10th Level: You remember that session I didn't want to talk about? Retribution has come and the party are in trouble. Big brothers carry bigger greataxes.
only two of us died and one of us knocked unconsious.
we were already all wounded and depleted from my sorc saving everyone from a bunch of ghouls (we had 0 elves)
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This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
Level 1 bandits attacked us on an escort mission. After We interrogated the first ambush we discovered that their were 7 bandits in total and they had planned multiple ambush spots. We ambushed a group of bandits but it was getting dark so the rest of them went to the their camp. We only had so long until they realized they were being hunted so we hit them with spells and arrows when they were gathered around a campfire.
We killed Titania. (Or, the version of Titania in our DM's homebrew setting idk if Titania is a thing in official 5E material or not.)
The funny thing is that Titania was in disguise at first, and the DM later revealed that if we'd wont he encounter as planned, she'd have faked her death under the identity we knew her as as escaped to the feywild with us not finding out it was Titania until later in the campaign.
But. A homebrew fortune teller npc ability ended up giving one of party members the ability to make one enemy answer a single question truthfully. This was then used to recover Titania's true identity, and the party would have been screwed with her not holding back in her false identity anymore except that another allied npc, a powerful dark archfey who was sort of my character's 'fairy god mother' in a sense (long story there) sacirficed herself to cut off Titania from the feywild's power for one minute, weakening her and allowing us to kill the big bad several levels earlier than the DM had initially planned, and with plenty of interesting political consequences unfolding from how things went down and our characters deciding not to go public with the villain we were stopping actually being Titania. Because if we did we'd have a lot more people coming after us lol.
My rogue ended up finishing her off with a 60 damage sneak attack crit, which was fun because Titania's schemes had basically ruined my character's life twelve years ago. So revenge was had much sooner than expected.
5th Level: two major battles with a short rest between. All unique monsters.
First. We met a recurring enemy. A drow lady (as yet unnamed) who summoned an ambush and then teleported. Purple glowing knights and bipedal rat creatures with no armor but a pile of hit points. They all disappeared when killed. No loot to be had. zip. nada. none.
Second. traveling along a narrow road through a thick forest, we were forced to camp in a clearing next to the road. I prefer to hide and cold camp (no fire). They all wanted a camp fire. It would be fun they said. we could make smores they said. They kept the fire going all freaking night like a neon sign saying, dinner! My halfling warlock was on watch.
Two in the morning: crying children could be heard on the road. sure enough a child was on the road looking at the fire. All I could think of was...ghost children! Undead kids freak me out. I called to the child to come to the fire as I was kicking people awakes. It was five children and their mother, all covered with scratches and reluctant to take shelter in the camp. Everyone wanted to help them. They refused food and drink....these guys are completely undead...or so I thought.
They were a hag and her spawn! It was a unique hag, not one of the basic types. we won in spite of getting our collective asses kicked. My halfling was swallowed alive by "mother." after it was all over they were all dead and in their true hideous forms. I do not think my friends learned their lesson.
The good news is now we have two magic rings (but no way to id them...sorcerer, no wizard), and now we will have to pay through the nose to get them Identified in town. Also we dinged 6th level.
am I the only one in favor of cold camping out there? Off the road, hidden from bandits and orcs....and freakin hags?!!
(4th level) We managed to take out six vampire spawn who had been hiding in an NPC's house. The NPC had lured us upstairs where the spawn were hiding and they jumped us, doing some damage to our cleric, but we managed to turn the tables, set the upstairs on fire and brought them into an ambush of our own. Downstairs our paladin was waiting with a holy symbol that emits sunlight and radiant energy, and we kept nailing them with fire bolts and divine smites. A couple of the spawn made it outside but we managed to take them all down as well as the NPC who had been turned into a zombie. Potential TPK turned into a one sided curbstomp.
I (we) killed a phoenix spirit that emerged from an ornate silver chair I was having melted down for just this sort of reason. I didn't trust that the chair might be dangerous so we took it back to town, along with an iron chair in the same design, and have them melted down. The blacksmith had no trouble melting down the iron chair into an ingot. The silversmith was melting down the silver chair and a purple smoky flamey thing came out. We whacked it hard a couple times, the smith went running off without half his face, and then it exploded as it was trying to activate some kind of curse. We only took 5d6 fire damage half-on dex save (which we all passed). I healed the smith with my paladin healing.
Later our group, supplemented by an Arch Deacon from the temple (but a pretty low level fellow as he only had something like fire bolt) were set upon by four lycanthrope type humans in a delirious rage. The combat started when the A-D was watching the suspicious owner of a cottage (five minute walk outside of town) while the party was searching for signs of illicit intentions inside the cottage. One party member, our ranger, was watching the door and the owner and A-D were outside. A large lynch mob was standing around the cottage with pitchforks and torches. Four members of the mob suddenly ran forward, two of them running on all fours. They set upon the A-D and the woman owner of the cottage. The Ranger called out, drew his sword and joined the fight. A round later the bard was outside helping. The next round, the cleric and the paladin were outside to help. We killed one of the 'two-legged' foes and one 'four-legged' foe and subdued the other two. The subdued ones were taken off to jail so we could question them and find out what this was about. The other two were buried shortly after.
The woman's story (the cottage owner) is that she suffers from a disease that requires regular treatment, and for which there is no known cure. She communicates with her benefactor by scrying in a bowl of water. It appears there is something sinister going on but we can't nail it down just yet. When her condition gets bad her arms curl up into talons and her upper arms sprout feathers of a dull greyish brown. During these times she has to appeal for more serum which is magically delivered by way of the same bowl of water. Part of the mystery is what is she providing in return?
6th level. Mutated Orcs, a troll, and a two headed troll. They set up an ambush but we saw through it. No survivors to tell the tale. Not a single fireball was tossed.
The orcs were so odd we through them on the fires we built for the trolls.
My party just killed Belak and his minions in The Sunless Citadel, lv 4 so I tweaked the encounter a bit to up the difficulty. A party member got swallowed by his pet giant toad but they got rescued and were able to slice their way out.
Last session we fought and killed a homebrew Deviljho. I don't play Monster Hunter so I wasn't really sure what to expect but a couple of the players who do were freaking out lol. It was a rough fight but not a near tpk or anything like that.
6th level: We were tackling a cult with weird cultists. Humans, dwarves and kobolds.They spoke a language no one understood, and had no understanding of their own racial languages.
Tough fight. The Kobolds were all leveled. The humans were a mixed lot. One would go down with a single hit, the one next to him would take forever to go down. At no point would any cultist call for aid or try to escape...they all fought to the bitter end.
6th Level: My party entered their first real dungeon, and took out some brown mold that was clustered around a flame tongue shortsword before proceeding onwards and killing a regenerative black pudding.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
2nd level: A hook horror, most of the damage being done by the paladin with some significant contributions from the sorcerer. My cleric's main contribution was healing the paladin after he went down from a crit and tanking some attacks with her higher AC (she fights with a shield, the paladin does not), though she did land the killing blow with her mace. We also triggered a big animated armor thing, and the paladin tanked it a bit, again with a little healing from my cleric, until said cleric was able to deactivate it with aid from the sorcerer. It took several turns of the 135 pound, sparkly eyed aasimar teenager jumping up and down stomping on the pressure switches while the tiefling sorcerer pushed down on her shoulders to finally trigger them (mechanically it was strength checks [str 14] with the aid action, which yielded a natural 20 on the third try). Then we grabbed some loot without fully investigating it and had to flee the ensuing cave in.
Our DM sent us to the elemental plane of earth to retrieve a heart stone of some kind. And then threw a gigantic turtle shaped elemental at us. The two things that stood out from the encounter was the creature's legendary actions: 1) The turtle would draw in its arms, legs, tail and head and couldn't even spit on its AC and 2) The turtle, though initially walking on two legs, would do this belly flop and just CRUSH anyone that didn't make their saves
Yesterday, after receiving some bad news and hurrying to a city three days away, we rolled a 04 on a random encounter table and into a tall obelisk and a cloaked figure next to it. The paladin (lvl 5 party) looked at the rest of us, drew his sword, and charged to the obelisk on his war horse. The Cleric drew his weapon and charged after him. The Ranger and the Bard followed on their riding horses. It was two rounds to get to the obelisk even when using the dash action on their first turns.
Initiative was rolled after round one and the order was Summoned #1 - Cleric - Obelisk - Ranger - Summoned #2 - Cloaked Figure - Bard - Summoned #3 - Summoned #4 - Paladin. In Round 2 the cleric cast Spirit Guardians, and wheeled his war horse across the front of the summoned creatures (described as "something like imps") and dismounted facing the enemies with his shield and mace. The Spirit Guardians made three attacks. The Obelisk, which had summoned the critters, began to glow a dark red at the base. The Ranger pulled up short, dismounted, drew his bow and fired for two misses. The Summoned figure #2 cast a fireball which caught all four of the party and only the bard (and the horses) made his save to take 12 points of damage. The other party members took 25 points of damage. The cloaked figure cast a spell that had no discernable effect (I think it was Spiritual Weapon, and it missed). The Bard also pulled up short on his horse, dismounted, pulled up his crossbow and missed. The summoned creatures #3 and #4 moved forward to block the party. The Paladin moved forward a little on his horse, dismounted, and attacked creature #3 landing one good blow and missing with the second.
We rolled loads and loads of nat 1s so that it became funny while we were losing. The cleric was dropped to 0 HP in the next round and received 5 HP from the Bard using H/W. He was lucky to be missed by the critters and was able to cast Mass Healing on his next round giving everyone 14 HP back. I remember the cloaked figure began a chant that lasted two rounds before the bard shot him a disrupted his concentration. The majority of the damage was delivered by the Paladin because of lvl 1 and lvl 2 smites. The summoned creatures were some sort of undead thing that gave the paladin an extra d8 on his smite damage. Oh, and the critters were resistant to slashing, piercing and bludgeoning. At the end we had surrounded the obelisk and we were pounding on it with our weapons for laughably small damage, but it eventually crumbled. The Cloaked figure was some sort of resurrected human that didn't suffer the extra damage from a paladin's smite but crumbled to ash when he died leaving his plate mail, his cloak and his primary weapon, which we collected in sacks.
We did a massive healing session with the Cleric using three cure wounds spells on himself, and the paladin dumping his 25 points of healing on all four of us so we were all above thirty HP as we mounted and moved on. We made it to an 'outpost' so we could spend the night at a place where troops were gathered.
Rollback Post to RevisionRollBack
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
3rd Level: My party escaped a magic trap (Gust of Wind that pushes 20ft* not 15 onto a spiked wall. Triggered when they forced a locked door.) and got into the headquarters of ... FAWD. The Farmer's Association for World Domination.
1st Level: Killed a skeleton and had a tea party with some disgruntled kobolds.
*So that they can't just use their movement to steadily escape. It needed some actual credibility so that they could be scared silly.
6th Level: My party negotiated with some goblins so that they could take one of them as a guide through the dungeon they were in. A bit later on, they fought a phase spider and almost killed it before a drider came out and started beating them up for attacking her pet. Luckily, the sorcerer managed to calm everyone down, and they moved on, leaving the goblin to die. They then fought and killed a blood ooze that tried to kill them first.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
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10th Level: You remember that session I didn't want to talk about? Retribution has come and the party are in trouble. Big brothers carry bigger greataxes.
Chilling kinda vibe.
me 1st level tortle divine sorc
random online dude lvl 2? druid
random online dude lvl 1 barbarian
random online dude lvl 3? ranger
we murdered 2 beholder zombies no punches pulled
only two of us died and one of us knocked unconsious.
we were already all wounded and depleted from my sorc saving everyone from a bunch of ghouls (we had 0 elves)
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Level 1 bandits attacked us on an escort mission. After We interrogated the first ambush we discovered that their were 7 bandits in total and they had planned multiple ambush spots. We ambushed a group of bandits but it was getting dark so the rest of them went to the their camp. We only had so long until they realized they were being hunted so we hit them with spells and arrows when they were gathered around a campfire.
Mostly nocturnal
help build a world here
Wah. I am in two games. BOTH are cancelled this week for life reasons. So I won't be able to meet new and unusual people, and kill them this week.
10th level.
We killed Titania. (Or, the version of Titania in our DM's homebrew setting idk if Titania is a thing in official 5E material or not.)
The funny thing is that Titania was in disguise at first, and the DM later revealed that if we'd wont he encounter as planned, she'd have faked her death under the identity we knew her as as escaped to the feywild with us not finding out it was Titania until later in the campaign.
But. A homebrew fortune teller npc ability ended up giving one of party members the ability to make one enemy answer a single question truthfully. This was then used to recover Titania's true identity, and the party would have been screwed with her not holding back in her false identity anymore except that another allied npc, a powerful dark archfey who was sort of my character's 'fairy god mother' in a sense (long story there) sacirficed herself to cut off Titania from the feywild's power for one minute, weakening her and allowing us to kill the big bad several levels earlier than the DM had initially planned, and with plenty of interesting political consequences unfolding from how things went down and our characters deciding not to go public with the villain we were stopping actually being Titania. Because if we did we'd have a lot more people coming after us lol.
My rogue ended up finishing her off with a 60 damage sneak attack crit, which was fun because Titania's schemes had basically ruined my character's life twelve years ago. So revenge was had much sooner than expected.
5th Level: two major battles with a short rest between. All unique monsters.
First. We met a recurring enemy. A drow lady (as yet unnamed) who summoned an ambush and then teleported. Purple glowing knights and bipedal rat creatures with no armor but a pile of hit points. They all disappeared when killed. No loot to be had. zip. nada. none.
Second. traveling along a narrow road through a thick forest, we were forced to camp in a clearing next to the road. I prefer to hide and cold camp (no fire). They all wanted a camp fire. It would be fun they said. we could make smores they said. They kept the fire going all freaking night like a neon sign saying, dinner! My halfling warlock was on watch.
Two in the morning: crying children could be heard on the road. sure enough a child was on the road looking at the fire. All I could think of was...ghost children! Undead kids freak me out. I called to the child to come to the fire as I was kicking people awakes. It was five children and their mother, all covered with scratches and reluctant to take shelter in the camp. Everyone wanted to help them. They refused food and drink....these guys are completely undead...or so I thought.
They were a hag and her spawn! It was a unique hag, not one of the basic types. we won in spite of getting our collective asses kicked. My halfling was swallowed alive by "mother." after it was all over they were all dead and in their true hideous forms. I do not think my friends learned their lesson.
The good news is now we have two magic rings (but no way to id them...sorcerer, no wizard), and now we will have to pay through the nose to get them Identified in town. Also we dinged 6th level.
am I the only one in favor of cold camping out there? Off the road, hidden from bandits and orcs....and freakin hags?!!
(4th level) We managed to take out six vampire spawn who had been hiding in an NPC's house. The NPC had lured us upstairs where the spawn were hiding and they jumped us, doing some damage to our cleric, but we managed to turn the tables, set the upstairs on fire and brought them into an ambush of our own. Downstairs our paladin was waiting with a holy symbol that emits sunlight and radiant energy, and we kept nailing them with fire bolts and divine smites. A couple of the spawn made it outside but we managed to take them all down as well as the NPC who had been turned into a zombie. Potential TPK turned into a one sided curbstomp.
this wasn't last week but its still spectacular
10th level, One-shotted the Queen of Air and Darkness
the DM decided that metal objects would deal 1d4 damage
someone then threw a whole bag of 1000 ball bearings
2509 (we didn't actually roll damage, we just said it was an insta-kill)
i can roll nat 1s on command
my homebrew thingies
Magic Items - Monsters - Subclasses
I (we) killed a phoenix spirit that emerged from an ornate silver chair I was having melted down for just this sort of reason. I didn't trust that the chair might be dangerous so we took it back to town, along with an iron chair in the same design, and have them melted down. The blacksmith had no trouble melting down the iron chair into an ingot. The silversmith was melting down the silver chair and a purple smoky flamey thing came out. We whacked it hard a couple times, the smith went running off without half his face, and then it exploded as it was trying to activate some kind of curse. We only took 5d6 fire damage half-on dex save (which we all passed). I healed the smith with my paladin healing.
Later our group, supplemented by an Arch Deacon from the temple (but a pretty low level fellow as he only had something like fire bolt) were set upon by four lycanthrope type humans in a delirious rage. The combat started when the A-D was watching the suspicious owner of a cottage (five minute walk outside of town) while the party was searching for signs of illicit intentions inside the cottage. One party member, our ranger, was watching the door and the owner and A-D were outside. A large lynch mob was standing around the cottage with pitchforks and torches. Four members of the mob suddenly ran forward, two of them running on all fours. They set upon the A-D and the woman owner of the cottage. The Ranger called out, drew his sword and joined the fight. A round later the bard was outside helping. The next round, the cleric and the paladin were outside to help. We killed one of the 'two-legged' foes and one 'four-legged' foe and subdued the other two. The subdued ones were taken off to jail so we could question them and find out what this was about. The other two were buried shortly after.
The woman's story (the cottage owner) is that she suffers from a disease that requires regular treatment, and for which there is no known cure. She communicates with her benefactor by scrying in a bowl of water. It appears there is something sinister going on but we can't nail it down just yet. When her condition gets bad her arms curl up into talons and her upper arms sprout feathers of a dull greyish brown. During these times she has to appeal for more serum which is magically delivered by way of the same bowl of water. Part of the mystery is what is she providing in return?
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
6th level. Mutated Orcs, a troll, and a two headed troll. They set up an ambush but we saw through it. No survivors to tell the tale. Not a single fireball was tossed.
The orcs were so odd we through them on the fires we built for the trolls.
1st Level: A Magic Haddock looked at us funny. Oh, and 3 skeletons.
Chilling kinda vibe.
My party just killed Belak and his minions in The Sunless Citadel, lv 4 so I tweaked the encounter a bit to up the difficulty. A party member got swallowed by his pet giant toad but they got rescued and were able to slice their way out.
Last session we fought and killed a homebrew Deviljho. I don't play Monster Hunter so I wasn't really sure what to expect but a couple of the players who do were freaking out lol. It was a rough fight but not a near tpk or anything like that.
6th level: We were tackling a cult with weird cultists. Humans, dwarves and kobolds.They spoke a language no one understood, and had no understanding of their own racial languages.
Tough fight. The Kobolds were all leveled. The humans were a mixed lot. One would go down with a single hit, the one next to him would take forever to go down. At no point would any cultist call for aid or try to escape...they all fought to the bitter end.
6th Level: My party entered their first real dungeon, and took out some brown mold that was clustered around a flame tongue shortsword before proceeding onwards and killing a regenerative black pudding.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
2nd level: A hook horror, most of the damage being done by the paladin with some significant contributions from the sorcerer. My cleric's main contribution was healing the paladin after he went down from a crit and tanking some attacks with her higher AC (she fights with a shield, the paladin does not), though she did land the killing blow with her mace. We also triggered a big animated armor thing, and the paladin tanked it a bit, again with a little healing from my cleric, until said cleric was able to deactivate it with aid from the sorcerer. It took several turns of the 135 pound, sparkly eyed aasimar teenager jumping up and down stomping on the pressure switches while the tiefling sorcerer pushed down on her shoulders to finally trigger them (mechanically it was strength checks [str 14] with the aid action, which yielded a natural 20 on the third try). Then we grabbed some loot without fully investigating it and had to flee the ensuing cave in.
Our DM sent us to the elemental plane of earth to retrieve a heart stone of some kind. And then threw a gigantic turtle shaped elemental at us. The two things that stood out from the encounter was the creature's legendary actions: 1) The turtle would draw in its arms, legs, tail and head and couldn't even spit on its AC and 2) The turtle, though initially walking on two legs, would do this belly flop and just CRUSH anyone that didn't make their saves
Yesterday, after receiving some bad news and hurrying to a city three days away, we rolled a 04 on a random encounter table and into a tall obelisk and a cloaked figure next to it. The paladin (lvl 5 party) looked at the rest of us, drew his sword, and charged to the obelisk on his war horse. The Cleric drew his weapon and charged after him. The Ranger and the Bard followed on their riding horses. It was two rounds to get to the obelisk even when using the dash action on their first turns.
Initiative was rolled after round one and the order was Summoned #1 - Cleric - Obelisk - Ranger - Summoned #2 - Cloaked Figure - Bard - Summoned #3 - Summoned #4 - Paladin. In Round 2 the cleric cast Spirit Guardians, and wheeled his war horse across the front of the summoned creatures (described as "something like imps") and dismounted facing the enemies with his shield and mace. The Spirit Guardians made three attacks. The Obelisk, which had summoned the critters, began to glow a dark red at the base. The Ranger pulled up short, dismounted, drew his bow and fired for two misses. The Summoned figure #2 cast a fireball which caught all four of the party and only the bard (and the horses) made his save to take 12 points of damage. The other party members took 25 points of damage. The cloaked figure cast a spell that had no discernable effect (I think it was Spiritual Weapon, and it missed). The Bard also pulled up short on his horse, dismounted, pulled up his crossbow and missed. The summoned creatures #3 and #4 moved forward to block the party. The Paladin moved forward a little on his horse, dismounted, and attacked creature #3 landing one good blow and missing with the second.
We rolled loads and loads of nat 1s so that it became funny while we were losing. The cleric was dropped to 0 HP in the next round and received 5 HP from the Bard using H/W. He was lucky to be missed by the critters and was able to cast Mass Healing on his next round giving everyone 14 HP back. I remember the cloaked figure began a chant that lasted two rounds before the bard shot him a disrupted his concentration. The majority of the damage was delivered by the Paladin because of lvl 1 and lvl 2 smites. The summoned creatures were some sort of undead thing that gave the paladin an extra d8 on his smite damage. Oh, and the critters were resistant to slashing, piercing and bludgeoning. At the end we had surrounded the obelisk and we were pounding on it with our weapons for laughably small damage, but it eventually crumbled. The Cloaked figure was some sort of resurrected human that didn't suffer the extra damage from a paladin's smite but crumbled to ash when he died leaving his plate mail, his cloak and his primary weapon, which we collected in sacks.
We did a massive healing session with the Cleric using three cure wounds spells on himself, and the paladin dumping his 25 points of healing on all four of us so we were all above thirty HP as we mounted and moved on. We made it to an 'outpost' so we could spend the night at a place where troops were gathered.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
3rd Level: My party escaped a magic trap (Gust of Wind that pushes 20ft* not 15 onto a spiked wall. Triggered when they forced a locked door.) and got into the headquarters of ... FAWD. The Farmer's Association for World Domination.
1st Level: Killed a skeleton and had a tea party with some disgruntled kobolds.
*So that they can't just use their movement to steadily escape. It needed some actual credibility so that they could be scared silly.
Chilling kinda vibe.
6th Level: My party negotiated with some goblins so that they could take one of them as a guide through the dungeon they were in. A bit later on, they fought a phase spider and almost killed it before a drider came out and started beating them up for attacking her pet. Luckily, the sorcerer managed to calm everyone down, and they moved on, leaving the goblin to die. They then fought and killed a blood ooze that tried to kill them first.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.