I remember seeing on a store shelf sometime ago a resource for very high level 20+? characters (I'm guessing it was a 4th/3rd edition era resource for playing 'godlike' characters - meaning those above something like 20th level.
My question is simple is there some something like that for 5e.?
I have an old insanely OP'ed wizard character from my AD&D 1e campaign back in the early to mid 80's i'd like to turn into an NPC for the campaign I'm running now.
I high elf who is 500 years old could/should be able to learn more languages than the 4-5 they start the game with, but how many is too many? and when?IF there are official answers to this kind of question I would be happy to buy the book that has them. IF not I'll just do what any DM ought to do - Make it up!
How do wizards get an armor proficiency to wear armor while casting (i.e. a battle mage). Idon't see anything inthe new PHB for this type of detail yet. is it in the DMG?
there are no officially published rules for advancing in level past 20 in the current edition of Dungeons & Dragons.
The Dungeon Master's Guide includes a section on play at that level, which mostly involved granting Epic Boons as rewards, rather than additional levels - some of them are pretty powerful!
I’ve seen a few books on DMs Guild that you can use to take your characters to 30th level. One even had 40th level. Granted, a lot of these were unbalanced and completely broken. However I ran across one that I’m using for an Epic Level campaign once we get that high. It only goes up to level 30, but everything is well-balanced and well-made. It’s also completely up to date with everything except the most recent Theros book. However, since it’s only two subclasses, and two race the updates for those should come out in a month or so. Here’s the link if you’re interested.
I am sure that there are at least 50 5e homebrew supplements to bring you past level 20, because the concept of OP cahracters is so cool. Epic boons are streamlined and balanced, but that's not the point with this sort of power fantasy, is it.
I remember someone else planning a 50-level campaign here, so presumably they found or came up with something.
A couple books that you can use to level up your characters to 30th level have caught my eye on DMs Guild. One even reached level 40. Granted, many of these were badly broken and out of balance. When we reach that level, I found one that I'm utilising for an epic campaign. Even though it only goes up to level 30, everything is well-made and balanced. All of the information is current, with the exception of the newest Theros book. However, because there are only two races and two subclasses, the upgrades for them should be available in a month or so. If you're interested, click on the link below.
The epic level handbook was the official 3e guide for beyond L20 I believe 4e actually went up to L30 and basically ended there. A pdf of it should be available for purchase in the dmsguild section here.
I own both of these in hardcovers. Actually, I own all of the "2.5" Player's Option books. I ran a Mystara campaign using the system! For making games, get the Player's Option book. For high level options, get the 3.5 book.
I'm playing with a great group for about 2and a half years now, with occasional breaks by players here and there. They are thirteenth level.
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“Bad men need nothing more to compass their ends, than that good men should look on and do nothing.” John Stuart Mill, 1867
“The only thing necessary for the triumph of evil is for good men to do nothing.” Attributed to Edmund Burke, 1961 (It is conjectured that he never said it.)
When going above L20 you are really entering a very different power level set up. It’s one thing to add epic boons, quite another to do actual levels - especially if the experience for the levels keeps increasing. One of the things that always bothered me was that as bad as the caster-martial divide is it should be even worse at epic levels. After all, if you are stuck with the slots of a L20 mage/cleric/bard/whatever why bother progressing? For my own campaign I came up with a 5 level “prestige class” for each full caster class that extended the number of spell slots and allowed for some multi-subclassing. Another interesting way to mix tier 4+ characters into lower level games pulls in the switch class rule for humans in AD&D - you keep your HP, skills and languages but not your proficiencies when you take on a new class and have to build up past the level you were at in the old class before you can use the old proficiencies. If you do it ONLY for L20+ characters it can make including them in a lower level campaign possible. Obviously in epic campaigns PCs that are already multiclassed when they reach L20 should be allowed to extend each of their classes up to L20 (and possibly beyond). For 5e+ everything epic is really homebrew.
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Wisea$$ DM and Player since 1979.
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I remember seeing on a store shelf sometime ago a resource for very high level 20+? characters (I'm guessing it was a 4th/3rd edition era resource for playing 'godlike' characters - meaning those above something like 20th level.
My question is simple is there some something like that for 5e.?
I have an old insanely OP'ed wizard character from my AD&D 1e campaign back in the early to mid 80's i'd like to turn into an NPC for the campaign I'm running now.
I high elf who is 500 years old could/should be able to learn more languages than the 4-5 they start the game with, but how many is too many? and when?IF there are official answers to this kind of question I would be happy to buy the book that has them. IF not I'll just do what any DM ought to do - Make it up!
How do wizards get an armor proficiency to wear armor while casting (i.e. a battle mage). Idon't see anything inthe new PHB for this type of detail yet. is it in the DMG?
Hi there,
there are no officially published rules for advancing in level past 20 in the current edition of Dungeons & Dragons.
The Dungeon Master's Guide includes a section on play at that level, which mostly involved granting Epic Boons as rewards, rather than additional levels - some of them are pretty powerful!
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thanks for the reply. Do you recall the name of the older edition supplement?
There was "Dungeon Master options: High Level Campaigns" for AD&D. I'm not sure if thats the one you were refering to.
In 3.0 it was called the Epic Level Handbook.
https://www.dmsguild.com/product/23683/Epic-Level-Handbook-3e
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Didn't know about the "highlevel campaign fro ADD. I saw the 'Epic Level Handbook' in store many years ago. thanks for both those replies
This is very interesting, Is there some kind of unofficial supplement on DMs guild that exists for this kind of thing?
The books referenced in replies above are not 'unofficial'. They are simply for past editions of D&D - Specifically ADD and 3e.
I’ve seen a few books on DMs Guild that you can use to take your characters to 30th level. One even had 40th level. Granted, a lot of these were unbalanced and completely broken. However I ran across one that I’m using for an Epic Level campaign once we get that high. It only goes up to level 30, but everything is well-balanced and well-made. It’s also completely up to date with everything except the most recent Theros book. However, since it’s only two subclasses, and two race the updates for those should come out in a month or so. Here’s the link if you’re interested.
https://www.dmsguild.com/m/product/173822
Dominick Finch
I am sure that there are at least 50 5e homebrew supplements to bring you past level 20, because the concept of OP cahracters is so cool. Epic boons are streamlined and balanced, but that's not the point with this sort of power fantasy, is it.
I remember someone else planning a 50-level campaign here, so presumably they found or came up with something.
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A couple books that you can use to level up your characters to 30th level have caught my eye on DMs Guild. One even reached level 40. Granted, many of these were badly broken and out of balance. When we reach that level, I found one that I'm utilising for an epic campaign. Even though it only goes up to level 30, everything is well-made and balanced. All of the information is current, with the exception of the newest Theros book. However, because there are only two races and two subclasses, the upgrades for them should be available in a month or so. If you're interested, click on the link below.
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The epic level handbook was the official 3e guide for beyond L20 I believe 4e actually went up to L30 and basically ended there. A pdf of it should be available for purchase in the dmsguild section here.
Wisea$$ DM and Player since 1979.
I own both of these in hardcovers. Actually, I own all of the "2.5" Player's Option books. I ran a Mystara campaign using the system! For making games, get the Player's Option book. For high level options, get the 3.5 book.
I'm playing with a great group for about 2and a half years now, with occasional breaks by players here and there. They are thirteenth level.
“Bad men need nothing more to compass their ends, than that good men should look on and do nothing.” John Stuart Mill, 1867
“The only thing necessary for the triumph of evil is for good men to do nothing.” Attributed to Edmund Burke, 1961 (It is conjectured that he never said it.)
When going above L20 you are really entering a very different power level set up. It’s one thing to add epic boons, quite another to do actual levels - especially if the experience for the levels keeps increasing. One of the things that always bothered me was that as bad as the caster-martial divide is it should be even worse at epic levels. After all, if you are stuck with the slots of a L20 mage/cleric/bard/whatever why bother progressing? For my own campaign I came up with a 5 level “prestige class” for each full caster class that extended the number of spell slots and allowed for some multi-subclassing. Another interesting way to mix tier 4+ characters into lower level games pulls in the switch class rule for humans in AD&D - you keep your HP, skills and languages but not your proficiencies when you take on a new class and have to build up past the level you were at in the old class before you can use the old proficiencies. If you do it ONLY for L20+ characters it can make including them in a lower level campaign possible. Obviously in epic campaigns PCs that are already multiclassed when they reach L20 should be allowed to extend each of their classes up to L20 (and possibly beyond). For 5e+ everything epic is really homebrew.
Wisea$$ DM and Player since 1979.