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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters
                                                
                                            
                                                
                                                     the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    A Club or Quarterstaff you are holding is imbued with natureâs power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee
                                                
                                            
                                                
                                                     attacks using that weapon, and the weaponâs damage die becomes a d8. If the attack deals damage, it can be Force damage or the weaponâs normal damage type (your choice).
The spell ends early if
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     the shadowy door to a demiplane you created with a previous casting of this spell. Additionally, if you know the nature and contents of a demiplane created by a casting of this spell by another creature, you can connect the shadowy door to that demiplane instead.
                                                
                                            
                                                
                                                    You create a shadowy Medium door on a flat solid surface that you can see within range. This door can be opened and closed, and it leads to a demiplane that is an empty room 30 feet in each dimension
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     nature, a target ceases to be Charmed in this way. Once used, this property canât be used again until the next dawn.
                                                
                                            
                                                
                                                    You can take a Magic action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of yourself. Each target must succeed on a DC 15 Wisdom saving
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag canât be used again until the next dawn.
Gray Bag of Tricks
1d8
Creature
                                                
                                            
                                                
                                                    This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
You can take a Magic action to pull the fuzzy object from
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range. The pack lasts for the duration, and you choose the spirits
                                                
                                            
                                                
                                                    â animal form, such as wolves, serpents, or birds.
You have Advantage on Strength saving throws while youâre within 5 feet of the pack, and when you move on your turn, you can also move the
                                                
                                            
                                        
                                                     Species
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    Aasimar (pronounced AH-sih-mar) are mortals who carry a spark of the Upper Planes within their souls. Whether descended from an angelic being or infused with celestial power, they can fan that spark
                                                
                                            
                                                
                                                     to bring light, healing, and heavenly fury.
Aasimar can arise among any population of mortals. They resemble their parents, but they live for up to 160 years and have features that hint at their
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of its nature, the demiplane
                                                
                                            
                                                
                                                    While holding this rod, you can take a Magic action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a demiplane. You choose the form the
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     damage, and Vulnerability to Bludgeoning damage. It shatters and is destroyed when reduced to 0 Hit Points.
If the mirror is hanging on a vertical surface and you are within 5 feet of it, you can take a
                                                
                                            
                                                
                                                     twelve extradimensional cells. A creature that knows the mirrorâs nature makes the save with Advantage, and Constructs succeed on the save automatically.
An extradimensional cell is an infinite
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     vanishes to some other corner of the multiverse where its moral guidance can bring hope to an endangered world. Although attempts have been made to copy the work, efforts to do so fail to capture its
                                                
                                            
                                                
                                                     magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the bookâs contents secure. Only a creature
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.
1d100
                                                
                                            
                                                
                                                     forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DMâs choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     divined.
Nature canât abide the bookâs presence. Ordinary plants wither in its presence, common animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even
                                                
                                            
                                                
                                                     cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text canât be
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     an insatiable hunger. These fensir devourers use their great size and strength to overwhelm foes. They can also issue a baleful curse in their final moments.
Fensirs
Long ago, a band of frost
                                                
                                            
                                                
                                                     Ysgard: creatures slain on that plane return to life the next dawn. Thus, the giantsâ incursion became a part of the eternal battle that rages across the plane. The trolls, whose fundamental
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     splashes all creatures in a 30-foot-radius sphere centered on a point the fensir can see within 60 feet of itself. Each non-fensir creature in that area must succeed on a DC 13 Dexterity saving throw or
                                                
                                            
                                                
                                                     can transform even a pinch of mud or gravel into a boulder suitable for hurling, and the thrown stone grows in flight to knock its target flat on impact.
Fensirs
Long ago, a band of frost giants
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Amphibious. The giant can breathe air and water.
Legendary Resistance (1/Day). If the giant fails a saving throw, it can choose to succeed instead.Multiattack. The giant makes two Lightning Sword
                                                
                                            
                                                
                                                     form and hurls it at a creature it can see within 600 feet of it. The javelin deals 19 (3d6 + 9);{"diceNotation":"3d6+9", "rollType":"damage", "rollAction":"Wind Javelin", "rollDamageType":"force
                                                
                                            
                                        
                                                     Magic Items
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     (Nature) or Wisdom (Survival) check while holding the primer, you can expend 1 charge to give yourself a 1d4 bonus to the check, immediately after you roll the d20.
In addition, if you study the
                                                
                                            
                                                
                                                     primer at the end of a long rest, you can choose one 1st-level spell from the druid or wizard spell list. Before you finish your next long rest, you can cast the chosen spell once without a spell slot if
                                                
                                            
                                        
                                                     Magic Items
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the inside burrow into you.
While wearing this armor, you have a +1 bonus to Armor Class, and you have resistance to the following damage types: necrotic, poison, and psychic.
Symbiotic Nature. The
                                                
                                            
                                                
                                                     armor canât be removed from you while youâre attuned to it, and you canât voluntarily end your attunement to it. If youâre targeted by a spell that ends a curse, your attunement
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    ). It can innately cast the following spells, requiring no material components:
3/day each: cure wounds, charm person, sleep
1/day each: calm emotions, lesser restoration, plant growth
Magic
                                                
                                            
                                                
                                                     benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     pile of detritus. A creature within 30 feet of it can discern its true nature with a successful DC 15 Intelligence (Nature) check.Multiattack. The crab makes two Claw attacks.
Claw. Melee Weapon Attack
                                                
                                            
                                                
                                                    Amphibious. The crab can breathe air and water.
Shell Camouflage. While the crab remains motionless with its eyestalks and pincers tucked close to its body, it resembles a natural formation or a
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     restoration, mass cure wounds, pass without trace, plant growth, revivify
Summon Natureâs Avatar (Recharges after a Short or Long Rest). The professor magically summons a Groff. The groff
                                                
                                            
                                                
                                                     appears in an unoccupied space within 60 feet of the professor, acts as the professorâs ally, and takes its turns immediately after the professorâs. The professor can communicate
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     their true nature, as each construct is shielded by a spell that makes it seem nonmagical.
Though these constructed villagers can physically interact with the environment around them and hold lengthy
                                                
                                            
                                                
                                                    Unusual Nature. The commoner doesnât require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest. When it drops to 0 hit points, it becomes a lifeless
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Amphibious. The naiad can breathe air and water.
Invisible in Water. The naiad is invisible while fully immersed in water.
Magic Resistance. The naiad has advantage on saving throws against spells
                                                
                                            
                                                
                                                    , naiads gather to revel in natureâs might. Individual naiads often grow fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Amorphous. The oblex can move through a space as narrow as 1 inch wide without squeezing.
Aversion to Fire. If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks
                                                
                                            
                                                
                                                     until the end of its next turn.
Unusual Nature. The oblex doesnât require sleep.Pseudopod. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Pseudopod"} to hit
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Corpse Stride. Once on its turn, the lampad can use 10 feet of its movement to step magically into one creature's corpse within its reach and emerge from a second creature's corpse within 60 feet of
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: chill
                                                
                                            
                                        
                                                     Monsters
                                                    Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Hold Breath. The lizardfolk can hold its breath for 15 minutes.Multiattack. The lizardfolk makes one Bite attack and one Bone Pike attack.
Bite. Melee Attack Roll: +4;{"diceNotation":"1d20+4
                                                
                                            
                                                
                                                    "} Poison damage.Lizardfolk wardens draw on primal magic to protect natureâs boundaries. These territorial guardians lurk in wetlands and jungles, surfacing from murky pools to track down
                                                
                                            
                                        
                                                     Magic Items
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     check, instead of your normal proficiency bonus.
Symbiotic Nature. The gloves canât be removed from you while youâre attuned to them, and you canât voluntarily end your attunement to
                                                
                                            
                                                
                                                     them. If youâre targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
                                                
                                            
                                        
                                                     Magic Items
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     to the next nearest earworm until it reaches a daelkyr.
The earworm regains 1d4 expended charges daily at dawn.
Symbiotic Nature. The earworm canât be removed from you while you
                                                
                                            
                                                
                                                     inside you, you can speak, read, and write Deep Speech.
Spells. The earworm has 4 charges. You can cast the following spells from it, expending the necessary number of charges (spell save DC 15
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Hold Breath. The tortle can hold its breath for 1 hour.Multiattack. The tortle makes four Claw attacks or two Natureâs Wrath attacks.
Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
                                                
                                            
                                                
                                                     damage.
Natureâs Wrath. Ranged Spell Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Nature's Wrath"} to hit, range 90 ft., one target. Hit: 9 (2d6 + 2) damage of a type
                                                
                                            
                                        
                                                     Magic Items
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     (Arcana) or an Intelligence (Nature) check while holding the primer, you can expend 1 charge to give yourself a 1d4 bonus to the check, immediately after you roll the d20.
In addition, if you study the
                                                
                                            
                                                
                                                     primer at the end of a long rest, you can choose one 1st-level spell from the druid or wizard spell list. Before you finish your next long rest, you can cast the chosen spell once without a spell slot if
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     can innately cast the following spells, requiring no material components:
At will: fire bolt (see âActionsâ below)
3/day: burning hands
1/day each: hellish rebuke (see âReactionsâ below), scorching
                                                
                                            
                                                
                                                     Rebuke (2nd-Level Spell; 1/Day). When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16
                                                
                                            
                                        
                                                    Vampiric Mist
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creatureâs type is construct or undead.
Forbiddance. The mist canât enter a residence
                                                
                                            
                                                
                                                     without an invitation from one of the occupants.
Misty Form. The mist can occupy another creatureâs space and vice versa. In addition, if air can pass through a space, the mist can pass through it
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     can magically convey what it sees to its creator, and the two can communicate telepathically.
Unusual Nature. The observer doesnât need air, food, drink, or sleep.Shriek. The observer emits a
                                                
                                            
                                                
                                                     mechanical shriek until the start of its next turn or until it drops to 0 hit points. This shriek can be heard within a range of 300 feet.A clockwork observer serves as an aerial spy for its creator
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     can cause one creature it can see within 30 feet of the target to take 9 (2d6 + 2);{"diceNotation":"2d6+2", "rollType":"damage", "rollAction":"Exponential Lash", "rollDamageType":"force"} force
                                                
                                            
                                                
                                                     mathematical patterns in nature or engaging in speculative dives into topological formulas that bend reality, their studies blur the line between abstract numerical theory and natural reality.
Quandrix
                                                
                                            
                                        
                                                     Monsters
                                                    Thievesâ Gallery
                                                    
                                                
                                            
                                                     child, and she guards her adoptive community with natureâs ferocity. The Circle of the Moon has taught her to heed her primal instincts, which rarely lead her astray. She can be brusque, but
                                                
                                            
                                                
                                                    Multiattack. Doric makes two Shaped Claw or Sling attacks. She can replace one attack with a use of Spellcasting.
Shaped Claw. Melee Spell Attack: +7;{"diceNotation":"1d20+7", "rollType":"spell
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Hold Breath. The grippli can hold its breath for 20 minutes.
Standing Leap. The grippli can leap 30 feet horizontally or 20 feet vertically from a standing position.Multiattack. The grippli makes
                                                
                                            
                                                
                                                     one attack with its tongue. If this attack hits, the grippli can make a melee attack using its trident against the same target.
Tongue. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to
                                                
                                            
                                        






