If they take it those places, I definitely wouldn't allow them. But, my group would never do something like that, so I allow basically every character option (that makes sense).
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I love tentacles slime monsters for villains and monsters and such. But I most definitely have players that would take tentacles places I don’t want to have to narrate. 🤮
but I really preferred it when you had to be warped by an aberration or the Far Realm in some way.
That was what I didn’t like.
You were going to veto it just because of that?
I thought that whole slime-and-tentacle thing was pretty dumb narratively. That Warlock too. Flush them both of you ask me. I can veto UA for any damned reason I want, it’s my living room. I don’t like vetoing official materials though. I also don’t want creepy gross ****** stuff in my campaign setting. I worked my *** off for decades on this setting since 2e. I love calamari, just not as a PC. It would ruin my own verisimilitude in my own campaign world to the point I wouldn’t want to run game anymore.
I'm aware you can do whatever you want, but then again, any DM can just say that illusion spells don't work in combat or that artificers aren't allowed to use infusions. If you think those are ridiculous, then it might interest you to know that these are actual things DMs have done because they could.
I don't get what's dumb about it narratively. The Far Realm isn't the Feywild or Mount Celestia. It's a gross place with a host of horrific and strange creatures, and it canonically warps anyone exposed to it for any appreciable amount of time. Krakens, aboleths, leviathans and other powerful sea monsters are known to be capable of bestowing power to humanoids while twisting them in the process.
If it doesn't fit your campaign, that's fine. I can't contest that and I can't say you should allow it. And if you can't trust your players to not go weird mode with this stuff, then I get that too. But without that context, it just seemed weird to me that this (and not the actual mechanics of it) is what broke the camel's back.
I get that, that’s why I just explained instead of arguing. I might use those subclasses as villainous NPCs, that would in fact be totally campaign appropriate. So far the only official thing I have straight-up nixed is the Wild Magic Sorcerer (and the UA wild magic barbarian) because in my world, wild magic isn’t something you choose, it’s a thing that happens under highly specialized geographical anomalies. Other things like races are restricted by geography, or national laws, but not outright nixed.
I don't fault you for banning wild * either. I don't have a problem with it in principle, but the implementation is, imo unacceptable. I totally get that some people like the RNG aspect of the class(es). I have no issues with that. I have issues with "this AOE negative effect, centered on yourself, that impacts the rest of the party."
I however, am not one of those people and I should /not/ be penalized because my teammate wants to walk around in a suicide bomber vest. I've been blown up by too many wild magic users over the years to deal with it anymore. If DMing, I would either outright ban it if I was feeling lazy, or I would try to come up with an acceptable "fix" for the list of choices so that only the player in question was impacted by his dice. Mentally, I cannot get past the point where my character would willingly risk his life, with someone throwing around serious power that they were not in control of, and had a high level of "oops" factor. He'd find a new adventuring party, so that's what I do as well. I simply wouldn't participate in a game where a player was playing one of these, out of the box, because wild magic users make for bad D&D, and no D&D is better than bad D&D.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
There is, but it is very rare. I had been using the Mystic, but watching my player struggle with it was painful, so he switched to the Psionic Wizard subclass. Now he is no longer a “psionicist,” but he’s happy. I have been working on the homebrew Psionicist that Levi and I have been discussing.
It’s a heavily modified version of the old 2e campaign setting of Mystara, however I do not use the fan made 5e update to the setting, I use my own because of how much the setting has been “customized” over the last almost three decades. I took the 5,000 history of the campaign setting, and then added another 6,000 prehistory with my own twists for the cosmology. The world has pretty much been sealed off from the rest of the plains for reasons I won’t get into, however Wizards have been known to crack that barrier from time to time (putting it mildly). But on New Year’s Day in the year 1010, shit went down and all magic ceased working for 24 hours, which led to all kinds of stuff. While the lights were out, and the Immortals (there are no “gods” on Mystara) couldn’t protect their turf for a day, all kinds of things snuck through the cracks. That was how I narratively justified things like Warlocks suddenly existing in a setting that never had them before. The campaign is currently in the last half of Kaldmont at the tail end of the year 1011. Unbeknownst to the PCs (but beknownst to us) that 24 hour no magic day will actually be an annual occurrence, and New Year’s Day is only a few weeks away....
Wild Magic is a YMMV kind of thing. I think it adds spice in small doses, especially as an environmental effect. But it can get overbearing it it happens nonstop.
Agreed. But if it happens to EVERY magic user in the space between the outer world and the hollow world (Mystara is hollow and has an entire other world on the inside) then it adds a sense that everything is about to change. Like Tom Bombadill’s forest was for the Hobbits of the Shire.
I don't fault you for banning wild * either. I don't have a problem with it in principle, but the implementation is, imo unacceptable. I totally get that some people like the RNG aspect of the class(es). I have no issues with that. I have issues with "this AOE negative effect, centered on yourself, that impacts the rest of the party."
I however, am not one of those people and I should /not/ be penalized because my teammate wants to walk around in a suicide bomber vest. I've been blown up by too many wild magic users over the years to deal with it anymore. If DMing, I would either outright ban it if I was feeling lazy, or I would try to come up with an acceptable "fix" for the list of choices so that only the player in question was impacted by his dice. Mentally, I cannot get past the point where my character would willingly risk his life, with someone throwing around serious power that they were not in control of, and had a high level of "oops" factor. He'd find a new adventuring party, so that's what I do as well. I simply wouldn't participate in a game where a player was playing one of these, out of the box, because wild magic users make for bad D&D, and no D&D is better than bad D&D.
Wild Magic is a YMMV kind of thing. Some people hate the chaos, while others want to see their companion turn into a potted plant. I think it adds spice in small doses, especially as an environmental effect. But it can get overbearing if it happens nonstop.
Exactly. My teammate should not be allowed to turn me into a potted plant. Himself, I am fine with. I do not care if he wants to see me turned into a potted plant. No. Absolutely not.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I don't fault you for banning wild * either. I don't have a problem with it in principle, but the implementation is, imo unacceptable. I totally get that some people like the RNG aspect of the class(es). I have no issues with that. I have issues with "this AOE negative effect, centered on yourself, that impacts the rest of the party."
I however, am not one of those people and I should /not/ be penalized because my teammate wants to walk around in a suicide bomber vest. I've been blown up by too many wild magic users over the years to deal with it anymore. If DMing, I would either outright ban it if I was feeling lazy, or I would try to come up with an acceptable "fix" for the list of choices so that only the player in question was impacted by his dice. Mentally, I cannot get past the point where my character would willingly risk his life, with someone throwing around serious power that they were not in control of, and had a high level of "oops" factor. He'd find a new adventuring party, so that's what I do as well. I simply wouldn't participate in a game where a player was playing one of these, out of the box, because wild magic users make for bad D&D, and no D&D is better than bad D&D.
Wild Magic is a YMMV kind of thing. Some people hate the chaos, while others want to see their companion turn into a potted plant. I think it adds spice in small doses, especially as an environmental effect. But it can get overbearing if it happens nonstop.
Exactly. My teammate should not be allowed to turn me into a potted plant. Himself, I am fine with. I do not care if he wants to see me turned into a potted plant. No. Absolutely not.
Wild Magic is a strange thing. I do hate the 5e version of it, it seems very underpowered for a subclass that should be more powerful with the risks that you often take whenever you cast a leveled spell. At level 1-3, you could literally TPK the party if you roll wild magic and get the fireball centered on yourself.
I like the idea of it, but it's just very poorly executed.
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I've heard of Mystara, but never really looked into it. It sounds really interesting.
I basically didn't know it even existed before Sposta first mentioned it a few months back. I'm fairly new to D&D, and have only ever played 5e, so I'm not very aware of the old-school campaign settings like Mystara and Greyhawk and Blackmoor.
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I am familiar with Saltmarsh, but besides that, Mordenkainen-related information, and Iuz, I couldn't tell you anything about it. (Besides that Gary Gygax made it)
I'm only familiar with the published 5e settings, spelljammer, and planescape.
Anything else (Dark Sun, Greyhawk, Blackmoor, Dragonlance, the others), I'm not familiar with.
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I've heard of Mystara, but never really looked into it. It sounds really interesting.
I basically didn't know it even existed before Sposta first mentioned it a few months back. I'm fairly new to D&D, and have only ever played 5e, so I'm not very aware of the old-school campaign settings like Mystara and Greyhawk and Blackmoor.
I've heard of Mystara, but never really looked into it. It sounds really interesting.
I basically didn't know it even existed before Sposta first mentioned it a few months back. I'm fairly new to D&D, and have only ever played 5e, so I'm not very aware of the old-school campaign settings like Mystara and Greyhawk and Blackmoor.
Blackmore was on Mystara.
I didn't know that.
So, Mystara is the first campaign setting, right? Very first. Before Greyhawk.
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With this latest UA I really think that there is a really good chance of a Dark Sun campaign setting or a Planescape but stronger belief in Dark Sun myself especially with the feats as all PC's in Dark Sun were at least a wild talent psionic. Settings like Greyhawk and Dragon Lance do not really need a sourcebook as you can do the settings justice with already published materials and the Internet, Mystra/Hollow World, Dark Sun, and Planescape require some setting rules in place especially Dark Sun with all involved in that world.
I've heard of Mystara, but never really looked into it. It sounds really interesting.
I basically didn't know it even existed before Sposta first mentioned it a few months back. I'm fairly new to D&D, and have only ever played 5e, so I'm not very aware of the old-school campaign settings like Mystara and Greyhawk and Blackmoor.
Blackmore was on Mystara.
I didn't know that.
So, Mystara is the first campaign setting, right? Very first. Before Greyhawk.
When Gary Gygax invented AD&D, he decided that OD&D wasn’t good enough for his golden child, Greyhawk. One of the designers at TSR at the time was also an author, and he had an entire setting, Mystara, so he said “we can use mine” and so they retconned Blackmore into the history of Mystara for continuity.
I think that Planescape is coming this year as Xanathar's 2.0, but Dark Sun is probably coming fairly soon after that, IMHO.
These Psionic UA won't make their way into Xanathar's 2.0, but they will be in a Dark Sun source book.
That’s my bet. Well, these subclasses might be slated for something else like X2 as a test run before they do a full blown version for DS.
They did a similar thing with the Revised Artificer. They tested it just under a year before it became official. If they're testing psionics now, I'd put the Dark Sun book at about 9-15 months away.
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I've heard of Mystara, but never really looked into it. It sounds really interesting.
I basically didn't know it even existed before Sposta first mentioned it a few months back. I'm fairly new to D&D, and have only ever played 5e, so I'm not very aware of the old-school campaign settings like Mystara and Greyhawk and Blackmoor.
Blackmore was on Mystara.
I didn't know that.
So, Mystara is the first campaign setting, right? Very first. Before Greyhawk.
When Gary Gygax invented AD&D, he decided that OD&D wasn’t good enough for his golden child, Greyhawk. One of the designers at TSR at the time was also an author, and he had an entire setting, Mystara, so he said “we can use mine” and so they retconned Blackmore into the history of Mystara for continuity.
Okay. I knew Dave Arneson made Blackmore(moor?) and it was technically the first D&D campaign setting.
Thank you.
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If they take it those places, I definitely wouldn't allow them. But, my group would never do something like that, so I allow basically every character option (that makes sense).
Please check out my homebrew, I would appreciate feedback:
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I get that, that’s why I just explained instead of arguing. I might use those subclasses as villainous NPCs, that would in fact be totally campaign appropriate. So far the only official thing I have straight-up nixed is the Wild Magic Sorcerer (and the UA wild magic barbarian) because in my world, wild magic isn’t something you choose, it’s a thing that happens under highly specialized geographical anomalies. Other things like races are restricted by geography, or national laws, but not outright nixed.
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I don't fault you for banning wild * either. I don't have a problem with it in principle, but the implementation is, imo unacceptable. I totally get that some people like the RNG aspect of the class(es). I have no issues with that. I have issues with "this AOE negative effect, centered on yourself, that impacts the rest of the party."
I however, am not one of those people and I should /not/ be penalized because my teammate wants to walk around in a suicide bomber vest. I've been blown up by too many wild magic users over the years to deal with it anymore. If DMing, I would either outright ban it if I was feeling lazy, or I would try to come up with an acceptable "fix" for the list of choices so that only the player in question was impacted by his dice. Mentally, I cannot get past the point where my character would willingly risk his life, with someone throwing around serious power that they were not in control of, and had a high level of "oops" factor. He'd find a new adventuring party, so that's what I do as well. I simply wouldn't participate in a game where a player was playing one of these, out of the box, because wild magic users make for bad D&D, and no D&D is better than bad D&D.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
There is, but it is very rare. I had been using the Mystic, but watching my player struggle with it was painful, so he switched to the Psionic Wizard subclass. Now he is no longer a “psionicist,” but he’s happy. I have been working on the homebrew Psionicist that Levi and I have been discussing.
It’s a heavily modified version of the old 2e campaign setting of Mystara, however I do not use the fan made 5e update to the setting, I use my own because of how much the setting has been “customized” over the last almost three decades. I took the 5,000 history of the campaign setting, and then added another 6,000 prehistory with my own twists for the cosmology. The world has pretty much been sealed off from the rest of the plains for reasons I won’t get into, however Wizards have been known to crack that barrier from time to time (putting it mildly). But on New Year’s Day in the year 1010, shit went down and all magic ceased working for 24 hours, which led to all kinds of stuff. While the lights were out, and the Immortals (there are no “gods” on Mystara) couldn’t protect their turf for a day, all kinds of things snuck through the cracks. That was how I narratively justified things like Warlocks suddenly existing in a setting that never had them before. The campaign is currently in the last half of Kaldmont at the tail end of the year 1011. Unbeknownst to the PCs (but beknownst to us) that 24 hour no magic day will actually be an annual occurrence, and New Year’s Day is only a few weeks away....
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Agreed. But if it happens to EVERY magic user in the space between the outer world and the hollow world (Mystara is hollow and has an entire other world on the inside) then it adds a sense that everything is about to change. Like Tom Bombadill’s forest was for the Hobbits of the Shire.
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Exactly. My teammate should not be allowed to turn me into a potted plant. Himself, I am fine with. I do not care if he wants to see me turned into a potted plant. No. Absolutely not.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Wild Magic is a strange thing. I do hate the 5e version of it, it seems very underpowered for a subclass that should be more powerful with the risks that you often take whenever you cast a leveled spell. At level 1-3, you could literally TPK the party if you roll wild magic and get the fireball centered on yourself.
I like the idea of it, but it's just very poorly executed.
Please check out my homebrew, I would appreciate feedback:
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I basically didn't know it even existed before Sposta first mentioned it a few months back. I'm fairly new to D&D, and have only ever played 5e, so I'm not very aware of the old-school campaign settings like Mystara and Greyhawk and Blackmoor.
Please check out my homebrew, I would appreciate feedback:
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I do have every 5e book, and have read them all.
I am familiar with Saltmarsh, but besides that, Mordenkainen-related information, and Iuz, I couldn't tell you anything about it. (Besides that Gary Gygax made it)
I'm only familiar with the published 5e settings, spelljammer, and planescape.
Anything else (Dark Sun, Greyhawk, Blackmoor, Dragonlance, the others), I'm not familiar with.
Please check out my homebrew, I would appreciate feedback:
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I actually knew that.
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Blackmore was on Mystara.
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yes
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I didn't know that.
So, Mystara is the first campaign setting, right? Very first. Before Greyhawk.
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With this latest UA I really think that there is a really good chance of a Dark Sun campaign setting or a Planescape but stronger belief in Dark Sun myself especially with the feats as all PC's in Dark Sun were at least a wild talent psionic. Settings like Greyhawk and Dragon Lance do not really need a sourcebook as you can do the settings justice with already published materials and the Internet, Mystra/Hollow World, Dark Sun, and Planescape require some setting rules in place especially Dark Sun with all involved in that world.
I think that Planescape is coming this year as Xanathar's 2.0, but Dark Sun is probably coming fairly soon after that, IMHO.
These Psionic UA won't make their way into Xanathar's 2.0, but they will be in a Dark Sun source book.
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When Gary Gygax invented AD&D, he decided that OD&D wasn’t good enough for his golden child, Greyhawk. One of the designers at TSR at the time was also an author, and he had an entire setting, Mystara, so he said “we can use mine” and so they retconned Blackmore into the history of Mystara for continuity.
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That’s my bet. Well, these subclasses might be slated for something else like X2 as a test run before they do a full blown version for DS.
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They did a similar thing with the Revised Artificer. They tested it just under a year before it became official. If they're testing psionics now, I'd put the Dark Sun book at about 9-15 months away.
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Okay. I knew Dave Arneson made Blackmore(moor?) and it was technically the first D&D campaign setting.
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