A couple of years ago I purchased Goblin individually from the (digital)Volo's Guide to Monsters, and I was able to play Goblins as PC's without having to use Homebrew. Last week I bought the whole (digital) Monster Manual, but I cannot create any PC from any of the content in the (digital)Monster Manual. I don't understand the discrepancy, and I am disappointed in DNDB.
A couple of years ago I purchased Goblin individually from the (digital)Volo's Guide to Monsters, and I was able to play Goblins as PC's without having to use Homebrew. Last week I bought the whole (digital) Monster Manual, but I cannot create any PC from any of the content in the (digital)Monster Manual. I don't understand the discrepancy, and I am disappointed in DNDB.
Purchases from the Monster Manual never unlock PC options. You must have either purchased the goblin race from Volo’s Guide, or else someone was sharing that race with you in a campaign. If you want to unlock new PC races, you must purchase Mordenkainen’s Monsters of the Multiverse since Volo’s Guide (and Tome of Foes) is no longer available for purchase.
New to the forum, I tried to scan through, but sry if I'm doubling a suggestion. Thanks for reading this in advance :) Its very simple and I'm truly confused it's not already implemented: FILTERS!!!!
I'm DMing a complete Homebrew world for my friends. I bought some source books. I would love to be able to make DDB 1) filter to things I already own (at least as first search results, can still try to sell me more in "other sources" or smth). 2) Be able to filter smth like "factions": a list of all factions included into books I own, "gods", "NPCs" - showing me the list of something I may find interesting and include into my session, "magic items" etc. 3) any other logical filter, made to quickly browse through content.
I greatly appreciate this tool, and I understand that you guys try to sell more and more, but at some point I would like to have a better overview :)
has there been any talk of adding the ability to add custom weapons? My GM has house ruled that a pistol is 2d4 damage (exploding dice) but i am stuck with custom attack, which is useless for my new +1 pistol.
The link did not work for me. If I could request a feature it would be to enable you to hand off DMship to another player in a campaign without starting a new one. I know more than a few users have requested this.
Hey, have your GM enable home brew content and make sure that home brew is enabled on YOUR character sheet as well (first page of the character editor) then you can make your custom item but have a wider range of customization options for it. Hope that helps.
Looks like an old post but I would definitely request a way that non-players, relatives, etc. can buy gift cards without creating an account... perhaps physical gift cards? Also a product wish list for people's accounts.
While I appreciate the slightly lower price for physical/digital bundles, ideally the physical books would come with a QR code or something for the digital product. I feel that the purchase of the physical product should intitle the buyer to access to the digital product. While different, this is the reason I no longer subscribe to Consumer Reports... if someone subscribes to the magazine, they should have access to the site.
I have been searching for about 15 min now and I cant seem to find an answer to this on the overwhelming amount of threads here. Is there a reason why the items/magical items do not have an item cost listed on the item page? Even a suggested cost range would be helpful. Every time my players head into a shop, I have to open up a webpage/spreadsheet/compendium to price an item. The magic items price table in the XGTE is the only pricing table I am aware of.
If this has already been answered, hopefully someone can point me in the right direction.
I have been searching for about 15 min now and I cant seem to find an answer to this on the overwhelming amount of threads here. Is there a reason why the items/magical items do not have an item cost listed on the item page? Even a suggested cost range would be helpful. Every time my players head into a shop, I have to open up a webpage/spreadsheet/compendium to price an item. The magic items price table in the XGTE is the only pricing table I am aware of.
If this has already been answered, hopefully someone can point me in the right direction.
They don’t actually want people to be able to buy or sell magic items, so they make it intentionally inconvenient to do so.
I have been searching for about 15 min now and I cant seem to find an answer to this on the overwhelming amount of threads here. Is there a reason why the items/magical items do not have an item cost listed on the item page? Even a suggested cost range would be helpful. Every time my players head into a shop, I have to open up a webpage/spreadsheet/compendium to price an item. The magic items price table in the XGTE is the only pricing table I am aware of.
If this has already been answered, hopefully someone can point me in the right direction.
They don’t actually want people to be able to buy or sell magic items, so they make it intentionally inconvenient to do so.
speak for yourself, the tables from the DMG are sufficient enough for you to know what you want. in fact this is not a video game where prices are set in stone. each campaign have its own pricing for stuff. it would be pointless to make a list of prices for every items when anyone with their own could/will just ignore it and make their own because the list doesn't fit their world. this hapenned a lot in 3e where players in my world would tell me my prices are higher then they should be and i told them... i dont care its my world and in my world people are richer, thus the world adapted and sells higher.
now what you want is also what every players loves, price changes ! i have yet to find players who just want to know the price and be done with it, they all want to bargain the price down or sell their wares higher. the only people i have seen who wants such lists, are those who wants no downtime in their games. they just want no shopping episodes. heres the price buy or leave be done, no NPC involved... thats bullshit to say the least. but if its your boat, you are better off creating your own list. not hard to do at all.
as for me, i created myself an app that just randomly make a price between the price range. my players loves it cause sometimes they get gems for cheaps other times they get swindled and they don'T even know it. it has made for a much better exeprience and the shopping itself became an event. i will say the xanatars guide literally did it for me. their prices are between -20% to 20% so thats reasonable pricing right there. some shops sells higher, others lower. making all shops sell the same gear always at the same price is just not right for economy.
Side Note: what i hate about the "sane" price list that everyone takes on the net. is that to him a glue that "permanently" glue dragons wings should be common and yet a regular endless decanter of water is bullshit and shouldn't be used in games. all of that entirely baed ont he fact that he doesn't uses physics in his game and players can just drown an entire dungeon by letting the decanter outside for x ammount of hours without anybody noticing it or going away with it. as if all dungeons were water tights or as if earth didn't absorb water... that kind of stuff... so yeah, that "sane" list, isn't sane at all ! it is insane cause it consider the items on the list as if you were playing a video game where the only usable items should have an in-game mechanic. if it doesn'T he says its bullshit and do not use it.
this leans even more to the fact that every games is different and that a single list of item pricing wouldn't make any sense depending ont he workld economy you are in or how each campaign is played.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I'm sure I'm not the first one to ask for a feature like this, but can we have the character builder spit out spell cards for spells that the character either has access to or at least has prepared (I understand this is a bit of an issue with classes that technically have access to every spell in their spell list)?
There are a good handful of 3rd party sites I can go to to get nice, clean print-outs of spells my characters have access to so that I might have a nice printed "spellbook" at the table for easy non-digital reference, or as a tool for when I need to pre-gen characters for players at conventions or in-store play programs. It is often not reasonable to require these players to have either a handbook to waste time digging through or a pile of recently purchased spell cards to try to sort a the table.
And I'm not saying this feature has to compete with Spell Cards that WotC puts out. Those are very nice and all, and have a slightly bespoke nature to them that make them special and fun. But those are not helpful to me when I am trying to hand a new player a spellcaster for the first time. I find it is easier just to hit up a 3rd party site at this point and have their few spells organized and cleanly printed on a singe page or two for their reference during play.
So yeah, any way we can get some sort of "spellbook" feature where we can make a clean, condensed set of pages of spells that a character might have access to and then be able to download and print said spellbook?
I have been searching for about 15 min now and I cant seem to find an answer to this on the overwhelming amount of threads here. Is there a reason why the items/magical items do not have an item cost listed on the item page? Even a suggested cost range would be helpful. Every time my players head into a shop, I have to open up a webpage/spreadsheet/compendium to price an item. The magic items price table in the XGTE is the only pricing table I am aware of.
If this has already been answered, hopefully someone can point me in the right direction.
There is one, pitifully anemic table in chapter 7 of the DMG, right at the start of the "Magic Items" section, that suggests a range of prices based on item rarity. That, and the downtime option presented in XGTE, are the only hints you will find; there are, generally speaking, no official prices for magic items in the game. In fact, right after the DMG's table of suggestions, it explicitly states:
Unless you decide your campaign works otherwise, most magic items are so rare that they aren’t available for purchase.
Obviously plenty of people, myself included, find that to be an absurd imagining of a typical fantasy game world; but it is what it is. If you and your players want set prices, you'll have to flesh them out yourself.
They don’t actually want people to be able to buy or sell magic items, so they make it intentionally inconvenient to do so.
While likely true, I'd also argue they just couldn't be bothered, especially when they would have also been expected--and rightfully so--to have their given prices reflect some semblance of balance with item utility. Imagining that most game worlds just generally don't have magic items for sale provides an excuse to not waste time (read: $$$) on such busywork.
I have been searching for about 15 min now and I cant seem to find an answer to this on the overwhelming amount of threads here. Is there a reason why the items/magical items do not have an item cost listed on the item page? Even a suggested cost range would be helpful. Every time my players head into a shop, I have to open up a webpage/spreadsheet/compendium to price an item. The magic items price table in the XGTE is the only pricing table I am aware of.
If this has already been answered, hopefully someone can point me in the right direction.
They don’t actually want people to be able to buy or sell magic items, so they make it intentionally inconvenient to do so.
speak for yourself, the tables from the DMG are sufficient enough for you to know what you want. in fact this is not a video game where prices are set in stone. each campaign have its own pricing for stuff. it would be pointless to make a list of prices for every items when anyone with their own could/will just ignore it and make their own because the list doesn't fit their world. this hapenned a lot in 3e where players in my world would tell me my prices are higher then they should be and i told them... i dont care its my world and in my world people are richer, thus the world adapted and sells higher.
now what you want is also what every players loves, price changes ! i have yet to find players who just want to know the price and be done with it, they all want to bargain the price down or sell their wares higher. the only people i have seen who wants such lists, are those who wants no downtime in their games. they just want no shopping episodes. heres the price buy or leave be done, no NPC involved... thats bullshit to say the least. but if its your boat, you are better off creating your own list. not hard to do at all.
as for me, i created myself an app that just randomly make a price between the price range. my players loves it cause sometimes they get gems for cheaps other times they get swindled and they don'T even know it. it has made for a much better exeprience and the shopping itself became an event. i will say the xanatars guide literally did it for me. their prices are between -20% to 20% so thats reasonable pricing right there. some shops sells higher, others lower. making all shops sell the same gear always at the same price is just not right for economy.
Side Note: what i hate about the "sane" price list that everyone takes on the net. is that to him a glue that "permanently" glue dragons wings should be common and yet a regular endless decanter of water is bullshit and shouldn't be used in games. all of that entirely baed ont he fact that he doesn't uses physics in his game and players can just drown an entire dungeon by letting the decanter outside for x ammount of hours without anybody noticing it or going away with it. as if all dungeons were water tights or as if earth didn't absorb water... that kind of stuff... so yeah, that "sane" list, isn't sane at all ! it is insane cause it consider the items on the list as if you were playing a video game where the only usable items should have an in-game mechanic. if it doesn'T he says its bullshit and do not use it.
this leans even more to the fact that every games is different and that a single list of item pricing wouldn't make any sense depending ont he workld economy you are in or how each campaign is played.
Crawford has openly stated that they attempted to actively discourage magic item shops in 5e. They don’t want PCs playing at economics, they want them out adventuring to find magic items instead.
Crawford has openly stated that they attempted to actively discourage magic item shops in 5e. They don’t want PCs playing at economics, they want them out adventuring to find magic items instead.
In that case, I think it stands to reason to ask just WHY they want that. Some players like having set prices for magic goods that they can buy, alongside (or even instead of) ones they find. And the problem with that is....... what, exactly? Some players wanting quick and simplified item acquisition in their game is somehow immoral? Or it just doesn't match the style of play they want to impose on players? Really? Even despite this (1) being what a good portion of the community wants and is used to, and (2) what they provided at least in 3.5?
(EDIT: And I already mentioned that many people, I would imagine even most players, find the idea that a typical fantasy gaming world wouldn't generally have magic items for sale to be absurd.)
I find that line of reasoning highly suspect, and cannot help but feel that "effort" was actually a far bigger concern for them with this than "consumer satisfaction."
Crawford has openly stated that they attempted to actively discourage magic item shops in 5e. They don’t want PCs playing at economics, they want them out adventuring to find magic items instead.
In that case, I think it stands to reason to ask just WHY they want that. Some players like having set prices for magic goods that they can buy, alongside (or even instead of) ones they find. And the problem with that is....... what, exactly? Some players wanting quick and simplified item acquisition in their game is somehow immoral? Or it just doesn't match the style of play they want to impose on players? Really? Even despite this (1) being what a good portion of the community wants and is used to, and (2) what they provided at least in 3.5?
(EDIT: And I already mentioned that many people, I would imagine even most players, find the idea that a typical fantasy gaming world wouldn't generally have magic items for sale to be absurd.)
I find that line of reasoning highly suspect, and cannot help but feel that "effort" was actually a far bigger concern for them with this than "consumer satisfaction."
Hey, don’t shoot the messenger. You wanna take it up with the HDIC? Here’s where you can do that:.
Please don't presume my annoyance at what I consider simple laziness (the kindest term I could truthfully consider it) is meant for you. My position is that there's a good chance that WotC, collectively, is being disingenuous at best, to you and the rest of us, in putting forth that excuse for the lack of magic item prices in 5e, and that we should all consider that. (And tangentially, that those asking for WotC to produce such prices should then consider the likelihood of that ever happening outside of 1D&D, if even then.)
Please don't presume my annoyance at what I consider simple laziness (the kindest term I could truthfully consider it) is meant for you. My position is that there's a good chance that WotC, collectively, is being disingenuous at best, to you and the rest of us, in putting forth that excuse for the lack of magic item prices in 5e, and that we should all consider that. (And tangentially, that those asking for WotC to produce such prices should then consider the likelihood of that ever happening outside of 1D&D, if even then.)
No, the opinion of 5e towards magic items is pretty clearly stated in the DMG: the default assumption is that buying and selling of magic items is rare to nonexistent, and if the DM wants to rule otherwise they can but don't expect much help from the rules.
Please don't presume my annoyance at what I consider simple laziness (the kindest term I could truthfully consider it) is meant for you. My position is that there's a good chance that WotC, collectively, is being disingenuous at best, to you and the rest of us, in putting forth that excuse for the lack of magic item prices in 5e, and that we should all consider that. (And tangentially, that those asking for WotC to produce such prices should then consider the likelihood of that ever happening outside of 1D&D, if even then.)
No, the opinion of 5e towards magic items is pretty clearly stated in the DMG: the default assumption is that buying and selling of magic items is rare to nonexistent, and if the DM wants to rule otherwise they can but don't expect much help from the rules.
I agree. That that is the stance presented by WotC is the entire point of my statement.
A couple of years ago I purchased Goblin individually from the (digital)Volo's Guide to Monsters, and I was able to play Goblins as PC's without having to use Homebrew. Last week I bought the whole (digital) Monster Manual, but I cannot create any PC from any of the content in the (digital)Monster Manual. I don't understand the discrepancy, and I am disappointed in DNDB.
Purchases from the Monster Manual never unlock PC options. You must have either purchased the goblin race from Volo’s Guide, or else someone was sharing that race with you in a campaign. If you want to unlock new PC races, you must purchase Mordenkainen’s Monsters of the Multiverse since Volo’s Guide (and Tome of Foes) is no longer available for purchase.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
An instance of Byer beware for myself then. So my only option is Homebrew, since I cannot find Medusa as a playable race.
Thank you for the clarification.
Correct, there is no playable Medusa race.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
New to the forum, I tried to scan through, but sry if I'm doubling a suggestion. Thanks for reading this in advance :)
Its very simple and I'm truly confused it's not already implemented: FILTERS!!!!
I'm DMing a complete Homebrew world for my friends. I bought some source books. I would love to be able to make DDB 1) filter to things I already own (at least as first search results, can still try to sell me more in "other sources" or smth). 2) Be able to filter smth like "factions": a list of all factions included into books I own, "gods", "NPCs" - showing me the list of something I may find interesting and include into my session, "magic items" etc. 3) any other logical filter, made to quickly browse through content.
I greatly appreciate this tool, and I understand that you guys try to sell more and more, but at some point I would like to have a better overview :)
has there been any talk of adding the ability to add custom weapons? My GM has house ruled that a pistol is 2d4 damage (exploding dice) but i am stuck with custom attack, which is useless for my new +1 pistol.
The link did not work for me. If I could request a feature it would be to enable you to hand off DMship to another player in a campaign without starting a new one. I know more than a few users have requested this.
Hey, have your GM enable home brew content and make sure that home brew is enabled on YOUR character sheet as well (first page of the character editor) then you can make your custom item but have a wider range of customization options for it. Hope that helps.
Looks like an old post but I would definitely request a way that non-players, relatives, etc. can buy gift cards without creating an account... perhaps physical gift cards? Also a product wish list for people's accounts.
While I appreciate the slightly lower price for physical/digital bundles, ideally the physical books would come with a QR code or something for the digital product. I feel that the purchase of the physical product should intitle the buyer to access to the digital product. While different, this is the reason I no longer subscribe to Consumer Reports... if someone subscribes to the magazine, they should have access to the site.
The Art Wizard of Oaktown
Material Cost Question
I have been searching for about 15 min now and I cant seem to find an answer to this on the overwhelming amount of threads here. Is there a reason why the items/magical items do not have an item cost listed on the item page? Even a suggested cost range would be helpful. Every time my players head into a shop, I have to open up a webpage/spreadsheet/compendium to price an item. The magic items price table in the XGTE is the only pricing table I am aware of.
If this has already been answered, hopefully someone can point me in the right direction.
They don’t actually want people to be able to buy or sell magic items, so they make it intentionally inconvenient to do so.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
speak for yourself, the tables from the DMG are sufficient enough for you to know what you want.
in fact this is not a video game where prices are set in stone. each campaign have its own pricing for stuff. it would be pointless to make a list of prices for every items when anyone with their own could/will just ignore it and make their own because the list doesn't fit their world. this hapenned a lot in 3e where players in my world would tell me my prices are higher then they should be and i told them... i dont care its my world and in my world people are richer, thus the world adapted and sells higher.
now what you want is also what every players loves, price changes !
i have yet to find players who just want to know the price and be done with it, they all want to bargain the price down or sell their wares higher.
the only people i have seen who wants such lists, are those who wants no downtime in their games. they just want no shopping episodes. heres the price buy or leave be done, no NPC involved... thats bullshit to say the least. but if its your boat, you are better off creating your own list. not hard to do at all.
as for me, i created myself an app that just randomly make a price between the price range. my players loves it cause sometimes they get gems for cheaps other times they get swindled and they don'T even know it. it has made for a much better exeprience and the shopping itself became an event. i will say the xanatars guide literally did it for me. their prices are between -20% to 20% so thats reasonable pricing right there. some shops sells higher, others lower. making all shops sell the same gear always at the same price is just not right for economy.
Side Note:
what i hate about the "sane" price list that everyone takes on the net.
is that to him a glue that "permanently" glue dragons wings should be common and yet a regular endless decanter of water is bullshit and shouldn't be used in games. all of that entirely baed ont he fact that he doesn't uses physics in his game and players can just drown an entire dungeon by letting the decanter outside for x ammount of hours without anybody noticing it or going away with it. as if all dungeons were water tights or as if earth didn't absorb water... that kind of stuff... so yeah, that "sane" list, isn't sane at all ! it is insane cause it consider the items on the list as if you were playing a video game where the only usable items should have an in-game mechanic. if it doesn'T he says its bullshit and do not use it.
this leans even more to the fact that every games is different and that a single list of item pricing wouldn't make any sense depending ont he workld economy you are in or how each campaign is played.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I'm sure I'm not the first one to ask for a feature like this, but can we have the character builder spit out spell cards for spells that the character either has access to or at least has prepared (I understand this is a bit of an issue with classes that technically have access to every spell in their spell list)?
There are a good handful of 3rd party sites I can go to to get nice, clean print-outs of spells my characters have access to so that I might have a nice printed "spellbook" at the table for easy non-digital reference, or as a tool for when I need to pre-gen characters for players at conventions or in-store play programs. It is often not reasonable to require these players to have either a handbook to waste time digging through or a pile of recently purchased spell cards to try to sort a the table.
And I'm not saying this feature has to compete with Spell Cards that WotC puts out. Those are very nice and all, and have a slightly bespoke nature to them that make them special and fun. But those are not helpful to me when I am trying to hand a new player a spellcaster for the first time. I find it is easier just to hit up a 3rd party site at this point and have their few spells organized and cleanly printed on a singe page or two for their reference during play.
So yeah, any way we can get some sort of "spellbook" feature where we can make a clean, condensed set of pages of spells that a character might have access to and then be able to download and print said spellbook?
There is one, pitifully anemic table in chapter 7 of the DMG, right at the start of the "Magic Items" section, that suggests a range of prices based on item rarity. That, and the downtime option presented in XGTE, are the only hints you will find; there are, generally speaking, no official prices for magic items in the game. In fact, right after the DMG's table of suggestions, it explicitly states:
Obviously plenty of people, myself included, find that to be an absurd imagining of a typical fantasy game world; but it is what it is. If you and your players want set prices, you'll have to flesh them out yourself.
While likely true, I'd also argue they just couldn't be bothered, especially when they would have also been expected--and rightfully so--to have their given prices reflect some semblance of balance with item utility. Imagining that most game worlds just generally don't have magic items for sale provides an excuse to not waste time (read: $$$) on such busywork.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Crawford has openly stated that they attempted to actively discourage magic item shops in 5e. They don’t want PCs playing at economics, they want them out adventuring to find magic items instead.
In that case, I think it stands to reason to ask just WHY they want that. Some players like having set prices for magic goods that they can buy, alongside (or even instead of) ones they find. And the problem with that is....... what, exactly? Some players wanting quick and simplified item acquisition in their game is somehow immoral? Or it just doesn't match the style of play they want to impose on players? Really? Even despite this (1) being what a good portion of the community wants and is used to, and (2) what they provided at least in 3.5?
(EDIT: And I already mentioned that many people, I would imagine even most players, find the idea that a typical fantasy gaming world wouldn't generally have magic items for sale to be absurd.)
I find that line of reasoning highly suspect, and cannot help but feel that "effort" was actually a far bigger concern for them with this than "consumer satisfaction."
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Hey, don’t shoot the messenger. You wanna take it up with the HDIC? Here’s where you can do that:.
https://twitter.com/jeremyecrawford?lang=en
Please don't presume my annoyance at what I consider simple laziness (the kindest term I could truthfully consider it) is meant for you. My position is that there's a good chance that WotC, collectively, is being disingenuous at best, to you and the rest of us, in putting forth that excuse for the lack of magic item prices in 5e, and that we should all consider that. (And tangentially, that those asking for WotC to produce such prices should then consider the likelihood of that ever happening outside of 1D&D, if even then.)
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
No, the opinion of 5e towards magic items is pretty clearly stated in the DMG: the default assumption is that buying and selling of magic items is rare to nonexistent, and if the DM wants to rule otherwise they can but don't expect much help from the rules.
I agree. That that is the stance presented by WotC is the entire point of my statement.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf