One game was cancelled due to various life events.
The other game was all role play, and set up a battle royal for two weeks from now. The only spell I used was a polymorph to turn a player into an elven princess wearing a chain mail bikini (he was late so it was his own fault). We were solving a mystery on a monastery of Lathlander and uncovered one of the acolytes was really a cleric of Cyric bent on destruction. He amassed a small army of the dead and arranged to meet with an orc tribe to wipe out the monastery. so fireballs will be flying in the future just now this week.
7th level: Our party AVOIDED a magical Trap, negotiated again with goblins for safe passage....
But then we saw a cavern room with cute fluffy glowing mosses. Green, blue, pink, yellow. The mosses were in a dead end room. Nothing of interest was there. I would have been easy to ignore. But no, One player had to touch the cute pink, glowy moss. AND THE ENTIRE PARTY GOT OUR BUTS KICKED!!! Low on AC, High in hits...these things shot out tendrils that would grapple us, and with a failed on save bestow one (or more!) levels of exhaustion upon us.
THis dungeon has been teaching us to pick our battles...Apparently we are SLOW learners.
7th level: Dragon Wyrm and wrymlings. The DM loves to invent new monsters. The big one could burrow and pop-up next to a character. Multi attacks and breath weapons (poison. I made my save, thank you).
also unique undead. some kind of zombie masters who could animate -leveled- zombies. They tripled their numbers just a few rounds after contact. They also had undead basilisks that apparently could not use their gaze attack (thank goodness).
our spells were gone, and we retreated to the previous level for a long rest. The great and wonderful DM announced we had obtained 8th Level.
3rd level. Our fearless party consisting of Gunter, a dwarf eldritch knight, Azaleia, our elf wizard/ stuck up classic elf, our halfling moon druid who acts like a 5 year old whose name i forgot, Nievin, our ranger and possessor of ridiculous ability modifiers, and Nalan, my vengeance paladin who wields a sentient sword possessed by the spirit of a fallen angel. Our heroes finally accepted their first adventuring contract, and traveled to a small hamlet, supposedly besieged by gnolls. They arrived with few details, but quickly learned that these did not behave like regular gnolls. Namely, the fact that the town was still standing and the village had suffered no casualties. Nalan and Gunter investigated around town, and talked to the villagers, and learned that the gnolls had a spellcaster among them, and rarely made aggressive moves. They took livestock and left. While Nalan and Gunter played detective, Nieven and our moon druid did their explorer stuff and investigated clues as to the gnolls whereabouts (Azaleia was out of session for life reasons). At the end of the day, we figured out where the gnoll hideout was, and vowed to protect the village from further raids.
Pt 2, (same session), we investigated the gnoll hideout, and due to some excellent roleplay by our ranger, managed to completely disable the camps watchdogs (literally, hyenas) and sneak in. We moved from room to room, and because of our stealth advantage, we cleared 2 rooms without our enemies being able to move or even raise the alarm. Fast forward to final combat room, we found the sleeping gnolls, as well as the spellcaster guarding it. We managed to get in our sneak attacks, but the spellcaster tripped the alarm, and combat ensued as normal. Fortunately, it was over quickly, and the only hp lost was our druids wild shape. We made it to the final two chamber, one with a shattered idol and shrine of Yeenoghu, hinting along with previous evidence that these gnolls were working for something else. We made it to the final chamber, and our DM left us with a cliffhanger, to be discovered next week...
The party I DM for (Lvl 2 - (Lore) Bard, War Cleric, Land Druid, Fighter, Paladin, Beastmaster Ranger) killed three Scarecrows, ate lunch and had a short rest, then continued on their journey and then had to face Griffons that wanted to abscond with their horses. They killed two Griffons and the other two escaped.
Lesson 1: You might want to consider getting silvered weapons or something, because some enemies will have resistance to non-magical damage.
Lesson 2: Don't dump all your resources in the first battle of the day.
Lesson 3: Always have a ranged weapon/spell option.
After the second fight, the caravan continued on and reached their destination just as the sun was setting, Harrison's Ford.
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Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
Killed a homebrew ancient saphire dragon that ambushed us in an empty warehouse district in a humanoid shapeshift form. The shapeshifting didn't seem to limit her abilities at all except for being medium size, so was still a pretty frantic fight. She had an ability to summon a dragon idol thing as a bonus action and if we didn't kill them, each one up increased the threshhold for the dragon to regain her dragon breath each turn.
In the end the wizard finished her off with disintigrate, probably for the best so we didn't have the dragon revert in the middle of the city and have to explain that to anyone lol.
In the conclusion to our adventure, we discovered that the last chamber held a dire troll flind fusion. The flind creature swung down from the ceiling, and dropped onto our ranger, Nieven. The monster quicly smashed him to the ground, and proceeded to do the same to the rest of the party. The beast slashed and swung until all of us lay dying on the ground. We thought we were dead, but the beast began to move slower and slower, until it stopped, and a green clock appeared on its chest. A man appeared in the hallway, and held up a magical stopwatch, the source of the time stop. He granted us the opportunity to regain our health and stamina, and make another attempt at the beast, which he could weaken by taking it back in time. He unstopped time, and we fought the now weaker troll, in addition to the flind. However, this fight went far better, and we slaughtered the troll quickly after Azaleia blasted it with fire, adding to multiple attacks from our archers, ending with Nalan planting his sword in its chest. We moved on to the Flind, and while the fight was hard, Nalan once again landed the killing blow, and smashed its head in with a divine smite.
I was very ill, and left the game early. But we did rescue a gnome wizard (new PC), and we killed a couple of fiendish guards. This game is played on Fantasy Grounds, and I thought I could make it, but I was so out of it, I couldn't hit the right buttons twice in a row. I left just before we triggered a couple of statues guarding a huge chest.
We have several mysteries we are trying to solve.
1) the bad guys are assembling at artifact that was broke up and hidden in a number of tombs.
2) The abyssal cult is the one searching. The cultists have no joy and only wear what they can scavenge. They have no equivalent in modern society. Are these petitioners?
3) We are in the 3rd level and have accessed a very ancient Necropolis. Tombs everywhere. But No identifiable culture, and the bodies we have seen are too far gone to determine race, but they are either human or elf.
In a session a couple weeks ago, on a quest to find a “golden goose” (we found it was just a regular goose), we had split the party and the two people I brought with me had encountered a mimic in the barn we investigated in the form of a bucket. My character ended up throwing it into a wall, another character ended up stomping it, and the fight was essentially throwing the mimic around the barn until our barbarian finally threw a field tiller at the mimic.
The party I DM for (Lvl 2) ventured into an Orc's Burial Mound. They observed over a dozen mummified Orcs before going further past the Orc's sacred place. In a cavern they encountered four Troglodytes. They rolled very well and the Trogs hardly laid a glove on them. Then the party threw the trog bodies into the chasm. The party was helped that the Trogs had trouble attacking because it was a narrow ledge. One Trog rolled a Nat 1 and slipped off the ledge and took falling damage. None of the players failed their poison save. They did use up some spell slots fighting only four Trogs.
The party has decided to take a short rest on the ledge where they have been walking. End of Session.
Rollback Post to RevisionRollBack
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
24th mega level: We fought zombies. 16 of them. and the zombies kicked our buts.
These were Cyric Zombies. 300+ hit points each. complete Magic resistance, so all our magic was reduced to 50% damage. They had limited spells, like dimension door and passwall. They had an AC of 40+...I could only hit with a crit. I went down twice. This was a spell trap, all we could do was drop AOEs on them over and over. By the time we were done, we were down by all our most effective spells. It was still morning and we retreated to town for a long rest.
8th Level. On our way to catch a ship we ran into scorpion clan assassins. They were beating a woman but were really a trap for us.
3 assassins, a wizard and two archers on rooftops. we are in possession of a piece of an evil artifact that a lot of evil types want badly. Now we are off to collect another piece.
2nd level: A hill giant. We essentially bullied it until it died, poor guy didn’t get a chance. It only got to take one turn before it’s death. RIP hill giant, 2021-2021
The level 2 party ventured further into the cavern and found a room full of Zombies. The retreated to a passage where only two zombies could come at them at a time. They defeated the zombies and then left the underground passages to join up with the caravan. They have just now reached level 3.
Rollback Post to RevisionRollBack
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
Session zero. we started at 8th level. mostly role play, but we did manage to kill a mind flayer and kept alive his 5 intellect devourers. The party wants to keep and train them as 'muscle.' I'm just worried about feeding them...
Off week for us.
One game was cancelled due to various life events.
The other game was all role play, and set up a battle royal for two weeks from now. The only spell I used was a polymorph to turn a player into an elven princess wearing a chain mail bikini (he was late so it was his own fault). We were solving a mystery on a monastery of Lathlander and uncovered one of the acolytes was really a cleric of Cyric bent on destruction. He amassed a small army of the dead and arranged to meet with an orc tribe to wipe out the monastery. so fireballs will be flying in the future just now this week.
7th level: Our party AVOIDED a magical Trap, negotiated again with goblins for safe passage....
But then we saw a cavern room with cute fluffy glowing mosses. Green, blue, pink, yellow. The mosses were in a dead end room. Nothing of interest was there. I would have been easy to ignore. But no, One player had to touch the cute pink, glowy moss. AND THE ENTIRE PARTY GOT OUR BUTS KICKED!!! Low on AC, High in hits...these things shot out tendrils that would grapple us, and with a failed on save bestow one (or more!) levels of exhaustion upon us.
THis dungeon has been teaching us to pick our battles...Apparently we are SLOW learners.
7th level: Dragon Wyrm and wrymlings. The DM loves to invent new monsters. The big one could burrow and pop-up next to a character. Multi attacks and breath weapons (poison. I made my save, thank you).
also unique undead. some kind of zombie masters who could animate -leveled- zombies. They tripled their numbers just a few rounds after contact. They also had undead basilisks that apparently could not use their gaze attack (thank goodness).
our spells were gone, and we retreated to the previous level for a long rest. The great and wonderful DM announced we had obtained 8th Level.
3rd level. Our fearless party consisting of Gunter, a dwarf eldritch knight, Azaleia, our elf wizard/ stuck up classic elf, our halfling moon druid who acts like a 5 year old whose name i forgot, Nievin, our ranger and possessor of ridiculous ability modifiers, and Nalan, my vengeance paladin who wields a sentient sword possessed by the spirit of a fallen angel. Our heroes finally accepted their first adventuring contract, and traveled to a small hamlet, supposedly besieged by gnolls. They arrived with few details, but quickly learned that these did not behave like regular gnolls. Namely, the fact that the town was still standing and the village had suffered no casualties. Nalan and Gunter investigated around town, and talked to the villagers, and learned that the gnolls had a spellcaster among them, and rarely made aggressive moves. They took livestock and left. While Nalan and Gunter played detective, Nieven and our moon druid did their explorer stuff and investigated clues as to the gnolls whereabouts (Azaleia was out of session for life reasons). At the end of the day, we figured out where the gnoll hideout was, and vowed to protect the village from further raids.
Pt 2, (same session), we investigated the gnoll hideout, and due to some excellent roleplay by our ranger, managed to completely disable the camps watchdogs (literally, hyenas) and sneak in. We moved from room to room, and because of our stealth advantage, we cleared 2 rooms without our enemies being able to move or even raise the alarm. Fast forward to final combat room, we found the sleeping gnolls, as well as the spellcaster guarding it. We managed to get in our sneak attacks, but the spellcaster tripped the alarm, and combat ensued as normal. Fortunately, it was over quickly, and the only hp lost was our druids wild shape. We made it to the final two chamber, one with a shattered idol and shrine of Yeenoghu, hinting along with previous evidence that these gnolls were working for something else. We made it to the final chamber, and our DM left us with a cliffhanger, to be discovered next week...
Updog
got another session tonight, so hopefully the cliffhanger will be revealed!
Updog
The party I DM for (Lvl 2 - (Lore) Bard, War Cleric, Land Druid, Fighter, Paladin, Beastmaster Ranger) killed three Scarecrows, ate lunch and had a short rest, then continued on their journey and then had to face Griffons that wanted to abscond with their horses. They killed two Griffons and the other two escaped.
Lesson 1: You might want to consider getting silvered weapons or something, because some enemies will have resistance to non-magical damage.
Lesson 2: Don't dump all your resources in the first battle of the day.
Lesson 3: Always have a ranged weapon/spell option.
After the second fight, the caravan continued on and reached their destination just as the sun was setting, Harrison's Ford.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
Killed a homebrew ancient saphire dragon that ambushed us in an empty warehouse district in a humanoid shapeshift form. The shapeshifting didn't seem to limit her abilities at all except for being medium size, so was still a pretty frantic fight. She had an ability to summon a dragon idol thing as a bonus action and if we didn't kill them, each one up increased the threshhold for the dragon to regain her dragon breath each turn.
In the end the wizard finished her off with disintigrate, probably for the best so we didn't have the dragon revert in the middle of the city and have to explain that to anyone lol.
In the conclusion to our adventure, we discovered that the last chamber held a dire troll flind fusion. The flind creature swung down from the ceiling, and dropped onto our ranger, Nieven. The monster quicly smashed him to the ground, and proceeded to do the same to the rest of the party. The beast slashed and swung until all of us lay dying on the ground. We thought we were dead, but the beast began to move slower and slower, until it stopped, and a green clock appeared on its chest. A man appeared in the hallway, and held up a magical stopwatch, the source of the time stop. He granted us the opportunity to regain our health and stamina, and make another attempt at the beast, which he could weaken by taking it back in time. He unstopped time, and we fought the now weaker troll, in addition to the flind. However, this fight went far better, and we slaughtered the troll quickly after Azaleia blasted it with fire, adding to multiple attacks from our archers, ending with Nalan planting his sword in its chest. We moved on to the Flind, and while the fight was hard, Nalan once again landed the killing blow, and smashed its head in with a divine smite.
It was quite a battle
Updog
I was very ill, and left the game early. But we did rescue a gnome wizard (new PC), and we killed a couple of fiendish guards. This game is played on Fantasy Grounds, and I thought I could make it, but I was so out of it, I couldn't hit the right buttons twice in a row. I left just before we triggered a couple of statues guarding a huge chest.
We have several mysteries we are trying to solve.
1) the bad guys are assembling at artifact that was broke up and hidden in a number of tombs.
2) The abyssal cult is the one searching. The cultists have no joy and only wear what they can scavenge. They have no equivalent in modern society. Are these petitioners?
3) We are in the 3rd level and have accessed a very ancient Necropolis. Tombs everywhere. But No identifiable culture, and the bodies we have seen are too far gone to determine race, but they are either human or elf.
In a session a couple weeks ago, on a quest to find a “golden goose” (we found it was just a regular goose), we had split the party and the two people I brought with me had encountered a mimic in the barn we investigated in the form of a bucket. My character ended up throwing it into a wall, another character ended up stomping it, and the fight was essentially throwing the mimic around the barn until our barbarian finally threw a field tiller at the mimic.
The party I DM for (Lvl 2) ventured into an Orc's Burial Mound. They observed over a dozen mummified Orcs before going further past the Orc's sacred place. In a cavern they encountered four Troglodytes. They rolled very well and the Trogs hardly laid a glove on them. Then the party threw the trog bodies into the chasm. The party was helped that the Trogs had trouble attacking because it was a narrow ledge. One Trog rolled a Nat 1 and slipped off the ledge and took falling damage. None of the players failed their poison save. They did use up some spell slots fighting only four Trogs.
The party has decided to take a short rest on the ledge where they have been walking. End of Session.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
24th mega level: We fought zombies. 16 of them. and the zombies kicked our buts.
These were Cyric Zombies. 300+ hit points each. complete Magic resistance, so all our magic was reduced to 50% damage. They had limited spells, like dimension door and passwall. They had an AC of 40+...I could only hit with a crit. I went down twice. This was a spell trap, all we could do was drop AOEs on them over and over. By the time we were done, we were down by all our most effective spells. It was still morning and we retreated to town for a long rest.
No treasure whatsoever. Zip. Nada. None.
8th Level. On our way to catch a ship we ran into scorpion clan assassins. They were beating a woman but were really a trap for us.
3 assassins, a wizard and two archers on rooftops. we are in possession of a piece of an evil artifact that a lot of evil types want badly. Now we are off to collect another piece.
We fought four Glabrezu after raiding an ancient dwarven kings tomb.
2nd level: A hill giant. We essentially bullied it until it died, poor guy didn’t get a chance. It only got to take one turn before it’s death. RIP hill giant, 2021-2021
The level 2 party ventured further into the cavern and found a room full of Zombies. The retreated to a passage where only two zombies could come at them at a time. They defeated the zombies and then left the underground passages to join up with the caravan. They have just now reached level 3.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
Session zero. we started at 8th level. mostly role play, but we did manage to kill a mind flayer and kept alive his 5 intellect devourers. The party wants to keep and train them as 'muscle.' I'm just worried about feeding them...