My Psi Warrior knocked a Goristro off a cliff after dealing 110 damage in one turn and then using the Telekinetic thrust. It then took another 82 fall damage after a three round combat. I’m considering killing off my character.
7th Level: Just finished the game. We killed FOUR Hill Giants!
My halfling warlock was on fire! I hit every time, rolled awesome damage, and had TWO nat 20's in a single volley of Eldritch Blasts! (4th sorcerer/3rd Hex). I was using quicken spells letting loose 4D10 + 5 + 1D6 for Hex spell. Normally its live by the attack roll, die by the attack roll, but the dice were with me tonight!
Boulders flying. great clubs smashing, spells unleashed....the chaos was great! Just what my nameless sword promised.
The only rough part was moving the giant bodies off the road....No real loot, but then they are Hill Giants.
5th Level: We killed a pack of zombie wolves after destroying the orb that kept them alive. Before breaking that, the wolves just camp back to life over and over again. (Homebrew)
3rd level: We opened some tombs and got attacked by a (severely weakened) troll. We survived and then rode our moon druid (as a giant spider) down a wall to get to the second level of the dungeon. This troll didn't appear to appreciate our offer of a tea party.
3rd level: It took 3+ hours for us to kill part of a goblin hoard and a Nilbog (that was his name) that could charm everyone from hitting him just by looking at them. And after we did finally kill him (our DM pitied us) we discovered he was a spirit that could jump into other bodies, so while we were trying to question a leader Nilbog took him over so we got no information. And since we knew killing let him just made him hop bodies we had to tie him up and leave him hobbled, my monk broke his leg, so he was stuck in that body until he died of old age.
6th level: I surprised my party with their first mimic! Given their level, I had to upgrade it to a spitting mimic, but we still had a blast. The sorcerer was the unlucky one who tried to open the chest, but she still managed to survive long enough for the others to hack it to pieces.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
3rd level: The party decides it was a good idea to set off the biggest possible explosion in a confined space. They would have killed themselves but I'm a nice DM so the barbarian survived, escaped and his dark gods resurrected the rest of the party. Idiots.
3rd level: Party of 6 level 3s shockingly took out a Vampire (CR13, XP 10,000). It killed three party members (one in a single bite), but we miraculously stayed alive long enough to grind out a win.
I recapped it in another post in my effort to hear other similar unexpected campaign stories.
A small gang of thugs and the huge kelp monster named "Mr Tickles" that they summoned out of the water next to the wharf we were fighting them on. Mr Tickles turned out to be less scary than we thought he'd be, though I suspect a lot of that was because of his mediocre attack rolls failing to hit my aasimar cleric's 19 AC and said cleric activating her Radiant Soul ability to hit for extra damage.
In terms of actually fighting, a gelatinous cube that the DM scaled up to be dangerous to our level 11 pcs.
Not that it got the chance to be dangerous because the monk spotted it before it could ambush my rogue and we killed it in one round.
There were a couple other creatures that we 'defeated' in a sense but they were more puzzle bosses than things we were supposed to fight. One was a giant frost wolf thing that we had to solve a puzzle and play the notes 'b e d' to make it go to sleep. The second was when we triggered a trap that made us all float in the air and an eastern style dragon thign spawned. But it never got the chance to act, because thanks to clues from earlier in the tower, I knew what to do and on my first turn used mage hand to pull the needed item to me and turned the magic security system off in one turn.
The session before, we bested some bandits trying to rob a train we were hired to protect. It was tricky not because they were individually powerful, aside from the main 'boss' hitting hard, but because they spread out to carry out different objectives, and letting just one of them do their thing unattended for too long would have meant them disconnecting a car, or sabotaging the engine etc.
7th level: We were hired to investigate a dwarven mine just outside a city. Terrible things were supposed to be going on in there. We arrived in time to find the city had sealed off the mine with a magical iron door and city guards stationed outside. Every adventurer group sent in failed to return. EVERYONE clammed up. Nothing learned from workers, guards or the city.
But dwarven mines have air-shafts, with a little mountaineering and my Imp familiar scouting ahead, we found the way in.
If you've been following my posts here we ran into old friends...the abyssal cult. They were here looking for another piece of the artifact they were collecting. This time we ran into what we thought were golems, but they cast arcane spells (including fireball) and hit HARD. They were supported by hell hounds and summoned a vrock.
It was one of those nights we couldn't roll for beans. We finally won, but most were reduced to a handful of hit points. the session closed with a short rest. This victory was VERY hard won.
7th level; tough fight against the kuo toa who defended a bridge. They spoke common and said we could not pass and that a dwarven woman gave them this territory. I was sure there was a peaceful way to cross the bridge but the group was in a hurry and we fought out way through. Four of the fish people were warlocks, but none targeted me (I'm playing a warlock. I bought a brooch of Shielding for just such an occasion. wah). The fight was tough, and the group called for a short rest to heal after that.
~~after the game the DM did admit there was a peaceful solution.
second big encounter. we met a bounty hunter played by a guest. she had a bounty on all of our heads. I kept asking how much we were worth and she never answered. Further she did not have the warrant on her person. She was a tortle barbarian/rogue with a high armor class and four babau fiends to assist her. Another tough fight. But there was a pile of bones with golden armor nearby and a pile of bloody gold that we cleaned off. No magic but all in all, we got a decent cash haul.
My rogue had the climactic confrontation with the doppelganger that stole her life over a decade ago.
Previously, we'd stolen from a tower to secure some dangerous artifacts said doppelganger was going to purchase. However, the doppelganger found out about what we did.
Using her mind controlling and reality warping magic, she basically set up an opera show and invited the party anonymously. Though a bit wary of a sudden invitation, the party went. And the opera was basically my rogue's backstory as a way of intimidating her. At the end of said play, doppelganger dr manhattens the audience away and demands to know what we did with the stuff we stole. We refuse to answer and a fight breaks out.
During the fight, the boss had several doll like minions that each were themed after a beholder eye. In addition to doing their own independent attacks each turn, as a legendary action the boss could randomly pick one of the dolls and use their corresponding beholder beam on a party member. The boss herself had an antimagic cone thing where she was looking.
We eventually took her down, and that part of my rogue's character arc is finally closed.
7th level. We fought more kobolds from the abyssal cult. They are leveled creatures and much tougher than you might expects.
We also triggered one of their traps dropping beefed up Ochre Jellies into our midst. I do not know my oozes and Jellies as I so rarely encounter them. I was freaking out, but my eldritch blast did full damage to them. So they weren't immune to all magic or anything like that. We did have a player who kept splitting them into two with his weapon (he ended up, punching them).
7th level: We deciphered how to get past a magical seal, and bribed a small goblin tribe for passage with mining equipment and a few gold (they were living in a jewel mine.).
We did kill a pair of Cave Fishers from 3.5. We wiped out 4 trolls and a rotting troll (home brew really nasty troll). and after that we met our fiendish Nemesis. a female drow who registers as a fiend to our paladin. She advised us she put a price on our heads and that were interfering with her business, collecting the pieces of an artifact. She went to teleport away and our rogue, the good doctor (master of the medicine kit) actually hit her with across bolt. We managed to get a sample of her deep blue blood.
She is a summoner and brought out five home brew type< 4 goat things, with three horns, and low hit dice, and two burning bears with devastating breath weapons.
My Halfling warlock came through in spite of the fact that I MISSED like half the time. I roll a number of nat 20s, and it was sweet.
Wasn’t exactly a kill per-se, but I thought it was funny.
1st Level: Me and a few other party members (not all, we had split up) were walking an npc back to their hometown, and as we were on the road, we ran into a group of goblins. My character (a paladin who is totally definitely human and nothing else), and our dragonborn sorcerer fought the goblins while our satyr rogue entertained the npc (as the npc was a 10 year old little girl). The sorcerer fought the goblins as a sorcerer does, flinging spells left and right, but my character (being mostly a pacifist), decided to defeat the goblins without harming them. She walked over to one of them and picked it up, then picked up another, and proceeded to throw both into the woods. Afterwards she lectured our sorcerer on how she should probably stop killing things on sight.
3rd level: We wiped out a party of 4 spellcasting kobolds who downed our druid instantly. There is genuinely nothing more terrifying then slicing into a relatively low threat enemy and dealing 16 points of damage, only to have it get up, grin and then blast you across the room with burning hands.
Rollback Post to RevisionRollBack
"Never walk away from home ahead of your axe and sword.
You can't feel a battle in your bones or foresee a fight."
Did a one shot last week where our characters were escaping from a prison in the Abyss.
I don't know exactly what all of the creatures were but they seemed to be demonic slime creatures in general serving a demon prince of slimes.
In the escape attempt we killed three guards.
Crushed a miniboss thanks to a lucky smite crit and good fortune with the initiative order before she got to use a spell on us.
Took down the warden, a towering demony thing with multiple heads. My paladin was buffed with the enlarge spell by the artificer and the party called it a kaiju battle as we duked it out, with the artificer and warlock helping from range.
Then a couple more guards merged together into a buffed version of a gelatinous cube. That was it for combat that session.
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7th Level: Down week for me. Life happens, I understand. So no gratuitous violence for me this week. Wah.
I will have to live vicariously through you. TELL ME THE GRUESOME DETAILS.
Out of the Abyss, 11th level.
My Psi Warrior knocked a Goristro off a cliff after dealing 110 damage in one turn and then using the Telekinetic thrust. It then took another 82 fall damage after a three round combat. I’m considering killing off my character.
I can’t remember what’s supposed to go here.
7th Level: Just finished the game. We killed FOUR Hill Giants!
My halfling warlock was on fire! I hit every time, rolled awesome damage, and had TWO nat 20's in a single volley of Eldritch Blasts! (4th sorcerer/3rd Hex). I was using quicken spells letting loose 4D10 + 5 + 1D6 for Hex spell. Normally its live by the attack roll, die by the attack roll, but the dice were with me tonight!
Boulders flying. great clubs smashing, spells unleashed....the chaos was great! Just what my nameless sword promised.
The only rough part was moving the giant bodies off the road....No real loot, but then they are Hill Giants.
Glorious Night!
5th Level: We killed a pack of zombie wolves after destroying the orb that kept them alive. Before breaking that, the wolves just camp back to life over and over again. (Homebrew)
3rd level: We opened some tombs and got attacked by a (severely weakened) troll. We survived and then rode our moon druid (as a giant spider) down a wall to get to the second level of the dungeon. This troll didn't appear to appreciate our offer of a tea party.
Chilling kinda vibe.
3rd level: It took 3+ hours for us to kill part of a goblin hoard and a Nilbog (that was his name) that could charm everyone from hitting him just by looking at them. And after we did finally kill him (our DM pitied us) we discovered he was a spirit that could jump into other bodies, so while we were trying to question a leader Nilbog took him over so we got no information. And since we knew killing let him just made him hop bodies we had to tie him up and leave him hobbled, my monk broke his leg, so he was stuck in that body until he died of old age.
6th level: I surprised my party with their first mimic! Given their level, I had to upgrade it to a spitting mimic, but we still had a blast. The sorcerer was the unlucky one who tried to open the chest, but she still managed to survive long enough for the others to hack it to pieces.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
3rd level: The party decides it was a good idea to set off the biggest possible explosion in a confined space. They would have killed themselves but I'm a nice DM so the barbarian survived, escaped and his dark gods resurrected the rest of the party. Idiots.
Chilling kinda vibe.
3rd level: Party of 6 level 3s shockingly took out a Vampire (CR13, XP 10,000). It killed three party members (one in a single bite), but we miraculously stayed alive long enough to grind out a win.
I recapped it in another post in my effort to hear other similar unexpected campaign stories.
A small gang of thugs and the huge kelp monster named "Mr Tickles" that they summoned out of the water next to the wharf we were fighting them on. Mr Tickles turned out to be less scary than we thought he'd be, though I suspect a lot of that was because of his mediocre attack rolls failing to hit my aasimar cleric's 19 AC and said cleric activating her Radiant Soul ability to hit for extra damage.
In terms of actually fighting, a gelatinous cube that the DM scaled up to be dangerous to our level 11 pcs.
Not that it got the chance to be dangerous because the monk spotted it before it could ambush my rogue and we killed it in one round.
There were a couple other creatures that we 'defeated' in a sense but they were more puzzle bosses than things we were supposed to fight. One was a giant frost wolf thing that we had to solve a puzzle and play the notes 'b e d' to make it go to sleep. The second was when we triggered a trap that made us all float in the air and an eastern style dragon thign spawned. But it never got the chance to act, because thanks to clues from earlier in the tower, I knew what to do and on my first turn used mage hand to pull the needed item to me and turned the magic security system off in one turn.
The session before, we bested some bandits trying to rob a train we were hired to protect. It was tricky not because they were individually powerful, aside from the main 'boss' hitting hard, but because they spread out to carry out different objectives, and letting just one of them do their thing unattended for too long would have meant them disconnecting a car, or sabotaging the engine etc.
7th level: We were hired to investigate a dwarven mine just outside a city. Terrible things were supposed to be going on in there. We arrived in time to find the city had sealed off the mine with a magical iron door and city guards stationed outside. Every adventurer group sent in failed to return. EVERYONE clammed up. Nothing learned from workers, guards or the city.
But dwarven mines have air-shafts, with a little mountaineering and my Imp familiar scouting ahead, we found the way in.
If you've been following my posts here we ran into old friends...the abyssal cult. They were here looking for another piece of the artifact they were collecting. This time we ran into what we thought were golems, but they cast arcane spells (including fireball) and hit HARD. They were supported by hell hounds and summoned a vrock.
It was one of those nights we couldn't roll for beans. We finally won, but most were reduced to a handful of hit points. the session closed with a short rest. This victory was VERY hard won.
7th level; tough fight against the kuo toa who defended a bridge. They spoke common and said we could not pass and that a dwarven woman gave them this territory. I was sure there was a peaceful way to cross the bridge but the group was in a hurry and we fought out way through. Four of the fish people were warlocks, but none targeted me (I'm playing a warlock. I bought a brooch of Shielding for just such an occasion. wah). The fight was tough, and the group called for a short rest to heal after that.
~~after the game the DM did admit there was a peaceful solution.
second big encounter. we met a bounty hunter played by a guest. she had a bounty on all of our heads. I kept asking how much we were worth and she never answered. Further she did not have the warrant on her person. She was a tortle barbarian/rogue with a high armor class and four babau fiends to assist her. Another tough fight. But there was a pile of bones with golden armor nearby and a pile of bloody gold that we cleaned off. No magic but all in all, we got a decent cash haul.
My rogue had the climactic confrontation with the doppelganger that stole her life over a decade ago.
Previously, we'd stolen from a tower to secure some dangerous artifacts said doppelganger was going to purchase. However, the doppelganger found out about what we did.
Using her mind controlling and reality warping magic, she basically set up an opera show and invited the party anonymously. Though a bit wary of a sudden invitation, the party went. And the opera was basically my rogue's backstory as a way of intimidating her. At the end of said play, doppelganger dr manhattens the audience away and demands to know what we did with the stuff we stole. We refuse to answer and a fight breaks out.
During the fight, the boss had several doll like minions that each were themed after a beholder eye. In addition to doing their own independent attacks each turn, as a legendary action the boss could randomly pick one of the dolls and use their corresponding beholder beam on a party member. The boss herself had an antimagic cone thing where she was looking.
We eventually took her down, and that part of my rogue's character arc is finally closed.
7th level. We fought more kobolds from the abyssal cult. They are leveled creatures and much tougher than you might expects.
We also triggered one of their traps dropping beefed up Ochre Jellies into our midst. I do not know my oozes and Jellies as I so rarely encounter them. I was freaking out, but my eldritch blast did full damage to them. So they weren't immune to all magic or anything like that. We did have a player who kept splitting them into two with his weapon (he ended up, punching them).
7th level: We deciphered how to get past a magical seal, and bribed a small goblin tribe for passage with mining equipment and a few gold (they were living in a jewel mine.).
We did kill a pair of Cave Fishers from 3.5. We wiped out 4 trolls and a rotting troll (home brew really nasty troll). and after that we met our fiendish Nemesis. a female drow who registers as a fiend to our paladin. She advised us she put a price on our heads and that were interfering with her business, collecting the pieces of an artifact. She went to teleport away and our rogue, the good doctor (master of the medicine kit) actually hit her with across bolt. We managed to get a sample of her deep blue blood.
She is a summoner and brought out five home brew type< 4 goat things, with three horns, and low hit dice, and two burning bears with devastating breath weapons.
My Halfling warlock came through in spite of the fact that I MISSED like half the time. I roll a number of nat 20s, and it was sweet.
Wasn’t exactly a kill per-se, but I thought it was funny.
1st Level: Me and a few other party members (not all, we had split up) were walking an npc back to their hometown, and as we were on the road, we ran into a group of goblins. My character (a paladin who is totally definitely human and nothing else), and our dragonborn sorcerer fought the goblins while our satyr rogue entertained the npc (as the npc was a 10 year old little girl). The sorcerer fought the goblins as a sorcerer does, flinging spells left and right, but my character (being mostly a pacifist), decided to defeat the goblins without harming them. She walked over to one of them and picked it up, then picked up another, and proceeded to throw both into the woods. Afterwards she lectured our sorcerer on how she should probably stop killing things on sight.
3rd level: We wiped out a party of 4 spellcasting kobolds who downed our druid instantly. There is genuinely nothing more terrifying then slicing into a relatively low threat enemy and dealing 16 points of damage, only to have it get up, grin and then blast you across the room with burning hands.
"Never walk away from home ahead of your axe and sword.
You can't feel a battle in your bones or foresee a fight."
- Havamal, The Sayings of Odin
3rd, 5th and 3rd level: Note a single one of my campaigns has involved combat in the past two weeks. We've been doing a lot of RP though.
Chilling kinda vibe.
Did a one shot last week where our characters were escaping from a prison in the Abyss.
I don't know exactly what all of the creatures were but they seemed to be demonic slime creatures in general serving a demon prince of slimes.
In the escape attempt we killed three guards.
Crushed a miniboss thanks to a lucky smite crit and good fortune with the initiative order before she got to use a spell on us.
Took down the warden, a towering demony thing with multiple heads. My paladin was buffed with the enlarge spell by the artificer and the party called it a kaiju battle as we duked it out, with the artificer and warlock helping from range.
Then a couple more guards merged together into a buffed version of a gelatinous cube. That was it for combat that session.