I actually made a psion class for my D&D group, before I gave up hope for a real new mechanic with the recent psion options revisited video where they declare that the majority from the community considers the Psidie a too hard mechanic to use in the game. I used the six disciplines from the 3.5 psion for the subclasses:
1. Psychokinesis - manipulate the energy and momentum around
2. Psychometabolism - manipulate the body and vital energy (support mostly)
3. Metacriativity - create matter and energy
4. Telepathy - can read and manipulate thoughts, and of course a lot of psychic damage
5. Psychoportation - manipulate the time and space, mastering teleportation
6. Clairsentience - amplify the senses, sees what is being hidden, predict the future
Maybe I should post this here, but the site not allows homebrew classes, only subclasses, for some reason.
I actually made a psion class for my D&D group, before I gave up hope for a real new mechanic with the recent psion options revisited video where they declare that the majority from the community considers the Psidie a too hard mechanic to use in the game. I used the six disciplines from the 3.5 psion for the subclasses:
Also, I gave each subclass at level 1, one distinct cantrip, with an improvement, and removing the somatic, verbal and material components, of course. Sincerely, at this point is just a lost cause trying to make them to actually create a psionic subclass without dipping in spells stuff... and I really did not have the patience to create a new set of power for everything, considering how 'happy' I am with D&D right now. (I use '' for sarcasm, just clarifying)
Whelp, I guess we're stuck with homebrew Sposta. If a single dice with cantrip style scaling is too complicated for the masses, then that does not bode well for any future content, period...
EDIT: Finished watching it the whole way through. It sounds like they aren't completely disregarding what psionics aficionados are asking for, but this still does not bode well.
FURTHER EDIT: Aaaaaand, now I'm reading comments from people complaining they didn't fill out the survey forms. Come on, people...
Whelp, I guess we're stuck with homebrew Sposta. If a single dice with cantrip style scaling is too complicated for the masses, then that does not bode well for any future content, period...
EDIT: Finished watching it the whole way through. It sounds like they aren't completely disregarding what psionics aficionados are asking for, but this still does not bode well.
FURTHER EDIT: Aaaaaand, now I'm reading comments from people complaining they didn't fill out the survey forms. Come on, people...
Yeah same here. I don't think this mechanic was perfect, but it was solid, and workable.
The sad thing is, I'm pretty sure with a couple of tweaks, a very similar mechanic could have worked. The main objections to the die mechanic seemed to be:
1) It's a unique mechanic, and people don't like those (surprising to me but okay).
2) The fact that it could stop working seemed to upset a lot of people or make them anxious.
3) The fact that the increases/decreases were random seemed to be the focus of a lot of negativity.
4) Not something I've seen people say, but I think on a less-conscious level, a lot of people really hated that "roll low = good thing happens", and "roll high = bad thing happens" aspect of the mechanic, because it goes against literally everything in 5E's design. I get the logic of it, but... I sort of agree.
I think the solution would have been to make the Psi die a fixed value, and only decrease or increase based on voluntary actions taken by the PC (if at all!). They should also have made some of the "Psi die" abilities be Stat Mod/rest, rather than decreasing the die or the like. If they'd done that, people wouldn't have seen it as a "unique mechanic" and been upset by it, and people wouldn't have objected to the other aspects, and we'd have at least two Psi subclasses basically ready to go (with the Sorcerer just needing "more mucus" lol).
Sadly I never got to take the survey, because it crashed on me repeatedly, then said I'd taken it, which wasn't great (never happened with other surveys).
I'm not even mad at the developers. I'm mad at people who thought the Psi Dice was cool but couldn't be bothered to fill out the survey. Back when I worked at a restaurant, we were told at a meeting that customers who have a bad experience are more likely to tell others than customers who have a good experience. So if you like a UA, post your feedback, because the people who hate it most certainly will be.
This might mean a return of the older sorcerer with the mucus as stated in the video lol which is cool I liked that so much better then the last sorcerer.
I'm not even mad at the developers. I'm mad at people who thought the Psi Dice was cool but couldn't be bothered to fill out the survey. Back when I worked at a restaurant, we were told at a meeting that customers who have a bad experience are more likely to tell others than customers who have a good experience. So if you like a UA, post your feedback, because the people who hate it most certainly will be.
This might mean a return of the older sorcerer with the mucus as stated in the video lol which is cool I liked that so much better then the last sorcerer.
I loved the Aberrant Mind! I want it back!
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Please check out my homebrew, I would appreciate feedback:
Based on what was said in that video, I think we will see Psionic abilities go back to being "spells".
I’m sure you’re right. No Dark Sun for me in 5e unless I get back to my own Psionicist. (I’m glad I waited to see if the Psi Die was gonna be sticking around before I redid everything.)
I’m starting to wonder if WotC should just hire a 3rd party to make their Psionics system. I would suggest Dreamscarred Press, but I don’t think they are still active.
I'm an old school Psionics HUGE fan, Dnd E1, Darksun etc and absolutely despise all these Psi classes...don't like any of them. I did like access to all the psi orientated spells that were released a couple months ago and you could flavor your own Psi character using spells. Psi's should be a random (rolled) development to give you access to the abilities. Still think Monks, Sorcerers (Vampire Mind Drinker Ancestry maybe), Warlocks, and Bards should be given access to most of the spells..
Wizards, fighters, barbs, are already powerful enough. Doesn't make sense. I know this isn't the popular feedback opinion according to Jeremy Crawford but it is the right one. I just needed to get this off my chest. I don't want to be slimy aberrant mind, sould knife makes no sense to me unless its psi 'spell'. Ugh. Vent over.
I'm an old school Psionics HUGE fan, Dnd E1, Darksun etc and absolutely despise all these Psi classes...don't like any of them. I did like access to all the psi orientated spells that were released a couple months ago and you could flavor your own Psi character using spells. Psi's should be a random (rolled) development to give you access to the abilities. Still think Monks, Sorcerers (Vampire Mind Drinker Ancestry maybe), Warlocks, and Bards should be given access to most of the spells..
Wizards, fighters, barbs, are already powerful enough. Doesn't make sense. I know this isn't the popular feedback opinion according to Jeremy Crawford but it is the right one. I just needed to get this off my chest. I don't want to be slimy aberrant mind, sould knife makes no sense to me unless its psi 'spell'. Ugh. Vent over.
Myself I am delighted that they are not going with a special mechanic for Psionics the Psi Dice would have been a decent one as keeping it simple helps, but a whole new set of mechanics would slow down game play and no one needs that.
I'm an old school Psionics HUGE fan, Dnd E1, Darksun etc and absolutely despise all these Psi classes...don't like any of them. I did like access to all the psi orientated spells that were released a couple months ago and you could flavor your own Psi character using spells. Psi's should be a random (rolled) development to give you access to the abilities. Still think Monks, Sorcerers (Vampire Mind Drinker Ancestry maybe), Warlocks, and Bards should be given access to most of the spells..
Wizards, fighters, barbs, are already powerful enough. Doesn't make sense. I know this isn't the popular feedback opinion according to Jeremy Crawford but it is the right one. I just needed to get this off my chest. I don't want to be slimy aberrant mind, sould knife makes no sense to me unless its psi 'spell'. Ugh. Vent over.
Myself I am delighted that they are not going with a special mechanic for Psionics the Psi Dice would have been a decent one as keeping it simple helps, but a whole new set of mechanics would slow down game play and no one needs that.
I disagree.
In fact, if they give us Psionics without a new mechanic I will ban it at my table.
I actually made a psion class for my D&D group, before I gave up hope for a real new mechanic with the recent psion options revisited video where they declare that the majority from the community considers the Psidie a too hard mechanic to use in the game. I used the six disciplines from the 3.5 psion for the subclasses:
1. Psychokinesis - manipulate the energy and momentum around
2. Psychometabolism - manipulate the body and vital energy (support mostly)
3. Metacriativity - create matter and energy
4. Telepathy - can read and manipulate thoughts, and of course a lot of psychic damage
5. Psychoportation - manipulate the time and space, mastering teleportation
6. Clairsentience - amplify the senses, sees what is being hidden, predict the future
Maybe I should post this here, but the site not allows homebrew classes, only subclasses, for some reason.
You get the link to that video?
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https://www.youtube.com/watch?v=NY78Dt0cBms
This one. Jump for 3:25 for the feedback stuff.
Also, I gave each subclass at level 1, one distinct cantrip, with an improvement, and removing the somatic, verbal and material components, of course. Sincerely, at this point is just a lost cause trying to make them to actually create a psionic subclass without dipping in spells stuff... and I really did not have the patience to create a new set of power for everything, considering how 'happy' I am with D&D right now. (I use '' for sarcasm, just clarifying)
I am so disappointed.
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Whelp, I guess we're stuck with homebrew Sposta. If a single dice with cantrip style scaling is too complicated for the masses, then that does not bode well for any future content, period...
EDIT: Finished watching it the whole way through. It sounds like they aren't completely disregarding what psionics aficionados are asking for, but this still does not bode well.
FURTHER EDIT: Aaaaaand, now I'm reading comments from people complaining they didn't fill out the survey forms. Come on, people...
Shit, I took the survey twice.
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Yeah same here. I don't think this mechanic was perfect, but it was solid, and workable.
The sad thing is, I'm pretty sure with a couple of tweaks, a very similar mechanic could have worked. The main objections to the die mechanic seemed to be:
1) It's a unique mechanic, and people don't like those (surprising to me but okay).
2) The fact that it could stop working seemed to upset a lot of people or make them anxious.
3) The fact that the increases/decreases were random seemed to be the focus of a lot of negativity.
4) Not something I've seen people say, but I think on a less-conscious level, a lot of people really hated that "roll low = good thing happens", and "roll high = bad thing happens" aspect of the mechanic, because it goes against literally everything in 5E's design. I get the logic of it, but... I sort of agree.
I think the solution would have been to make the Psi die a fixed value, and only decrease or increase based on voluntary actions taken by the PC (if at all!). They should also have made some of the "Psi die" abilities be Stat Mod/rest, rather than decreasing the die or the like. If they'd done that, people wouldn't have seen it as a "unique mechanic" and been upset by it, and people wouldn't have objected to the other aspects, and we'd have at least two Psi subclasses basically ready to go (with the Sorcerer just needing "more mucus" lol).
Sadly I never got to take the survey, because it crashed on me repeatedly, then said I'd taken it, which wasn't great (never happened with other surveys).
I'm not even mad at the developers. I'm mad at people who thought the Psi Dice was cool but couldn't be bothered to fill out the survey. Back when I worked at a restaurant, we were told at a meeting that customers who have a bad experience are more likely to tell others than customers who have a good experience. So if you like a UA, post your feedback, because the people who hate it most certainly will be.
This might mean a return of the older sorcerer with the mucus as stated in the video lol which is cool I liked that so much better then the last sorcerer.
This^^
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I loved the Aberrant Mind! I want it back!
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Maybe they’ll revisit the Mystic too!
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Or at least a psionic class.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Based on what was said in that video, I think we will see Psionic abilities go back to being "spells".
She/Her Player and Dungeon Master
I really hope this is not the case.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I’m sure you’re right. No Dark Sun for me in 5e unless I get back to my own Psionicist. (I’m glad I waited to see if the Psi Die was gonna be sticking around before I redid everything.)
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I’m starting to wonder if WotC should just hire a 3rd party to make their Psionics system. I would suggest Dreamscarred Press, but I don’t think they are still active.
I'm an old school Psionics HUGE fan, Dnd E1, Darksun etc and absolutely despise all these Psi classes...don't like any of them. I did like access to all the psi orientated spells that were released a couple months ago and you could flavor your own Psi character using spells. Psi's should be a random (rolled) development to give you access to the abilities. Still think Monks, Sorcerers (Vampire Mind Drinker Ancestry maybe), Warlocks, and Bards should be given access to most of the spells..
Wizards, fighters, barbs, are already powerful enough. Doesn't make sense. I know this isn't the popular feedback opinion according to Jeremy Crawford but it is the right one. I just needed to get this off my chest. I don't want to be slimy aberrant mind, sould knife makes no sense to me unless its psi 'spell'. Ugh. Vent over.
Myself I am delighted that they are not going with a special mechanic for Psionics the Psi Dice would have been a decent one as keeping it simple helps, but a whole new set of mechanics would slow down game play and no one needs that.
I disagree.
In fact, if they give us Psionics without a new mechanic I will ban it at my table.
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