I hate that too. I don't know how likely a Spelljammer book will be in 5e, but I hope it comes out with compiled information from all the books.
Probably about as likely as a Planescape book IMO. I'm in the mindset that if you have one, you should have the other, as they work together to round out the cosmology.
and Descent Into Avernus showed what a map of an outer plane would look like.
You mean a bunch of locations that aren't actually accurately placed because distance and location are meaningless concepts in a divinely morphic environment like Avernus, and you can literally lose your mind attempting to map the place? Yeah, that's a pretty cool feature that I think shouldn't be ignored if one chooses to run any Outer Plane, not just Avernus.
(Are you being a bit sarcastic?)
I don't think the insanity while making a map should be present in all of the outer planes, only the lower ones, but I do like that the Outer Planes are not strictly defined by normal measurements.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
I hate that too. I don't know how likely a Spelljammer book will be in 5e, but I hope it comes out with compiled information from all the books.
Probably about as likely as a Planescape book IMO. I'm in the mindset that if you have one, you should have the other, as they work together to round out the cosmology.
and Descent Into Avernus showed what a map of an outer plane would look like.
You mean a bunch of locations that aren't actually accurately placed because distance and location are meaningless concepts in a divinely morphic environment like Avernus, and you can literally lose your mind attempting to map the place? Yeah, that's a pretty cool feature that I think shouldn't be ignored if one chooses to run any Outer Plane, not just Avernus.
(Are you being a bit sarcastic?)
I don't think the insanity while making a map should be present in all of the outer planes, only the lower ones, but I do like that the Outer Planes are not strictly defined by normal measurements.
No, I'm not being sarcastic. That's exactly the intent with the map, and I think it's neat. It helps to establish that the Outer Planes are not really physical places, but instead ideas masquerading as physical places, and those ideas can shift and change at the drop of a hat.
Okay, I thought I picked up on a bit of sarcasm there. Never mind.
I do like the flavor of the outer planes, and I think it would be fairly easy to make a Planescape book if you created a map for each outer plane, and all the layers. It wouldn't have as many details as Descent into Avernus has on locations, but would just give a simple explanation.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
I hate that too. I don't know how likely a Spelljammer book will be in 5e, but I hope it comes out with compiled information from all the books.
Probably about as likely as a Planescape book IMO. I'm in the mindset that if you have one, you should have the other, as they work together to round out the cosmology.
and Descent Into Avernus showed what a map of an outer plane would look like.
You mean a bunch of locations that aren't actually accurately placed because distance and location are meaningless concepts in a divinely morphic environment like Avernus, and you can literally lose your mind attempting to map the place? Yeah, that's a pretty cool feature that I think shouldn't be ignored if one chooses to run any Outer Plane, not just Avernus.
(Are you being a bit sarcastic?)
I don't think the insanity while making a map should be present in all of the outer planes, only the lower ones, but I do like that the Outer Planes are not strictly defined by normal measurements.
No, I'm not being sarcastic. That's exactly the intent with the map, and I think it's neat. It helps to establish that the Outer Planes are not really physical places, but instead ideas masquerading as physical places, and those ideas can shift and change at the drop of a hat.
Okay, I thought I picked up on a bit of sarcasm there. Never mind.
I do like the flavor of the outer planes, and I think it would be fairly easy to make a Planescape book if you created a map for each outer plane, and all the layers. It wouldn't have as many details as Descent into Avernus has on locations, but would just give a simple explanation.
I'd honestly just settle with the first layer of most of them, since that's the one you typically interact with anyway, if it means they get to have more detail. Mordenkainen's Tome of Foes talks about Arvandor (the first layer of Arborea) in its elf section. The main divine players in Acheron are based in its first layer. And so on. The only one that I definitively want to see more info on with its different layers is Mount Celestia. The seven layers of Mount Celestia are important to the plane's purpose because it wants mortals to challenge themselves to go up the layers so they can shed their evilness, which is in direct contrast to the Nine Hells, where visitors are blocked off from visiting the layers beneath Avernus. Bytopia and Mechanus should be easy, as the former has just two layers, and the latter has an infinite number of giant gears instead of layers.
I at least want information on all of the layers of the Nine Hells, or at least the most important ones.
I would like more celestial creatures, maybe some coatl variants.
More information on Mount Celestial would be great. Carceri definitely needs more information.
(We need epic level campaign info.)
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
I hate that too. I don't know how likely a Spelljammer book will be in 5e, but I hope it comes out with compiled information from all the books.
Probably about as likely as a Planescape book IMO. I'm in the mindset that if you have one, you should have the other, as they work together to round out the cosmology.
and Descent Into Avernus showed what a map of an outer plane would look like.
You mean a bunch of locations that aren't actually accurately placed because distance and location are meaningless concepts in a divinely morphic environment like Avernus, and you can literally lose your mind attempting to map the place? Yeah, that's a pretty cool feature that I think shouldn't be ignored if one chooses to run any Outer Plane, not just Avernus.
(Are you being a bit sarcastic?)
I don't think the insanity while making a map should be present in all of the outer planes, only the lower ones, but I do like that the Outer Planes are not strictly defined by normal measurements.
No, I'm not being sarcastic. That's exactly the intent with the map, and I think it's neat. It helps to establish that the Outer Planes are not really physical places, but instead ideas masquerading as physical places, and those ideas can shift and change at the drop of a hat.
Okay, I thought I picked up on a bit of sarcasm there. Never mind.
I do like the flavor of the outer planes, and I think it would be fairly easy to make a Planescape book if you created a map for each outer plane, and all the layers. It wouldn't have as many details as Descent into Avernus has on locations, but would just give a simple explanation.
I'd honestly just settle with the first layer of most of them, since that's the one you typically interact with anyway, if it means they get to have more detail. Mordenkainen's Tome of Foes talks about Arvandor (the first layer of Arborea) in its elf section. The main divine players in Acheron are based in its first layer. And so on. The only one that I definitively want to see more info on with its different layers is Mount Celestia. The seven layers of Mount Celestia are important to the plane's purpose because it wants mortals to challenge themselves to go up the layers so they can shed their evilness, which is in direct contrast to the Nine Hells, where visitors are blocked off from visiting the layers beneath Avernus. Bytopia and Mechanus should be easy, as the former has just two layers, and the latter has an infinite number of giant gears instead of layers.
I at least want information on all of the layers of the Nine Hells, or at least the most important ones.
I would like more celestial creatures, maybe some coatl variants.
More information on Mount Celestial would be great. Carceri definitely needs more information.
(We need epic level campaign info.)
Epic level info would be nice (especially if you want to actually fight and kill gods in 5e), but the common excuse is that few ever make it to that level of play, because apparently the masses consider it to be an impossible feat to start a campaign at a higher level of play for some reason, even though there are rules in the DMG that tell you that you can do this.
I think more people will get that far if there's an incentive to do so. If you get to level 20, you're just kind of like "Well, what do I even do now? I can't progress anymore."
That's the same excuse they use for not making a system for psionics. If not many people use it, they don't see the point.
To that, I say "I WILL USE IT! I'm new to D&D, and haven't had the opportunity to use a psionic system, or beyond level 20 characters. I've never killed a god. I want to do that!"
I doubt that they'll do Epic Levels or Psionics this year, but I do really really want both of those systems.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
I hate that too. I don't know how likely a Spelljammer book will be in 5e, but I hope it comes out with compiled information from all the books.
Probably about as likely as a Planescape book IMO. I'm in the mindset that if you have one, you should have the other, as they work together to round out the cosmology.
and Descent Into Avernus showed what a map of an outer plane would look like.
You mean a bunch of locations that aren't actually accurately placed because distance and location are meaningless concepts in a divinely morphic environment like Avernus, and you can literally lose your mind attempting to map the place? Yeah, that's a pretty cool feature that I think shouldn't be ignored if one chooses to run any Outer Plane, not just Avernus.
(Are you being a bit sarcastic?)
I don't think the insanity while making a map should be present in all of the outer planes, only the lower ones, but I do like that the Outer Planes are not strictly defined by normal measurements.
No, I'm not being sarcastic. That's exactly the intent with the map, and I think it's neat. It helps to establish that the Outer Planes are not really physical places, but instead ideas masquerading as physical places, and those ideas can shift and change at the drop of a hat.
Okay, I thought I picked up on a bit of sarcasm there. Never mind.
I do like the flavor of the outer planes, and I think it would be fairly easy to make a Planescape book if you created a map for each outer plane, and all the layers. It wouldn't have as many details as Descent into Avernus has on locations, but would just give a simple explanation.
I'd honestly just settle with the first layer of most of them, since that's the one you typically interact with anyway, if it means they get to have more detail. Mordenkainen's Tome of Foes talks about Arvandor (the first layer of Arborea) in its elf section. The main divine players in Acheron are based in its first layer. And so on. The only one that I definitively want to see more info on with its different layers is Mount Celestia. The seven layers of Mount Celestia are important to the plane's purpose because it wants mortals to challenge themselves to go up the layers so they can shed their evilness, which is in direct contrast to the Nine Hells, where visitors are blocked off from visiting the layers beneath Avernus. Bytopia and Mechanus should be easy, as the former has just two layers, and the latter has an infinite number of giant gears instead of layers.
I at least want information on all of the layers of the Nine Hells, or at least the most important ones.
I would like more celestial creatures, maybe some coatl variants.
More information on Mount Celestial would be great. Carceri definitely needs more information.
(We need epic level campaign info.)
Epic level info would be nice (especially if you want to actually fight and kill gods in 5e), but the common excuse is that few ever make it to that level of play, because apparently the masses consider it to be an impossible feat to start a campaign at a higher level of play for some reason, even though there are rules in the DMG that tell you that you can do this.
I think more people will get that far if there's an incentive to do so. If you get to level 20, you're just kind of like "Well, what do I even do now? I can't progress anymore."
That's the same excuse they use for not making a system for psionics. If not many people use it, they don't see the point.
To that, I say "I WILL USE IT! I'm new to D&D, and haven't had the opportunity to use a psionic system, or beyond level 20 characters. I've never killed a god. I want to do that!"
I doubt that they'll do Epic Levels or Psionics this year, but I do really really want both of those systems.
Aren’t theses getting a little long to keep chaining everything?!?
I hate that too. I don't know how likely a Spelljammer book will be in 5e, but I hope it comes out with compiled information from all the books.
Probably about as likely as a Planescape book IMO. I'm in the mindset that if you have one, you should have the other, as they work together to round out the cosmology.
and Descent Into Avernus showed what a map of an outer plane would look like.
You mean a bunch of locations that aren't actually accurately placed because distance and location are meaningless concepts in a divinely morphic environment like Avernus, and you can literally lose your mind attempting to map the place? Yeah, that's a pretty cool feature that I think shouldn't be ignored if one chooses to run any Outer Plane, not just Avernus.
(Are you being a bit sarcastic?)
I don't think the insanity while making a map should be present in all of the outer planes, only the lower ones, but I do like that the Outer Planes are not strictly defined by normal measurements.
No, I'm not being sarcastic. That's exactly the intent with the map, and I think it's neat. It helps to establish that the Outer Planes are not really physical places, but instead ideas masquerading as physical places, and those ideas can shift and change at the drop of a hat.
Okay, I thought I picked up on a bit of sarcasm there. Never mind.
I do like the flavor of the outer planes, and I think it would be fairly easy to make a Planescape book if you created a map for each outer plane, and all the layers. It wouldn't have as many details as Descent into Avernus has on locations, but would just give a simple explanation.
I'd honestly just settle with the first layer of most of them, since that's the one you typically interact with anyway, if it means they get to have more detail. Mordenkainen's Tome of Foes talks about Arvandor (the first layer of Arborea) in its elf section. The main divine players in Acheron are based in its first layer. And so on. The only one that I definitively want to see more info on with its different layers is Mount Celestia. The seven layers of Mount Celestia are important to the plane's purpose because it wants mortals to challenge themselves to go up the layers so they can shed their evilness, which is in direct contrast to the Nine Hells, where visitors are blocked off from visiting the layers beneath Avernus. Bytopia and Mechanus should be easy, as the former has just two layers, and the latter has an infinite number of giant gears instead of layers.
I at least want information on all of the layers of the Nine Hells, or at least the most important ones.
I would like more celestial creatures, maybe some coatl variants.
More information on Mount Celestial would be great. Carceri definitely needs more information.
(We need epic level campaign info.)
Epic level info would be nice (especially if you want to actually fight and kill gods in 5e), but the common excuse is that few ever make it to that level of play, because apparently the masses consider it to be an impossible feat to start a campaign at a higher level of play for some reason, even though there are rules in the DMG that tell you that you can do this.
I think more people will get that far if there's an incentive to do so. If you get to level 20, you're just kind of like "Well, what do I even do now? I can't progress anymore."
That's the same excuse they use for not making a system for psionics. If not many people use it, they don't see the point.
To that, I say "I WILL USE IT! I'm new to D&D, and haven't had the opportunity to use a psionic system, or beyond level 20 characters. I've never killed a god. I want to do that!"
I doubt that they'll do Epic Levels or Psionics this year, but I do really really want both of those systems.
Aren’t theses getting a little long to keep chaining everything?!?
I don't know what you mean.
If Xanathar's 2.0 doesn't have the psionic subclasses and a revised Mystic (I very much don't think they would, we're too late in the year for them to be playtesting that kind of thing and have them be in a Xanathar's 2.0 this year). I think Xanathar's 2.0 will have the subclasses we've been getting, a few spells, and the Class Feature Variants, and the rest is Planescape information.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Theros definitely won't have epic levels, but might have more epic boons, godly charms and other benefits like that. It will have SUPER-LEGENDARY Monsters, they've been confirmed. Whether or not they have stats for the 5 gods of Theros is unknown, but I would like to see that.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Theros definitely won't have epic levels, but might have more epic boons, godly charms and other benefits like that. It will have SUPER-LEGENDARY Monsters, they've been confirmed. Whether or not they have stats for the 5 gods of Theros is unknown, but I would like to see that.
While I know you're referring to the five monocolored gods, Theros has 15 gods in total at any given time, and the 10 minor gods are important to the plane's lore like Kruphix and the Red/Green god in both Theros blocks. So I'd be a bit perturbed if they just gave stats to Heliod, Thassa, Nylea, Erebos and Purphoros, and not my boy Mogis.
But even if they did just the five main gods, I'd be down for that. Maybe then, they'll eventually give Bahamut his own stat block to mirror Tiamat's.
The thing is, the players aren't meant to fight Bahamut. He's trying to save the world, not destroy it. They don't normally publish stat blocks for good gods that aren't trying to destroy the world.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Theros definitely won't have epic levels, but might have more epic boons, godly charms and other benefits like that. It will have SUPER-LEGENDARY Monsters, they've been confirmed. Whether or not they have stats for the 5 gods of Theros is unknown, but I would like to see that.
While I know you're referring to the five monocolored gods, Theros has 15 gods in total at any given time, and the 10 minor gods are important to the plane's lore like Kruphix and the Red/Green god in both Theros blocks. So I'd be a bit perturbed if they just gave stats to Heliod, Thassa, Nylea, Erebos and Purphoros, and not my boy Mogis.
But even if they did just the five main gods, I'd be down for that. Maybe then, they'll eventually give Bahamut his own stat block to mirror Tiamat's.
The thing is, the players aren't meant to fight Bahamut. He's trying to save the world, not destroy it. They don't normally publish stat blocks for good gods that aren't trying to destroy the world.
no, but he likes to mess and meddle in human affairs a lot, at least in the forgotten realms / how he is described in the monster manual. If he is going to help the party out as an litteral deus ex machina we need at least some statistics for him and also missunderstandings happens from time to time and sometimes you decide to fight a good aligned dragon despite that being a terrible idea and your alignment being good
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Theros definitely won't have epic levels, but might have more epic boons, godly charms and other benefits like that. It will have SUPER-LEGENDARY Monsters, they've been confirmed. Whether or not they have stats for the 5 gods of Theros is unknown, but I would like to see that.
While I know you're referring to the five monocolored gods, Theros has 15 gods in total at any given time, and the 10 minor gods are important to the plane's lore like Kruphix and the Red/Green god in both Theros blocks. So I'd be a bit perturbed if they just gave stats to Heliod, Thassa, Nylea, Erebos and Purphoros, and not my boy Mogis.
But even if they did just the five main gods, I'd be down for that. Maybe then, they'll eventually give Bahamut his own stat block to mirror Tiamat's.
The thing is, the players aren't meant to fight Bahamut. He's trying to save the world, not destroy it. They don't normally publish stat blocks for good gods that aren't trying to destroy the world.
no, but he likes to mess and meddle in human affairs a lot, at least in the forgotten realms / how he is described in the monster manual. If he is going to help the party out as an litteral deus ex machina we need at least some statistics for him and also missunderstandings happens from time to time and sometimes you decide to fight a good aligned dragon despite that being a terrible idea and your alignment being good
That, and if for argument's sake you're an evil party devoted to Tiamat and you want to kill Bahamut to please her, it'd be nice to have statistics to let you try (and probably fail) to do so.
Yeah, it would be nice to have Bahamut stats, I'm not arguing with that. I'm just saying that Wizards of the Coast normally doesn't give stats for good deities.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Theros definitely won't have epic levels, but might have more epic boons, godly charms and other benefits like that. It will have SUPER-LEGENDARY Monsters, they've been confirmed. Whether or not they have stats for the 5 gods of Theros is unknown, but I would like to see that.
While I know you're referring to the five monocolored gods, Theros has 15 gods in total at any given time, and the 10 minor gods are important to the plane's lore like Kruphix and the Red/Green god in both Theros blocks. So I'd be a bit perturbed if they just gave stats to Heliod, Thassa, Nylea, Erebos and Purphoros, and not my boy Mogis.
But even if they did just the five main gods, I'd be down for that. Maybe then, they'll eventually give Bahamut his own stat block to mirror Tiamat's.
The thing is, the players aren't meant to fight Bahamut. He's trying to save the world, not destroy it. They don't normally publish stat blocks for good gods that aren't trying to destroy the world.
no, but he likes to mess and meddle in human affairs a lot, at least in the forgotten realms / how he is described in the monster manual. If he is going to help the party out as an litteral deus ex machina we need at least some statistics for him and also missunderstandings happens from time to time and sometimes you decide to fight a good aligned dragon despite that being a terrible idea and your alignment being good
That, and if for argument's sake you're an evil party devoted to Tiamat and you want to kill Bahamut to please her, it'd be nice to have statistics to let you try (and probably fail) to do so.
Yeah, it would be nice to have Bahamut stats, I'm not arguing with that. I'm just saying that Wizards of the Coast normally doesn't give stats for good deities.
Ah well. The Acheron chads (Bane, Maglubiyet, and Gruumsh) would be fine too. Same with Lolth (think campaign to free the drow from her tyranny).
Yeah, Lolth stats are needed. We have stats for sooooo many drow that it isn't even funny. We need statistics for the person that all of them worship.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
The mystic was broken as hell, and terrible the way they made it, but the fact that they're abandoning the idea of the mystic is what really angers me.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
(Are you being a bit sarcastic?)
I don't think the insanity while making a map should be present in all of the outer planes, only the lower ones, but I do like that the Outer Planes are not strictly defined by normal measurements.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Okay, I thought I picked up on a bit of sarcasm there. Never mind.
I do like the flavor of the outer planes, and I think it would be fairly easy to make a Planescape book if you created a map for each outer plane, and all the layers. It wouldn't have as many details as Descent into Avernus has on locations, but would just give a simple explanation.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I at least want information on all of the layers of the Nine Hells, or at least the most important ones.
I would like more celestial creatures, maybe some coatl variants.
More information on Mount Celestial would be great. Carceri definitely needs more information.
(We need epic level campaign info.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I think more people will get that far if there's an incentive to do so. If you get to level 20, you're just kind of like "Well, what do I even do now? I can't progress anymore."
That's the same excuse they use for not making a system for psionics. If not many people use it, they don't see the point.
To that, I say "I WILL USE IT! I'm new to D&D, and haven't had the opportunity to use a psionic system, or beyond level 20 characters. I've never killed a god. I want to do that!"
I doubt that they'll do Epic Levels or Psionics this year, but I do really really want both of those systems.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Aren’t theses getting a little long to keep chaining everything?!?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I don't know what you mean.
If Xanathar's 2.0 doesn't have the psionic subclasses and a revised Mystic (I very much don't think they would, we're too late in the year for them to be playtesting that kind of thing and have them be in a Xanathar's 2.0 this year). I think Xanathar's 2.0 will have the subclasses we've been getting, a few spells, and the Class Feature Variants, and the rest is Planescape information.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Theros definitely won't have epic levels, but might have more epic boons, godly charms and other benefits like that. It will have SUPER-LEGENDARY Monsters, they've been confirmed. Whether or not they have stats for the 5 gods of Theros is unknown, but I would like to see that.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Past a certain point? You mean 2nd-level?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
😜
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
The thing is, the players aren't meant to fight Bahamut. He's trying to save the world, not destroy it. They don't normally publish stat blocks for good gods that aren't trying to destroy the world.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
no, but he likes to mess and meddle in human affairs a lot, at least in the forgotten realms / how he is described in the monster manual. If he is going to help the party out as an litteral deus ex machina we need at least some statistics for him and also missunderstandings happens from time to time and sometimes you decide to fight a good aligned dragon despite that being a terrible idea and your alignment being good
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Yeah, it would be nice to have Bahamut stats, I'm not arguing with that. I'm just saying that Wizards of the Coast normally doesn't give stats for good deities.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Yeah, Lolth stats are needed. We have stats for sooooo many drow that it isn't even funny. We need statistics for the person that all of them worship.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Well, it turned out to be another soul-crushing disappointment.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Yep. Just saw it. I already hate it.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/unearthed-arcana/63478-new-psi-based-ua?page=2#c21
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
RIP Mystic, I guess.
RIP Mystic
2017 - 2020
Too bad you were never official, and never will be.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Ah, the Mystic was okay. I don’t mind that they abandoned it, I just wish they weren’t using boring old spells to try to replace it.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
The mystic was broken as hell, and terrible the way they made it, but the fact that they're abandoning the idea of the mystic is what really angers me.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms