Should Half Orcs & Half Elves, along with whatever half breed species out there be able to claim what their other half is and gain the advantages/disadvantages from it?
For instance, can a player say the other half of his Half Elf is Dwarven and reap some of the benefits and detriments a Dwarf would have? Should a Half Orc claim to be half Tiefling and be whatever the hell that would turn out being? How would this work mechanically and how should one go about it? If they're are already any sources or official rules on this; please feel free to share! I'd love to get an answer on this question
And a lesser, loosely related question - What makes a Variant Human? Is it just a human whose a third or less of another race? Like his grand parent or before mated with an Elf and its only been human marriages since then?
For your first two paragraphs, that's something for the DM to decide really. You could use the rules presented in Tasha's to modify or create from scratch a character who represents having a mixed lineage described. You could simply make it aesthetic (perhaps a half-orc with tiefling lineage has more vibrant green skin and the slight suggestion of horns?). You could even homebrew a completely new race. The 'should' question can only be answered by the DM really.
As for your last paragraph, variant human doesn't represent being 'a third or less of another race'. Instead it represents a different way of approaching human cultural variance (hence the variant part in variant human). For example, humans from a magic rich culture might have the magic initiate feat, while humans from a tough area of the world might have the Tough feat. It's the idea that feats can represent different cultural roots, rather than being descended from other heritages.
Half-someting usually mean that the other side is human. Most species in DnD don't crosspreed with anything but humans. Dwarves and Goblinoids notoriously don't cross-breed at all (except in DarkSun seting, even there only with hhumans and half-dwarves are sterile as a side-effect). The only way to have half-dwarf-half-sometyijhg-else is if a dragon in humanoid guise knocked one, but then the child would a normal dwarf with a dragonblood (i.e. high chance of spontaneously casting sorcery). Well, that and if someone made one with magic and/or super-science. Daelkyr in Eberron are infamous for creating all sorts of twisted mutant creatures, some of them magically fused together from different ones.
Generally this is a table-by-table thing. I would posit that for the most part, if one wished to play an exotic halfbreed for non-bullshit reasons, they might be able to swap one of their native traits for a trait of their 'off' parent, or acquire a weak trait of the 'off' species. Ironically, this was put to the test at my table without the player being any the wiser - the pale-skinned tiefling in my avatar over there on the left was revealed to be the daughter of an infamous elven archmage several sessions ago, with rather far-reaching ramifications for the plot. It came up in conversation that technically, Star is as much a "half-elf" as an actual half-elf - she has 1x tiefling (biological) mother and 1x elf (biological) father, which comes to the same elf percentage as the PHB half-elf. Note: I had no idea this was the case - I deliberately did not decide what Star's biological parentage was, and she's as pale as she is mostly because I thought it was a neat contrast to regular tiffles. Only about seven or eight months into the campaign did I discover that apparently Star is people-colored because she's not a "full-blooded" tiefling. Whatever that actually means for tiffles.
The DM ruled that mechanically, Star counts as a tiefling for purposes of species-based feats and gear, as well as citizenship rights in Tursk (that's a whole other thing, don't ask), but agreed "Y'know what? Sure. She can have the Fey Ancestry trait from elves/half-elves, because she...y'know, has fey ancestry." That would be my preferred way of handling hybrid characters. Decide which set of genes is dominant and make the character that species, then assign them a minor ribbon/fluff trait and perhaps some cosmetic influences from their 'off'/recessive side. Straight-down-the-middle hybrids are boring, and tend to be a sore point for DMs who're trying to keep munchkinism under control in their games. The minute someone says "I wanna be a half tiefling, half aasimar dragonblood sorcerer sworn to the Oath of Vengeance at the behest of my dark patron", the DM should be Fry Meming that player as hard as they possibly can.
I assume you're mainly asking about the mechanics of this. Obviously this stuff is all going to be specific to the setting and will reply on the DM to find a solution. I suppose the "official rules" answer would be to generate a custom race via the option offered in Tasha's.
If one of my players wanted to be 50% elf and 50% dragonborn, I'd strongly encourage them to choose an existing race (probably between dragonborn, elf, or half-elf) to represent them mechanically and then we could talk about how their heritage might be expressed through roleplay and how they might be received by the campaign world. We also might discuss the possibility of a magic item or homebrew feat that could work instead of making a new race. But if none of that felt like it worked okay, we'd homebrew a race together.
There are no Half-Elf/Half Orc's. There are no Half-Tieflings/ Half-Halflings. This is all about powergamers trying to create some edge. I go back to something attributed to Albert Einstein, though I truly doubt he said it. When Marilyn Monroe suggested that their kids would be beautiful and brilliant, he countered with "What if they look like me, and have your intelligence?"
Some player comes to me with this idea? No problem. I will allow it, but I will create a set of attributes that are the worst of both species, plus whatever genetic aberrations I see fit.
I'd be willing to houserule something like a half-dwarf or an elf-orc hybrid if the player had a good story-based reason why to do it.
If it's for some kind of stats min-maxing, I'd say no.
Yeah, I agree with this. I would personally be fine with homebrew a different mechanical version, but it wouldn't be any more powerful than a normal half elf or half orc.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
I have my own system for this at my game, where the player chooses certain traits from each parent race to create their race hybrid. For example: a Half-Goliath, Half-Tiefling would be able to choose either Cold or Fire resistance, could take Stone's Endurance and Powerful Build or Infernal Legacy, and would get a +1 to Charisma, +1 to Strength, and +1 to either Intelligence or Constitution.
It isn't for powergaming, it's to make a unique and interesting character. If a player does try to cheese out mechanics by being Half-Yuan Ti Pureblood for Magic Resistance and Poison Immunity and Half-Halfling for Halfling's Luck, you should definitely shut that down. However, in most cases, people just want to play this kind of hybrid for story purposes.
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Please check out my homebrew, I would appreciate feedback:
Frankly, improved hybridization rules are something I approve of because I detest the human-dominated, human-centric nature of most D&D settings/campaigns. Humans are not the only ones allowed to **** other people and steal their powers. They simply are not. So yeah, I'm willing to work with players to an extent on this. Keywords: "to an extent". I'm honestly more inclined to simply ban half-elves and half-orcs, or assign their stat blocks to a different origin. But...well. People tend to complain about not allowing their Half-Everything Hybrids, so...
Frankly, improved hybridization rules are something I approve of because I detest the human-dominated, human-centric nature of most D&D settings/campaigns. Humans are not the only ones allowed to **** other people and steal their powers. They simply are not. So yeah, I'm willing to work with players to an extent on this. Keywords: "to an extent". I'm honestly more inclined to simply ban half-elves and half-orcs, or assign their stat blocks to a different origin. But...well. People tend to complain about not allowing their Half-Everything Hybrids, so...
Agreed. It's past time that humans stopped acting like they're the only ones capable of making dumb horny mistakes.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I wonder if this could be attributed randomly in an agreeable manner - effectively "swinging" the features of the resulting offspring in one direction or another.
So, you take the traits of each race and arrange them in some order - perhaps "most specific" to "most generic". Then you roll 2D10 and lose or gain traits depending on where on the spectrum you roll. On average, you'll roll 11, so this is where you get some traits from each race, but not all. If you roll a 2, then you're basically pure A with only visual clues as to your mixed parentage. If you roll 20, you're pure B.
It would take some work to put together a list of each races traits in a "most specific to most generic" order. By this I mean, for example, if Orcs get their "come back with 1hp" trait and also get +1 strength, the Strength is most generic, so would be gained even if you rolled way more as a dwarf. The 1hp deal is much more specific, and you might not gain that ability if you have too much dwarf blood in you.
the DM should be Fry Meming that player as hard as they possibly can.
I keep seeing the saying "Fry Meming" around here, and the only Fry memes I can think of are "Shut up and take my money" and "I'm shocked, SHOCKED, well not that shocked," and neither seem to apply.
Sorry, my fault. I forget that not everybody else is up on the same dumb in-jokes as my gaming group.
In this case I'm referring to the "Not Sure If..." or "Suspicious Fry" meme template. The one with him squinting suspiciously at whatever the poster is meming at. I'd show you, but APPARENTLY it's against the forum rules to post memes (despite the fact that I see people do it all the time), so you'll have to look it up yourself. It's basically just a slightly dumber way to indicate suspicion or concern.
Both of which are very valid if somebody decides to take you-as-DM relaxing your stance on hybrid characters as permission to try and pull some nineties Geocities OC shit. Put it this way - if your character concept would make a teenage Twilight fan wince, you're vetoed and need a new one. And frankly, if your character concept would make a teenage Twilight fan squee with delight and start chattering about how cool and dark and such it is, you're vetoed even harder. With a waffle iron to the face, if necessary.
Straight-down-the-middle hybrids are boring, and tend to be a sore point for DMs who're trying to keep munchkinism under control in their games. The minute someone says "I wanna be a half tiefling, half aasimar dragonblood sorcerer sworn to the Oath of Vengeance at the behest of my dark patron", the DM should be Fry Meming that player as hard as they possibly can.
I've been running games/campaigns as a DM for nearly 30 years, and it pains me that nearly every year I get at least one player bringing their homebrew half-angel / half-demon concept to the table... Especially painful because they're so proud of how original the idea is that they're combing the best powers of pure goodness and pure evil and how conflicted their nigh-godly character will be because of their opposing heritages. Perhaps, not quite as bad as all the half-vampire hybrids that I get to review, but it amazes me how often beings of pure-good and pure-evil are knocking boots and having half-breed children.
So, you take the traits of each race and arrange them in some order - perhaps "most specific" to "most generic". Then you roll 2D10 and lose or gain traits depending on where on the spectrum you roll. On average, you'll roll 11, so this is where you get some traits from each race, but not all. If you roll a 2, then you're basically pure A with only visual clues as to your mixed parentage. If you roll 20, you're pure B.
While I really like the general concept of what you're proposing, my personal preference would be to have the traits chosen versus randomly assigned based on die rolls. Back in AD&D 2E, they released a Skills and Powers book, where you got so many points for your race (and classes) to buy various abilities. The idea was to allow some versatility as well as creating more variation among the standard races.
The new Custom Lineage concept in TCoE similarly touches on providing that versatility. As you said, it would take some work, but I'd love to see the various racial traits and abilities broken down and given values based on their specificity and strength (some things costing more to acquire than others). Players gets X amount of points to buy these racial traits/abilities, so they can mix and match as they like... However, the limited number of points prevent them from being an overpowered half-orc/half-tiefling (although they could still potentially play such a hybrid).
Point-buy systems are basically always better than Pick-A-Package systems that give you no choice in what you can do with your character. I'd love to see what someone could do with converting 5e's species selection stage into 'Build Your Heritage' using a points system, but it'd never catch on widely. One thing I've learned over my time here on DDB is that the average D&D player is almost violently averse to any sort of a'la cart system. Whenever presented with a pool of options and told "build your own great idea!" rather than delighting in their newfound choice and getting to work, they tend to riot and scream about how 4e was Literally The Worst Thing To Ever Darken The Surface Of The Earth.
It's absolutely maddening, especially when the very same people then turn around and complain that the character they'd like to play is hard to make in the current system. Like, wut? Why are you always harping about changing the system, then?!
No, I wouldn't expect a Point-Buy system to catch on widely. Even TCoE seems to be hit-or-miss with people on the very basic substitution options that it presented in those 2-3 pages, so I would expect a bigger "builder buffet" of options would similarly be both loved and hated by the masses. Would also love to see something more official come about, but it'll probably be a long wait (if it ever comes about).
That being said, I was playing around with the mechanics of the concept earlier this afternoon. Will see if free time and enthusiasm permit me to deconstruct and rebuild more than the first few racial examples that I've done.
And, despite attempts with surgical tools and medicinal chemistry, I would have to agree that stupidity is not a fixable condition...
My concern with a point-buy system is that it would definitely have to be weighted to prevent the "perfect combo".
For example, if you look at the Goliath's stats - it has one ability which lets it shrug off damage once per long rest, and another ability which makes it less susceptible to high altitudes. The first is going to be useful all the time, and the second is only useful it you are adventuring in the mountains and the dm is bothering with things like altitude sickness. If both of these cost 1 "trait point", no-one will pick the mountain born ability over the stone's endurance. Similarly, if the DM never worries with encumbrance, no-one will pick powerful build. Not all the traits are equal!
I would however support a point-buy system for hybrids, provided that each ability was sufficiently weighted. There would also have to be a compulsory abilities rule which dictates that if both races have a common ability (EG darkvision) then this ability must be purchased.
Should Half Orcs & Half Elves, along with whatever half breed species out there be able to claim what their other half is and gain the advantages/disadvantages from it?
For instance, can a player say the other half of his Half Elf is Dwarven and reap some of the benefits and detriments a Dwarf would have? Should a Half Orc claim to be half Tiefling and be whatever the hell that would turn out being? How would this work mechanically and how should one go about it? If they're are already any sources or official rules on this; please feel free to share! I'd love to get an answer on this question
And a lesser, loosely related question - What makes a Variant Human? Is it just a human whose a third or less of another race? Like his grand parent or before mated with an Elf and its only been human marriages since then?
For your first two paragraphs, that's something for the DM to decide really. You could use the rules presented in Tasha's to modify or create from scratch a character who represents having a mixed lineage described. You could simply make it aesthetic (perhaps a half-orc with tiefling lineage has more vibrant green skin and the slight suggestion of horns?). You could even homebrew a completely new race. The 'should' question can only be answered by the DM really.
As for your last paragraph, variant human doesn't represent being 'a third or less of another race'. Instead it represents a different way of approaching human cultural variance (hence the variant part in variant human). For example, humans from a magic rich culture might have the magic initiate feat, while humans from a tough area of the world might have the Tough feat. It's the idea that feats can represent different cultural roots, rather than being descended from other heritages.
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Half-someting usually mean that the other side is human. Most species in DnD don't crosspreed with anything but humans. Dwarves and Goblinoids notoriously don't cross-breed at all (except in DarkSun seting, even there only with hhumans and half-dwarves are sterile as a side-effect). The only way to have half-dwarf-half-sometyijhg-else is if a dragon in humanoid guise knocked one, but then the child would a normal dwarf with a dragonblood (i.e. high chance of spontaneously casting sorcery). Well, that and if someone made one with magic and/or super-science. Daelkyr in Eberron are infamous for creating all sorts of twisted mutant creatures, some of them magically fused together from different ones.
Generally this is a table-by-table thing. I would posit that for the most part, if one wished to play an exotic halfbreed for non-bullshit reasons, they might be able to swap one of their native traits for a trait of their 'off' parent, or acquire a weak trait of the 'off' species. Ironically, this was put to the test at my table without the player being any the wiser - the pale-skinned tiefling in my avatar over there on the left was revealed to be the daughter of an infamous elven archmage several sessions ago, with rather far-reaching ramifications for the plot. It came up in conversation that technically, Star is as much a "half-elf" as an actual half-elf - she has 1x tiefling (biological) mother and 1x elf (biological) father, which comes to the same elf percentage as the PHB half-elf. Note: I had no idea this was the case - I deliberately did not decide what Star's biological parentage was, and she's as pale as she is mostly because I thought it was a neat contrast to regular tiffles. Only about seven or eight months into the campaign did I discover that apparently Star is people-colored because she's not a "full-blooded" tiefling. Whatever that actually means for tiffles.
The DM ruled that mechanically, Star counts as a tiefling for purposes of species-based feats and gear, as well as citizenship rights in Tursk (that's a whole other thing, don't ask), but agreed "Y'know what? Sure. She can have the Fey Ancestry trait from elves/half-elves, because she...y'know, has fey ancestry." That would be my preferred way of handling hybrid characters. Decide which set of genes is dominant and make the character that species, then assign them a minor ribbon/fluff trait and perhaps some cosmetic influences from their 'off'/recessive side. Straight-down-the-middle hybrids are boring, and tend to be a sore point for DMs who're trying to keep munchkinism under control in their games. The minute someone says "I wanna be a half tiefling, half aasimar dragonblood sorcerer sworn to the Oath of Vengeance at the behest of my dark patron", the DM should be Fry Meming that player as hard as they possibly can.
Please do not contact or message me.
I'd be willing to houserule something like a half-dwarf or an elf-orc hybrid if the player had a good story-based reason why to do it.
If it's for some kind of stats min-maxing, I'd say no.
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I assume you're mainly asking about the mechanics of this. Obviously this stuff is all going to be specific to the setting and will reply on the DM to find a solution. I suppose the "official rules" answer would be to generate a custom race via the option offered in Tasha's.
If one of my players wanted to be 50% elf and 50% dragonborn, I'd strongly encourage them to choose an existing race (probably between dragonborn, elf, or half-elf) to represent them mechanically and then we could talk about how their heritage might be expressed through roleplay and how they might be received by the campaign world. We also might discuss the possibility of a magic item or homebrew feat that could work instead of making a new race. But if none of that felt like it worked okay, we'd homebrew a race together.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Nope, just nope.
There are no Half-Elf/Half Orc's. There are no Half-Tieflings/ Half-Halflings. This is all about powergamers trying to create some edge. I go back to something attributed to Albert Einstein, though I truly doubt he said it. When Marilyn Monroe suggested that their kids would be beautiful and brilliant, he countered with "What if they look like me, and have your intelligence?"
Some player comes to me with this idea? No problem. I will allow it, but I will create a set of attributes that are the worst of both species, plus whatever genetic aberrations I see fit.
Yeah, I agree with this. I would personally be fine with homebrew a different mechanical version, but it wouldn't be any more powerful than a normal half elf or half orc.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
I have my own system for this at my game, where the player chooses certain traits from each parent race to create their race hybrid. For example: a Half-Goliath, Half-Tiefling would be able to choose either Cold or Fire resistance, could take Stone's Endurance and Powerful Build or Infernal Legacy, and would get a +1 to Charisma, +1 to Strength, and +1 to either Intelligence or Constitution.
It isn't for powergaming, it's to make a unique and interesting character. If a player does try to cheese out mechanics by being Half-Yuan Ti Pureblood for Magic Resistance and Poison Immunity and Half-Halfling for Halfling's Luck, you should definitely shut that down. However, in most cases, people just want to play this kind of hybrid for story purposes.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Frankly, improved hybridization rules are something I approve of because I detest the human-dominated, human-centric nature of most D&D settings/campaigns. Humans are not the only ones allowed to **** other people and steal their powers. They simply are not. So yeah, I'm willing to work with players to an extent on this. Keywords: "to an extent". I'm honestly more inclined to simply ban half-elves and half-orcs, or assign their stat blocks to a different origin. But...well. People tend to complain about not allowing their Half-Everything Hybrids, so...
Please do not contact or message me.
Agreed. It's past time that humans stopped acting like they're the only ones capable of making dumb horny mistakes.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I wonder if this could be attributed randomly in an agreeable manner - effectively "swinging" the features of the resulting offspring in one direction or another.
So, you take the traits of each race and arrange them in some order - perhaps "most specific" to "most generic". Then you roll 2D10 and lose or gain traits depending on where on the spectrum you roll. On average, you'll roll 11, so this is where you get some traits from each race, but not all. If you roll a 2, then you're basically pure A with only visual clues as to your mixed parentage. If you roll 20, you're pure B.
It would take some work to put together a list of each races traits in a "most specific to most generic" order. By this I mean, for example, if Orcs get their "come back with 1hp" trait and also get +1 strength, the Strength is most generic, so would be gained even if you rolled way more as a dwarf. The 1hp deal is much more specific, and you might not gain that ability if you have too much dwarf blood in you.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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I keep seeing the saying "Fry Meming" around here, and the only Fry memes I can think of are "Shut up and take my money" and "I'm shocked, SHOCKED, well not that shocked," and neither seem to apply.
So...what am I missing?
Sorry, my fault. I forget that not everybody else is up on the same dumb in-jokes as my gaming group.
In this case I'm referring to the "Not Sure If..." or "Suspicious Fry" meme template. The one with him squinting suspiciously at whatever the poster is meming at. I'd show you, but APPARENTLY it's against the forum rules to post memes (despite the fact that I see people do it all the time), so you'll have to look it up yourself. It's basically just a slightly dumber way to indicate suspicion or concern.
Both of which are very valid if somebody decides to take you-as-DM relaxing your stance on hybrid characters as permission to try and pull some nineties Geocities OC shit. Put it this way - if your character concept would make a teenage Twilight fan wince, you're vetoed and need a new one. And frankly, if your character concept would make a teenage Twilight fan squee with delight and start chattering about how cool and dark and such it is, you're vetoed even harder. With a waffle iron to the face, if necessary.
Please do not contact or message me.
Right, I remember that one now. I guess it was just subsumed by how much more often I see those other two.
I've been running games/campaigns as a DM for nearly 30 years, and it pains me that nearly every year I get at least one player bringing their homebrew half-angel / half-demon concept to the table... Especially painful because they're so proud of how original the idea is that they're combing the best powers of pure goodness and pure evil and how conflicted their nigh-godly character will be because of their opposing heritages. Perhaps, not quite as bad as all the half-vampire hybrids that I get to review, but it amazes me how often beings of pure-good and pure-evil are knocking boots and having half-breed children.
While I really like the general concept of what you're proposing, my personal preference would be to have the traits chosen versus randomly assigned based on die rolls. Back in AD&D 2E, they released a Skills and Powers book, where you got so many points for your race (and classes) to buy various abilities. The idea was to allow some versatility as well as creating more variation among the standard races.
The new Custom Lineage concept in TCoE similarly touches on providing that versatility. As you said, it would take some work, but I'd love to see the various racial traits and abilities broken down and given values based on their specificity and strength (some things costing more to acquire than others). Players gets X amount of points to buy these racial traits/abilities, so they can mix and match as they like... However, the limited number of points prevent them from being an overpowered half-orc/half-tiefling (although they could still potentially play such a hybrid).
Point-buy systems are basically always better than Pick-A-Package systems that give you no choice in what you can do with your character. I'd love to see what someone could do with converting 5e's species selection stage into 'Build Your Heritage' using a points system, but it'd never catch on widely. One thing I've learned over my time here on DDB is that the average D&D player is almost violently averse to any sort of a'la cart system. Whenever presented with a pool of options and told "build your own great idea!" rather than delighting in their newfound choice and getting to work, they tend to riot and scream about how 4e was Literally The Worst Thing To Ever Darken The Surface Of The Earth.
It's absolutely maddening, especially when the very same people then turn around and complain that the character they'd like to play is hard to make in the current system. Like, wut? Why are you always harping about changing the system, then?!
Glughe. Oh well. Can't fix stupid, eh?
Please do not contact or message me.
No, I wouldn't expect a Point-Buy system to catch on widely. Even TCoE seems to be hit-or-miss with people on the very basic substitution options that it presented in those 2-3 pages, so I would expect a bigger "builder buffet" of options would similarly be both loved and hated by the masses. Would also love to see something more official come about, but it'll probably be a long wait (if it ever comes about).
That being said, I was playing around with the mechanics of the concept earlier this afternoon. Will see if free time and enthusiasm permit me to deconstruct and rebuild more than the first few racial examples that I've done.
And, despite attempts with surgical tools and medicinal chemistry, I would have to agree that stupidity is not a fixable condition...
My concern with a point-buy system is that it would definitely have to be weighted to prevent the "perfect combo".
For example, if you look at the Goliath's stats - it has one ability which lets it shrug off damage once per long rest, and another ability which makes it less susceptible to high altitudes. The first is going to be useful all the time, and the second is only useful it you are adventuring in the mountains and the dm is bothering with things like altitude sickness. If both of these cost 1 "trait point", no-one will pick the mountain born ability over the stone's endurance. Similarly, if the DM never worries with encumbrance, no-one will pick powerful build. Not all the traits are equal!
I would however support a point-buy system for hybrids, provided that each ability was sufficiently weighted. There would also have to be a compulsory abilities rule which dictates that if both races have a common ability (EG darkvision) then this ability must be purchased.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!