TBH, I do best in campaigns when I wing it. I prep a lot by preparing the setting and get so much lore that I can do practically anything I want to do, but what actually happens in the campaign won't be determined until I get a good feel for it. I'm doing this in Exploring Tor-eal, and it's working really well for me right now. Players help a ton with developing the right feel for the setting and certain aspects of the world.
(If I can admit something, I had not developed anything about the faction known as the Keepers on Tor-eal before this campaign. I only had their name the general idea of them keeping knowledge of the past in libraries shaped as towers. I literally made up something when it was required, and it fits the world extremely well. I have now developed a ton about the faction's rules, beliefs, recruitment system, tests, and sayings. Works like a charm.)
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Please check out my homebrew, I would appreciate feedback:
TBH, I do best in campaigns when I wing it. I prep a lot by preparing the setting and get so much lore that I can do practically anything I want to do, but what actually happens in the campaign won't be determined until I get a good feel for it. I'm doing this in Exploring Tor-eal, and it's working really well for me right now. Players help a ton with developing the right feel for the setting and certain aspects of the world.
(If I can admit something, I had not developed anything about the faction known as the Keepers on Tor-eal before this campaign. I only had their name the general idea of them keeping knowledge of the past in libraries shaped as towers. I literally made up something when it was required, and it fits the world extremely well. I have now developed a ton about the faction's rules, beliefs, recruitment system, tests, and sayings. Works like a charm.)
That's smart. I certainly think keeping things more freeform and open help when creating campaigns within your world. However , I am also a huge lover of lore and as such I enjoy creating history, legends and folk stories about as much as I enjoy finding out about the same things in various games and other media.
Rollback Post to RevisionRollBack
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Agreed. I love lore and I love making lore. Having something that's unique and special in a world specifically made by you is one of the best feelings that you can have in D&D as a DM/worldbuilder.
This is why I like Eberron and Exandria so much. They're "new" and have unique and cool takes on traditional races and awesome races specific to that world. I took inspiration from that idea while making Tor-eal. IMO, the Yikkan Contingent is one of the best ideas for a D&D world that I've ever had. Felshen are just an awesome idea (a race designed by fleshmancers and artificers that wanted to see if they could create a fully reproducing and independent race of hyper-intelligent humanoids) that I think was also executed well. The whole rivalry between the Felshen and Yikkan Goblinoids as a Psionics vs. Traditional Magic seems like a super compelling idea for a D&D world (to me, at least). It evokes a feeling similar to Protestantism vs. Catholicism or Christianity vs. Judaism/Islam in a cool fantasy way. It's a unique way for two different religious/ideological factions to have similar powers and similar goals while also being diametrically opposed to each other and absolutely. . .hating . . . each others' . . . guts.
(Sorry if any of this sounds like a prideful rant of "look at this awesome world I made". I don't mean it as such, and feel absolutely no arrogance for what I did with my world. I never would have guessed that I could have made this kind of stuff for a homebrew D&D world and love the idea of all of this. It's like when a baker accidentally makes their favorite food, not knowing that they had the potential to cook it or to make it taste so good. It was a happy accident that produced a world that I find extreme joy in creating, developing, and sharing with others. Also, many of the aspects of the world are things I was only capable of making through taking inspiration from other worlds, campaigns, and stories. The world wouldn't even be possible if the Forgotten Realms didn't exist.)
tl;dr: I like Tor-eal probably more than I should and I hope other people like it too.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Agreed. I love lore and I love making lore. Having something that's unique and special in a world specifically made by you is one of the best feelings that you can have in D&D as a DM/worldbuilder.
This is why I like Eberron and Exandria so much. They're "new" and have unique and cool takes on traditional races and awesome races specific to that world. I took inspiration from that idea while making Tor-eal. IMO, the Yikkan Contingent is one of the best ideas for a D&D world that I've ever had. Felshen are just an awesome idea (a race designed by fleshmancers and artificers that wanted to see if they could create a fully reproducing and independent race of hyper-intelligent humanoids) that I think was also executed well. The whole rivalry between the Felshen and Yikkan Goblinoids as a Psionics vs. Traditional Magic seems like a super compelling idea for a D&D world (to me, at least). It evokes a feeling similar to Protestantism vs. Catholicism or Christianity vs. Judaism/Islam in a cool fantasy way. It's a unique way for two different religious/ideological factions to have similar powers and similar goals while also being diametrically opposed to each other and absolutely. . .hating . . . each others' . . . guts.
(Sorry if any of this sounds like a prideful rant of "look at this awesome world I made". I don't mean it as such, and feel absolutely no arrogance for what I did with my world. I never would have guessed that I could have made this kind of stuff for a homebrew D&D world and love the idea of all of this. It's like when a baker accidentally makes their favorite food, not knowing that they had the potential to cook it or to make it taste so good. It was a happy accident that produced a world that I find extreme joy in creating, developing, and sharing with others. Also, many of the aspects of the world are things I was only capable of making through taking inspiration from other worlds, campaigns, and stories. The world wouldn't even be possible if the Forgotten Realms didn't exist.)
tl;dr: I like Tor-eal probably more than I should and I hope other people like it too.
There is no shame in enjoying what you have created. You should create because you have fun doing so, because its something that gives you some sense of fulfillment and satisfaction. Even if you never showcased your creations on this site, creating Tor-eal would still be worth it if you have fun doing it and it brings you joy.
Rollback Post to RevisionRollBack
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
The travel speeds given in the Travel Pace table assume relatively simple terrain: roads, open plains, or clear dungeon corridors. But adventurers often face dense forests, deep swamps, rubble-filled ruins, steep mountains, and ice-covered ground--all considered difficult terrain.
You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.
There is no shame in enjoying what you have created. You should create because you have fun doing so, because its something that gives you some sense of fulfillment and satisfaction. Even if you never showcased your creations on this site, creating Tor-eal would still be worth it if you have fun doing it and it brings you joy.
Thanks.
This is what I love about this site's community so much. There are the occasional trolls, gatekeepers, and just general jerks, but there's also a ton of people who are just here to play the game they love and want everyone else to have a good time. It's really nice. Not a lot of other online communities are like that.
:)
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Please check out my homebrew, I would appreciate feedback:
Real cool.
TBH, I do best in campaigns when I wing it. I prep a lot by preparing the setting and get so much lore that I can do practically anything I want to do, but what actually happens in the campaign won't be determined until I get a good feel for it. I'm doing this in Exploring Tor-eal, and it's working really well for me right now. Players help a ton with developing the right feel for the setting and certain aspects of the world.
(If I can admit something, I had not developed anything about the faction known as the Keepers on Tor-eal before this campaign. I only had their name the general idea of them keeping knowledge of the past in libraries shaped as towers. I literally made up something when it was required, and it fits the world extremely well. I have now developed a ton about the faction's rules, beliefs, recruitment system, tests, and sayings. Works like a charm.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
That's smart. I certainly think keeping things more freeform and open help when creating campaigns within your world. However , I am also a huge lover of lore and as such I enjoy creating history, legends and folk stories about as much as I enjoy finding out about the same things in various games and other media.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
Steal
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
Agreed. I love lore and I love making lore. Having something that's unique and special in a world specifically made by you is one of the best feelings that you can have in D&D as a DM/worldbuilder.
This is why I like Eberron and Exandria so much. They're "new" and have unique and cool takes on traditional races and awesome races specific to that world. I took inspiration from that idea while making Tor-eal. IMO, the Yikkan Contingent is one of the best ideas for a D&D world that I've ever had. Felshen are just an awesome idea (a race designed by fleshmancers and artificers that wanted to see if they could create a fully reproducing and independent race of hyper-intelligent humanoids) that I think was also executed well. The whole rivalry between the Felshen and Yikkan Goblinoids as a Psionics vs. Traditional Magic seems like a super compelling idea for a D&D world (to me, at least). It evokes a feeling similar to Protestantism vs. Catholicism or Christianity vs. Judaism/Islam in a cool fantasy way. It's a unique way for two different religious/ideological factions to have similar powers and similar goals while also being diametrically opposed to each other and absolutely . . .hating . . . each others' . . . guts.
(Sorry if any of this sounds like a prideful rant of "look at this awesome world I made". I don't mean it as such, and feel absolutely no arrogance for what I did with my world. I never would have guessed that I could have made this kind of stuff for a homebrew D&D world and love the idea of all of this. It's like when a baker accidentally makes their favorite food, not knowing that they had the potential to cook it or to make it taste so good. It was a happy accident that produced a world that I find extreme joy in creating, developing, and sharing with others. Also, many of the aspects of the world are things I was only capable of making through taking inspiration from other worlds, campaigns, and stories. The world wouldn't even be possible if the Forgotten Realms didn't exist.)
tl;dr: I like Tor-eal probably more than I should and I hope other people like it too.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
hey yall how does difficult terrain work
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
There is no shame in enjoying what you have created. You should create because you have fun doing so, because its something that gives you some sense of fulfillment and satisfaction. Even if you never showcased your creations on this site, creating Tor-eal would still be worth it if you have fun doing it and it brings you joy.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
Difficult Terrain
The travel speeds given in the Travel Pace table assume relatively simple terrain: roads, open plains, or clear dungeon corridors. But adventurers often face dense forests, deep swamps, rubble-filled ruins, steep mountains, and ice-covered ground--all considered difficult terrain.
You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
Victory is mine!
Accidental member of the cult of sedge.
this is what happens when you open a cult page on D&D beyond.
not anymore!
I am an average mathematics enjoyer.
>Extended Signature<
Thanks.
This is what I love about this site's community so much. There are the occasional trolls, gatekeepers, and just general jerks, but there's also a ton of people who are just here to play the game they love and want everyone else to have a good time. It's really nice. Not a lot of other online communities are like that.
:)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
No it's still mine
Accidental member of the cult of sedge.
this is what happens when you open a cult page on D&D beyond.
Not anymore.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
what's this "gatekeeper" you speak of?
I am an average mathematics enjoyer.
>Extended Signature<
Do you seriously not know what a gatekeeper is?
Here's an example:
I say: "I've been playing the game longer than you, so I decide you don't know enough about the game to talk here."
That's gatekeeping.
So is this:
"Powergamers are all evil munchkins who ruin the game. They need to all migrate to GURPS or Savage World."
tl;dr - Telling someone they don't deserve/belong to a community due to the fact that they are newer to it, or play the game differently, or so on.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Even though you happen to be having an important discussion I have come back to steal.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
this will never end will it?
Accidental member of the cult of sedge.
this is what happens when you open a cult page on D&D beyond.
And I reclaim the discussion
Does that make sense, HomebrewDragonSlayer?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
yes
what does tl;dr mean?
I am an average mathematics enjoyer.
>Extended Signature<
Okay
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
it means okay?
I am an average mathematics enjoyer.
>Extended Signature<