QotD: Are there drugs (besides alcohol) in your campaign setting? I mean, anybody Tokin’ on a spliff or anything like that?
Fadeleaf
Mindnumb
Heartsalve
There is also Tobacco.
All are addictive.
And that's exactly as much as I know outside of cost of the items, lol. Based on pricing, it appears that mindnumb is the cheapest, Fadeleaf the most expensive.
No rules for any of them at present, so couldn't tell you what those might be. Will figure it out if anyone opts to indulge.
I think in my head I have some sort of rough equivalence to marijuana, opiates, and barbiturates. I should note that I would likely add in the effects of sugar, chocolate, and caffeine, if I did add rules around them, since two of those three are additionally known to have highly addictive properties -- and while present, are not consumed to the degree that we do.(note, I survive on mostly sugar, caffeine, and nicotine -- my three addictions -- so not much room to complain).
In my campaigns I treat weed (marijuana) as roughly equivalent to alcohol since the effects are similar except pot is genuinely less dangerous. (Can’t OD on leaf marijuana like you can with booze.) But for game mechanic purposes I treat them as roughly analogous in terms of what they do to creatures.
QotD: Are there drugs (besides alcohol) in your campaign setting? I mean, anybody Tokin’ on a spliff or anything like that?
Not really. There are "performance enhancement" drugs (think Viagra, but for all genders) - because my world has a goddess whose followers are hedonistic sexual behavior - celebrating the idea of passion (whether male & female, female & female, male & male, or a group of people). Through her followers, they developed "enhancement" drugs from various plants that allow things to go longer or be more pleasurable. Her "Churches" are actually Brothels and Paladins and Clerics of her order, donate to local brothels.
There's another plant called "deep weed" (which comes from the very bottom depths of the oceans, very deep - and thus it's name) - that if consumed, can make someone highly suggestable to an idea they're already thinking about. The Thieves Guild often use this by slipping crushed deep weed into a buyer's drink, making them more suspectable to the increased price of an item the person is already interested in purchasing. However, deep weed is very, very, very uncommon due to the depths in which it is obtained. It can sometimes be found on the bodies of creatures like Sahuagin and such.
But things like marijuana, cocaine, etc., don't exist - mostly because it's not behavior I'd want the characters to engage in, personally.
QotD: Are there drugs (besides alcohol) in your campaign setting? I mean, anybody Tokin’ on a spliff or anything like that?
Not really. There are "performance enhancement" drugs (think Viagra, but for all genders) - because my world has a goddess whose followers are hedonistic sexual behavior - celebrating the idea of passion (whether male & female, female & female, male & male, or a group of people). Through her followers, they developed "enhancement" drugs from various plants that allow things to go longer or be more pleasurable. Her "Churches" are actually Brothels and Paladins and Clerics of her order, donate to local brothels. There's another plant called "deep weed" (which comes from the very bottom depths of the oceans, very deep - and thus it's name) - that if consumed, can make someone highly suggestable to an idea they're already thinking about. The Thieves Guild often use this by slipping crushed deep weed into a buyer's drink, making them more suspectable to the increased price of an item the person is already interested in purchasing. However, deep weed is very, very, very uncommon due to the depths in which it is obtained. It can sometimes be found on the bodies of creatures like Sahuagin and such. But things like marijuana, cocaine, etc., don't exist - mostly because it's not behavior I'd want the characters to engage in, personally.
That said - in a game (World of Darkness: Mage) I was in - one of the players used cocaine as their "focal" casting thing. So each time they were casting, they had to have cocaine to help channel the spell. Was a fun concept for them - and often explaining how to find someone (in the game) to supply the drug caused some dramatic moments.
Viagra does work for all genders. And viagra doesn’t make people horny, you have to already be horny for it to work. Viagra’s essentially just a vasodilator. All it really does is facilitate blood flow.
Viagra does work for all genders. And viagra doesn’t make people horny, you have to already be horny for it to work. Viagra’s essentially just a vasodilator. All it really does is facilitate blood flow.
Aye - wasn't about making anyone horny - as I said "performance enhancement" (as you said, opening the blood flow). And along those lines of one of the side effects ("if this lasts longer than four hours call a doctor" - except lasting more than four hours from the "enhancement" is expected, to allow the pleasure of your partner(s) - especially if multiple are present.
Again, it's not like they made "Viagra" in my world - I was alluding to something similar in the real world.
QotD: Are there drugs (besides alcohol) in your campaign setting? I mean, anybody Tokin’ on a spliff or anything like that?
Yes, but I normally don't include nonmagical drugs from the real world if I can come up with a more interesting, logical magical equivalent. Like why would you take LSD or psychedelic shrooms if you can take a drug infused with illusion magic that lets you vividly see/hear whatever you want, like magical virtual reality? Or why would you take opioids when you can take a drug that has a similar effect but also magically calms you? Why settle for stimulants when you can drink something like a Potion of Speed?
It was the late 1800’s that people finally switched their thinking to the germ basis. Before that, it was all the assorted stuff that had held sway for over 3500 years that spoke of dark humours and vapors. Spirits in the smokes and mists and fogs.
it was from all that I drew my basis for undead, wanting to do something different and strange and scary. Smart zombies that don’t think like people. Break the rules of the undead, while still turning back to the roots, corpses that move and speak gibberish.
invaders from another dimension! The motivating power of golems and similar constructs came next. Animated and awakened things. And elementals of smoke and ash…
Blood, bile, and phlegm — the action of alchemical salts upon them!
Love that stuff. There is something visceral and primal in using it.
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
QotD: For the Dungeon Masters - have there been specific monsters you've created that come from existing legends and lore? For the players - are there monsters you and your party encountered that were monsters the DM made? What were they (both DM and players!)?
QotD: For the Dungeon Masters - have there been specific monsters you've created that come from existing legends and lore? For the players - are there monsters you and your party encountered that were monsters the DM made? What were they (both DM and players!)?
to name a few:
Bicorn
Chupacabra
Jackalope
Cactus Cat
Alicanto
Hodag
Isnashi
Piasa
Ramidreju
Madagar Tree
Numen
Genius (greek)
Tokoloshe
Ginja
Halaso
Drahger
Fext
Orek
Ralang
Additionally the set up allows me to have pretty much any type of animist world spirit (so all the dryads, the wee folk, and the yoruba spirits and Kami), plus I can add in things that might be considered genuinely strange otherwise.
I don't have Balrogs. Devils are flesh eaters who seek to twist the heart and create cruelty. Demons are shape changing smoke monsters that feed on emotion and "ride" hosts. Leprechauns are luck monsters.
I have the thing that spawned the Tarrasque -- and I kept the volcanic poop, lol.
I can't use any of the monsters that are published as they are published. And I have to go back to the myths, legends, folklore, and nature of those beings because I can't use any fictional work published between 1920 and 1980.
The things I have to do to consider including beholders and owlbears is rather, um, questionable in a worldbuilding sense, and I may decide I can't use them in the end.
But you knew all that before you asked, lol.
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
QotD: Are there drugs (besides alcohol) in your campaign setting? I mean, anybody Tokin’ on a spliff or anything like that?
My Dad’s first character (in recent years) was an earth genasi Druid named Broham Vesuvius who he played as a stoner hippie made of stone. All his spellcasting involved smoking weed.
I haven’t had drugs play a part in any stories other than in the above example and that was just a one shot. If my players ever ask about drugs, and I am surprised they haven’t yet, they will learn about feyweed. Feyweed is a highly addictive drug that causes one to hallucinate when smoked. It only grows naturally in the fey wild and most fey are immune to its effects. Many fey understand what it does to others and they sell it illegally for fun or for profit.
Dwarves are also notorious for their mushroom based narcotics.
QotD: For the Dungeon Masters - have there been specific monsters you've created that come from existing legends and lore? For the players - are there monsters you and your party encountered that were monsters the DM made? What were they (both DM and players!)?
to name a few:
<Snipped super long list>
(Insert me reading all the cool monsters from legends you've made/battled in D&D and blanking on a single one that a might've been in a game of mine lol)
Rollback Post to RevisionRollBack
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explainHERE.
QotD: For the Dungeon Masters - have there been specific monsters you've created that come from existing legends and lore? For the players - are there monsters you and your party encountered that were monsters the DM made? What were they (both DM and players!)?
I love taking monsters from stories and real world folklore and legends to use in my games. Here are a few examples:
Adult, juvenile, and hatchling codrille from Germany I think?
Thriae from Greece
Astoni from Greece
Cats, but I gave them some of the powers they have in folklore like nine lives and always landing on their feet.
Fenrir from Norse mythology
The ghosts from A Christmas Carol
Kishi from Africa
Hyena witches from Africa and Greece
Krampus from Germanic legend
Psoglav from Slavic folklore
Shuyu from China
Stray Sod from English folklore
Wingoc from Native American folklore
Centicore from English myth
I have a huge list of folkloric monsters that I think would be fun to use in DND.
I have a DM who has homebrewed a few monsters. Most of them are variant bandits or mages, but we did fight a mind flayer orc hybrid once.
QotD: For the Dungeon Masters - have there been specific monsters you've created that come from existing legends and lore? For the players - are there monsters you and your party encountered that were monsters the DM made? What were they (both DM and players!)?
I once made the dimensional shambler from the Cthulhu mythos.
Truthfully, homebrewing monsters is a big part of the fun of being a DM -- especially if it is something that the Players have never heard of. Even better if you give them a bit of a hint, like a name, and then they run off before the session and research it.
I have to do far more of it for Wyrlde than I even have before, because a lot of the monsters and the ways they are depicted are based on ideas and thinking from the verboten period (that 1920 to 1980 thing). Technically, I may not be able to include some of the traditional D&D specific creatures (Beholder) because of it.
But also, it has made me branch out ever further afield and look more closely at the traditional weaknesses and such. I prefer the more traditional fairy tales stuff for a lot of it -- the bed time stories are the more practical ones, lol.
Thankfully, one of the inspirations is one that is unanimously liked by all my players: the Aang/Korra Avatar bestiary stuff. So, there are several options that come from that, lol, though I have stat blocked them (because it means watching the shows again).
Edit: So, Sposta's comment reminded me of what I did to shambling mounds, lol. I have Trolls. All kinds of Trolls. THey look like the old 1e style shambling mounds, yetis, sasquatch, etc. nd I went wild with them. I have Bridge Trolls. Who live under bridges and charge tolls to cross. I have Swamp Trolls who are a cross of Man-thing and Swamp Thing from comics -- if you fear them, you burn at their touch, and natch, they exude fear. Mountain Trolls are Yeti, Forest Trolls are sasquatch, Stone Trolls are exactly like Tolkien's Hobbit Trolls, and turn to stone if the sun hits them. Yes, I cheated there, but I've always wanted to have them in a game.
I have strange creatures who primary defense is that if you look upon them you have to make a sanity check or suffer short term madness.
The ones I chose to share are the "one's not usually in the game".
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Truthfully, homebrewing monsters is a big part of the fun of being a DM -- especially if it is something that the Players have never heard of. Even better if you give them a bit of a hint, like a name, and then they run off before the session and research it.
I have to do far more of it for Wyrlde than I even have before, because a lot of the monsters and the ways they are depicted are based on ideas and thinking from the verboten period (that 1920 to 1980 thing). Technically, I may not be able to include some of the traditional D&D specific creatures (Beholder) because of it.
But also, it has made me branch out ever further afield and look more closely at the traditional weaknesses and such. I prefer the more traditional fairy tales stuff for a lot of it -- the bed time stories are the more practical ones, lol.
Thankfully, one of the inspirations is one that is unanimously liked by all my players: the Aang/Korra Avatar bestiary stuff. So, there are several options that come from that, lol, though I have stat blocked them (because it means watching the shows again).
Home brewing monsters is definitely a great part of DMing. It also gives me a way to use all the folklore I research. Giving the players something they haven’t ever seen before is very fun as well.
I have homebrewed a few of the Avatar the Last Airbender monsters as well. The creative wildlife was one of my favorite parts about that series.
Unrelated: New Murderbot book coming out November 14th.
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
The environmental rules are untouched, but not included, as I just wanted to get something with all the vehicle rules together.
No stats, because folks should be able to make up their own vehicle stat blocks themselves -- and the ones that 5e already has are fairly easy to transfer over (the loan was so I could show my fellow DM how to do it for the vernus game they are going to do).
Tysm! Downloaded along with the other document. These are super useful.
So much in common
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
In my campaigns I treat weed (marijuana) as roughly equivalent to alcohol since the effects are similar except pot is genuinely less dangerous. (Can’t OD on leaf marijuana like you can with booze.) But for game mechanic purposes I treat them as roughly analogous in terms of what they do to creatures.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Nah, I really wouldn't know how to handle running stuff like that.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.Not really. There are "performance enhancement" drugs (think Viagra, but for all genders) - because my world has a goddess whose followers are hedonistic sexual behavior - celebrating the idea of passion (whether male & female, female & female, male & male, or a group of people). Through her followers, they developed "enhancement" drugs from various plants that allow things to go longer or be more pleasurable. Her "Churches" are actually Brothels and Paladins and Clerics of her order, donate to local brothels.
There's another plant called "deep weed" (which comes from the very bottom depths of the oceans, very deep - and thus it's name) - that if consumed, can make someone highly suggestable to an idea they're already thinking about. The Thieves Guild often use this by slipping crushed deep weed into a buyer's drink, making them more suspectable to the increased price of an item the person is already interested in purchasing. However, deep weed is very, very, very uncommon due to the depths in which it is obtained. It can sometimes be found on the bodies of creatures like Sahuagin and such.
But things like marijuana, cocaine, etc., don't exist - mostly because it's not behavior I'd want the characters to engage in, personally.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
That said - in a game (World of Darkness: Mage) I was in - one of the players used cocaine as their "focal" casting thing. So each time they were casting, they had to have cocaine to help channel the spell. Was a fun concept for them - and often explaining how to find someone (in the game) to supply the drug caused some dramatic moments.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Viagra does work for all genders. And viagra doesn’t make people horny, you have to already be horny for it to work. Viagra’s essentially just a vasodilator. All it really does is facilitate blood flow.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Aye - wasn't about making anyone horny - as I said "performance enhancement" (as you said, opening the blood flow). And along those lines of one of the side effects ("if this lasts longer than four hours call a doctor" - except lasting more than four hours from the "enhancement" is expected, to allow the pleasure of your partner(s) - especially if multiple are present.
Again, it's not like they made "Viagra" in my world - I was alluding to something similar in the real world.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Yes, but I normally don't include nonmagical drugs from the real world if I can come up with a more interesting, logical magical equivalent. Like why would you take LSD or psychedelic shrooms if you can take a drug infused with illusion magic that lets you vividly see/hear whatever you want, like magical virtual reality? Or why would you take opioids when you can take a drug that has a similar effect but also magically calms you? Why settle for stimulants when you can drink something like a Potion of Speed?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Sidenote, viagra was originally designed as a high blood pressure medication.
My campaign has mushrooms, dust, and vapors.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Vapors…
Vapours…
Miasmas…
Pneumas…
Humours…
It was the late 1800’s that people finally switched their thinking to the germ basis. Before that, it was all the assorted stuff that had held sway for over 3500 years that spoke of dark humours and vapors. Spirits in the smokes and mists and fogs.
it was from all that I drew my basis for undead, wanting to do something different and strange and scary. Smart zombies that don’t think like people. Break the rules of the undead, while still turning back to the roots, corpses that move and speak gibberish.
invaders from another dimension! The motivating power of golems and similar constructs came next. Animated and awakened things. And elementals of smoke and ash…
Blood, bile, and phlegm — the action of alchemical salts upon them!
Love that stuff. There is something visceral and primal in using it.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
QotD: For the Dungeon Masters - have there been specific monsters you've created that come from existing legends and lore? For the players - are there monsters you and your party encountered that were monsters the DM made? What were they (both DM and players!)?
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
to name a few:
Additionally the set up allows me to have pretty much any type of animist world spirit (so all the dryads, the wee folk, and the yoruba spirits and Kami), plus I can add in things that might be considered genuinely strange otherwise.
I don't have Balrogs. Devils are flesh eaters who seek to twist the heart and create cruelty. Demons are shape changing smoke monsters that feed on emotion and "ride" hosts. Leprechauns are luck monsters.
I have the thing that spawned the Tarrasque -- and I kept the volcanic poop, lol.
I can't use any of the monsters that are published as they are published. And I have to go back to the myths, legends, folklore, and nature of those beings because I can't use any fictional work published between 1920 and 1980.
The things I have to do to consider including beholders and owlbears is rather, um, questionable in a worldbuilding sense, and I may decide I can't use them in the end.
But you knew all that before you asked, lol.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
My Dad’s first character (in recent years) was an earth genasi Druid named Broham Vesuvius who he played as a stoner hippie made of stone. All his spellcasting involved smoking weed.
I haven’t had drugs play a part in any stories other than in the above example and that was just a one shot. If my players ever ask about drugs, and I am surprised they haven’t yet, they will learn about feyweed. Feyweed is a highly addictive drug that causes one to hallucinate when smoked. It only grows naturally in the fey wild and most fey are immune to its effects. Many fey understand what it does to others and they sell it illegally for fun or for profit.
Dwarves are also notorious for their mushroom based narcotics.
(Insert me reading all the cool monsters from legends you've made/battled in D&D and blanking on a single one that a might've been in a game of mine lol)
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.I love taking monsters from stories and real world folklore and legends to use in my games. Here are a few examples:
I have a huge list of folkloric monsters that I think would be fun to use in DND.
I have a DM who has homebrewed a few monsters. Most of them are variant bandits or mages, but we did fight a mind flayer orc hybrid once.
I once made the dimensional shambler from the Cthulhu mythos.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Truthfully, homebrewing monsters is a big part of the fun of being a DM -- especially if it is something that the Players have never heard of. Even better if you give them a bit of a hint, like a name, and then they run off before the session and research it.
I have to do far more of it for Wyrlde than I even have before, because a lot of the monsters and the ways they are depicted are based on ideas and thinking from the verboten period (that 1920 to 1980 thing). Technically, I may not be able to include some of the traditional D&D specific creatures (Beholder) because of it.
But also, it has made me branch out ever further afield and look more closely at the traditional weaknesses and such. I prefer the more traditional fairy tales stuff for a lot of it -- the bed time stories are the more practical ones, lol.
Thankfully, one of the inspirations is one that is unanimously liked by all my players: the Aang/Korra Avatar bestiary stuff. So, there are several options that come from that, lol, though I have stat blocked them (because it means watching the shows again).
Edit: So, Sposta's comment reminded me of what I did to shambling mounds, lol. I have Trolls. All kinds of Trolls. THey look like the old 1e style shambling mounds, yetis, sasquatch, etc. nd I went wild with them. I have Bridge Trolls. Who live under bridges and charge tolls to cross. I have Swamp Trolls who are a cross of Man-thing and Swamp Thing from comics -- if you fear them, you burn at their touch, and natch, they exude fear. Mountain Trolls are Yeti, Forest Trolls are sasquatch, Stone Trolls are exactly like Tolkien's Hobbit Trolls, and turn to stone if the sun hits them. Yes, I cheated there, but I've always wanted to have them in a game.
I have strange creatures who primary defense is that if you look upon them you have to make a sanity check or suffer short term madness.
The ones I chose to share are the "one's not usually in the game".
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Home brewing monsters is definitely a great part of DMing. It also gives me a way to use all the folklore I research. Giving the players something they haven’t ever seen before is very fun as well.
I have homebrewed a few of the Avatar the Last Airbender monsters as well. The creative wildlife was one of my favorite parts about that series.
Unrelated: New Murderbot book coming out November 14th.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Tysm! Downloaded along with the other document. These are super useful.
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis