This is an interesting idea I thought of that could make the spell Minor Illusion a bit more powerful.
If you cast the spell on the ground, it cannot move, like it says in the spell description. But if you cast it on the deck of a ship, it moves with the ship (at least in my campaigns). So maybe it only moves in relation to the object it was cast on.
For example, if I cast it on myself to make myself look like a rock (maybe I hunch down) and then I move a bit and stand still again, does it stay with me? It seems like that would be the case.
You can’t cast it “on yourself.” You create the image at a point within range. It doesn’t anchor to anything.
The “what happens on a moving ship” question is always going to be answered by “whatever is most convenient for your game,” but you definitely cannot use it in the manner you suggest, as a bit of camouflage that moves with you.
When rules refer to moving, it is mostly referring to local frame of reference movement.
An illusion might (and probably should) move with a building or gigantic (size) vehicle at DM discretion. But it definitely can't be "cast on to" a creature or object. It is cast on a space.
If you get too focused with stationary things being absolutely stationary, they fly into or off the planet at ridiculous speed (Torril, the forgotten realms planet, is in a solar system similar to earth with similar-ish physics).
If you cast the spell on the ground, it cannot move, like it says in the spell description. But if you cast it on the deck of a ship, it moves with the ship (at least in my campaigns). So maybe it only moves in relation to the object it was cast on.
I'd go with that. The deck of a boat, the floor of a carriage, the basket of a balloon, anything that could be classed as a vehicle.
Im not sure about mounts, however. Casting it on a horse or dinkey, or a person?
If you cast the spell on the ground, it cannot move, like it says in the spell description. But if you cast it on the deck of a ship, it moves with the ship (at least in my campaigns). So maybe it only moves in relation to the object it was cast on.
I'd go with that. The deck of a boat, the floor of a carriage, the basket of a balloon, anything that could be classed as a vehicle.
Im not sure about mounts, however. Casting it on a horse or dinkey, or a person?
See another discussion about casting "static" spells whilst no-board a vehicle.
But spells cast on a mount, or while on a mount, would be stationary relative to the surface that you are riding upon (ground or large vehicle).
I say it can move, but only slightly. So let's say your an illusionist wizard using minor illusion. You make a small pile of coins appear in your hand. Since your an illusionist it can make sound. I say that it can move slightly, like a coin slightly shifting when you move your hand and making a coin sound. So nothing super extravagant like animating a fire bolt. Just little things to make it seem more real. And for flavor.
I say it can move, but only slightly. So let's say your an illusionist wizard using minor illusion. You make a small pile of coins appear in your hand. Since your an illusionist it can make sound. I say that it can move slightly, like a coin slightly shifting when you move your hand and making a coin sound. So nothing super extravagant like animating a fire bolt. Just little things to make it seem more real. And for flavor.
The illusion from this spell doesn't move. So they would initially appear on top of your hand, but when you moved your hand the coins would not move with it.
Yes I am aware of how it actually works it's just that the campaigns I run are using the rules but I like to bend them sometimes to make the game a bit more interesting. Now a fix I have for this for certain classes could be you can make this happen you would just have to use sorcery points to make it change. In game reason could be that your wild magic flows through said illusion. So you could spend one or two sorcery points to add the affect.
Yes I am aware of how it actually works it's just that the campaigns I run are using the rules but I like to bend them sometimes to make the game a bit more interesting.
There's nothing wrong with that at all. It's important to note that pretty much any rules discussion in this forum is going to assume everyone is talking about RAW unless a poster specifically calls out "In my game..." in advance. That's why Farling answered in the way that they did. Your post lead with "I say..." instead of "In my game..." which is why they corrected you regarding RAW.
If it works in your game, that's totally cool friend.
That's why I said in my post you could use this if you used some sort of class currency like sorcery points. Or you could also say you need to action surge to keep the illusion going. So this making it not as powerful because you need to expend a valuable resource that could be used elsewhere. Maybe you could make it better by expending a first or second level spell slot kinda like upcasting a cantrip.
Yeah thanks for reminding me that everyone runs the game differently. Sometimes I forget because I can only dm the way I can dm. (Not sarcastic, no actually)
Another thing you could do for it to move is to constantly recast it. Some spells like prestidigitation say that if you recast it you can have three effects going. So for minor illusion you could recast it a bunch like frames in game to essentially make it move.
Well, being a Warlock and able to cast it at will, this must be a nice spell to create a movie theatre? The show will be a little slow, as it takes one action to cast it, but a slow silent movie must be a fun recreational activity?
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This is an interesting idea I thought of that could make the spell Minor Illusion a bit more powerful.
If you cast the spell on the ground, it cannot move, like it says in the spell description. But if you cast it on the deck of a ship, it moves with the ship (at least in my campaigns). So maybe it only moves in relation to the object it was cast on.
For example, if I cast it on myself to make myself look like a rock (maybe I hunch down) and then I move a bit and stand still again, does it stay with me? It seems like that would be the case.
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You can’t cast it “on yourself.” You create the image at a point within range. It doesn’t anchor to anything.
The “what happens on a moving ship” question is always going to be answered by “whatever is most convenient for your game,” but you definitely cannot use it in the manner you suggest, as a bit of camouflage that moves with you.
You can't cast it on yourself, as SagaTympana pointed out, but you should discuss with your DM what constitutes as stationary.
Glyph of Warding has a similar restriction in that it can't move, and it's worth discussing if a ship counts or not.
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When rules refer to moving, it is mostly referring to local frame of reference movement.
An illusion might (and probably should) move with a building or gigantic (size) vehicle at DM discretion. But it definitely can't be "cast on to" a creature or object. It is cast on a space.
If you get too focused with stationary things being absolutely stationary, they fly into or off the planet at ridiculous speed (Torril, the forgotten realms planet, is in a solar system similar to earth with similar-ish physics).
It's a neat idea, but I think you'd need Silent Image for that.
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I'd go with that. The deck of a boat, the floor of a carriage, the basket of a balloon, anything that could be classed as a vehicle.
Im not sure about mounts, however. Casting it on a horse or dinkey, or a person?
See another discussion about casting "static" spells whilst no-board a vehicle.
But spells cast on a mount, or while on a mount, would be stationary relative to the surface that you are riding upon (ground or large vehicle).
I say it can move, but only slightly. So let's say your an illusionist wizard using minor illusion. You make a small pile of coins appear in your hand. Since your an illusionist it can make sound. I say that it can move slightly, like a coin slightly shifting when you move your hand and making a coin sound. So nothing super extravagant like animating a fire bolt. Just little things to make it seem more real. And for flavor.
The illusion from this spell doesn't move. So they would initially appear on top of your hand, but when you moved your hand the coins would not move with it.
Yes I am aware of how it actually works it's just that the campaigns I run are using the rules but I like to bend them sometimes to make the game a bit more interesting. Now a fix I have for this for certain classes could be you can make this happen you would just have to use sorcery points to make it change. In game reason could be that your wild magic flows through said illusion. So you could spend one or two sorcery points to add the affect.
There's nothing wrong with that at all. It's important to note that pretty much any rules discussion in this forum is going to assume everyone is talking about RAW unless a poster specifically calls out "In my game..." in advance. That's why Farling answered in the way that they did. Your post lead with "I say..." instead of "In my game..." which is why they corrected you regarding RAW.
If it works in your game, that's totally cool friend.
Bending the rules on illusion spells generally just means allowing players the effects of higher level illusion spells than the ones they're casting.
That's why I said in my post you could use this if you used some sort of class currency like sorcery points. Or you could also say you need to action surge to keep the illusion going. So this making it not as powerful because you need to expend a valuable resource that could be used elsewhere. Maybe you could make it better by expending a first or second level spell slot kinda like upcasting a cantrip.
Yeah thanks for reminding me that everyone runs the game differently. Sometimes I forget because I can only dm the way I can dm. (Not sarcastic, no actually)
Another thing you could do for it to move is to constantly recast it. Some spells like prestidigitation say that if you recast it you can have three effects going. So for minor illusion you could recast it a bunch like frames in game to essentially make it move.
Well, being a Warlock and able to cast it at will, this must be a nice spell to create a movie theatre? The show will be a little slow, as it takes one action to cast it, but a slow silent movie must be a fun recreational activity?