4th Level: Cyanwrath, from Hoard of the Dragon Queen, in a one-on-one duel. Granted the DM, was generous because the module is nowhere near balanced and gave my PC (a hexblade kobold) a vorpal sword. But Avrae was also pretty generous, though no twenties though...
We took out a minor antagonist after squishy wizard said "We're the goodies! You're the baddies!".
I being a dual soul non-squishy bladesinger/battle smith,
FIREBALL
THWAK IT WITH A HANDAXE
YAWN WITH ELVEN MAIL and +1 SHIELD
Rouge being rouge,
S T A B T H E O P P O S I N G S Q U I S H Y W I Z A R D
The other wizard kinda just magic missile'd and missed firebolts
The paladin missed the session
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Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
1st-2nd Level: Ploughed through a bunch of skeletons and goblins. Levelled up and became a split-class fighter-warlock. Then I kicked down a door and the party came face to face with a dragon wyrmling. The session ended and we're deciding whether to run and hide or whether just to run really fast. I think we'll fight it.
6th Level: Continuing adventures against a strange cult. It has leveled kobolds. humans, and now githyanki. None of the cultists speak their racial languages. None of them carry any coin. Their armor is functional but scavenged from many different sources. No Identifying marks, books, cultic icons mark them as cult members. They are bound and determined to loot every ounce of gold that they can, but what they do with it is a mystery.
The Gith we killed are a perfect example. They were armed not with Gith weapons, but with scavenged weapons. They carried nothing from their culture and spoke the same mystery language the others did. Once the fight started, they fell silent and fought to the death. No quarter given or asked.
~~is it even a cult? The DM really has me guessing with this one.
Well yesterday my friend was running a one shot for his birthday, the plot was, it was Halloween taking place in this world and we were all ages of 9-12 we talked to this little kid named Alister, he asked us "Do you like monsters?" as little kids naturally we said yes, then with the snap of his finger he transformed us into monsters, I turned into a satyr, my friends turned into a skeleton a iron golem and a spined devil. Now we had to defeat Alister by the end of the night or else the towns people would hunt us down and kill us. The campaign went on and we found ourselves in the sewers, at the end of a tunnel we found a room with a minotaur, the fight began, my character was a bard and for one of my spells I chose earth tremor, the spined devil had the minotaur pinned down. I said "All right I'm going to use..... Earth Tremor" everybody looked at me our DM said "But you're underground there's a good chance the celling will collapse" I used it anyway, we all rolled our dex saves and all but the spined devil succeeded, he took some damage but then it was time to ask the million dollar question, will the celling collapse, our DM rolled, and he described "When you cast Earth Tremor, the energy releases from your hand and the celling starts to collapse on you, roll dex saves to escape the sewer system" we all rolled, the spined devil, the skeleton and the minotaur failed their saves, it was only me and the iron golem that survived, it turns out that the entire sewer system collapsed and a lot of the town was destroyed, my kill count for that session was 52 children and a minotaur
Well yesterday my friend was running a one shot for his birthday, the plot was, it was Halloween taking place in this world and we were all ages of 9-12 we talked to this little kid named Alister, he asked us "Do you like monsters?" as little kids naturally we said yes, then with the snap of his finger he transformed us into monsters, I turned into a satyr, my friends turned into a skeleton a iron golem and a spined devil. Now we had to defeat Alister by the end of the night or else the towns people would hunt us down and kill us. The campaign went on and we found ourselves in the sewers, at the end of a tunnel we found a room with a minotaur, the fight began, my character was a bard and for one of my spells I chose earth tremor, the spined devil had the minotaur pinned down. I said "All right I'm going to use..... Earth Tremor" everybody looked at me our DM said "But you're underground there's a good chance the celling will collapse" I used it anyway, we all rolled our dex saves and all but the spined devil succeeded, he took some damage but then it was time to ask the million dollar question, will the celling collapse, our DM rolled, and he described "When you cast Earth Tremor, the energy releases from your hand and the celling starts to collapse on you, roll dex saves to escape the sewer system" we all rolled, the spined devil, the skeleton and the minotaur failed their saves, it was only me and the iron golem that survived, it turns out that the entire sewer system collapsed and a lot of the town was destroyed, my kill count for that session was 52 children and a minotaur
AMAZING.
you are now chaotic evil.
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This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
An ancient ruby dragon, which I think was homebrewed (its lair actions most certainly were and were based on the map we were doing, a ruby bridge over a river of lava).
My rogue managed to make the dragon really angry right before the fight but thankfully EVERYONE ELSE WAS ALSO MAKING THE DRAGON ANGRY and my sniper rogue was on the other side of the arena and the dragon never got close enough to even make me roll against its frightful presence.
Tusk Hammerfell is a level 17 half orc/goliath zealot barbarian of Kord, god of storms, battle, and athletics. he's part of a larger party on a mission to stop Tiamat from being summoned. He and the party have recently come to the conclusion that they aren't strong enough, despite being as experienced and powerful as they are. he began asking Kord for guidance and for challenges to help him be prepared when the time comes.
The party is currently on a mission to acquire some such item - Tusk doesn't much care what the item is - and while traveling the new land their adventure has taken them to, Tusk noticed a large storm cloud gathering over a mountain. he eventually determines it is Kord summoning him. he tried to urge the party to go, but there is a temple on the mountain under the protection of a local order of knights and they won't let the party gain entrance. while the party tried to negotiate and think of a way to get in, Tusk asks one of the other party members - Sully, a paladin - to come with him to the mountain.
after fighting through the lightning blizzard over the mountain, they meet a strange knight in silver armor (the party has been warned the temple's entrance is guarded by a silver dragon, so Tusk assumed the knight was the dragon in disguise; luckily, we didn't have to find out). we convinced the knight we had good intentions and were allowed entrance. once inside, Tusk and Sully were each lured into a trap and teleported...somewhere. and they were alone. Sully went through his own test, while Tusk was met with emptiness. a black plain with a single mountain in the distance.
Tusk yelled out to Kord, at first just asking for guidance. realizing his mistake - the god of storms and battle has little use for followers who just ask for "guidance" - Tusk said he was there for a challenge. immediately he is met with the largest lightning storm he's ever experienced. blinding flashes of light dazzle his eyes, but when his vision clears he sees he's surrounded by several beings made of lightning. each time he kills one, two more pop up. after fighting through a few, lightning illuminates the mountain in the distance, and it has a great serpent winding around it (OOC, i asked the DM if it looked like Jormungundr, the World Serpent, and he thought for a moment and said "yes, in fact it does a bit." later he told me it was an elder tempest). Tusk killed the lightning being he was engaged with, then started running towards the mountain. this has to be the challenge meant for him; the smaller beings are just there to slow him down. "if the serpent kills me," he thinks to himself with a chuckle, "i'll at least make sure it forever remembers the day it faced Tusk Hammerfell in battle."
he met the serpent with a yell, a grim smile on his face, surrounded by lightning both living on the ground and striking down from the sky. the wind was so strong that boulders were being hurled through the air. Tusk felt the brush of death (Relentless Rage), but with a yell "FOR KORD AND CRAGMAW!" (his group owns Cragmaw castle), he kept his feet, swinging his trusty greataxe into the serpent over and over. he was making gashes in the giant creature as beg as Tusk himself, but seemed like nothing but scratches to the giant serpent. Tusk felt himself falter (Rage Beyond Death), but he renewed his attack, yelling the tenets of Kord with every swing to keep himself in the moment and in the fight. finally, Tusk noticed a shift in the battle. with a final swing of his greataxe, the serpent fell, and seemed much lighter when it landed on the ground than he would have judged by its size. Tusk fell to his knees, and as his eyes closed, he gave thanks to Kord for a worthy challenge.
Sully was brought back to the temple just a couple minutes before Tusk. when Tusk reappeared with a small "pop," he was on his back, smelling of ozone and burnt flesh, covered in burns, bruises, and his own blood, eyes closed, and a warrior's smile on his face. after failing to revive his friend with his normal healing abilities, Sully pulled out a scroll and revived his friend.
Tusk awoke and sat up, feeling more than the typical post-battle pain. he reached for the greataxe beside him, but it was different. originally, his axe was one he found in a cave, adorned with the head of Bahamut, seemingly dropped by a paladin the black dragon that used to inhabit the cave had killed. now, it had an unadorned metal shaft with a grip wrapped in the hide of an ancient blue dragon, and the blades of the axe were inlaid with dragon ivory carved into the emblem of Kord. he picked it up, and Sully heard the rush of wind around Tusk's body, felt and saw the crackle of electricity across his body. a great voice echoed through the temple: "Tusk Stormborn, you have proven yourself worthy. take Stormcaller and strike down the enemies that make the mistake of facing you and yours."
3rd level monk: I got to one-shot a dragon cultist leader who thought I was still tied up because they didn't check me for weapons. But later that same session 2 party members were killed by a dragon and I barely saved the 4th. Next session we get to find out if they're undead or not.
6th level: The mystery of the cult continues. we discovered the mystery language was abyssal. We took on a bunch of Hell Hounds and an unidentified lower planar fiend. All died but no treasure...no wait we did find 300 platinum. so there is that.
7th Level: They killed a Gargantuan Corpse Flower with Legendary Actions (approximately CR 13-15). They had an eberron-dragonshard fueled tank with mithral-adamantine alloy plating and a miniature version of the Warforged Colossus's Incineration Beam mounted on the top (5-foot radius line, 5d10 radiant damage, DC 15 Dex save).
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Please check out my homebrew, I would appreciate feedback:
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
I dunno. I let my players because 1) they party's "team leader" is an artificer that spent the time, money, research, and questing required to build one, 2) It's freaking awesome to drive into battle with a shiny tank (with magnetically-suspended treads), incinerating enemies left and right with a bright-red beam of disintegrating radiant energy, and 3) I know how to challenge my players in combat, even if they have a tank.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
now I have an idea. One campaign I'm in we get op magic/cursed items. But are also pissing off immortals at second level. So since I'm an artificer. I will build a cursed tank. Thanks for the quest for tank parts idea.
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
Also. Tip for you player. You need spikes and spinney blades for tanks. Preferably posioned ones.
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
6th level: still in the crypt being plundered by the mysterious cult.
We finished off the cultists in the crypt. They are after an artifact that is in pieces. BUT we ran into Homebrew monsters: Necrotic spiders. They were animal level intelligence but could animate the corpses of the victims into Leveled zombies to protect the nest. We cannot count on anything in my DM's as being what it appears. Necromancer spiders. Our two fighter types with insanely high ACs kept dropping...this was a glorious fight.
7th level: Nothing died this week, RP session. long rest in the city. putting pieces of our mystery opponents together. We did recover the horns of a fiend before the body disappeared and research is being done on that. We own some land. we live in a tavern, and the buildings next door are being refurbished for the Inn portion.
So now we know we have enemies and we have an address where we can easily be found. Our home is made of wood. What could go wrong?
2nd Level: I made a rookie arror in mentioning that I had a backup character if my current one died. The DM took it into his head to kill my character and my poor level 2 character ended up 1v1ing a deathlock wight. Surprisingly, I won (more due to luck of the dice than anything else) and after half an hour of this I just said my character died in her sleep to move the game on. I'm introducing a Gloomstalker ranger next week.
4th Level: Cyanwrath, from Hoard of the Dragon Queen, in a one-on-one duel. Granted the DM, was generous because the module is nowhere near balanced and gave my PC (a hexblade kobold) a vorpal sword. But Avrae was also pretty generous, though no twenties though...
Pico De Lolobardo; Aarakocra bard.
Tyto is family of owls like the Barn Owl.
We took out a minor antagonist after squishy wizard said "We're the goodies! You're the baddies!".
I being a dual soul non-squishy bladesinger/battle smith,
FIREBALL
THWAK IT WITH A HANDAXE
YAWN WITH ELVEN MAIL and +1 SHIELD
Rouge being rouge,
S T A B T H E O P P O S I N G S Q U I S H Y W I Z A R D
The other wizard kinda just magic missile'd and missed firebolts
The paladin missed the session
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
1st-2nd Level: Ploughed through a bunch of skeletons and goblins. Levelled up and became a split-class fighter-warlock. Then I kicked down a door and the party came face to face with a dragon wyrmling. The session ended and we're deciding whether to run and hide or whether just to run really fast. I think we'll fight it.
Chilling kinda vibe.
6th Level: Continuing adventures against a strange cult. It has leveled kobolds. humans, and now githyanki. None of the cultists speak their racial languages. None of them carry any coin. Their armor is functional but scavenged from many different sources. No Identifying marks, books, cultic icons mark them as cult members. They are bound and determined to loot every ounce of gold that they can, but what they do with it is a mystery.
The Gith we killed are a perfect example. They were armed not with Gith weapons, but with scavenged weapons. They carried nothing from their culture and spoke the same mystery language the others did. Once the fight started, they fell silent and fought to the death. No quarter given or asked.
~~is it even a cult? The DM really has me guessing with this one.
Well yesterday my friend was running a one shot for his birthday, the plot was, it was Halloween taking place in this world and we were all ages of 9-12 we talked to this little kid named Alister, he asked us "Do you like monsters?" as little kids naturally we said yes, then with the snap of his finger he transformed us into monsters, I turned into a satyr, my friends turned into a skeleton a iron golem and a spined devil. Now we had to defeat Alister by the end of the night or else the towns people would hunt us down and kill us. The campaign went on and we found ourselves in the sewers, at the end of a tunnel we found a room with a minotaur, the fight began, my character was a bard and for one of my spells I chose earth tremor, the spined devil had the minotaur pinned down. I said "All right I'm going to use..... Earth Tremor" everybody looked at me our DM said "But you're underground there's a good chance the celling will collapse" I used it anyway, we all rolled our dex saves and all but the spined devil succeeded, he took some damage but then it was time to ask the million dollar question, will the celling collapse, our DM rolled, and he described "When you cast Earth Tremor, the energy releases from your hand and the celling starts to collapse on you, roll dex saves to escape the sewer system" we all rolled, the spined devil, the skeleton and the minotaur failed their saves, it was only me and the iron golem that survived, it turns out that the entire sewer system collapsed and a lot of the town was destroyed, my kill count for that session was 52 children and a minotaur
AMAZING.
you are now chaotic evil.
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
An ancient ruby dragon, which I think was homebrewed (its lair actions most certainly were and were based on the map we were doing, a ruby bridge over a river of lava).
My rogue managed to make the dragon really angry right before the fight but thankfully EVERYONE ELSE WAS ALSO MAKING THE DRAGON ANGRY and my sniper rogue was on the other side of the arena and the dragon never got close enough to even make me roll against its frightful presence.
Tusk Hammerfell is a level 17 half orc/goliath zealot barbarian of Kord, god of storms, battle, and athletics. he's part of a larger party on a mission to stop Tiamat from being summoned. He and the party have recently come to the conclusion that they aren't strong enough, despite being as experienced and powerful as they are. he began asking Kord for guidance and for challenges to help him be prepared when the time comes.
The party is currently on a mission to acquire some such item - Tusk doesn't much care what the item is - and while traveling the new land their adventure has taken them to, Tusk noticed a large storm cloud gathering over a mountain. he eventually determines it is Kord summoning him. he tried to urge the party to go, but there is a temple on the mountain under the protection of a local order of knights and they won't let the party gain entrance. while the party tried to negotiate and think of a way to get in, Tusk asks one of the other party members - Sully, a paladin - to come with him to the mountain.
after fighting through the lightning blizzard over the mountain, they meet a strange knight in silver armor (the party has been warned the temple's entrance is guarded by a silver dragon, so Tusk assumed the knight was the dragon in disguise; luckily, we didn't have to find out). we convinced the knight we had good intentions and were allowed entrance. once inside, Tusk and Sully were each lured into a trap and teleported...somewhere. and they were alone. Sully went through his own test, while Tusk was met with emptiness. a black plain with a single mountain in the distance.
Tusk yelled out to Kord, at first just asking for guidance. realizing his mistake - the god of storms and battle has little use for followers who just ask for "guidance" - Tusk said he was there for a challenge. immediately he is met with the largest lightning storm he's ever experienced. blinding flashes of light dazzle his eyes, but when his vision clears he sees he's surrounded by several beings made of lightning. each time he kills one, two more pop up. after fighting through a few, lightning illuminates the mountain in the distance, and it has a great serpent winding around it (OOC, i asked the DM if it looked like Jormungundr, the World Serpent, and he thought for a moment and said "yes, in fact it does a bit." later he told me it was an elder tempest). Tusk killed the lightning being he was engaged with, then started running towards the mountain. this has to be the challenge meant for him; the smaller beings are just there to slow him down. "if the serpent kills me," he thinks to himself with a chuckle, "i'll at least make sure it forever remembers the day it faced Tusk Hammerfell in battle."
he met the serpent with a yell, a grim smile on his face, surrounded by lightning both living on the ground and striking down from the sky. the wind was so strong that boulders were being hurled through the air. Tusk felt the brush of death (Relentless Rage), but with a yell "FOR KORD AND CRAGMAW!" (his group owns Cragmaw castle), he kept his feet, swinging his trusty greataxe into the serpent over and over. he was making gashes in the giant creature as beg as Tusk himself, but seemed like nothing but scratches to the giant serpent. Tusk felt himself falter (Rage Beyond Death), but he renewed his attack, yelling the tenets of Kord with every swing to keep himself in the moment and in the fight. finally, Tusk noticed a shift in the battle. with a final swing of his greataxe, the serpent fell, and seemed much lighter when it landed on the ground than he would have judged by its size. Tusk fell to his knees, and as his eyes closed, he gave thanks to Kord for a worthy challenge.
Sully was brought back to the temple just a couple minutes before Tusk. when Tusk reappeared with a small "pop," he was on his back, smelling of ozone and burnt flesh, covered in burns, bruises, and his own blood, eyes closed, and a warrior's smile on his face. after failing to revive his friend with his normal healing abilities, Sully pulled out a scroll and revived his friend.
Tusk awoke and sat up, feeling more than the typical post-battle pain. he reached for the greataxe beside him, but it was different. originally, his axe was one he found in a cave, adorned with the head of Bahamut, seemingly dropped by a paladin the black dragon that used to inhabit the cave had killed. now, it had an unadorned metal shaft with a grip wrapped in the hide of an ancient blue dragon, and the blades of the axe were inlaid with dragon ivory carved into the emblem of Kord. he picked it up, and Sully heard the rush of wind around Tusk's body, felt and saw the crackle of electricity across his body. a great voice echoed through the temple: "Tusk Stormborn, you have proven yourself worthy. take Stormcaller and strike down the enemies that make the mistake of facing you and yours."
2nd Level: You remember that dragon? She turned out to be quite nice (after some excellent RP) and we persuaded her to join our party.
Chilling kinda vibe.
3rd level monk: I got to one-shot a dragon cultist leader who thought I was still tied up because they didn't check me for weapons. But later that same session 2 party members were killed by a dragon and I barely saved the 4th. Next session we get to find out if they're undead or not.
6th level: The mystery of the cult continues. we discovered the mystery language was abyssal. We took on a bunch of Hell Hounds and an unidentified lower planar fiend. All died but no treasure...no wait we did find 300 platinum. so there is that.
7th Level: They killed a Gargantuan Corpse Flower with Legendary Actions (approximately CR 13-15). They had an eberron-dragonshard fueled tank with mithral-adamantine alloy plating and a miniature version of the Warforged Colossus's Incineration Beam mounted on the top (5-foot radius line, 5d10 radiant damage, DC 15 Dex save).
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
how come none of my dms let me have a tank
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
I dunno. I let my players because 1) they party's "team leader" is an artificer that spent the time, money, research, and questing required to build one, 2) It's freaking awesome to drive into battle with a shiny tank (with magnetically-suspended treads), incinerating enemies left and right with a bright-red beam of disintegrating radiant energy, and 3) I know how to challenge my players in combat, even if they have a tank.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
now I have an idea. One campaign I'm in we get op magic/cursed items. But are also pissing off immortals at second level. So since I'm an artificer. I will build a cursed tank. Thanks for the quest for tank parts idea.
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Also. Tip for you player. You need spikes and spinney blades for tanks. Preferably posioned ones.
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
6th level: still in the crypt being plundered by the mysterious cult.
We finished off the cultists in the crypt. They are after an artifact that is in pieces. BUT we ran into Homebrew monsters: Necrotic spiders. They were animal level intelligence but could animate the corpses of the victims into Leveled zombies to protect the nest. We cannot count on anything in my DM's as being what it appears. Necromancer spiders. Our two fighter types with insanely high ACs kept dropping...this was a glorious fight.
After all of that we have dinged 7th level. whew.
7th level: Nothing died this week, RP session. long rest in the city. putting pieces of our mystery opponents together. We did recover the horns of a fiend before the body disappeared and research is being done on that. We own some land. we live in a tavern, and the buildings next door are being refurbished for the Inn portion.
So now we know we have enemies and we have an address where we can easily be found. Our home is made of wood. What could go wrong?
2nd Level: I made a rookie arror in mentioning that I had a backup character if my current one died. The DM took it into his head to kill my character and my poor level 2 character ended up 1v1ing a deathlock wight. Surprisingly, I won (more due to luck of the dice than anything else) and after half an hour of this I just said my character died in her sleep to move the game on. I'm introducing a Gloomstalker ranger next week.
Chilling kinda vibe.
3rd level: The party came across a bounty hunting employee of the dark cult. They said hi, masqueraded as cult members and set up a workers' union.
Chilling kinda vibe.