Ok level 8 eloquence bard with kenku as race and lucky feat, do you think it would be possible to talk your way out of every battle in some way, shape or form? The lowest possible roll is 21 for persuasion and deception.
No, because plenty of monsters don't even understand language at all, let alone understanding a language you can speak. Good luck persuading a bear to leave you alone using Persuasion.
People are going to tell you that you shouldn't try to explore this concept because D&D is a cooperative game about combat, and by doing this you'd be depriving everyone else of the chance to use their cool features and spells.
Ok level 8 eloquence bard with kenku as race and lucky feat, do you think it would be possible to talk your way out of every battle in some way, shape or form? The lowest possible roll is 21 for persuasion and deception.
Every battle? While the accurate answer is that it's up to the DM, almost certainly the answer will be no. There are some opponents who have no interest in parlez, like wild animals. There is a chance that your DM will design the campaign like Wild Beyond the Witchlight where all combat is avoidable - but I wouldn't count on it unless the DM and party has already agreed to that. A more likely outcome is that you can back out of fights and let the others deal with violence while you just do support or whistle at the wind.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
My 2 cent: Thats not how high Deception/Persuasion works. It's no free "get out of jail" (or "don't get murdered") card. If the bad guy needs you unalived, he will try to. If you accidentaly bump into a group of drunk barbarians, they'll probably haven't made up their mind if they want to massage your skull into the pavement, or just yell at you and demand you buy them another round to show that you're sorry - or else. That's where Persuasion comes into play.
Ok level 8 eloquence bard with kenku as race and lucky feat, do you think it would be possible to talk your way out of every battle in some way, shape or form? The lowest possible roll is 21 for persuasion and deception.
No. You built a thread with the same title the other day, where I gave what I felt was a pretty solid build to be support focused. Have your goals changed? Wanting to prevent the party from having combat (something many people look forward to) might cause friction at the table. I would advise against that behavior and refocus on supporting your team.
Persuasion and deception do not work that way. If you want that, you use spells. Persuasion and deception with a minimum 21 is strong, but if someone wants to stab you to death, you trying to convince them that you are not a threat might only succeed in making them certain that they can gut you without trouble. Or maybe you try to convince them that you are a friend of a friend. They would believe you... or perhaps think you are confused, but that does not mean you get whatever you want. The DM has absolute authority on the outcome of your rolls. That is literally their job and some creatures cannot be reasoned with.
Ok level 8 eloquence bard with kenku as race and lucky feat, do you think it would be possible to talk your way out of every battle in some way, shape or form? The lowest possible roll is 21 for persuasion and deception.
This is a party goal, not a character goal. Everyone needs to be on board with this approach or it's not going to fly. You can't talk the guard down while the rogue is knifing him in the back.
That being said, you'd certainly be useful to that kind of party in that kind of campaign.
As I said to a player who tried to build a Diplominator in a 3.5 game I ran "You make a very eloquent argument. Unfortunately, the troll is too busy trying to eat you to care."
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
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Ok level 8 eloquence bard with kenku as race and lucky feat, do you think it would be possible to talk your way out of every battle in some way, shape or form? The lowest possible roll is 21 for persuasion and deception.
No, because plenty of monsters don't even understand language at all, let alone understanding a language you can speak. Good luck persuading a bear to leave you alone using Persuasion.
People are going to tell you that you shouldn't try to explore this concept because D&D is a cooperative game about combat, and by doing this you'd be depriving everyone else of the chance to use their cool features and spells.
Every battle? While the accurate answer is that it's up to the DM, almost certainly the answer will be no. There are some opponents who have no interest in parlez, like wild animals. There is a chance that your DM will design the campaign like Wild Beyond the Witchlight where all combat is avoidable - but I wouldn't count on it unless the DM and party has already agreed to that. A more likely outcome is that you can back out of fights and let the others deal with violence while you just do support or whistle at the wind.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
My 2 cent: Thats not how high Deception/Persuasion works. It's no free "get out of jail" (or "don't get murdered") card. If the bad guy needs you unalived, he will try to. If you accidentaly bump into a group of drunk barbarians, they'll probably haven't made up their mind if they want to massage your skull into the pavement, or just yell at you and demand you buy them another round to show that you're sorry - or else. That's where Persuasion comes into play.
Another vote for No. You only roll if there's a chance for success or failure. Some people can not be swayed no matter how honeyed your words.
No. You built a thread with the same title the other day, where I gave what I felt was a pretty solid build to be support focused. Have your goals changed? Wanting to prevent the party from having combat (something many people look forward to) might cause friction at the table. I would advise against that behavior and refocus on supporting your team.
Persuasion and deception do not work that way. If you want that, you use spells. Persuasion and deception with a minimum 21 is strong, but if someone wants to stab you to death, you trying to convince them that you are not a threat might only succeed in making them certain that they can gut you without trouble. Or maybe you try to convince them that you are a friend of a friend. They would believe you... or perhaps think you are confused, but that does not mean you get whatever you want. The DM has absolute authority on the outcome of your rolls. That is literally their job and some creatures cannot be reasoned with.
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This is a party goal, not a character goal. Everyone needs to be on board with this approach or it's not going to fly. You can't talk the guard down while the rogue is knifing him in the back.
That being said, you'd certainly be useful to that kind of party in that kind of campaign.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
As I said to a player who tried to build a Diplominator in a 3.5 game I ran "You make a very eloquent argument. Unfortunately, the troll is too busy trying to eat you to care."
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.