So basically our group patron gave my character a +5 rapier that crits on 19-20 and deals 2d4 damage with 4-th exploding into more dice. It's not even attunement. Not only that, he said the swords would get even more broken once we kill the death Knight (the leeutenant of our BBEG) it once belonged to. Like getting extra dice (I presume d6) of radiant damage and dealing fixed damage to all aberrations, undead and fiends in a 40 ft aura like a reverse-Bodak. Now, our group is quite well equipped and punch way above out CR - barbarian for example have AC of 25 and belt of fire giant strength on top of +2 warhammer, and Rogue routinely crits for 40-50 damage - but I think it's way too much and I my fighter would just steal the show in every fight. GM however insists it's fine and we actually need it to survive what's next. Should I be concerned or should I be afraid of what OP shit we're about to fight?
If the DM of the game gives you an item just use it. Have fun with it. Perhaps it's cursed? Who knows. If the DM wants to break their own game giving out powerful weapons/items then that's on them. So don't worry about it and just have fun with it while you have it.
On the flip side don't get used to having it. The DM may just take it away or have a group that is actively hunting that item you have as well.
Enjoy it while you have it. If the DM over time decides to change the item to 'balance' the encounters then again, don't be mad.
I mean yeah. It sounds like your DM is aware of how OP you are and is balancing the monsters accordingly. He just loves impressive magic items. I wouldn't say you should worry about the problem until it arises. If you do start dominating the fights, bring it up with the DM. It's also possible that that's okay. This is your moment to shine. Then maybe a different player will be awarded an even more OP magic item in the next adventure, and they'll hog the spotlight.
+5 is outside the normal bounds of the rules... but if that is the kind of game your DM is running and he knows what he is doing it might be OK. I wouldn't run a campaign like this but it's a matter of personal taste.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Problem with giving us powerful magic items is that: 1) GM throws high-CR monsters at us, which makes fights appropriately challenging, but we burn through levels quicker than intended. 2) We have rather low HP for the CR we're fighting against. Except for barbarian. At CON 5 he's basically indestructible. 3) Casters may have amazing DC on their spells and extra tricks, but they're one spell level behind what they were supposed to have against shit we're fighting. 4) There's lots of mind control, charm and ghost possession thrown at us. Last time out Rogue got mind-whammed by a vampire he put half the party into zeroes before he could snap out. Last time my character got possessed, I killed our elven priest. So now he's a very confused half-ork after Druid reincarnated him.
What you are describing is a style of play. I'm not sure if there is a word for it... I looked in my old Champions book at their different campaign tone descriptions but they didn't have one for this sort of game. It's kind of like a "Monty Hall" type game (a game with ridiculous over-the-top amounts of treasure), but it's not just that given what you are describing.
It's a way to play D&D. I don't particularly care for it myself, but it's a stylistic choice. There's nothing objectively wrong with it, as long as everyone is on board and having fun.
It sounds like you are not having fun. Maybe others at the table aren't as well, hard to tell. I think in this situation it's best to have a conversation about it, and see where you are. It may be that if everyone else is loving it, that this is not the campaign for you. It may be that even if the rest of the players don't like it, this is the way the DM runs things, and would be unhappy running a more on-scale, traditional game, and this is not the DM for your group. Either way, it sounds like you need to have an honest conversation.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I very much do. My primary concern is mostly that I may have it at the expense of other players, as I very much enjoy when everyone get to have their time to shine in every session.
Well, we haven't have sessions after I got this new weapon (it was at the end of the last session), so it remains to be seen If I would hug the spotlight too much as a result of it.
Problem with giving us powerful magic items is that: 1) GM throws high-CR monsters at us, which makes fights appropriately challenging, but we burn through levels quicker than intended.
You could use milestone leveling.
But really all these things are in the hands of the DM. If you think it’s a problem they’re not aware of, you could bring it up, but really it’s their call how fast you proceed through the campaign.
4) There's lots of mind control, charm and ghost possession thrown at us. Last time out Rogue got mind-whammed by a vampire he put half the party into zeroes before he could snap out. Last time my character got possessed, I killed our elven priest. So now he's a very confused half-ork after Druid reincarnated him.
I get why you're worried if this is the case. The DM can always add HP to monsters, but if he possesses you and turns your high-damage weapon on the party that sounds like a great way to throw the game into a death spiral. But I guess if they have ways to handle TPKs that don't end the game, then it's okay. If not, maybe suggest the next game sticks a little closer to the intended power curve.
I get why you're worried if this is the case. The DM can always add HP to monsters, but if he possesses you and turns your high-damage weapon on the party that sounds like a great way to throw the game into a death spiral. But I guess if they have ways to handle TPKs that don't end the game, then it's okay. If not, maybe suggest the next game sticks a little closer to the intended power curve.
I feel confident we have enough means to get out of death spirals and avoid TPKs. We lost some fights before and have contingencies. Like several members of the party have one or two spellwrought tatoos with Protection from Evil as emergency means of breaking mind controls and two of us can cast teleport either from the scroll or from the helm of teleportation we recently bankrupted ourselves for. Or that our warlock can cast death ward on everyone because turns out Undying patron is not as bad as people tell it is if you use it right.
Not only that, he said the swords would get even more broken once we kill the death Knight (the leeutenant of our BBEG) it once belonged to.
Here’s the key point right here. Did the DM say it would get even “more broken,” or did they say that it would “get more powerful,” or “gain more features,” or use some other phrasing?
If the DM acknowledged that the weapon is “broken” (or “OP,” etc.), then you know they are aware of the imbalance of power level, which implies intent. The intentional nature of the act means that, presumably they understand what they are doing, and therefore that they have a plan.
If, on the other hand, they are talking about this item as if it is in balance with the rest of D&D, an think it would be a perfectly rational addition to any campaign, that’s a completely different story.
So, is the DM apparently aware of the blatantly overpowered nature of that weapon as compared to other Magic items in D&D, or do they think this is a fairly normal magic item?
So basically our group patron gave my character a +5 rapier that crits on 19-20 and deals 2d4 damage with 4-th exploding into more dice. It's not even attunement. Not only that, he said the swords would get even more broken once we kill the death Knight (the leeutenant of our BBEG) it once belonged to. Like getting extra dice (I presume d6) of radiant damage and dealing fixed damage to all aberrations, undead and fiends in a 40 ft aura like a reverse-Bodak. Now, our group is quite well equipped and punch way above out CR - barbarian for example have AC of 25 and belt of fire giant strength on top of +2 warhammer, and Rogue routinely crits for 40-50 damage - but I think it's way too much and I my fighter would just steal the show in every fight. GM however insists it's fine and we actually need it to survive what's next. Should I be concerned or should I be afraid of what OP shit we're about to fight?
If the DM of the game gives you an item just use it. Have fun with it. Perhaps it's cursed? Who knows. If the DM wants to break their own game giving out powerful weapons/items then that's on them. So don't worry about it and just have fun with it while you have it.
On the flip side don't get used to having it. The DM may just take it away or have a group that is actively hunting that item you have as well.
Enjoy it while you have it. If the DM over time decides to change the item to 'balance' the encounters then again, don't be mad.
I mean yeah. It sounds like your DM is aware of how OP you are and is balancing the monsters accordingly. He just loves impressive magic items. I wouldn't say you should worry about the problem until it arises. If you do start dominating the fights, bring it up with the DM. It's also possible that that's okay. This is your moment to shine. Then maybe a different player will be awarded an even more OP magic item in the next adventure, and they'll hog the spotlight.
+5 is outside the normal bounds of the rules... but if that is the kind of game your DM is running and he knows what he is doing it might be OK. I wouldn't run a campaign like this but it's a matter of personal taste.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Problem with giving us powerful magic items is that:
1) GM throws high-CR monsters at us, which makes fights appropriately challenging, but we burn through levels quicker than intended.
2) We have rather low HP for the CR we're fighting against. Except for barbarian. At CON 5 he's basically indestructible.
3) Casters may have amazing DC on their spells and extra tricks, but they're one spell level behind what they were supposed to have against shit we're fighting.
4) There's lots of mind control, charm and ghost possession thrown at us. Last time out Rogue got mind-whammed by a vampire he put half the party into zeroes before he could snap out. Last time my character got possessed, I killed our elven priest. So now he's a very confused half-ork after Druid reincarnated him.
Also now that I think about belt of fire giant strength and +2 weapon is basically +4 weapon with +2 on athletic checks and str saves...
All right so....
What you are describing is a style of play. I'm not sure if there is a word for it... I looked in my old Champions book at their different campaign tone descriptions but they didn't have one for this sort of game. It's kind of like a "Monty Hall" type game (a game with ridiculous over-the-top amounts of treasure), but it's not just that given what you are describing.
It's a way to play D&D. I don't particularly care for it myself, but it's a stylistic choice. There's nothing objectively wrong with it, as long as everyone is on board and having fun.
It sounds like you are not having fun. Maybe others at the table aren't as well, hard to tell. I think in this situation it's best to have a conversation about it, and see where you are. It may be that if everyone else is loving it, that this is not the campaign for you. It may be that even if the rest of the players don't like it, this is the way the DM runs things, and would be unhappy running a more on-scale, traditional game, and this is not the DM for your group. Either way, it sounds like you need to have an honest conversation.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I very much do. My primary concern is mostly that I may have it at the expense of other players, as I very much enjoy when everyone get to have their time to shine in every session.
Are the other players complaining? Have you talked to them? If they're not having an issue with it don't worry about it.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Well, we haven't have sessions after I got this new weapon (it was at the end of the last session), so it remains to be seen If I would hug the spotlight too much as a result of it.
Be afraid. Be very afraid lol.
It’s cool that you’re asking this. Just use the sword wisely and trust your DM to make sure you guys all have your moment in the sun.
You could use milestone leveling.
But really all these things are in the hands of the DM. If you think it’s a problem they’re not aware of, you could bring it up, but really it’s their call how fast you proceed through the campaign.
I get why you're worried if this is the case. The DM can always add HP to monsters, but if he possesses you and turns your high-damage weapon on the party that sounds like a great way to throw the game into a death spiral. But I guess if they have ways to handle TPKs that don't end the game, then it's okay. If not, maybe suggest the next game sticks a little closer to the intended power curve.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
I feel confident we have enough means to get out of death spirals and avoid TPKs. We lost some fights before and have contingencies. Like several members of the party have one or two spellwrought tatoos with Protection from Evil as emergency means of breaking mind controls and two of us can cast teleport either from the scroll or from the helm of teleportation we recently bankrupted ourselves for. Or that our warlock can cast death ward on everyone because turns out Undying patron is not as bad as people tell it is if you use it right.
Here’s the key point right here. Did the DM say it would get even “more broken,” or did they say that it would “get more powerful,” or “gain more features,” or use some other phrasing?
If the DM acknowledged that the weapon is “broken” (or “OP,” etc.), then you know they are aware of the imbalance of power level, which implies intent. The intentional nature of the act means that, presumably they understand what they are doing, and therefore that they have a plan.
If, on the other hand, they are talking about this item as if it is in balance with the rest of D&D, an think it would be a perfectly rational addition to any campaign, that’s a completely different story.
So, is the DM apparently aware of the blatantly overpowered nature of that weapon as compared to other Magic items in D&D, or do they think this is a fairly normal magic item?
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From what the OP says it sounds like he knows how powerful it is but thinks they’ll need it to deal with some equally powerful enemies.
Specific intent lol