The Rust Monster is a classic. With a big shell and tiny legs like an armadillo, but a head with bug eyes and a bird’s beak, its antennae can turn iron to rust...which it proceeds to eat.
The Carrion Crawler is another fun one. It’s a giant worm that scavenges battlefields, and the eight tentacles around its mouth can paralyze anyone they touch.
I tend to like the classic D&D monstrosities; the Gray Renders, Displacer Beasts, Owlbear, Winter Wolf, Yuan-ti, Bulette and many more.
My new favorite creature is the Spider Shark though.
Spider Shark
Magp32
Large monstrosity, neutral
Armor Class 18 (natural armor)
Hit Points 162 (13d12 + 78)
Speed 30 ft., climb 30 ft.
STR
DEX
CON
INT
WIS
CHA
16 (+3)
17 (+3)
16 (+3)
4 (-3)
14 (+2)
8 (-1)
Sensesblindsight 60 ft., passive Perception 15
Languages —
Challenge 9 (5,000 XP)
Spider Climb.
The spider shark can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense.
While in contact with a web, the spider shark knows the exact location of any other creature in contact with the same web.
Web Walker.
The spider shark ignores movement restrictions caused by webbing.
Actions
Multiattack.
The spider shark can make a hooked claw attack, a burrowing tooth attack, and a barbed web attack.
Burrowing Tooth.
Melee Weapon Attack:+7 to hit, reach 10 ft., one creature. Hit: 16 (3d8 + 3) damage, and the target must make a DC 18 Constitution saving throw, or take an additional 4 (1d8) damage at the beginning of its turn each round. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Hooked Claw.
Melee Weapon Attack:+7 to hit, range 10 ft., one creature. Hit: 12 (2d8 + 3) damage, and the target must make a DC 18 Strength saving throw, or be grappled and pulled towards the spider shark. While the target is grappled, attacks against it have advantage.
Barbed Web Attack.
Ranged Weapon Attack:+7 to hit, range 90/90 ft., one creature. Hit: 18 (3d10 + 2) damage, and the target is retrained. As an action, the restrained creature can make a DC 18 Strength check, destroying from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 15; 25 hit points; is vulnerable to fire damage; and is immune to bludgeoning, poison, and psychic damage.
Web Net (Recharge 5–6).
The spider shark launches webs at a 30-foot radius area within 90 feet. Each creature in that area must succeed on a DC 16 Dexterity save. On a failed save, the creature takes 18 (3d10 + 2) damage and is restrained by webbing. As an action, the restrained creature can make a DC 18 Strength check, destroying from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 15; 25 hit points; is vulnerable to fire damage; and is immune to bludgeoning, poison, and psychic damage.
Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
In any edition? The Wolf-In-Sheep-Clothing comes to mind. It looks like a stump with a small fuzzy animal resting on it. When an unwary victim approaches, the "stump" opens up to reveal that it's actually the mouth of a large subterranean predator.
Beholders are nothing but a bad pun (the old phrase "beauty is in the eye of the beholder").
The carbuncle was an armadillo with a shiny jewel embedded in its forehead. That was it, just a regular armadillo with shiny treasure growing on it.
The Blink Bunny, or Al-mi'raj, is a teleporting rabbit with a horn in its forehead that it can impale you with. Under 1st and 2nd edition rules, it could potentially also have extremely powerful psychic abilities.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Many will already know this, but a lot of the bizarre creatures like rust monsters were based on a cheap set of pseudo-dinosaur plastic toys that were ubiquitous around the time of D&D's conception. I remember playing with them myself, with no idea that they would become bulettes and owlbears.
I wanna give a shout-out to something I've only ever seen on list-sites for "goofiest DnD Monsters", the Lurker Above, aka a fake ceiling vaguely shaped like a manta ray. Basically it's just a really specialized mimic that looks like the ceiling of a room. And not like... a cave ceiling, but an actual constructed ceiling. It's even got a tile pattern on its belly to look more like a ceiling. A lot of the old-school DnD art doesn't hold up particularly well, but something about the Lurker Above just always stuck out in my mind as being particularly goofy.
I wanna give a shout-out to something I've only ever seen on list-sites for "goofiest DnD Monsters", the Lurker Above, aka a fake ceiling vaguely shaped like a manta ray.
I believe I recall them being used early in campaign 2 of Critical Role, albeit in a natural underground tunnel rather than in a costructed room.
Rollback Post to RevisionRollBack
Want to start playing but don't have anyone to play with? You can try these options: [link].
The Crab Folk from Mordenkainen's Fiendish Folio were at one point ogres, but were transformed by a hag to look like giant humanoid crabs. The Crab Folk are normally peaceful, but the hag could cause them to descend into a 6 day long murderous rage by making her seagull familiar let our a particular cry. Now they live in peace but sometimes a seagull flying nearby may accidentally make the same cry that the hag's familiar made, causing the Crab Folk to randomly fly into murderous rages on occasion.
My pick from the Monster Manual would be the Jackalwere, a lycanthropic jackal that feels physical pain if it tells a lie. From a mechanics perspective, it's incredible they gave a monster with such a low CR immunity to non magical bludg, pierce and slash
i'd like to see some weird monsters from dnd, post a picture in the comments and/or leave a name and description!
The Rust Monster is a classic. With a big shell and tiny legs like an armadillo, but a head with bug eyes and a bird’s beak, its antennae can turn iron to rust...which it proceeds to eat.
The Carrion Crawler is another fun one. It’s a giant worm that scavenges battlefields, and the eight tentacles around its mouth can paralyze anyone they touch.
Wizard (Gandalf) of the Tolkien Club
I tend to like the classic D&D monstrosities; the Gray Renders, Displacer Beasts, Owlbear, Winter Wolf, Yuan-ti, Bulette and many more.
My new favorite creature is the Spider Shark though.
The spider shark can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
While in contact with a web, the spider shark knows the exact location of any other creature in contact with the same web.
The spider shark ignores movement restrictions caused by webbing.
The spider shark can make a hooked claw attack, a burrowing tooth attack, and a barbed web attack.
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 16 (3d8 + 3) damage, and the target must make a DC 18 Constitution saving throw, or take an additional 4 (1d8) damage at the beginning of its turn each round. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Weapon Attack: +7 to hit, range 10 ft., one creature. Hit: 12 (2d8 + 3) damage, and the target must make a DC 18 Strength saving throw, or be grappled and pulled towards the spider shark. While the target is grappled, attacks against it have advantage.
Ranged Weapon Attack: +7 to hit, range 90/90 ft., one creature. Hit: 18 (3d10 + 2) damage, and the target is retrained. As an action, the restrained creature can make a DC 18 Strength check, destroying from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 15; 25 hit points; is vulnerable to fire damage; and is immune to bludgeoning, poison, and psychic damage.
The spider shark launches webs at a 30-foot radius area within 90 feet. Each creature in that area must succeed on a DC 16 Dexterity save. On a failed save, the creature takes 18 (3d10 + 2) damage and is restrained by webbing. As an action, the restrained creature can make a DC 18 Strength check, destroying from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 15; 25 hit points; is vulnerable to fire damage; and is immune to bludgeoning, poison, and psychic damage.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
Catoblepas!
Big! Ugly! Stinky! Dangerous!
CATOBLEPAS!!! https://i.pinimg.com/originals/2c/77/ba/2c77ba15cdcd59318ab150efb2a0701b.jpg
Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
Anzio Faro. Lvl 5 Prot. Aasimar Light Cleric.
In any edition? The Wolf-In-Sheep-Clothing comes to mind. It looks like a stump with a small fuzzy animal resting on it. When an unwary victim approaches, the "stump" opens up to reveal that it's actually the mouth of a large subterranean predator.
Beholders are nothing but a bad pun (the old phrase "beauty is in the eye of the beholder").
The carbuncle was an armadillo with a shiny jewel embedded in its forehead. That was it, just a regular armadillo with shiny treasure growing on it.
The Blink Bunny, or Al-mi'raj, is a teleporting rabbit with a horn in its forehead that it can impale you with. Under 1st and 2nd edition rules, it could potentially also have extremely powerful psychic abilities.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
yes,In any edition
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
I always thought Otyughs were kind of strange and gross.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I would have to go with the Intellect Devourer as one of the most dangerous monsters and considering it is a brain with legs it also pretty weird.
She/Her Player and Dungeon Master
duck bunny
The Flumph. Though honestly, something as straightforward as a Gelatinous Cube is pretty weird if you think about it.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Many will already know this, but a lot of the bizarre creatures like rust monsters were based on a cheap set of pseudo-dinosaur plastic toys that were ubiquitous around the time of D&D's conception. I remember playing with them myself, with no idea that they would become bulettes and owlbears.
Here's an article about it: https://diterlizzi.com/essay/owlbears-rust-monsters-and-bulettes-oh-my/
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
I wanna give a shout-out to something I've only ever seen on list-sites for "goofiest DnD Monsters", the Lurker Above, aka a fake ceiling vaguely shaped like a manta ray. Basically it's just a really specialized mimic that looks like the ceiling of a room. And not like... a cave ceiling, but an actual constructed ceiling. It's even got a tile pattern on its belly to look more like a ceiling. A lot of the old-school DnD art doesn't hold up particularly well, but something about the Lurker Above just always stuck out in my mind as being particularly goofy.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
I believe I recall them being used early in campaign 2 of Critical Role, albeit in a natural underground tunnel rather than in a costructed room.
Want to start playing but don't have anyone to play with? You can try these options: [link].
I would say giff and rogue modrons are definitely fun to encounter.
Mystic v3 should be official, nuff said.
I have a weird sense of humor.
I also make maps.(That's a link)
also, giant hamsters.
Mystic v3 should be official, nuff said.
The Crab Folk from Mordenkainen's Fiendish Folio were at one point ogres, but were transformed by a hag to look like giant humanoid crabs. The Crab Folk are normally peaceful, but the hag could cause them to descend into a 6 day long murderous rage by making her seagull familiar let our a particular cry. Now they live in peace but sometimes a seagull flying nearby may accidentally make the same cry that the hag's familiar made, causing the Crab Folk to randomly fly into murderous rages on occasion.
My pick from the Monster Manual would be the Jackalwere, a lycanthropic jackal that feels physical pain if it tells a lie. From a mechanics perspective, it's incredible they gave a monster with such a low CR immunity to non magical bludg, pierce and slash
https://images.app.goo.gl/zJhJGPfhrgSicpxL6
Mystic v3 should be official, nuff said.
I need my players to go to stardock and the giff npc to ride giant space hamster.
Mystic v3 should be official, nuff said.