"Think we have no choice but to move on. Brain might be best choice." Kraven will lead the way out of the exit keeping an eye for anything out of the ordinary.
Varlan pauses in his search, "Well, well...I wonder what this is." He looks around at the others then gently removes the necklace, stuffing it in his backpack. "Something for later, eh?"
As the others begin to move out of the room, he follows.
The next chamber is a cluttered room is adorned with a scattering of small tables, empty bureaus, scraps of armor, and empty coffins. Four, silent skeleton are in the room slowly moving, when someone pokes their head in the Skeleton's turn and look, but then quickly return to their work.
Varlan as you move through the room one of the skeletons stop working grabs a piece of thin rope and walks to you, grabs at you to stop you from moving then pulls the string across your shoulders, then walks to a board and makes a mark on it using the rope, as the first one walks away a second and third take his place, these two use rope to go from head to toe, then one take it to the same board and make marks on it useing the rope as the other pats you on the back and ushers you out. The 4th one takes a make shift saw and start to make cuts on the boards.
As you all start to look around the room you see 3 more wooden coffens.
"I don't think there is anything here." Vlar says as he looks over the coffins. "Let's move on..." He moves towards the door, wanting to make the most of his time with detect magic.
Once he realizes what is going on, Varlan chuckles while he watches the skeletons work. "A little pessimistic my friend, but I admire the forward planning."
This post has potentially manipulated dice roll results.
The blood on the floors has slowly started to soak and no longer have poodles pooled, however you have been working your way down. You reach a point where you start to work your way up. But you have come to an up hill, at the turning point their is a good sized pool of blood on the floor, and Dex save DC is 10 (Which is lower due to your work on the heart) is needed.
To speed things up I am going to make everyones dex saves then post what happens next.
This post has potentially manipulated dice roll results.
Vlar and Gorvenal have both fallen back to the bottom, and a door to the left has opened, 6 skeletons have came out 4 with bows in hands, and 2 with swords. The 4 with bows let lose a quick volly of arrows, I need everyone, except for Vlar and Gorvenal, to make Dex saves VS 6, on a fail you take 4 You all may take your turns.
"Think we have no choice but to move on. Brain might be best choice." Kraven will lead the way out of the exit keeping an eye for anything out of the ordinary.
Perception: 9
(( Still waiting on results of Varlan's investigation ))
Sorry Ereshion, what were you investigating for again? I know its a 23.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
It was a 27.
Varlan is there anything specif you are looking for?
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Varlan on the skeleton that was casting you find a neckless made of bones.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Varlan pauses in his search, "Well, well...I wonder what this is." He looks around at the others then gently removes the necklace, stuffing it in his backpack. "Something for later, eh?"
As the others begin to move out of the room, he follows.
The next chamber is a cluttered room is adorned with a scattering of small tables, empty bureaus, scraps of armor, and empty coffins. Four, silent skeleton are in the room slowly moving, when someone pokes their head in the Skeleton's turn and look, but then quickly return to their work.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Varlan breathes a sigh of relief, "I like the busy ones," he says as he starts to move through the room, still wary of the skeletons.
Vlar nods his agreement. He ritually casts detect magic and looks for anything magical in the area that is not part of the place itself.
Varlan as you move through the room one of the skeletons stop working grabs a piece of thin rope and walks to you, grabs at you to stop you from moving then pulls the string across your shoulders, then walks to a board and makes a mark on it using the rope, as the first one walks away a second and third take his place, these two use rope to go from head to toe, then one take it to the same board and make marks on it useing the rope as the other pats you on the back and ushers you out. The 4th one takes a make shift saw and start to make cuts on the boards.
As you all start to look around the room you see 3 more wooden coffens.
Vlar you see nothing new.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
"I don't think there is anything here." Vlar says as he looks over the coffins. "Let's move on..." He moves towards the door, wanting to make the most of his time with detect magic.
Once he realizes what is going on, Varlan chuckles while he watches the skeletons work. "A little pessimistic my friend, but I admire the forward planning."
He moves on past the skeletons, following Vlar.
The blood on the floors has slowly started to soak and no longer have poodles pooled, however you have been working your way down. You reach a point where you start to work your way up. But you have come to an up hill, at the turning point their is a good sized pool of blood on the floor, and Dex save DC is 10 (Which is lower due to your work on the heart) is needed.
To speed things up I am going to make everyones dex saves then post what happens next.
Jecob 18
Kraven I will assume will be flying
Kuatho 27
Mist I will assume will fly with Glerb
Varlan 13
Vlar 11
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
I forgot about Gorvenal. 4
And Glerm 11
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Vlar and Gorvenal have both fallen back to the bottom, and a door to the left has opened, 6 skeletons have came out 4 with bows in hands, and 2 with swords. The 4 with bows let lose a quick volly of arrows, I need everyone, except for Vlar and Gorvenal, to make Dex saves VS 6, on a fail you take 4 You all may take your turns.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kuatho Dex save : 26
Kuatho then spins into melee, swinging his feet and arms, bludgeoning the skeletons.
Punch 1 : Attack: 22 Damage: 7
Punch 2 : Attack: 22 Damage: 6
Kick : Attack: 22 Damage: 6
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kuatho manages to take out the first 2 skeletons.
(roll 20 is up, and I forgot that because of the up hill the skeletons have cover from Vlar and Gorvenal.)
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Mist heaves a sigh. "Ya know... When I said I wanted more o' these, I didn't really mean this many more."
He chuckles and fires off a pair of blasts to hopefully take out another one or two skeletons.
Action: Eldritch blast - Attack: 24 Damage: Unable to parse dice roll.
Attack: 11 Damage: 13
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
(also, it looks like Roll20 is still on the last map)
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age