"If the reaction interrupts another creature's turn, that creature can continue its turn right after the reaction."
It is your turn on your reaction, you are interrupting the other turn. In your example, the paladin, when they make their attack roll, is doing so in their turn on their reaction. They decide to take the roll straight rather than with disadvantage.
The way I read it, the attack roll cannot be made with advantage. If the roll was not going to be made with advantage because they also had disadvantage, then there is no interaction.
"If the reaction interrupts another creature's turn, that creature can continue its turn right after the reaction."
It is your turn on your reaction, you are interrupting the other turn. In your example, the paladin, when they make their attack roll, is doing so in their turn on their reaction. They decide to take the roll straight rather than with disadvantage.
You're saying that someone taking an opportunity attack is .. taking a mini turn in the middle of someone else's turn? I'm pretty sure that's not right.
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"If the reaction interrupts another creature's turn, that creature can continue its turn right after the reaction."
It is your turn on your reaction, you are interrupting the other turn. In your example, the paladin, when they make their attack roll, is doing so in their turn on their reaction. They decide to take the roll straight rather than with disadvantage.
You're saying that someone taking an opportunity attack is .. taking a mini turn in the middle of someone else's turn? I'm pretty sure that's not right.
I mean, the rules literally say that it isn't the creature being interrupted's turn. It might be no one's turn, but if that's the case, then XTGE doesn't tell us how to adjudicate that.
I'm not going to quote because that would get really big, instead ill just reference your points in order:
Adv/disadv. are determined at the same time because they are introduced in a rule that ties them together. The section of the basic rules that makes them is literally titled Advantage and Disadvantage. They are necessarily tied together. Advantage and Disadvantage don't have their own separate rules, there are only rules that cover both of them. Within their section of the rules, there is not a single sentence that refers to either of them individually (with the exception of an example of having advantage/disadvantage and how to interpret the dice rolls). They are exclusively written together, therefore they must be determined together.
If there is no Advantage then it plays out with the disadvantage like normal because the condition that needs to be met for the Wildhunt's ability to activate (being attacked with advantage) is not being met.
"If the reaction interrupts another creature's turn, that creature can continue its turn right after the reaction."
It is your turn on your reaction, you are interrupting the other turn. In your example, the paladin, when they make their attack roll, is doing so in their turn on their reaction. They decide to take the roll straight rather than with disadvantage.
That's not right. If it were, bugbears would get their reach extension on attacks of opportunity, which we know they don't. Extra Attack would apply to AoOs, which we know they don't. It would never, ever, be necessary for any feature to specify "on your turn," which we know is rules language for "you can't use this feature when you take reactions during other creatures' turns."
Nothing you quoted suggests the conclusion you draw. If I'm speeding down the highway and a police officer interrupts my drive to pull me over and ticket me, I can continue my drive after the ticketing. And when I tell the story afterward, I will absolutely say "I was pulled over and ticketed during my drive."
Hopefully you weren’t driving during the interruption of being pulled over. And the quote from the reaction rules that I did provide does say that your turn continues after the reaction, implying that it was not continuing during the reaction. Again, it may not be the reacting creatures turn during their reaction, but it isn’t the creature’s that is being interrupted either, as their turn continues after the reaction. Maybe that’s an interpretation thing. But I don’t really know what this even has to do with the question in puts #1 because these aren’t things that happen at a particular time.The shifter feature doesn’t say that it applies when a creature would make a roll with advantage, it just is “while shifted.”
Advantage and disadvantage have to cancel out before you take any other ability into account. It makes no sense any other way.
It doesn't make sense that way either. The A/D clause starts with a reference to circumstances that cause the A/D. In terms of order of operations, this implies that the circumstances resolve before the rule comes into place. This feature is one of those circumstances.
Hopefully you weren’t driving during the interruption of being pulled over. And the quote from the reaction rules that I did provide does say that your turn continues after the reaction, implying that it was not continuing during the reaction. Again, it may not be the reacting creatures turn during their reaction, but it isn’t the creature’s that is being interrupted either, as their turn continues after the reaction. Maybe that’s an interpretation thing.
Driving and "being on a drive" are different things, similar to how "continuing your turn" and "your turn continuing" are different things. The rules you provided do not say that your turn continues. The say you continue your turn; i.e. you can resume taking actions as normal. The rules on reactions explicitly describe them as taking place "on your turn or on someone else's." When you put it all together it's pretty clear.
But I don’t really know what this even has to do with the question in puts #1 because these aren’t things that happen at a particular time.The shifter feature doesn’t say that it applies when a creature would make a roll with advantage, it just is “while shifted.”
The question in post #1 was answered in post #2. You had it completely correct. I do not understand how the "whose turn do reactions happen on" tangent even arose. It boggles my mind.
Based on the original post (which I'm now reading correctly), you tally all advantage and disadvantage first. They negate. Racial ability never comes into play.
I don't know why this became so complicated. The rules for Advantage/Disadvantage clearly state it does not matter how many instances of either matter. You only need to focus on the roll itself. In most of the examples considered above, it is an Attack roll. If 5 things apply Advantage to that Attack roll and 1 thing applies Disadvantage to that Attack roll, then it is a normal roll. If 1 thing applies Advantage to that Attack roll and 20 things apply Disadvantage, then it is a normal roll. The rules literally spell this out. There is no order of resolution to consider. There is no timing of effects to consider. Only what roll is being made.
In the Wildhunt shifter example. We are referring to the enemy Attack roll. The race feature states "no creature within 30 feet of you can make an Attack roll with Advantage against you." It does not say anything about applying Disadvantage to the roll. It does not say it 'cancels' the Advantage on the Attack roll.
You can try to make the case that it is the same effect all you want, but it's not. Different effects can apply the same outcome, but that does NOT mean the effects being considered work in the same way. You are trying to make something more powerful than it actually is because you want to apply Disadvantage. The feature says no Attack rolls against you can be made with Advantage. The Advantage/Disadvantage of the roll are determined. If the roll would be made with Advantage, then they can not use the Advantage on the roll against you. Think about if someone were next to you and the Attack targeted them. The roll would have Advantage.
I don't know why this became so complicated. The rules for Advantage/Disadvantage clearly state it does not matter how many instances of either matter. You only need to focus on the roll itself. In most of the examples considered above, it is an Attack roll. If 5 things apply Advantage to that Attack roll and 1 thing applies Disadvantage to that Attack roll, then it is a normal roll. If 1 thing applies Advantage to that Attack roll and 20 things apply Disadvantage, then it is a normal roll. The rules literally spell this out. There is no order of resolution to consider. There is no timing of effects to consider. Only what roll is being made.
In the Wildhunt shifter example. We are referring to the enemy Attack roll. The race feature states "no creature within 30 feet of you can make an Attack roll with Advantage against you." It does not say anything about applying Disadvantage to the roll. It does not say it 'cancels' the Advantage on the Attack roll.
You can try to make the case that it is the same effect all you want, but it's not. Different effects can apply the same outcome, but that does NOT mean the effects being considered work in the same way. You are trying to make something more powerful than it actually is because you want to apply Disadvantage. The feature says no Attack rolls against you can be made with Advantage. The Advantage/Disadvantage of the roll are determined. If the roll would be made with Advantage, then they can not use the Advantage on the roll against you. Think about if someone were next to you and the Attack targeted them. The roll would have Advantage.
So you're in the camp that thinks that an attack roll with Advantage against a Wildhunt Shifter would still have Advantage even if it cannot roll with Advantage?
I mean, I know the rules for Adv/Dis, I've read them over a lot for this thread. I just think that it is one valid interpretation to say that the attack rolls does not have Advantage because the Wildhunt ability prevents it from having Advantage, therefore it can have Disadvantage applied to it. Let's say there is a melee opponent and the Shifter is Dodging. I think the attacker does not have Advantage, therefore it suffers Disadvantage from the Dodge.
I mean, that is what the Advantage/Disadvantage rules say. You can have advantage and it can count as not having advantage when you also have disadvantage. It counts as neither. Thus you wouldn't be making a roll with advantage, you'd be making a single roll.
Ok, but are you specifically saying that you can have Advantage even if you are not rolling Advantage? Same with Disadvantage?
Because if having Advantage and Disadvantage on the same roll means that you have them both, but you don't roll with either, that means that stuf like Rogue's Sneak Attack can never be regained in a situation where they had Disadvantage. Like, they couldn't negate it with Steady Aim and then get a friend to flank the enemy for a regained Sneak Attack.
“If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage”
Once a Rogue has disadvantage on an attack they can’t get sneak attack, it doesn’t matter if they get multiple forms of advantage on top of that
“If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage”
Once a Rogue has disadvantage on an attack they can’t get sneak attack, it doesn’t matter if they get multiple forms of advantage on top of that
If a rogue's attack roll has both advantage and disadvantage, it's considered to have neither of them and therefore does not have disadvantage to prevent Sneak Attack.You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
While not official ruling per se, you can find the Dev discussing this possibility on X:
@KeithAmmann Wait wait wait wait wait wait wait wait wait wait. You can Sneak Attack when you have both advantage and disadvantage? I thought having any source of disadvantage AT ALL disqualified a rogue from Sneak Attacking.
@Dan_Dillon_1 If you have advantage and disadvantage, they cancel each other out and you’re not considered to have either. Doesn’t matter how many of one, though. They don’t “stack.”
@KeithAmmann You're saying a hidden rogue with a hand crossbow can Sneak Attack an enemy at long range?
@Dan_Dillon_1 Yes
@JustJohnForever However, if hidden (Adv) and at long range (Disadv, assuming no other special qualifiers), then he could only make a SA is there was an adjacent ally as SA (except for circumstances directly cited) requires Adv to use; the Adv/Disadv cancellation leaves the rouge without Adv.
“If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage”
Once a Rogue has disadvantage on an attack they can’t get sneak attack, it doesn’t matter if they get multiple forms of advantage on top of that
If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them
So if the Rogue has both Disadvantage and Advantage it means they have neither Disadvantage nor Advantage, meaning the Disadvantage went away and the Rogue can now trigger the other conditions for Sneak Attack. Because there is another way to trigger Sneak Attack besides Advantage, remember?
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It's interesting. One way of interpreting it is that ... if you have advantage, you cannot attack. 'You cannot make an attack with advantage.' It's not a particularly fortunate wording.
Anyways I'm with the OP: You can't have advantage against the shifter - so, no matter how much you're a barbarian using Reckless Attack, you don't get advantage. And so, if the shifter is blurred, you have disadvantage.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Its 100% at disadvantage. XGE clarrifies that its the character being affected by the simultaineous effects who chooses order, so as the defendee taking the attack I would obviously choose to cancel advantage with shifter ability before making them attack with disadvantage from dodge or blur. Same as a barbarian with heavy armour mastery raging taking 20 bludgeoning damage would chose to half from rage before reducing damage by his proficiency bonus of lets say 2, for 8 damage taken instead of 18 halfed to 9.
Besides IMO they've expended a limited use resource costed bonus ability for this advantage, as well as cast a resource cost spell/action cost action to dodge on top. Why are you penalizing them for their species? Would you ignore an elf's sleep immunity or dwarfs poison resistance? Lets just ignore a humans bonus origin feat of toughness for the hell of it while we're at it and kill them 20 hp early! Ultimately its the equivalent of +5 ac, which is no different from a shield spell on a rogue or caster with lower than average AC most likely. Hardly game breaking?
Its 100% at disadvantage. XGE clarrifies that its the character being affected by the simultaineous effects who chooses order, so as the defendee taking the attack I would obviously choose to cancel advantage with shifter ability before making them attack with disadvantage from dodge or blur. Same as a barbarian with heavy armour mastery raging taking 20 bludgeoning damage would chose to half from rage before reducing damage by his proficiency bonus of lets say 2, for 8 damage taken instead of 18 halfed to 9.
Besides IMO they've expended a limited use resource costed bonus ability for this advantage, as well as cast a resource cost spell/action cost action to dodge on top. Why are you penalizing them for their species? Would you ignore an elf's sleep immunity or dwarfs poison resistance? Lets just ignore a humans bonus origin feat of toughness for the hell of it while we're at it and kill them 20 hp early! Ultimately its the equivalent of +5 ac, which is no different from a shield spell on a rogue or caster with lower than average AC most likely. Hardly game breaking?
Defendee? Sorry whose turn is it in your example? The Wildhunt Shifter or someone else?
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XGE clarrifies that its the character being affected by the simultaineous effects who chooses order
This is incorrect.
Xanathar's (and now the 2024 PHB) state that the person whose turn it is decides the order of operations. Unless this is an attack with a reaction on your turn, you would not decide. Most likely, the attacker would decide the order as they are probably attacking on their turn. If they attacked you as a readied action when another player acted, that player would decide.
Its 100% at disadvantage. XGE clarrifies that its the character being affected by the simultaineous effects who chooses order, so as the defendee taking the attack I would obviously choose to cancel advantage with shifter ability before making them attack with disadvantage from dodge or blur.
Disadvantage is probably the intent based on the 2025 rewrite (See below).
However, the simultaneous effects rule doesn't apply here. When you have advantage and disadvantage at the same time, you have none of them. It doesn't matter how many of each you have. You can have one instance of advantage and 14 instances of disadvantage; they all cancel out to a straight roll.
2014 Advantage and Disadvantage: "If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage."
2024 Advantage/Disadvantage - They Don't Stack: "If multiple situations affect a roll and they all grant Advantage on it, you still roll only two d20s. Similarly, if multiple situations impose Disadvantage on a roll, you roll only two d20s.
If circumstances cause a roll to have both Advantage and Disadvantage, the roll has neither of them, and you roll one d20. This is true even if multiple circumstances impose Disadvantage and only one grants Advantage or vice versa. In such a situation, you have neither Advantage nor Disadvantage."
Regardless of the system used, simultaneous effects does not apply and the advantage and disadvantage effects are cancelled out.
Same as a barbarian with heavy armour mastery raging taking 20 bludgeoning damage would chose to half from rage before reducing damage by his proficiency bonus of lets say 2, for 8 damage taken instead of 18 halfed to 9.
This is also wrong. The Barbarian would apply the -2 first and then halve the remainder for 9 damage.
2014 Damage Resistance and Vulnerability: "Some creatures and objects are exceedingly difficult or unusually easy to hurt with certain types of damage.
If a creature or an object has resistance to a damage type, damage of that type is halved against it. If a creature or an object has vulnerability to a damage type, damage of that type is doubled against it.
Resistance and then vulnerability are applied after all other modifiers to damage. For example, a creature has resistance to bludgeoning damage and is hit by an attack that deals 25 bludgeoning damage. The creature is also within a magical aura that reduces all damage by 5. The 25 damage is first reduced by 5 and then halved, so the creature takes 10 damage."
2024 Resistance and Vulnerability - Order of Application: "Modifiers to damage are applied in the following order: adjustments such as bonuses, penalties, or multipliers are applied first; Resistance is applied second; and Vulnerability is applied third.
For example, a creature has Resistance to all damage and Vulnerability to Fire damage, and it’s within a magical aura that reduces all damage by 5. If it takes 28 Fire damage, the damage is first reduced by 5 (to 23), then halved for the creature’s Resistance (and rounded down to 11), then doubled for its Vulnerability (to 22)."
Besides IMO they've expended a limited use resource costed bonus ability for this advantage, as well as cast a resource cost spell/action cost action to dodge on top. Why are you penalizing them for their species? Would you ignore an elf's sleep immunity or dwarfs poison resistance? Lets just ignore a humans bonus origin feat of toughness for the hell of it while we're at it and kill them 20 hp early! Ultimately its the equivalent of +5 ac, which is no different from a shield spell on a rogue or caster with lower than average AC most likely. Hardly game breaking?
Typically advantage or disadvantage is about a +/- 3.8 but nearly doubles/halves the chances for criticals. Still, that's not the point. The DM can adjudicate how they like, but that decision should start with understanding the rules as written, particularly when discussing matters in this forum. The comparisons you are drawing are completely off base. Blur is still a decent defensive spell even if the shifter's ability can't combo with it to force an opponent to attack at disadvantage. You should be able to counter blur by manipulating the encounter to your advantage and achieving a straight roll. The shifter's ability to prevent advantage can also be a great defensive boost, but it may be better to stagger for more coverage throughout the day rather than trying to stack them.
I also read the original question as the final attack cannot have advantage. I could see it being a valid interpretation that it prevents the attacker from ever gaining advantage to counter the disadvantage, just not because of the simultaneous effects rule.
The 2025 Rewrite Changes My Answer
In Forge of the Artificer, the ability has been rewritten as "Additionally, no creature within 30 feet of you can have Advantage on an attack roll against you unless you have the Incapacitated condition."
Now, the creature cannot have advantage and so advantage cannot counter disadvantage. Blurry Shifters rejoice!
That isn't how reaction timing works with turns.
"If the reaction interrupts another creature's turn, that creature can continue its turn right after the reaction."
It is your turn on your reaction, you are interrupting the other turn. In your example, the paladin, when they make their attack roll, is doing so in their turn on their reaction. They decide to take the roll straight rather than with disadvantage.
The way I read it, the attack roll cannot be made with advantage. If the roll was not going to be made with advantage because they also had disadvantage, then there is no interaction.
You're saying that someone taking an opportunity attack is .. taking a mini turn in the middle of someone else's turn? I'm pretty sure that's not right.
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I mean, the rules literally say that it isn't the creature being interrupted's turn. It might be no one's turn, but if that's the case, then XTGE doesn't tell us how to adjudicate that.
I'm not going to quote because that would get really big, instead ill just reference your points in order:
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"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
That's not right. If it were, bugbears would get their reach extension on attacks of opportunity, which we know they don't. Extra Attack would apply to AoOs, which we know they don't. It would never, ever, be necessary for any feature to specify "on your turn," which we know is rules language for "you can't use this feature when you take reactions during other creatures' turns."
Nothing you quoted suggests the conclusion you draw. If I'm speeding down the highway and a police officer interrupts my drive to pull me over and ticket me, I can continue my drive after the ticketing. And when I tell the story afterward, I will absolutely say "I was pulled over and ticketed during my drive."
Hopefully you weren’t driving during the interruption of being pulled over. And the quote from the reaction rules that I did provide does say that your turn continues after the reaction, implying that it was not continuing during the reaction. Again, it may not be the reacting creatures turn during their reaction, but it isn’t the creature’s that is being interrupted either, as their turn continues after the reaction. Maybe that’s an interpretation thing. But I don’t really know what this even has to do with the question in puts #1 because these aren’t things that happen at a particular time.The shifter feature doesn’t say that it applies when a creature would make a roll with advantage, it just is “while shifted.”
It doesn't make sense that way either. The A/D clause starts with a reference to circumstances that cause the A/D. In terms of order of operations, this implies that the circumstances resolve before the rule comes into place. This feature is one of those circumstances.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Driving and "being on a drive" are different things, similar to how "continuing your turn" and "your turn continuing" are different things. The rules you provided do not say that your turn continues. The say you continue your turn; i.e. you can resume taking actions as normal. The rules on reactions explicitly describe them as taking place "on your turn or on someone else's." When you put it all together it's pretty clear.
The question in post #1 was answered in post #2. You had it completely correct. I do not understand how the "whose turn do reactions happen on" tangent even arose. It boggles my mind.
yeah, this has gotten tangled.
Based on the original post (which I'm now reading correctly), you tally all advantage and disadvantage first. They negate. Racial ability never comes into play.
I don't know why this became so complicated. The rules for Advantage/Disadvantage clearly state it does not matter how many instances of either matter. You only need to focus on the roll itself. In most of the examples considered above, it is an Attack roll. If 5 things apply Advantage to that Attack roll and 1 thing applies Disadvantage to that Attack roll, then it is a normal roll. If 1 thing applies Advantage to that Attack roll and 20 things apply Disadvantage, then it is a normal roll. The rules literally spell this out. There is no order of resolution to consider. There is no timing of effects to consider. Only what roll is being made.
In the Wildhunt shifter example. We are referring to the enemy Attack roll. The race feature states "no creature within 30 feet of you can make an Attack roll with Advantage against you." It does not say anything about applying Disadvantage to the roll. It does not say it 'cancels' the Advantage on the Attack roll.
You can try to make the case that it is the same effect all you want, but it's not. Different effects can apply the same outcome, but that does NOT mean the effects being considered work in the same way. You are trying to make something more powerful than it actually is because you want to apply Disadvantage. The feature says no Attack rolls against you can be made with Advantage. The Advantage/Disadvantage of the roll are determined. If the roll would be made with Advantage, then they can not use the Advantage on the roll against you. Think about if someone were next to you and the Attack targeted them. The roll would have Advantage.
So you're in the camp that thinks that an attack roll with Advantage against a Wildhunt Shifter would still have Advantage even if it cannot roll with Advantage?
I mean, I know the rules for Adv/Dis, I've read them over a lot for this thread. I just think that it is one valid interpretation to say that the attack rolls does not have Advantage because the Wildhunt ability prevents it from having Advantage, therefore it can have Disadvantage applied to it. Let's say there is a melee opponent and the Shifter is Dodging. I think the attacker does not have Advantage, therefore it suffers Disadvantage from the Dodge.
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“If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage”
Once a Rogue has disadvantage on an attack they can’t get sneak attack, it doesn’t matter if they get multiple forms of advantage on top of that
If a rogue's attack roll has both advantage and disadvantage, it's considered to have neither of them and therefore does not have disadvantage to prevent Sneak Attack.You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
While not official ruling per se, you can find the Dev discussing this possibility on X:
If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them
So if the Rogue has both Disadvantage and Advantage it means they have neither Disadvantage nor Advantage, meaning the Disadvantage went away and the Rogue can now trigger the other conditions for Sneak Attack. Because there is another way to trigger Sneak Attack besides Advantage, remember?
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
It's interesting. One way of interpreting it is that ... if you have advantage, you cannot attack. 'You cannot make an attack with advantage.' It's not a particularly fortunate wording.
Anyways I'm with the OP: You can't have advantage against the shifter - so, no matter how much you're a barbarian using Reckless Attack, you don't get advantage. And so, if the shifter is blurred, you have disadvantage.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Its 100% at disadvantage. XGE clarrifies that its the character being affected by the simultaineous effects who chooses order, so as the defendee taking the attack I would obviously choose to cancel advantage with shifter ability before making them attack with disadvantage from dodge or blur. Same as a barbarian with heavy armour mastery raging taking 20 bludgeoning damage would chose to half from rage before reducing damage by his proficiency bonus of lets say 2, for 8 damage taken instead of 18 halfed to 9.
Besides IMO they've expended a limited use resource costed bonus ability for this advantage, as well as cast a resource cost spell/action cost action to dodge on top. Why are you penalizing them for their species? Would you ignore an elf's sleep immunity or dwarfs poison resistance? Lets just ignore a humans bonus origin feat of toughness for the hell of it while we're at it and kill them 20 hp early! Ultimately its the equivalent of +5 ac, which is no different from a shield spell on a rogue or caster with lower than average AC most likely. Hardly game breaking?
Defendee? Sorry whose turn is it in your example? The Wildhunt Shifter or someone else?
Canto alla vita
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ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
This is incorrect.
Xanathar's (and now the 2024 PHB) state that the person whose turn it is decides the order of operations. Unless this is an attack with a reaction on your turn, you would not decide. Most likely, the attacker would decide the order as they are probably attacking on their turn. If they attacked you as a readied action when another player acted, that player would decide.
Disadvantage is probably the intent based on the 2025 rewrite (See below).
However, the simultaneous effects rule doesn't apply here. When you have advantage and disadvantage at the same time, you have none of them. It doesn't matter how many of each you have. You can have one instance of advantage and 14 instances of disadvantage; they all cancel out to a straight roll.
2014 Advantage and Disadvantage: "If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage."
2024 Advantage/Disadvantage - They Don't Stack: "If multiple situations affect a roll and they all grant Advantage on it, you still roll only two d20s. Similarly, if multiple situations impose Disadvantage on a roll, you roll only two d20s.
If circumstances cause a roll to have both Advantage and Disadvantage, the roll has neither of them, and you roll one d20. This is true even if multiple circumstances impose Disadvantage and only one grants Advantage or vice versa. In such a situation, you have neither Advantage nor Disadvantage."
Regardless of the system used, simultaneous effects does not apply and the advantage and disadvantage effects are cancelled out.
This is also wrong. The Barbarian would apply the -2 first and then halve the remainder for 9 damage.
2014 Damage Resistance and Vulnerability: "Some creatures and objects are exceedingly difficult or unusually easy to hurt with certain types of damage.
If a creature or an object has resistance to a damage type, damage of that type is halved against it. If a creature or an object has vulnerability to a damage type, damage of that type is doubled against it.
Resistance and then vulnerability are applied after all other modifiers to damage. For example, a creature has resistance to bludgeoning damage and is hit by an attack that deals 25 bludgeoning damage. The creature is also within a magical aura that reduces all damage by 5. The 25 damage is first reduced by 5 and then halved, so the creature takes 10 damage."
2024 Resistance and Vulnerability - Order of Application: "Modifiers to damage are applied in the following order: adjustments such as bonuses, penalties, or multipliers are applied first; Resistance is applied second; and Vulnerability is applied third.
For example, a creature has Resistance to all damage and Vulnerability to Fire damage, and it’s within a magical aura that reduces all damage by 5. If it takes 28 Fire damage, the damage is first reduced by 5 (to 23), then halved for the creature’s Resistance (and rounded down to 11), then doubled for its Vulnerability (to 22)."
Typically advantage or disadvantage is about a +/- 3.8 but nearly doubles/halves the chances for criticals. Still, that's not the point. The DM can adjudicate how they like, but that decision should start with understanding the rules as written, particularly when discussing matters in this forum. The comparisons you are drawing are completely off base. Blur is still a decent defensive spell even if the shifter's ability can't combo with it to force an opponent to attack at disadvantage. You should be able to counter blur by manipulating the encounter to your advantage and achieving a straight roll. The shifter's ability to prevent advantage can also be a great defensive boost, but it may be better to stagger for more coverage throughout the day rather than trying to stack them.
I also read the original question as the final attack cannot have advantage. I could see it being a valid interpretation that it prevents the attacker from ever gaining advantage to counter the disadvantage, just not because of the simultaneous effects rule.
The 2025 Rewrite Changes My Answer
In Forge of the Artificer, the ability has been rewritten as "Additionally, no creature within 30 feet of you can have Advantage on an attack roll against you unless you have the Incapacitated condition."
Now, the creature cannot have advantage and so advantage cannot counter disadvantage. Blurry Shifters rejoice!
How to add Tooltips.
My houserulings.
Well I'm glad they made the wording more clear in 2024.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!