Alternatively, Warlocks could be considered a sort of Priest….. though there’s no one better than them to take a slot in mage. Monk just fits better thematically.
Monk only fits "Priest" if you exclude all nontraditional monks from the bracket. Find me one person willing to call Beauregard Lionett a 'Priest'. I'll wait.
The groups are also not intrinsically required to be equal. Warrior can contain four while Priest contains two. And, much like how the Expert group contains both a noncaster and a full flight spellcaster, different groups can have different approaches to the group's overall theme. The dingdong being classified as a 'Priest' doesn't mean it cannot have martial features. It merely means the dingdong is aligned with the 'Holy' part of Holy Warrior as much or more than the Warrior part.
What I wonder is whether Crawford's just being a coy teasing jerk when he says this system makes it easier to introduce new base classes later on, or if Wizards actually has long range plans to do that thing and this is setting a foundation. Only time will tell, but it's worth thinking about. If one can think at all amidst all the knee-jerk outrage and incessant demands that Wizards Stop Changing Things and just keep everything exactly the way it is right now forever.
Rules of Three, there's a symmetry and judging from the production values of the vid, it's clear D&D likes its symmetrical structures (I was left thinking maybe JC and Todd are the same person, you never see them together after all):
Experts: Rangers, Rogues, Bards
Arcanists/Mage: Wizards, Sorcerer, Warlock (magic source: study for it, born with it, deal for it)
Priests: Clerics, Druids, Paladins
Warriors: Fighters, Barbarians, Monks
And THEN in 2030 with Admodeus's Offer of Everything you get another grouping:
Problem Children: Artificers, Psions and Gish
Rollback Post to RevisionRollBack
Jander Sunstar is the thinking person's Drizzt, fight me.
Monk only fits "Priest" if you exclude all nontraditional monks from the bracket.
I agree with this. The biggest argument in favor of grouping monks with priests relies on out-of-game expectations about monks. They fit pretty cleanly into the warrior group in my opinion.
Between the feats, the class groupings, and the customizable capstones, I'm loving the potential modular character customization here. I really hope they don't fall short with like, only three unique feats per class. I love the idea of meaningful choice being put into your character to the point where while your fighter and my fighter have some core abilities in common, they would also have the potential to be wildly different and unique from each other.
I see the design philosophy behind inspiration on a 1 instead of a 20, but I think in the spirit of the game, it belongs on the 20. The idea of someone rolling a 20 and everyone at the table cheering I feel like is just so much part of that spirit that we should keep 20's as cause for celebration.
I see the design philosophy behind inspiration on a 1 instead of a 20, but I think in the spirit of the game, it belongs on the 20. The idea of someone rolling a 20 and everyone at the table cheering I feel like is just so much part of that spirit that we should keep 20's as cause for celebration.
Rolling a 20 is a cause for celebration because you get the effects of rolling a 20, such as a critical hit.
Alternatively, Warlocks could be considered a sort of Priest….. though there’s no one better than them to take a slot in mage. Monk just fits better thematically.
Monk only fits "Priest" if you exclude all nontraditional monks from the bracket. Find me one person willing to call Beauregard Lionett a 'Priest'. I'll wait.
The groups are also not intrinsically required to be equal. Warrior can contain four while Priest contains two. And, much like how the Expert group contains both a noncaster and a full flight spellcaster, different groups can have different approaches to the group's overall theme. The dingdong being classified as a 'Priest' doesn't mean it cannot have martial features. It merely means the dingdong is aligned with the 'Holy' part of Holy Warrior as much or more than the Warrior part.
What I wonder is whether Crawford's just being a coy teasing jerk when he says this system makes it easier to introduce new base classes later on, or if Wizards actually has long range plans to do that thing and this is setting a foundation. Only time will tell, but it's worth thinking about. If one can think at all amidst all the knee-jerk outrage and incessant demands that Wizards Stop Changing Things and just keep everything exactly the way it is right now forever.
Please do not contact or message me.
Rules of Three, there's a symmetry and judging from the production values of the vid, it's clear D&D likes its symmetrical structures (I was left thinking maybe JC and Todd are the same person, you never see them together after all):
Experts: Rangers, Rogues, Bards
Arcanists/Mage: Wizards, Sorcerer, Warlock (magic source: study for it, born with it, deal for it)
Priests: Clerics, Druids, Paladins
Warriors: Fighters, Barbarians, Monks
And THEN in 2030 with Admodeus's Offer of Everything you get another grouping:
Problem Children: Artificers, Psions and Gish
Jander Sunstar is the thinking person's Drizzt, fight me.
I agree with this. The biggest argument in favor of grouping monks with priests relies on out-of-game expectations about monks. They fit pretty cleanly into the warrior group in my opinion.
"Not all those who wander are lost"
Fighters, Barbarians and Monks all tend to have "stamina point" systems - ki, rages, superiority dice/psi points/arcane arrow uses/etc.
Pally, clerics and druids can all channel divinity for stuff.
Expert classes all have EXPERTISE trait. Why did I caps that?
From a purely mechanical perspective, it makes more sense to group similar mechanics together.
Monks I can see as a "martial divine class" along with Barbs being the "martial primal"
Between the feats, the class groupings, and the customizable capstones, I'm loving the potential modular character customization here. I really hope they don't fall short with like, only three unique feats per class. I love the idea of meaningful choice being put into your character to the point where while your fighter and my fighter have some core abilities in common, they would also have the potential to be wildly different and unique from each other.
I see the design philosophy behind inspiration on a 1 instead of a 20, but I think in the spirit of the game, it belongs on the 20. The idea of someone rolling a 20 and everyone at the table cheering I feel like is just so much part of that spirit that we should keep 20's as cause for celebration.
I wonder how many subclasses will be provided for us to test the new class designs with.
She/Her Player and Dungeon Master
Rolling a 20 is a cause for celebration because you get the effects of rolling a 20, such as a critical hit.
Another interesting thing. Fighting Styles.
Fighter is a Warrior.
Pally a priest.
Ranger is Expert.
We need a mage with Fighting Styles!
I vote Sorcerer.
She/Her Player and Dungeon Master
By the sounds of this Artificers won't be added to the PHB and will be left behind the curve when all the classes get changed, this saddens me.
Warlock for me; it is close to a half caster anyway.
More likely to be Warlock imo. Given the popularity of Hexblade.
I hope Artificers don't get left behind to far since they won't be added to the PHB.
I agree, but I feel bad for Sorcerers so wanted to throw them a bone.
She/Her Player and Dungeon Master
Very cool concepts. I look forward to testing them.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing
One per class, according to the video.
I believe they were, yes, but they were full casters in 3e.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Ah, I missed that. Thanks.
She/Her Player and Dungeon Master
48 subclasses. I wonder if they’ll be even-handed with them, or if they’ll still be heavier on one class as opposed to another.