Just to clarify, I do not mean that D&D needs new books for M:tG settings, or settings from previous editions, or anything else that already exists. I mean, D&D needs completely new, official settings created by WotC (at least one). What do you think? What would you like to see if they were to make another setting?
Exandria and any other setting not made by WotC doesn't count (even though I love the setting). It was originally created by Matt Mercer, making it not be a "new setting" in the sense that I mean.
This thread is not only for saying if you agree, but also discussing this point and giving examples of possible new settings.
I agree. I personally don't know a lot about other setting from WTOC past, but something totally new would invite totally new things into Dnd which I think is almost always a good thing. More options are always a good thing.
We need a 5e Spelljamming book, and perhaps open-world campaign books set in other planes, like the Feywild or Shadow Fell. (Maybe a campaign built entirely within a sentient plane)
There might also be value in a campaign book based on very, very tiny creatures, where a large forest is treated like its own continent.
I do still want conversions of older settings like Dark Sun, and I would like more M:tG content.
However, I would also be immensely interested in WotC creating a brand new setting.
Oh, I definitely want Dark Sun and a few other classic settings, but I meant more of "unique, unseen settings", not previously made ones. (I personally couldn't care less about M:tG settings, but a couple do interest me, like Kaldheim.)
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Please check out my homebrew, I would appreciate feedback:
I do still want conversions of older settings like Dark Sun, and I would like more M:tG content.
However, I would also be immensely interested in WotC creating a brand new setting.
Oh, I definitely want Dark Sun and a few other classic settings, but I meant more of "unique, unseen settings", not previously made ones. (I personally couldn't care less about M:tG settings, but a couple do interest me, like Kaldheim.)
Yeah, something unique would be cool. Especially if they were really willing to vastly diverge from previous settings. Create truly new creatures, or a brand new patheon and creation myth.
I want some oddball race options. I love Grung, I love Thri-kreen, I love loxodon, I love changelings. Give me moth people, give me half zombies, give me an oozelings, give me sentient stardust. Give me all the weird shit! I want it!
I want some oddball race options. I love Grung, I love Thri-kreen, I love loxodon, I love changelings. Give me moth people, give me half zombies, give me an oozelings, give me sentient stardust. Give me all the weird shit! I want it!
Yeah, a brand new setting could lead to all sorts of cool new races/lineages that could be introduced to D&D.
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"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
I don't really want WotC to spend resources on settings unless they're working on Planescape. And if they were to do a Lovecraftian horror setting I doubt it'll be better or even near as good as Sandy Petersen's Cthulhu Mythos book for 5E.
That said, I have a copy of Grim Hollow on the way and I enjoyed Midnight a lot for 3rd ed - a dark fantasy rather than high fantasy setting wouldn't go amiss. It's looking kinda doubtful WotC would even consider anything in that direction though, given recent developments.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
I agree. I think FR is a quagmire of lore, and is probably chugging along due to a contract with Ed Greenwood. I'd like to see settings based on something other than medieval European fantasy.
There seem to be a bunch of fun and interesting setting adaptations for 5e available through Kickstarter and the DMs Guild on Drivethrurpg. If anything, I would say I would much rather WotC made official releases of existing settings because they're the ones who won't get bogged down in licensing issues doing so.
We really need a new spelljammer book. Having to convert everything from older editions is no bueno.
I would love a Spelljammer setting, but this thread is talking about entirely new settings, ones that have never appeared before in previous editions, M:tG, or in 3rd party resources. Here are some examples of worlds that could exist that would be entirely unique:
The opposite of Dark Sun. A "water world", where there is almost no land, so the most common races are aquatic; like Tritons, Merfolk, Sahuagin, Sea Elves, Water Genasi, and other races. Since land is so uncommon, mining would be nearly impossible, causing metal to be very rare. Most weapons would be made from bone or coral. There could be whole underwater cities, possibly with compartments filled with air for the surface-dwellers to live on. A magical catastrophe caused Dark Sun, so a magical catastrophe could have gradually flooded the whole world (probably involving portals to the Elemental Plane of Water).
The opposite of Eberron. Eberron used artifice/arcane magic as its technology. There could be a world where psionics is the world's technology. They could communicate long distance using psi crystals, have dream hubs, lift objects using telekinesis-channeling objects, and so on. Spellcasting could be an aberration, or a forgotten art from ages past.
A modern world, with modern technology, the internet, and modern weapons. There was a UA playtesting possible subclasses and spells for such a world, which could be used to influence a modern setting.
A prehistoric world. There could be cavemen (Half-Orcs/Goliaths), reptids (Lizardfolk, Kobolds, Saurials), Avains (Aarakocra, Kenku), amphibs (Grung, Firenewts), and prehistoric animals, like mammoths, Dinosaurs, giant crocodiles, titanoboa, and so on. The war between the primordials and the gods could be ongoing, with wars between shamans and druids, clerics and warlocks, and so on. Artificers, Bards, and Wizards would be extremely uncommon in this world, with the most common classes being Barbarians, Druids, Rangers, and Sorcerers. Clerics, Fighters, and Rogues would be a bit less common than those, and Monks, Paladins, and Warlocks all being a bit less common than those.
There are plenty of other worlds that could be made.
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Please check out my homebrew, I would appreciate feedback:
What i'd really like is for the DM in a campaign to be able to adjust the character creation settings for the whole campaign. I hate having to go and check that everyone is using the right material.
I was very excited for this kickstarter with the goal of creating an Afro-fantasy setting. Aside from some of the more obscure 2e settings and Oriental Adventures, D&D hasn't been great about incorporating the mythology of non-Western cultures. Through that link there is a relatively large free document you can download that lays out the setting.
We really need a new slljammer book. Having to convert everything from older editions is no bueno.
I would love a Spelljammer setting, but this thread is talking about entirely new settings, ones that have never appeared before in previous editions, M:tG, or in 3rd party resources. Here are some examples of worlds that could exist that would be entirely unique:
To be fair a spelljammer campaign setting would be "entirely new" in a lot of ways to the majority of the people picking up 5e but i understand what you mean. They really should expand on the Plane shift series they did where they briefly touched on ixalon, innastrad, amonkhet, dominaria, and zendikar.
That being said I really don't think they should add whole new settings in, instead reintoroduce successful ones either from mtg or dnd that are known and looked for to avoid oversaturating and possibly alienating the market.
I agree. I think FR is a quagmire of lore, and is probably chugging along due to a contract with Ed Greenwood. I'd like to see settings based on something other than medieval European fantasy.
I couldn't agree more! I would also love to see a setting that gets away from all Dwarves live in mines, all Elves live in magic forests and the like. Really dive into a new lore!
I don't mean this in a snarky way at all, but why do you give more weight to an "official" setting? What qualities would an official book have that a well-made 3rd party setting would lack? It seems like if only you didn't have this requirement you could find any number of new settings out there on the internets.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I do still want conversions of older settings like Dark Sun, and I would like more M:tG content.
However, I would also be immensely interested in WotC creating a brand new setting.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
I agree. I personally don't know a lot about other setting from WTOC past, but something totally new would invite totally new things into Dnd which I think is almost always a good thing. More options are always a good thing.
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Everything you need to know about Homebrew - Homebrew FAQ - Digital Book on D&D Beyond Vs Physical Books
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"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
We need a 5e Spelljamming book, and perhaps open-world campaign books set in other planes, like the Feywild or Shadow Fell. (Maybe a campaign built entirely within a sentient plane)
There might also be value in a campaign book based on very, very tiny creatures, where a large forest is treated like its own continent.
Oh, I definitely want Dark Sun and a few other classic settings, but I meant more of "unique, unseen settings", not previously made ones. (I personally couldn't care less about M:tG settings, but a couple do interest me, like Kaldheim.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Yeah, something unique would be cool. Especially if they were really willing to vastly diverge from previous settings. Create truly new creatures, or a brand new patheon and creation myth.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
I want some oddball race options. I love Grung, I love Thri-kreen, I love loxodon, I love changelings. Give me moth people, give me half zombies, give me an oozelings, give me sentient stardust. Give me all the weird shit! I want it!
Buyers Guide for D&D Beyond - Hardcover Books, D&D Beyond and You - How/What is Toggled Content?
Everything you need to know about Homebrew - Homebrew FAQ - Digital Book on D&D Beyond Vs Physical Books
Can't find the content you are supposed to have access to? Read this FAQ.
"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
Yeah, a brand new setting could lead to all sorts of cool new races/lineages that could be introduced to D&D.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
I don't really want WotC to spend resources on settings unless they're working on Planescape. And if they were to do a Lovecraftian horror setting I doubt it'll be better or even near as good as Sandy Petersen's Cthulhu Mythos book for 5E.
That said, I have a copy of Grim Hollow on the way and I enjoyed Midnight a lot for 3rd ed - a dark fantasy rather than high fantasy setting wouldn't go amiss. It's looking kinda doubtful WotC would even consider anything in that direction though, given recent developments.
Want to start playing but don't have anyone to play with? You can try these options: [link].
I agree. I think FR is a quagmire of lore, and is probably chugging along due to a contract with Ed Greenwood. I'd like to see settings based on something other than medieval European fantasy.
There seem to be a bunch of fun and interesting setting adaptations for 5e available through Kickstarter and the DMs Guild on Drivethrurpg. If anything, I would say I would much rather WotC made official releases of existing settings because they're the ones who won't get bogged down in licensing issues doing so.
We really need a new spelljammer book. Having to convert everything from older editions is no bueno.
|| Sol Night-Arrow, Tabaxi Ranger ||
||Currently DMing a Homebrew Campaign ||
Guides or Important Threads of Mine ----- || List of ALL Official Familiars || My Homebrew Monsters ||
Level 3 One Shot Character Concepts ----- || Fist of the Gods || Triple Tap Hunter || Bullseye Dartmaster || Captain America ||
^^^Those are Links BTW^^^
I would love a Spelljammer setting, but this thread is talking about entirely new settings, ones that have never appeared before in previous editions, M:tG, or in 3rd party resources. Here are some examples of worlds that could exist that would be entirely unique:
There are plenty of other worlds that could be made.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
What i'd really like is for the DM in a campaign to be able to adjust the character creation settings for the whole campaign. I hate having to go and check that everyone is using the right material.
I was very excited for this kickstarter with the goal of creating an Afro-fantasy setting. Aside from some of the more obscure 2e settings and Oriental Adventures, D&D hasn't been great about incorporating the mythology of non-Western cultures. Through that link there is a relatively large free document you can download that lays out the setting.
To be fair a spelljammer campaign setting would be "entirely new" in a lot of ways to the majority of the people picking up 5e but i understand what you mean.
They really should expand on the Plane shift series they did where they briefly touched on ixalon, innastrad, amonkhet, dominaria, and zendikar.
That being said I really don't think they should add whole new settings in, instead reintoroduce successful ones either from mtg or dnd that are known and looked for to avoid oversaturating and possibly alienating the market.
|| Sol Night-Arrow, Tabaxi Ranger ||
||Currently DMing a Homebrew Campaign ||
Guides or Important Threads of Mine ----- || List of ALL Official Familiars || My Homebrew Monsters ||
Level 3 One Shot Character Concepts ----- || Fist of the Gods || Triple Tap Hunter || Bullseye Dartmaster || Captain America ||
^^^Those are Links BTW^^^
I couldn't agree more! I would also love to see a setting that gets away from all Dwarves live in mines, all Elves live in magic forests and the like. Really dive into a new lore!
She/Her Player and Dungeon Master
It does need new settings. MTG took up some great ideas though and kind of messed them up adapting a card game to D&D though.
I have a weird sense of humor.
I also make maps.(That's a link)
I'd love to see a setting where humans, dwarves, and elves either didn't exist or were a tiny minority.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I don't mean this in a snarky way at all, but why do you give more weight to an "official" setting? What qualities would an official book have that a well-made 3rd party setting would lack? It seems like if only you didn't have this requirement you could find any number of new settings out there on the internets.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm