At the beginning of most source books, there is a rule stating that the rules are basically loose guidelines, and everything in the books are up to DM discretion. This is something to talk to your DM about, or if your the DM come up with your own standpoint. Personally I'd leave it up to the context of the campaign at hand. Ask questions like "would allowing this player to raise their score any higher cause the game to derail or lose it's meaning? How could this benefit the table? What are some potential drawbacks?" Decide for yourself because you'll never get a clear answer from a community split between rules lawyers and rule of cool fanatics.
Whats to stop an Elf who might live for 1000 years from looking and finding immortality? Or at least something that lengthens his life two, three or even more times?
He has all that time to work out the magic, to strive for and possibly reaching demi god status.
Of does he just wait for death for a thousand years?
This is not a PC, this is an NPC. Probably a BBEG.
You guys are having this discussion as if its in any way reasonable for a campaign to span centuries for the gratification of a single character. That's just not how D&D works, unless you specifically want it to work that way. The DM is in charge of the campaign, they don't just helplessly sit back as a player declares they spend a couple millennia getting 50 STR.
This is not a PC, this is an NPC. Probably a BBEG.
You guys are having this discussion as if its in any way reasonable for a campaign to span centuries for the gratification of a single character. That's just not how D&D works, unless you specifically want it to work that way. The DM is in charge of the campaign, they don't just helplessly sit back as a player declares they spend a couple millennia getting 50 STR.
In a world full of NPC's thats sort of the point. Where are they?
What do Elves do all their adult life? Do NPC's just sit around all day in your worlds waiting for some PC to come by and give a purpose to exist?
The original poster was asking about a magic item that raised your charisma over 20 then shut off for one hundred years. It did not go away just shut off. If he lived long enough every one hundred years he could use it again. There were no hard limits on the magic item.
I would say that 30 is a hard cap no matter the magic. The physical (mortal or immortal) form just cannot go any further.
just like no matter how much magic you can magic you will never cast Meteor Swarm beyond 9th level. You will never get a 30d6 fire, 30d6 bludgeoning or higher.
Edit: and maybe the gods just won’t let them go beyond 30.
Certain items and effects allow you to exceed 20 as an adventurer via their specific rules, but technically, as a humanoid, adventurers are also monsters, which also have the 30 cap (see the definition of humanoid here https://www.dndbeyond.com/sources/basic-rules/monsters#Type as well as the rules for each race that declare your humanoid (or other) status).
Taking the rules into effect then, an adventurer who is allowed to break the 20 limit would still be subject to the 30 limit, unless an effect allows this to be broken as well (which no published rules allow)
From a gameplay perspective, the limits and modifiers are set based on bounded accuracy. the limits of bounded accuracy ensure game balance, and having PCs with scores exceeding 30 would essentially trivialize all encounters.
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At the beginning of most source books, there is a rule stating that the rules are basically loose guidelines, and everything in the books are up to DM discretion. This is something to talk to your DM about, or if your the DM come up with your own standpoint. Personally I'd leave it up to the context of the campaign at hand. Ask questions like "would allowing this player to raise their score any higher cause the game to derail or lose it's meaning? How could this benefit the table? What are some potential drawbacks?" Decide for yourself because you'll never get a clear answer from a community split between rules lawyers and rule of cool fanatics.
This is not a PC, this is an NPC. Probably a BBEG.
You guys are having this discussion as if its in any way reasonable for a campaign to span centuries for the gratification of a single character. That's just not how D&D works, unless you specifically want it to work that way. The DM is in charge of the campaign, they don't just helplessly sit back as a player declares they spend a couple millennia getting 50 STR.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
In a world full of NPC's thats sort of the point. Where are they?
What do Elves do all their adult life? Do NPC's just sit around all day in your worlds waiting for some PC to come by and give a purpose to exist?
I would say that 30 is a hard cap no matter the magic. The physical (mortal or immortal) form just cannot go any further.
just like no matter how much magic you can magic you will never cast Meteor Swarm beyond 9th level. You will never get a 30d6 fire, 30d6 bludgeoning or higher.
Edit: and maybe the gods just won’t let them go beyond 30.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
From a rules perspective, 20 is the cap for adventurers (see https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#AbilityScoresandModifiers) and 30 the cap for monsters/etc. The language says "as high as" which is a hard cap, not a soft cap, which means only specific effects would override it.
Certain items and effects allow you to exceed 20 as an adventurer via their specific rules, but technically, as a humanoid, adventurers are also monsters, which also have the 30 cap (see the definition of humanoid here https://www.dndbeyond.com/sources/basic-rules/monsters#Type as well as the rules for each race that declare your humanoid (or other) status).
Taking the rules into effect then, an adventurer who is allowed to break the 20 limit would still be subject to the 30 limit, unless an effect allows this to be broken as well (which no published rules allow)
From a gameplay perspective, the limits and modifiers are set based on bounded accuracy. the limits of bounded accuracy ensure game balance, and having PCs with scores exceeding 30 would essentially trivialize all encounters.