While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
The last sentence in the paragraph: During this time, you are deaf and blind with regard to your own senses.
The invocation doesn't specify that you are blind or deaf, so you're not.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
The last sentence in the paragraph: During this time, you are deaf and blind with regard to your own senses.
The invocation doesn't specify that you are blind or deaf, so you're not.
The invocations doesn’t specify that it nullified that sentence, so you are.
The invocation doesn't say it includes that sentence, so you are.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The invocation doesn't say it includes that sentence, so you are.
The invocation doesn’t have to include the sentence. Find Familiar includes the sentence and the Invocation makes no mention of canceling that. Therefore, when using your familiar’s senses you are still blind and deaf even with that invocation.
The invocation doesn't say it includes that sentence, so you are.
Normally, you see and hear through your own senses and are not blind and deaf.
Gaze of two minds changes that to seeing through another humanoid's senses (which you can't do normally), and makes you blind and deaf in regards to your own. The invocation does not build on any other ability.
Voice of the Chain Master builds upon your Pact of the Chain which uses Find Familiar. Pact of the Chain simply gives additional forms for the spell, meaning that Find Familiar is the basis. Find familiar allows for telepathic communication up to 100 ft. It also allows you to see through its senses at the cost of your senses for the duration and an action. If you don't use the action, you can't see through its senses and you aren't blind and deaf in regards to yours. Pact of the Chain doesn't change that, nor does Voice of the Chain Master.
RAW the invocation says what it allows you to do, and it doesn't say anything about keeping the restrictions of the spell. There is no verbiage that it extends the parameters of the FInd Familiar spell, it just allows you to do what the Invocation states. So if you want to go by RAW I feel that you can use an action to see/hear through your familiar as per spell and be blinded/deafened - or - use the invocation to do the same thing without an action, at any range, and without the blinded/deafened condition.
RAI the invocation is definitely meant to expand on the Find Familiar spell and thus requiring an action and leaving you blinded/deafened. This is how I have always done it with my characters, and I personally think that the intention here is so obvious that it silly not to rule it this way.
You can't actually do the Aspect of the Moon thing. The Invocation in dispute right now is one you can only take if you have the Pact of the Chain, and Aspect of the Moon is exclusive to Pact of the Tome. Also, while I absolutely recognize that the Invocation isn't supposed to let you do this without using your action, I am absolutely for not having to do it because most situations in which you would use your familiar's senses would not change at all by having your action available and the flavor of always being able to share senses with your familiar by taking a specific invocation from 1 of the 3 Pacts is not that much to ask considering some of the other invocations like being able to cast Mage Armor and False Life at will, adding your Charisma modifier to your Eldritch Blast, not having to sleep(Aspect of the Moon), an exact copy of the Ritual Caster feat(Book of Ancient Secrets), getting Extra Attack(Thirsting Blade), being able to wear any armor(Eldritch Armor) and being able to do the same thing with any humanoid(Gaze of Two Minds). As for referring to this as a resource free Clairvoyance, keep in mind that the eye of Clairvoyance is entirely invisible and can be anywhere you want within a mile, meaning that while a Familiar would be unable to get into certain locations and be discrete about their reconnaissance, Clairvoyance is absolutely capable of doing that.
Not sure why you responded to me on this one, nor to what exactly you are referring.
Nobody has mentioned Aspect of the Moon besides you.
The invocation is not “in dispute right now,” this conversation previously ended a year ago.
Requiring an action was not the point in dispute, the point in dispute regarded being blind and deaf to your own surroundings while using your familiar’s senses.
My apologies, I'm more used to Youtube where you can see what specific comment someone is replying to. You made a post earlier in the discussion about how this ability was still very powerful whether or not you were blinded/deafened anymore while sharing senses with your familiar, also saying that you could stay up all night with Aspect of the Moon keeping watch over a massive area through the use of your familiar. Also, I had made that reply while bored at school and had been looking up peoples views on the matter and some of the discussions were about whether or not it used an action, and for some reason my brain linked the conversations despite them being completely separate. Sorry for causing confusion, I was just bored and felt like joining in on the discussion.
As for referring to this as a resource free Clairvoyance, keep in mind that the eye of Clairvoyance is entirely invisible and can be anywhere you want within a mile, meaning that while a Familiar would be unable to get into certain locations and be discrete about their reconnaissance, Clairvoyance is absolutely capable of doing that.
I feel the need to point out that pact familiars can go invisible too, and the distance limit of this particular invocation is "on the same plane." It's strictly better. Honestly if you think it's not really strong going by RAI, you simply haven't seen one at the table.
My apologies, I'm more used to Youtube where you can see what specific comment someone is replying to. You made a post earlier in the discussion about how this ability was still very powerful whether or not you were blinded/deafened anymore while sharing senses with your familiar, also saying that you could stay up all night with Aspect of the Moon keeping watch over a massive area through the use of your familiar. Also, I had made that reply while bored at school and had been looking up peoples views on the matter and some of the discussions were about whether or not it used an action, and for some reason my brain linked the conversations despite them being completely separate. Sorry for causing confusion, I was just bored and felt like joining in on the discussion.
Gotcha. Good catch on my mistake with Aspect of the Moon, I totally missed that both back then and when I was skimming for to what you were referring. While AotM wouldn’t work, an Elf or Warforged would still make great use of this.
A Warforged Warlock could also be quite interesting. Imagine a Great Old One Warlock Warforged who was given sentience by their patron and serves as its window into our reality so that it may experience our world and that's why they adventure, to appease the being that gave life to them by wandering the land and experiencing many things.
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While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
The last sentence in the paragraph: During this time, you are deaf and blind with regard to your own senses.
The invocation doesn't specify that you are blind or deaf, so you're not.
The invocations doesn’t specify that it nullified that sentence, so you are.
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The invocation doesn't say it includes that sentence, so you are.
The invocation doesn’t have to include the sentence. Find Familiar includes the sentence and the Invocation makes no mention of canceling that. Therefore, when using your familiar’s senses you are still blind and deaf even with that invocation.
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Normally, you see and hear through your own senses and are not blind and deaf.
Gaze of two minds changes that to seeing through another humanoid's senses (which you can't do normally), and makes you blind and deaf in regards to your own. The invocation does not build on any other ability.
Voice of the Chain Master builds upon your Pact of the Chain which uses Find Familiar. Pact of the Chain simply gives additional forms for the spell, meaning that Find Familiar is the basis. Find familiar allows for telepathic communication up to 100 ft. It also allows you to see through its senses at the cost of your senses for the duration and an action. If you don't use the action, you can't see through its senses and you aren't blind and deaf in regards to yours. Pact of the Chain doesn't change that, nor does Voice of the Chain Master.
RAW the invocation says what it allows you to do, and it doesn't say anything about keeping the restrictions of the spell. There is no verbiage that it extends the parameters of the FInd Familiar spell, it just allows you to do what the Invocation states. So if you want to go by RAW I feel that you can use an action to see/hear through your familiar as per spell and be blinded/deafened - or - use the invocation to do the same thing without an action, at any range, and without the blinded/deafened condition.
RAI the invocation is definitely meant to expand on the Find Familiar spell and thus requiring an action and leaving you blinded/deafened. This is how I have always done it with my characters, and I personally think that the intention here is so obvious that it silly not to rule it this way.
You can't actually do the Aspect of the Moon thing. The Invocation in dispute right now is one you can only take if you have the Pact of the Chain, and Aspect of the Moon is exclusive to Pact of the Tome. Also, while I absolutely recognize that the Invocation isn't supposed to let you do this without using your action, I am absolutely for not having to do it because most situations in which you would use your familiar's senses would not change at all by having your action available and the flavor of always being able to share senses with your familiar by taking a specific invocation from 1 of the 3 Pacts is not that much to ask considering some of the other invocations like being able to cast Mage Armor and False Life at will, adding your Charisma modifier to your Eldritch Blast, not having to sleep(Aspect of the Moon), an exact copy of the Ritual Caster feat(Book of Ancient Secrets), getting Extra Attack(Thirsting Blade), being able to wear any armor(Eldritch Armor) and being able to do the same thing with any humanoid(Gaze of Two Minds). As for referring to this as a resource free Clairvoyance, keep in mind that the eye of Clairvoyance is entirely invisible and can be anywhere you want within a mile, meaning that while a Familiar would be unable to get into certain locations and be discrete about their reconnaissance, Clairvoyance is absolutely capable of doing that.
Not sure why you responded to me on this one, nor to what exactly you are referring.
Nobody has mentioned Aspect of the Moon besides you.
The invocation is not “in dispute right now,” this conversation previously ended a year ago.
Requiring an action was not the point in dispute, the point in dispute regarded being blind and deaf to your own surroundings while using your familiar’s senses.
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My apologies, I'm more used to Youtube where you can see what specific comment someone is replying to. You made a post earlier in the discussion about how this ability was still very powerful whether or not you were blinded/deafened anymore while sharing senses with your familiar, also saying that you could stay up all night with Aspect of the Moon keeping watch over a massive area through the use of your familiar. Also, I had made that reply while bored at school and had been looking up peoples views on the matter and some of the discussions were about whether or not it used an action, and for some reason my brain linked the conversations despite them being completely separate. Sorry for causing confusion, I was just bored and felt like joining in on the discussion.
I feel the need to point out that pact familiars can go invisible too, and the distance limit of this particular invocation is "on the same plane." It's strictly better. Honestly if you think it's not really strong going by RAI, you simply haven't seen one at the table.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Gotcha. Good catch on my mistake with Aspect of the Moon, I totally missed that both back then and when I was skimming for to what you were referring. While AotM wouldn’t work, an Elf or Warforged would still make great use of this.
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A Warforged Warlock could also be quite interesting. Imagine a Great Old One Warlock Warforged who was given sentience by their patron and serves as its window into our reality so that it may experience our world and that's why they adventure, to appease the being that gave life to them by wandering the land and experiencing many things.