Yeah, but with how they screwed up the Alchemist with the changes not made in a UA, I hope they make a UA Archivist. If there is a different one that isn't archivist, I hope it is a master of armor making.
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These subclasses have been reminding me of Planescape a bunch. My ideas for the upcoming UA are these, (if it is a planescape book):
Druid: Circle of the Elements (Gain resistance to certain types of damage when in wild shape, add fire/thunder/lightning damage on melee attacks in shifted form, so on)
Fighter: Planesmaster Archetype (Can surround weapons in fire, cold, acid, so on, and can absorb elemental damage)
Ranger: Demon Master (This one is tough, there's already the Horizon Walker) you can bind demons to your will, do extra damage to fiends, so on.
Rogue: Elemental Stalker (You can change sneak attack damage to elemental damage, gain immunity to a type of elemental damage for 1 minute as a bonus action, so on)
Wizard: Blaster School (name needs work, mix of Evocation and Conjuration wizards, it can enhance summoned creature's attacks, change elemental creature's damage types)
Artificer: Fire Forger (The Artillerist already exists, so this is a stretch too, basically Forge domain cleric, as an artificer, it is better at making armor and weapons, so on)
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...sometimes it isn't making something wildly different; but doubling-down on what you're good at.
Give the druid a specialization with becoming even more plant-like...similar to the Guardian of Nature spell, let the druid use their Wildshape to assume a plant-like form.
While in this form, allow them access to interesting abilities as they level up...regeneration of HP every round, the ability to grow fruit that can restore allies health, "Grasping Vine" on a bonus action, a "thorny rebuke" for enemies that try and hit them, and perhaps even planting "seeds" within their opponents if they make a melee attack...which then blossom into plants when they die, restraining enemies around them.
Artificer - Mechanist
Similar to the Artillerist, these were artificers who created war machines, giant humanoid-like suits of armor that amplified the pilots physical strength & durability (one could even specify that these were precursors for the Warforged prior to their sentience).
These are like Big Daddies from "Bioshock" or the Hulk-Buster from "Avengers"...suits of armor rigged with physical-enhancing properties that boost Armor Class, Strength & Constitution scores, bypassing physical terrain or penalties to being underwater, maybe even some rock 'em, sock 'em fists...and both the Artificer and allies could wear the suit.
A capstone that would be both wild and powerful could be a "self-destruct" feature like the Artillerist...one that ejects the pilot and causes the suit to explode for force damage in an area--of-effect.
Rogue - Bounty Hunter
I like the concept of a rogue that specializes in incapacitating or pursuing their marks, rather than the classic sneaky or evasive rogue archetypes.
To that effect, you could give the Rogue the "Battlemaster Fighter" treatment...whenever they apply "Sneak Attack", they gain the ability to apply a status debuff to the target...various ways for them to incapacitate the target.
Slowing movement speed...restraining the target...blinding them (great for casters!)...silencing them (also great for casters!)...perhaps at higher levels, even stunning them.
Maybe a grappling hook that lets them pull their quarry closer, ala Scorpion from "Mortal Kombat", and provides a way to scale tall buildings or surfaces...yeah, this could be fun.
...sometimes it isn't making something wildly different; but doubling-down on what you're good at.
Give the druid a specialization with becoming even more plant-like...similar to the Guardian of Nature spell, let the druid use their Wildshape to assume a plant-like form.
While in this form, allow them access to interesting abilities as they level up...regeneration of HP every round, the ability to grow fruit that can restore allies health, "Grasping Vine" on a bonus action, a "thorny rebuke" for enemies that try and hit them, and perhaps even planting "seeds" within their opponents if they make a melee attack...which then blossom into plants when they die, restraining enemies around them.
Artificer - Mechanist
Similar to the Artillerist, these were artificers who created war machines, giant humanoid-like suits of armor that amplified the pilots physical strength & durability (one could even specify that these were precursors for the Warforged prior to their sentience).
These are like Big Daddies from "Bioshock" or the Hulk-Buster from "Avengers"...suits of armor rigged with physical-enhancing properties that boost Armor Class, Strength & Constitution scores, bypassing physical terrain or penalties to being underwater, maybe even some rock 'em, sock 'em fists...and both the Artificer and allies could wear the suit.
A capstone that would be both wild and powerful could be a "self-destruct" feature like the Artillerist...one that ejects the pilot and causes the suit to explode for force damage in an area--of-effect.
Rogue - Bounty Hunter
I like the concept of a rogue that specializes in incapacitating or pursuing their marks, rather than the classic sneaky or evasive rogue archetypes.
To that effect, you could give the Rogue the "Battlemaster Fighter" treatment...whenever they apply "Sneak Attack", they gain the ability to apply a status debuff to the target...various ways for them to incapacitate the target.
Slowing movement speed...restraining the target...blinding them (great for casters!)...silencing them (also great for casters!)...perhaps at higher levels, even stunning them.
Maybe a grappling hook that lets them pull their quarry closer, ala Scorpion from "Mortal Kombat", and provides a way to scale tall buildings or surfaces...yeah, this could be fun.
They seem to be doubling down on the more "mystical" warrior archetypes as of late, so maybe it'll be a return to normalcy?
They haven't done a "dark" fighter class yet, maybe they could do some sort of seedy pit fighter / enforcer that uses deception to get bonuses to their attacking abilities?
I also wouldn't mind a few more druid subclasses. I like the "Circle of Midnight" idea someone mentioned earlier, but if I had to introduce a new one I would like a "Circle of Survival" or "Circle of Perseverance". It would be a druid circle that focuses on natural life's ability to drastically change and adapt to new threats and surroundings, and members of the circle embrace the malleable essence of nature and use it to augment their own life force, allowing them to adapt to threats. Sort of like that X-Men character, Darwin. Maybe at some point they could use a wild shape charge to gain resistance to one damage type an enemy creature is capable of inflicting? False Life and Absorb Elements would of course be a part of their auto-prepared spells.
...sometimes it isn't making something wildly different; but doubling-down on what you're good at.
Give the druid a specialization with becoming even more plant-like...similar to the Guardian of Nature spell, let the druid use their Wildshape to assume a plant-like form.
While in this form, allow them access to interesting abilities as they level up...regeneration of HP every round, the ability to grow fruit that can restore allies health, "Grasping Vine" on a bonus action, a "thorny rebuke" for enemies that try and hit them, and perhaps even planting "seeds" within their opponents if they make a melee attack...which then blossom into plants when they die, restraining enemies around them.
Artificer - Mechanist
Similar to the Artillerist, these were artificers who created war machines, giant humanoid-like suits of armor that amplified the pilots physical strength & durability (one could even specify that these were precursors for the Warforged prior to their sentience).
These are like Big Daddies from "Bioshock" or the Hulk-Buster from "Avengers"...suits of armor rigged with physical-enhancing properties that boost Armor Class, Strength & Constitution scores, bypassing physical terrain or penalties to being underwater, maybe even some rock 'em, sock 'em fists...and both the Artificer and allies could wear the suit.
A capstone that would be both wild and powerful could be a "self-destruct" feature like the Artillerist...one that ejects the pilot and causes the suit to explode for force damage in an area--of-effect.
Rogue - Bounty Hunter
I like the concept of a rogue that specializes in incapacitating or pursuing their marks, rather than the classic sneaky or evasive rogue archetypes.
To that effect, you could give the Rogue the "Battlemaster Fighter" treatment...whenever they apply "Sneak Attack", they gain the ability to apply a status debuff to the target...various ways for them to incapacitate the target.
Slowing movement speed...restraining the target...blinding them (great for casters!)...silencing them (also great for casters!)...perhaps at higher levels, even stunning them.
Maybe a grappling hook that lets them pull their quarry closer, ala Scorpion from "Mortal Kombat", and provides a way to scale tall buildings or surfaces...yeah, this could be fun.
Thank you SO MUCH for the homebrew ideas!
I'm glad you enjoy them!
Hmm...these Unearthed Arcana have been sparking these ideas while I wait for them. Perhaps we'll see these on the "Homebrew-Subclass" section of the website. We'll see. I'll take a look.
The Druid and Rogue Ideas here sound like a lot of fun, but the Artificer just sounds like combining Artillerist and Battle Smith. For Mechanist, I would make a clock work subclass. So that they have tons of tiny companions, and can use them to do different things.... Hmm...
I want a rogue that can change their sneak attack damage into a different type of damage if they're doing planescape. If not, and I'm completely wrong, I'd like either a bounty hunter rogue or ranger.
The druid should either be a controller of plants, or a controller of spirits. Circle of Midnight is my spirit controller idea, and Circle of the Vine is my plants idea. You can summon grasping roots from the ground, fling people around, pierce bodies with spikes, and possibly animate killed creatures as Vine Blights?
The fighter should definitely be more martial based, that's why I want the Brute revised. If not, a no-magic Archer would be cool. A dark fighter would be cool as well.
I do want variant class features/subclass features.
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Please check out my homebrew, I would appreciate feedback:
What if there was a monastic tradition for people with little to no formal training in the manipulation of Ki? A way of manipulating ki based on instinct and practicality alone, removing the lofty spiritual disciplines of a temple setting and focusing solely on being the most effective in combat? Sort of like an MMA or street fighter type deal? I was thinking their gimmick could be some sort of "improvised ki blast" or something, where they just let their life force run wild and use it to augment their attacks to give them a shotgun-like kick? Maybe some sort of quick-guard ability as well? Hell, maybe their lack of training becomes a detriment as they get stronger, with their ki attacks eating away at their own life essence because they lack the training to use it safely.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I like that, my Monk was never formally trained. He was a sailor who became homeless. Whilst homeless he found peace in simplicity and kept practicing with his spear - eventually leading to being a Monk
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D&D, Youth Work and the Priesthood sadly do not typically interact... I do what I can!
Every monk I've played has been less a traditional, formally trained "monk" and more of just a person who understood their place in the world and liked kicking people to death. Namely, that their place in the world was kicking people to death.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Ranger could have some fey theme, similar to the swarmkeeper but without the swarm. Similar to how we had a kraken but now a genie warlock.
Druid of evolution because why not be a crazy whacko?
Wizard could have some Chaos style tradition? Similar to the clockwork but it's opposite plane. Or dragon mage. Removing somatic, shouting your spells.
I would like a Limbo mage, manipulating the world with magic to shape objects into different objects, almost a mix of the Transmutation and Conjuration wizards.
Evolution druid sounds cool, but what would the abilities be?
They are never doing a seducing rogue. With how much negative response came from the Love domain cleric, I doubt we'll see anything seducing related for a long long time.
Infernal rogue would be a cool idea, but again, what abilities would it have?
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Please check out my homebrew, I would appreciate feedback:
Sorcerers heritages can be seen as curses, or blessings, or both. This is just how I'd roleplay it, and I think I'd like it.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
We may still get the Archivist in a release, they just won’t retest it through UA again.
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Yeah, but with how they screwed up the Alchemist with the changes not made in a UA, I hope they make a UA Archivist. If there is a different one that isn't archivist, I hope it is a master of armor making.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Clockwork Soul Sorcerer:
"Perfectly balanced, as all things should be."
These subclasses have been reminding me of Planescape a bunch. My ideas for the upcoming UA are these, (if it is a planescape book):
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Druid - Circle of the Verdant
...sometimes it isn't making something wildly different; but doubling-down on what you're good at.
Give the druid a specialization with becoming even more plant-like...similar to the Guardian of Nature spell, let the druid use their Wildshape to assume a plant-like form.
While in this form, allow them access to interesting abilities as they level up...regeneration of HP every round, the ability to grow fruit that can restore allies health, "Grasping Vine" on a bonus action, a "thorny rebuke" for enemies that try and hit them, and perhaps even planting "seeds" within their opponents if they make a melee attack...which then blossom into plants when they die, restraining enemies around them.
Artificer - Mechanist
Similar to the Artillerist, these were artificers who created war machines, giant humanoid-like suits of armor that amplified the pilots physical strength & durability (one could even specify that these were precursors for the Warforged prior to their sentience).
These are like Big Daddies from "Bioshock" or the Hulk-Buster from "Avengers"...suits of armor rigged with physical-enhancing properties that boost Armor Class, Strength & Constitution scores, bypassing physical terrain or penalties to being underwater, maybe even some rock 'em, sock 'em fists...and both the Artificer and allies could wear the suit.
A capstone that would be both wild and powerful could be a "self-destruct" feature like the Artillerist...one that ejects the pilot and causes the suit to explode for force damage in an area--of-effect.
Rogue - Bounty Hunter
I like the concept of a rogue that specializes in incapacitating or pursuing their marks, rather than the classic sneaky or evasive rogue archetypes.
To that effect, you could give the Rogue the "Battlemaster Fighter" treatment...whenever they apply "Sneak Attack", they gain the ability to apply a status debuff to the target...various ways for them to incapacitate the target.
Slowing movement speed...restraining the target...blinding them (great for casters!)...silencing them (also great for casters!)...perhaps at higher levels, even stunning them.
Maybe a grappling hook that lets them pull their quarry closer, ala Scorpion from "Mortal Kombat", and provides a way to scale tall buildings or surfaces...yeah, this could be fun.
I’m hoping when they are done with this round of subclasses that’s they try some more variant features instead of more classes.
Thank you SO MUCH for the homebrew ideas!
What do you think they'll do for the fighter?
They seem to be doubling down on the more "mystical" warrior archetypes as of late, so maybe it'll be a return to normalcy?
They haven't done a "dark" fighter class yet, maybe they could do some sort of seedy pit fighter / enforcer that uses deception to get bonuses to their attacking abilities?
I also wouldn't mind a few more druid subclasses. I like the "Circle of Midnight" idea someone mentioned earlier, but if I had to introduce a new one I would like a "Circle of Survival" or "Circle of Perseverance". It would be a druid circle that focuses on natural life's ability to drastically change and adapt to new threats and surroundings, and members of the circle embrace the malleable essence of nature and use it to augment their own life force, allowing them to adapt to threats. Sort of like that X-Men character, Darwin.
Maybe at some point they could use a wild shape charge to gain resistance to one damage type an enemy creature is capable of inflicting? False Life and Absorb Elements would of course be a part of their auto-prepared spells.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I'm glad you enjoy them!
Hmm...these Unearthed Arcana have been sparking these ideas while I wait for them. Perhaps we'll see these on the "Homebrew-Subclass" section of the website. We'll see. I'll take a look.
The Druid and Rogue Ideas here sound like a lot of fun, but the Artificer just sounds like combining Artillerist and Battle Smith. For Mechanist, I would make a clock work subclass. So that they have tons of tiny companions, and can use them to do different things.... Hmm...
I want a rogue that can change their sneak attack damage into a different type of damage if they're doing planescape. If not, and I'm completely wrong, I'd like either a bounty hunter rogue or ranger.
The druid should either be a controller of plants, or a controller of spirits. Circle of Midnight is my spirit controller idea, and Circle of the Vine is my plants idea. You can summon grasping roots from the ground, fling people around, pierce bodies with spikes, and possibly animate killed creatures as Vine Blights?
The fighter should definitely be more martial based, that's why I want the Brute revised. If not, a no-magic Archer would be cool. A dark fighter would be cool as well.
I do want variant class features/subclass features.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I've been working on homebrewing a dark fighter subclass. It's focused on survivability based on manipulating death.
I had a cool idea for a monk while I was at work.
What if there was a monastic tradition for people with little to no formal training in the manipulation of Ki? A way of manipulating ki based on instinct and practicality alone, removing the lofty spiritual disciplines of a temple setting and focusing solely on being the most effective in combat? Sort of like an MMA or street fighter type deal? I was thinking their gimmick could be some sort of "improvised ki blast" or something, where they just let their life force run wild and use it to augment their attacks to give them a shotgun-like kick? Maybe some sort of quick-guard ability as well? Hell, maybe their lack of training becomes a detriment as they get stronger, with their ki attacks eating away at their own life essence because they lack the training to use it safely.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I like that, my Monk was never formally trained. He was a sailor who became homeless. Whilst homeless he found peace in simplicity and kept practicing with his spear - eventually leading to being a Monk
Every monk I've played has been less a traditional, formally trained "monk" and more of just a person who understood their place in the world and liked kicking people to death. Namely, that their place in the world was kicking people to death.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Ranger could have some fey theme, similar to the swarmkeeper but without the swarm. Similar to how we had a kraken but now a genie warlock.
Druid of evolution because why not be a crazy whacko?
Wizard could have some Chaos style tradition? Similar to the clockwork but it's opposite plane. Or dragon mage. Removing somatic, shouting your spells.
Perhaps some sort of seducing rogue? Or infernal?
I would like a Limbo mage, manipulating the world with magic to shape objects into different objects, almost a mix of the Transmutation and Conjuration wizards.
Evolution druid sounds cool, but what would the abilities be?
They are never doing a seducing rogue. With how much negative response came from the Love domain cleric, I doubt we'll see anything seducing related for a long long time.
Infernal rogue would be a cool idea, but again, what abilities would it have?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I've been working on a Fey rogue with a charm ability, maybe I should change it to illusions and teleportation abilities.