Planar Melding 10th-level conjuration Casting Time: 1 hour* Range: Self (10 miles)* Components: V, S, M (To be determined)* Duration: Until Dispelled Class: Sorcerer, Wizard, Warlock, Cleric*
Upon the casting of this spell, you create a 10-mile sphere centered on yourself where two planes have been melded together. While within the sphere creates can shift from and to both planes. In addition to this, plane-specific rules (such as Carceri's prison plane feature), do affect the area. Finally, any creature that would be native to the melded plane is considered native for spells like banishment.
*Feed back welcomed
I feel like the description should be bigger but other than adding a list of all the planes and there effect I can't think of anything
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Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Planar Melding 10th-level conjuration Casting Time: 1 hour* Range: Self (10 miles)* Components: V, S, M (To be determined)* Duration: Until Dispelled Class: Sorcerer, Wizard, Warlock, Cleric*
Upon the casting of this spell, you create a 10-mile sphere centered on yourself where two planes have been melded together. While within the sphere creates can shift from and to both planes. In addition to this, plane-specific rules (such as Carceri's prison plane feature), do affect the area. Finally, any creature that would be native to the melded plane is considered native for spells like banishment.
*Feed back welcomed
I feel like the description should be bigger but other than adding a list of all the planes and there effect I can't think of anything
This is actually really similar to my spell Soul Splinter, which I think is pretty cool.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Planar Melding 10th-level conjuration Casting Time: 1 hour* Range: Self (10 miles)* Components: V, S, M (To be determined)* Duration: Until Dispelled Class: Sorcerer, Wizard, Warlock, Cleric*
Upon the casting of this spell, you create a 10-mile sphere centered on yourself where two planes have been melded together. While within the sphere creates can shift from and to both planes. In addition to this, plane-specific rules (such as Carceri's prison plane feature), do affect the area. Finally, any creature that would be native to the melded plane is considered native for spells like banishment.
*Feed back welcomed
I feel like the description should be bigger but other than adding a list of all the planes and there effect I can't think of anything
This is actually really similar to my spell Soul Splinter, which I think is pretty cool.
I was hoping for a "conjunction of planes" thing like hell/heaven/limbo on earth
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Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Components: V,S,M (seven obsidian obelisks that must weigh a total of 7 tons, as well as a pearl worth 1,000,000 gp, which the spell consumes)
Duration: Instantaneous
You cause an area in a mile radius of you to blink forward or backwards in time. When you finish casting this spell, roll 1d20. On an even roll, the area is catapulted 1d100 years into the future; on an odd roll, it is catapulted 1d100 years into the past. All creatures and objects within the spell's radius stay the same, but the world outside the spell's radius changes. The DM determines the extent of the change in environment. The rest of the world may have been destroyed, the land could be on the brink of war with some giants, or it might be much the same as how you left it. If the DM feels low on ideas, they may roll on the following table for inspiration, re-rolling if they do not like the roll's outcome.
When you cast this spell, you immediately gain 5 levels of exhaustion, and your hit point maximum drops to 1 for the next 1d10 days.
World Changes
d20
Effect
1
*The world has become an apocalyptic wasteland. The area around the spell's radius has become a desert, roamed by a few nomadic peoples, and savage tyrants rule.
2
**Dinosaurs roam the plains and a giant moon obscures the sky. Each day, the moon grows closer to the world, before colliding with it after 1d100 days.
3
*The land has been taken over by an army of fiends. The sky has turned blood red, and the lands are covered in chains and barbed rock.
4
The world seems to be obscured by a strange, primordial cloud. Closer inspection shows the rest of the world outside the spell's radius to be nonexistent.
5
The area of the spell is instantly submerged in a giant, world-spanning sea.
6
The world's continents are arranged in a very different way than the characters are familiar with.
7
The area of the spell lands splat bang on top of another city, killing millions of people, including some of the characters.
8
The area of the spell is transported into a Domain of Dread. The characters are bound to this domain, as Darklords.
9-20
Nothing changes.
*Future only.
**Past only.
Classes: Sorcerer, Wizard
Very very nice, I especially like choice 8.
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Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Components: V,S,M (seven obsidian obelisks that must weigh a total of 7 tons, as well as a pearl worth 1,000,000 gp, which the spell consumes)
Duration: Instantaneous
You cause an area in a mile radius of you to blink forward or backwards in time. When you finish casting this spell, roll 1d20. On an even roll, the area is catapulted 1d100 years into the future; on an odd roll, it is catapulted 1d100 years into the past. All creatures and objects within the spell's radius stay the same, but the world outside the spell's radius changes. The DM determines the extent of the change in environment. The rest of the world may have been destroyed, the land could be on the brink of war with some giants, or it might be much the same as how you left it. If the DM feels low on ideas, they may roll on the following table for inspiration, re-rolling if they do not like the roll's outcome.
When you cast this spell, you immediately gain 5 levels of exhaustion, and your hit point maximum drops to 1 for the next 1d10 days.
World Changes
d20
Effect
1
*The world has become an apocalyptic wasteland. The area around the spell's radius has become a desert, roamed by a few nomadic peoples, and savage tyrants rule.
2
**Dinosaurs roam the plains and a giant moon obscures the sky. Each day, the moon grows closer to the world, before colliding with it after 1d100 days.
3
*The land has been taken over by an army of fiends. The sky has turned blood red, and the lands are covered in chains and barbed rock.
4
The world seems to be obscured by a strange, primordial cloud. Closer inspection shows the rest of the world outside the spell's radius to be nonexistent.
5
The area of the spell is instantly submerged in a giant, world-spanning sea.
6
The world's continents are arranged in a very different way than the characters are familiar with.
7
The area of the spell lands splat bang on top of another city, killing millions of people, including some of the characters.
8
The area of the spell is transported into a Domain of Dread. The characters are bound to this domain, as Darklords.
9-20
Nothing changes.
*Future only.
**Past only.
Classes: Sorcerer, Wizard
I love this spell- very cool.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I Made emerald dragons in 5e the linked stat block is the ancient one.Emerald dragons are reclusive scholars living deep underground,they prefer solitude and their lairs are designed to maintain said solitude.There are many tales of emerald dragons Holding Important secrets with grand heroes coming to their lair to pry these secrets.In most of these tales the heroes are unsuccesful and fall to deadly traps.In at least one case an ancient emerald is known to have yelled (with it's sonic breath) "GET OF MY LAWN".
I Made emerald dragons in 5e the linked stat block is the ancient one.Emerald dragons are reclusive scholars living deep underground,they prefer solitude and their lairs are designed to maintain said solitude.There are many tales of emerald dragons Holding Important secrets with grand heroes coming to their lair to pry these secrets.In most of these tales the heroes are unsuccesful and fall to deadly traps.In at least one case an ancient emerald is known to have yelled (with it's sonic breath) "GET OF MY LAWN".
It’s very good. On regional affects it says silver dragons instead of emerald dragons
I Made emerald dragons in 5e the linked stat block is the ancient one.Emerald dragons are reclusive scholars living deep underground,they prefer solitude and their lairs are designed to maintain said solitude.There are many tales of emerald dragons Holding Important secrets with grand heroes coming to their lair to pry these secrets.In most of these tales the heroes are unsuccesful and fall to deadly traps.In at least one case an ancient emerald is known to have yelled (with it's sonic breath) "GET OF MY LAWN".
It’s very good. On regional affects it says silver dragons instead of emerald dragons
Here's mine:
Planar Melding
10th-level conjuration
Casting Time: 1 hour*
Range: Self (10 miles)*
Components: V, S, M (To be determined)*
Duration: Until Dispelled
Class: Sorcerer, Wizard, Warlock, Cleric*
Upon the casting of this spell, you create a 10-mile sphere centered on yourself where two planes have been melded together. While within the sphere creates can shift from and to both planes. In addition to this, plane-specific rules (such as Carceri's prison plane feature), do affect the area. Finally, any creature that would be native to the melded plane is considered native for spells like banishment.
*Feed back welcomed
I feel like the description should be bigger but other than adding a list of all the planes and there effect I can't think of anything
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
This is actually really similar to my spell Soul Splinter, which I think is pretty cool.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
I was hoping for a "conjunction of planes" thing like hell/heaven/limbo on earth
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Very very nice, I especially like choice 8.
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
The infiltrator armband has been enchanted with Lethe water so here is the updated version Infiltrator Armband
Mostly nocturnal
help build a world here
make the extra hp temp hp and
change from 2 charges to auto succeed to 1 charge for advantage on stealth checks
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
I love this spell- very cool.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
How about 4 charges for an auto succeed
Mostly nocturnal
help build a world here
sure though that would make it lose all charges (for most characters that would have this item advantage is nearly an auto succeed anyway)
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Ok the improved version Infiltrator Armband
Mostly nocturnal
help build a world here
i like that the lethe water makes them forget where you are
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Thank you
Mostly nocturnal
help build a world here
I Made emerald dragons in 5e the linked stat block is the ancient one.Emerald dragons are reclusive scholars living deep underground,they prefer solitude and their lairs are designed to maintain said solitude.There are many tales of emerald dragons Holding Important secrets with grand heroes coming to their lair to pry these secrets.In most of these tales the heroes are unsuccesful and fall to deadly traps.In at least one case an ancient emerald is known to have yelled (with it's sonic breath) "GET OF MY LAWN".
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
It’s very good. On regional affects it says silver dragons instead of emerald dragons
Mostly nocturnal
help build a world here
Here's another set of homebrew for you all to take a look at!
Chaos Sphere
Ioun Stone of Transportation
Scopophobia
Whitney's Storm Wall
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
oops i will clean that up asap
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
chaos sphere-MORE CHAOS SPELLs YAY
ioun stone-pretty nice
scopophopia-I really like this will most likely use
stormwall.pretty nice like to know more about this whitney person
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Just made a Shield of Curses. I'm fairly new to homebrew, and I'd love feedback on the magic item!
I totally advise riding an animated castle.
Really nice, I always felt that bestow curses could be used for so much more.
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Looks amazing, but maybe have the curse removable by some way, like a greater restoration.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature