an intelligence of six, I know what I'm doing.
Outside the mill is the short figure who ran earlier.
About five feet tall, green hair, and slimy looking blue skin, the figure is wearing a loose fitting brown and blue smock. He appears to be scratching his head and looking at the mill with concern on his face. He turns to notice your approach and nearly jumps out of his skin.
”Hnk! Gah! Oh. You don’t look like them. These… marauders! They’re holed up in the mill, and I need something out of there. I don’t suppose you could… you know…” He makes some vague sword fighting motions and gestures towards the raiders.
Paladin - warforged - orange
"Hah!" Thufir laughs in his deep booming voice, "That's just why we're here. These damned cultists just never know when to quit." He then makes a fist as sparks begin to flash from it. Pointing his hand towards the group that the others just gestured to he releases a bolt of lightning, similar to that of the dragon a minute ago. As the lightning streaks towards them another bolt surrounds his body, protecting him. He then charges towards the cultists.
breath weapon - dc 13 dex or 2 (half on success)
also: initiative: 2
BA: shield of faith
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Wolfstine looks at the Dragonborn "Careful or you'll destroy the mill" Wolfstine looks at the sky for the dragon then back to the mill
Hold action
Initiative 13
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The dragon is nowhere to be found.
Cultist 1 Dex Save - 7
Cultist 2 Dex Save - 9
Cultist 3 Dex Save - 20
Cultist 4 Dex Save - 7
Guard 1 Dex Save - 10
Guard 2 Dex Save - 20
Guard 3 Dex Save - 21
Guard 4 Dex Save - 14
Cultist (4) Initiative - 4
Guards (4) Initiative - 10
I've got Wolfstine and Thufir on Initiative, I just need the other two.
I have an intelligence of six, I know what I'm doing.
Waldeyr jumps at the sudden burst of lightning from the dragonborn but readies himself to be part of the fight now. He mutters a few words under his breath and fog begins to appear between the raiders and his new found assistance. “To buy you some time to close the gap before they load you full of arrows.”
Initiative 14
action: casting fog cloud
Portent dice 12 13
Paladin - warforged - orange
Steven sees the triton and smiles to him after noticing the fog. "Did you do that? If so, thank you. I would ask you what do you need that is in there, but this is not the moment for that. I'll be right back for a proper introduction" said the half-orc and ran towards the guard 4 to attack it with his quarterstaff and finish his combo with a flurry of blows.
Action: Atack: 18 Damage: 6
Bonus Action: Spent the last Ki point for Flurry of Blows: Attack: 20 Damage: 4
If the guard 4 dies before my attack or my flurry of blows , then the attack will go to the closest enemy alive (preferably a guard).
Initiative: 6
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh