I have just created an Arcane Trickster Rogue, who's whole 'thing' is that he is a traveling Street Magician. His favorite sort of tricks involve playing cards, but I also had a thought that perhaps he would use bladed metal cards as weapons, much like throwing stars. However, since they are not exactly listed in anything that I know of, what would the stats for such a 'weapon' be?
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Presumably use the statistics for darts, same as Monk "throwing stars".
I like that answer, but they really ought to do slashing damage instead of piercing.
I agree with Matthias. After all, they are spinning cards that do not have points. Every edge of the card is sharpened, much like a round blade, thus it would be slashing damage instead of piercing.
Regarding the type, I really don't see the slashing aspect. Most of the force is directed towards the target, and I'd expect the card to strike corner-first. Slashing damage usually implies a longer cut, with someone or something pushing the blade along the surface to get the cutting effect.
I wouldn't expect a metal card to split a black pudding.
It doesn't matter too much either way, changing a weapon's damage won't have a major effect on its power.
Presumably use the statistics for darts, same as Monk "throwing stars".
I like that answer, but they really ought to do slashing damage instead of piercing.
I agree with Matthias. After all, they are spinning cards that do not have points. Every edge of the card is sharpened, much like a round blade, thus it would be slashing damage instead of piercing.
Yeah, just ask your DM if they can be counted as darts and ask if they can do slashing damage. The fact that this is your concept means you probably have a DM who allows this :).
Aslo, due to the ochre jelly's total immunity, I think slashing might be the weakest of the three martial damages, if only slightly.
There is a "Partnered Content" for Throwing Cards currently available to Rogues: Wild Card (Partnered)
This lists them as 1d4+Dex Slashing Damage (because of the razor sharp edges) but has some additional tricks with it involving Suits. Seems like some fun...
What if all suits did something along the lines of :
Diamonds: Were 13 random lvl 1 spells from any and all class from warlock to druid that you get from random dice rolls while making the character in the beginning.
Hearts: Are buffs to stats of you and the party like 2 and 4 increase strength by +2 and +3 and 3 and 5 increase Charisma by +2 and +3.
Spades: Are debuffs to the enemies same as Hearts like 2 and 4 Decrease their Charisma by -2 and -3
Clubs: Do elemental damage depending on the number of the suit the base card when thrown does 1d4 damage plus 1d10 based around the element drawn.
Well, if you watch how throwing cards stab in, they really have more of a piercing action to them - in the end, in the physical world the same process is happening, just in different ways, but the cards kind of stab into their target- whereas a slash is more of a drawing motion- think rapier vs scimitar- you won't be hacking something apart with these playing cards - you throw them, and then they stab into the target. other than that, I agree, take the dart and use that as your base, and re-skin it to be your cards. :D
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"La luz del Sol brilla mas al que no esté acostumbrado a su furor."
Regarding the type, I really don't see the slashing aspect. Most of the force is directed towards the target, and I'd expect the card to strike corner-first. Slashing damage usually implies a longer cut, with someone or something pushing the blade along the surface to get the cutting effect.
I wouldn't expect a metal card to split a black pudding.
It doesn't matter too much either way, changing a weapon's damage won't have a major effect on its power.
My thoughts exactly. Whatever edge it hits with would do the damage as the rotation would stop.
Without magic being involved, and a lot of it, a Playing Card with razor blades on it wouldn't do more than one point of damage. I suppose you could call it slashing damage. It's like a bad papercut. Unless you can throw it so hard it catches on fire from the air friction alone, anything that could pass for an ordinary playing card can't be taken seriously as a weapon. The entire deck you could hit someone with, as an Improvised Weapon. Razor Blades or not, that's Bludgeoning damage.
Without magic being involved, and a lot of it, a Playing Card with razor blades on it wouldn't do more than one point of damage. I suppose you could call it slashing damage. It's like a bad papercut. Unless you can throw it so hard it catches on fire from the air friction alone, anything that could pass for an ordinary playing card can't be taken seriously as a weapon. The entire deck you could hit someone with, as an Improvised Weapon. Razor Blades or not, that's Bludgeoning damage.
I think that is because we think of playing cards as they are now - a very thin, light piece of laminated paper. I would think of fantasy playing cards as being bigger and thicker, therefore ale to do more damage.
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I have just created an Arcane Trickster Rogue, who's whole 'thing' is that he is a traveling Street Magician. His favorite sort of tricks involve playing cards, but I also had a thought that perhaps he would use bladed metal cards as weapons, much like throwing stars. However, since they are not exactly listed in anything that I know of, what would the stats for such a 'weapon' be?
Both I, and the stories I keep, are lost and forgotten, left alone in silence.
An improvised weapon does 1d4 damage. And you don't get your proficiency bonus unless you pick up the proficiency via a feat or something.
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Presumably use the statistics for darts, same as Monk "throwing stars".
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Both I, and the stories I keep, are lost and forgotten, left alone in silence.
Regarding the type, I really don't see the slashing aspect. Most of the force is directed towards the target, and I'd expect the card to strike corner-first. Slashing damage usually implies a longer cut, with someone or something pushing the blade along the surface to get the cutting effect.
I wouldn't expect a metal card to split a black pudding.
It doesn't matter too much either way, changing a weapon's damage won't have a major effect on its power.
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But, what if I want to use them like Hisoka in Hunter x Hunter, that would totally be piercing damage.
This has me wanting to slightly homebrew Magic Stone to imbue normal playing cards with magic to turn a character essentially into Gambit.
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looks like slashing damage to me.
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Yeah, just ask your DM if they can be counted as darts and ask if they can do slashing damage. The fact that this is your concept means you probably have a DM who allows this :).
Aslo, due to the ochre jelly's total immunity, I think slashing might be the weakest of the three martial damages, if only slightly.
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There is a "Partnered Content" for Throwing Cards currently available to Rogues:
Wild Card (Partnered)
This lists them as 1d4+Dex Slashing Damage (because of the razor sharp edges) but has some additional tricks with it involving Suits. Seems like some fun...
I would rule of cool it.
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What if all suits did something along the lines of :
Diamonds: Were 13 random lvl 1 spells from any and all class from warlock to druid that you get from random dice rolls while making the character in the beginning.
Hearts: Are buffs to stats of you and the party like 2 and 4 increase strength by +2 and +3 and 3 and 5 increase Charisma by +2 and +3.
Spades: Are debuffs to the enemies same as Hearts like 2 and 4 Decrease their Charisma by -2 and -3
Clubs: Do elemental damage depending on the number of the suit the base card when thrown does 1d4 damage plus 1d10 based around the element drawn.
Ace.lightning 1d10
2.Acid 1d10
3.Cold 1d10
4.Fire 1d10
5.Thunder 1d10
6.Force 1d10
7.Slash 1d10
8.Pierce 1d10
9.Radiant 1d10
10.Poison 1d10
Jack.Psychic 1d10
Queen.Bludgeoning 1d10
King.Necrotic 1d10
That's all I got so far :)
sounds like a great idea love it!
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Well, if you watch how throwing cards stab in, they really have more of a piercing action to them - in the end, in the physical world the same process is happening, just in different ways, but the cards kind of stab into their target- whereas a slash is more of a drawing motion- think rapier vs scimitar- you won't be hacking something apart with these playing cards - you throw them, and then they stab into the target. other than that, I agree, take the dart and use that as your base, and re-skin it to be your cards. :D
"La luz del Sol brilla mas al que no esté acostumbrado a su furor."
Cool concept, personally, I would use handaxes, but but here's a decent homebrew for a sort of wizardly card thrower The Card Master.
Mystic v3 should be official, nuff said.
My thoughts exactly. Whatever edge it hits with would do the damage as the rotation would stop.
Reflavor elderitch blast. Take a level in warlock or magic initiative
Without magic being involved, and a lot of it, a Playing Card with razor blades on it wouldn't do more than one point of damage. I suppose you could call it slashing damage. It's like a bad papercut. Unless you can throw it so hard it catches on fire from the air friction alone, anything that could pass for an ordinary playing card can't be taken seriously as a weapon. The entire deck you could hit someone with, as an Improvised Weapon. Razor Blades or not, that's Bludgeoning damage.
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I think that is because we think of playing cards as they are now - a very thin, light piece of laminated paper. I would think of fantasy playing cards as being bigger and thicker, therefore ale to do more damage.