Putting the finishing touches on a campaign, borrowed heavily from an online source but also re-wrote a bunch and I just want to make sure this is not railroading.
Town is taken over by Bandits and are lead by a Knight who is under the control of a Succubi. She of course doesn't reveal herself, so I don't think the party will know. I'll drop hits, such as townsfolk saying how he used to be a good man, a real hero, but he's changed since he's been back. I'm gonna try and make it seem like a ptsd thing, but it's going to be the Succubi.
At the end, players will encounter the Knight's wife, who will be a beautiful elven woman, sobbing in the corner, asking is the night mare over and if any player attempts to console her, I will have her lean in for a kiss. The kiss according to the Monster Manual has to be willing, unless they're charmed, so it will be fun to see if anyone falls for this.
But, I plan to have the Succubi offer a bargain as to avoid fighting. The first offer will be let her have the mayor's son. He's a good person, uncorrupted and she can have fun corrupting him (I doubt my players will take this). The second offer will be the mayor, who's a corrupted politician and not evil per se, but extremely selfish.
For what it's worth, I don't think my players will take either offer, but...and here is the potential railroad...what if I make it clear that the Succubi will kiss the mayor's son if neither deal is accepted. This kiss would be deadly for a commoner (4 hp) regardless of if the save is made.
I want the gold reward to be the same regardless so players aren't choosing between what's right and money. So if the mayor lives, he'll reward them, if the Succubi takes him, the son will reward the players.
So the most likely scenario will be the Succubi is killed, the son is dead, but the town and mayor are saved. Is this kind of a let down? The son's disappearance *was* their original purpose, so maybe I can change it to the father, but I really want the son to be a part of this decision since he's the good one.
If they try an intimidation roll, I think I'll have the Succubi leave without a fight but I would say that would be at least a DC 15 (Players are level 3, so intimidation rolls will be +5 at best so 50/50 ish).
First of all and this is not at all relevant, a single succubi is a succubus.
I am not clear who the mayor's son is and when he disappeared. Is he the knight? And why is the succubus with the knight if she wants the son?
It's weird to comfort a grieving wife and get vibes that she wants to kiss. I think this is a lot more likely to creep out your players than it is to trick them, but your table might be different. The kiss is also an attack, so don't expect it to result in anything other than immediate combat.
Note that a succubus is a demon. A good amount of D&D characters operate under the premise that all demons should be destroyed. That is the default path when you find a succubus unless you are vastly outmatched. Her "compromise" of "You don't kill me and I get to do my succubus thing with person A or person B" doesn't sound like a deal any party would take. What's the benefit to them for looking the other way and allowing evil run free? Why do you think that the son will likely die too?
Sometimes railroading is okay, but I think this situation is extremely ripe for the players to ignore most of what you have planned and just kill the bad guys. If you want to make it interesting you need to give strong reasons for deviating from the easiest solution.
I wouldn't call this railroading per se, but it might not be much fun for the players, no-win situations are usually unpopular. What's the intent here? Provide a moral dilemma?
I agree with Scatterbraid that I don't see what stops the players from just attacking the succubus when they 'receive' the dilemma. If you don't have anything 'waterproof' reason here, your players can very soon become angry and/or frustrated if they are not 'allowed' to try to attack.
I like dilemmas like this. I wouldn't call it railroading. However in my experience it is extremely important to give the players room to solve the dilemma in a way you haven't thought about. Present the dilemma, but be sure to cheer on your players' solutions. It is not your job to 'solve' the problem before play, but you should never decide that there is NO solution. Be open minded, and allow for creative solutions you haven't thought of.
First of all and this is not at all relevant, a single succubi is a succubus.
I am not clear who the mayor's son is and when he disappeared. Is he the knight? And why is the succubus with the knight if she wants the son?
It's weird to comfort a grieving wife and get vibes that she wants to kiss. I think this is a lot more likely to creep out your players than it is to trick them, but your table might be different. The kiss is also an attack, so don't expect it to result in anything other than immediate combat.
Note that a succubus is a demon. A good amount of D&D characters operate under the premise that all demons should be destroyed. That is the default path when you find a succubus unless you are vastly outmatched. Her "compromise" of "You don't kill me and I get to do my succubus thing with person A or person B" doesn't sound like a deal any party would take. What's the benefit to them for looking the other way and allowing evil run free? Why do you think that the son will likely die too?
Sometimes railroading is okay, but I think this situation is extremely ripe for the players to ignore most of what you have planned and just kill the bad guys. If you want to make it interesting you need to give strong reasons for deviating from the easiest solution.
Ok, so the son was just going to be an NPC that denounced his inheritance and left town because he doesn't want to be like his father. They will hear about him from different people around town and the person who sent them on the quest, but will not encounter him until the end.
The Knight, not the mayor's son will be who the Succubus used to take over the town. Town folk use to have a favorable opinion of him, but have since started believing he's a tyrant.
The kiss...I want to creep them out, and don't particularly want them to do. And yea, if one of the players does, it will result in combat.
I wouldn't call this railroading per se, but it might not be much fun for the players, no-win situations are usually unpopular. What's the intent here? Provide a moral dilemma?
I would like some sort of moral dilemma, but am kinda lost on how to implement it here. I don't want it to be so heavy that LG characters feel compelled to let a fiend free, but I also want them to feel the weight of the LG choice.
Note that a succubus is a demon. A good amount of D&D characters operate under the premise that all demons should be destroyed. That is the default path when you find a succubus unless you are vastly outmatched. Her "compromise" of "You don't kill me and I get to do my succubus thing with person A or person B" doesn't sound like a deal any party would take. What's the benefit to them for looking the other way and allowing evil run free? Why do you think that the son will likely die too?
Sometimes railroading is okay, but I think this situation is extremely ripe for the players to ignore most of what you have planned and just kill the bad guys. If you want to make it interesting you need to give strong reasons for deviating from the easiest solution.
For what it's worth, I am fine with that choice. After looking at the Paladin's abilities (Oath of The Ancients), they have two ways that give them a 50/50 chance at saving both. Either their Nature's Wrath to entangle the Succubus or Turn the Faithless *could* allow that
And for further context, this is literally just meant as a 3 or so hour one shot for some friends who are low level characters. Most of us are new to DnD and are taking turns DMing small little campaigns in between the main story, Candlekeep Mysteries
There is more to what I cam up with, but this was the part I needed assistance on :)
First of all and this is not at all relevant, a single succubi is a succubus.
I am not clear who the mayor's son is and when he disappeared. Is he the knight? And why is the succubus with the knight if she wants the son?
It's weird to comfort a grieving wife and get vibes that she wants to kiss. I think this is a lot more likely to creep out your players than it is to trick them, but your table might be different. The kiss is also an attack, so don't expect it to result in anything other than immediate combat.
Note that a succubus is a demon. A good amount of D&D characters operate under the premise that all demons should be destroyed. That is the default path when you find a succubus unless you are vastly outmatched. Her "compromise" of "You don't kill me and I get to do my succubus thing with person A or person B" doesn't sound like a deal any party would take. What's the benefit to them for looking the other way and allowing evil run free? Why do you think that the son will likely die too?
Sometimes railroading is okay, but I think this situation is extremely ripe for the players to ignore most of what you have planned and just kill the bad guys. If you want to make it interesting you need to give strong reasons for deviating from the easiest solution.
Pendantic but a succubus is not a demon,or a devil (Though are related to asmodeus in the forgotten realms).They are a more or less unaffilated fiend and one of the only ones free to walk the lower planes without specials contracts or summonings.
And for further context, this is literally just meant as a 3 or so hour one shot for some friends who are low level characters. Most of us are new to DnD and are taking turns DMing small little campaigns in between the main story, Candlekeep Mysteries
There is more to what I cam up with, but this was the part I needed assistance on :)
I don't think anyone else has mentioned this, so one more thing- unlike demons, devils, and yugoloths, succubi don't reform when they die. This means that the succubus will agree to almost anything to survive (not that they'll keep any promises that they make). Though they enjoy corrupting souls, succubi, like all fiends, are selfish creatures, and might agree to leave the town alone in exchange for being spared. Then, when the heroes are dead or long gone, they'll come back and do their thing all over again. There are benefits to being immortal.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I'm curious. Why do you say that Succubi don't reform after they are killed? I can't find a reference to that.
On Topic: As general rule, if you think something might be a Railroad, and you are worried enough to seek advice, then it probably is one.
Because they technically don't have a home plane.
Though that's definitely possible, newer DMs usually have a harder time understanding what Railroading is exactly. Railroading isn't limiting your player's choices. It's denying them choices at all because you need to have this one event or scene happen. It's an OOC thing that has nothing to do with what NPCs or players would do in game. If no matter what the players do, you force them (not your NPCs, them) to participate in a specific event, that's Railroading.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
And for further context, this is literally just meant as a 3 or so hour one shot for some friends who are low level characters. Most of us are new to DnD and are taking turns DMing small little campaigns in between the main story, Candlekeep Mysteries
I would say, maybe it's a railroad, but for a 1-shot it should not matter. In fact, as a player you should probably expect something of a railroad for a scenario meant to be completed in 3 hours. You can't have a sandbox and let players just do whatever they want and be sure you will be done in 3 hours. If you go into a game that you know is a 1-session deal, as a player, you should be prepared that there will only be one option and you will pretty much need to follow it.
So, I wouldn't worry about whether a 1-shot is "railroady."
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I'm curious. Why do you say that Succubi don't reform after they are killed? I can't find a reference to that.
On Topic: As general rule, if you think something might be a Railroad, and you are worried enough to seek advice, then it probably is one.
Because they technically don't have a home plane.
Though that's definitely possible, newer DMs usually have a harder time understanding what Railroading is exactly. Railroading isn't limiting your player's choices. It's denying them choices at all because you need to have this one event or scene happen. It's an OOC thing that has nothing to do with what NPCs or players would do in game. If no matter what the players do, you force them (not your NPCs, them) to participate in a specific event, that's Railroading.
wouldn't that just mean some Succubi reform in the Nine Hells and some in the Abyss?
I'm curious. Why do you say that Succubi don't reform after they are killed? I can't find a reference to that.
On Topic: As general rule, if you think something might be a Railroad, and you are worried enough to seek advice, then it probably is one.
Because they technically don't have a home plane.
Though that's definitely possible, newer DMs usually have a harder time understanding what Railroading is exactly. Railroading isn't limiting your player's choices. It's denying them choices at all because you need to have this one event or scene happen. It's an OOC thing that has nothing to do with what NPCs or players would do in game. If no matter what the players do, you force them (not your NPCs, them) to participate in a specific event, that's Railroading.
wouldn't that just mean some Succubi reform in the Nine Hells and some in the Abyss?
No, because no matter whether they serve devils or demons, they're still not devils or demons. They're just fiends.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Pendantic but a succubus is not a demon,or a devil (Though are related to asmodeus in the forgotten realms).They are a more or less unaffilated fiend and one of the only ones free to walk the lower planes without specials contracts or summonings.
Didn't realize 5e had done them that way. I was going with the IRL definition. It's a weird designation. Still, I don't think most Good-aligned characters are going to let her go.
I think the trick to moral dilemmas is to keep things gray. If you're using them as written, Succubi are not morally gray - they are evil. They do evil like it's their job. If this were something like a CN fey that was troublesome and maybe even harmful but still played sympathetically you could potentially make things much less cut-and-dry.
The Ever-Changing Chaos of Limbo The Windswept Depths of Pandemonium The Infinite Layers of the Abyss* The Tarterian Depths of Carceri The Gray Waste of Hades The Bleak Eternity of Gehenna The Nine Hells of Baator* The Infinite Battlefield of Acheron
*These are unlikely, as they are the province of Demons and Devil respectively.
6 of the 16 Planes that could reasonably be places a Succubus could respawn from. Two more are unlikely, but if they do, that's half of all the Planes. If I had to pick one, I'd say Gehenna, since that's where the Yugoloths and such come from. As was pointed out, it does not say.
Railroad or not, I'd be interested to her how it goes.
Pendantic but a succubus is not a demon,or a devil (Though are related to asmodeus in the forgotten realms).They are a more or less unaffilated fiend and one of the only ones free to walk the lower planes without specials contracts or summonings.
Didn't realize 5e had done them that way. I was going with the IRL definition. It's a weird designation. Still, I don't think most Good-aligned characters are going to let her go.
I think the trick to moral dilemmas is to keep things gray. If you're using them as written, Succubi are not morally gray - they are evil. They do evil like it's their job. If this were something like a CN fey that was troublesome and maybe even harmful but still played sympathetically you could potentially make things much less cut-and-dry.
Of course, that doesn't mean that the Succubus won't pretend to be morally grey when it's in danger of being killed. They have +9 Deception for a reason.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
The Ever-Changing Chaos of Limbo The Windswept Depths of Pandemonium The Infinite Layers of the Abyss* The Tarterian Depths of Carceri The Gray Waste of Hades The Bleak Eternity of Gehenna The Nine Hells of Baator* The Infinite Battlefield of Acheron
*These are unlikely, as they are the province of Demons and Devil respectively.
6 of the 16 Planes that could reasonably be places a Succubus could respawn from. Two more are unlikely, but if they do, that's half of all the Planes. If I had to pick one, I'd say Gehenna, since that's where the Yugoloths and such come from. As was pointed out, it does not say.
Railroad or not, I'd be interested to her how it goes.
I'd like to point out that Acheron, Pandemonium, Carceri, and Limbo are all unlikely. Acheron since it's, well, an infinite battlefield. A succubus' best attack does 6 damage. They're more lovers than fighters. Pandemonium is unlikely because they don't really fit with the madness theme, and RAW they don't have a way to survive there. Carceri is unlikely because 1) A race of fiends, the demodands, already originates on Carceri, and 2) Succubi aren't really jailors, and most of their things happen on the Material Plane. Limbo is unlikely for the same reason as Acheron, plus the fact that they're NE, not CN. That leaves Hades and Gehenna. Of the two, I believe Hades is more likely, since it isn't really touched on in depth in 5e, and Gehenna already has the yugoloths.
But again, in official 5e they do not have a home plane.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
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Putting the finishing touches on a campaign, borrowed heavily from an online source but also re-wrote a bunch and I just want to make sure this is not railroading.
Town is taken over by Bandits and are lead by a Knight who is under the control of a Succubi. She of course doesn't reveal herself, so I don't think the party will know. I'll drop hits, such as townsfolk saying how he used to be a good man, a real hero, but he's changed since he's been back. I'm gonna try and make it seem like a ptsd thing, but it's going to be the Succubi.
At the end, players will encounter the Knight's wife, who will be a beautiful elven woman, sobbing in the corner, asking is the night mare over and if any player attempts to console her, I will have her lean in for a kiss. The kiss according to the Monster Manual has to be willing, unless they're charmed, so it will be fun to see if anyone falls for this.
But, I plan to have the Succubi offer a bargain as to avoid fighting. The first offer will be let her have the mayor's son. He's a good person, uncorrupted and she can have fun corrupting him (I doubt my players will take this). The second offer will be the mayor, who's a corrupted politician and not evil per se, but extremely selfish.
For what it's worth, I don't think my players will take either offer, but...and here is the potential railroad...what if I make it clear that the Succubi will kiss the mayor's son if neither deal is accepted. This kiss would be deadly for a commoner (4 hp) regardless of if the save is made.
I want the gold reward to be the same regardless so players aren't choosing between what's right and money. So if the mayor lives, he'll reward them, if the Succubi takes him, the son will reward the players.
So the most likely scenario will be the Succubi is killed, the son is dead, but the town and mayor are saved. Is this kind of a let down? The son's disappearance *was* their original purpose, so maybe I can change it to the father, but I really want the son to be a part of this decision since he's the good one.
If they try an intimidation roll, I think I'll have the Succubi leave without a fight but I would say that would be at least a DC 15 (Players are level 3, so intimidation rolls will be +5 at best so 50/50 ish).
First of all and this is not at all relevant, a single succubi is a succubus.
I am not clear who the mayor's son is and when he disappeared. Is he the knight? And why is the succubus with the knight if she wants the son?
It's weird to comfort a grieving wife and get vibes that she wants to kiss. I think this is a lot more likely to creep out your players than it is to trick them, but your table might be different. The kiss is also an attack, so don't expect it to result in anything other than immediate combat.
Note that a succubus is a demon. A good amount of D&D characters operate under the premise that all demons should be destroyed. That is the default path when you find a succubus unless you are vastly outmatched. Her "compromise" of "You don't kill me and I get to do my succubus thing with person A or person B" doesn't sound like a deal any party would take. What's the benefit to them for looking the other way and allowing evil run free? Why do you think that the son will likely die too?
Sometimes railroading is okay, but I think this situation is extremely ripe for the players to ignore most of what you have planned and just kill the bad guys. If you want to make it interesting you need to give strong reasons for deviating from the easiest solution.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
I wouldn't call this railroading per se, but it might not be much fun for the players, no-win situations are usually unpopular. What's the intent here? Provide a moral dilemma?
I agree with Scatterbraid that I don't see what stops the players from just attacking the succubus when they 'receive' the dilemma. If you don't have anything 'waterproof' reason here, your players can very soon become angry and/or frustrated if they are not 'allowed' to try to attack.
I like dilemmas like this. I wouldn't call it railroading. However in my experience it is extremely important to give the players room to solve the dilemma in a way you haven't thought about. Present the dilemma, but be sure to cheer on your players' solutions. It is not your job to 'solve' the problem before play, but you should never decide that there is NO solution. Be open minded, and allow for creative solutions you haven't thought of.
Ludo ergo sum!
Ok, so the son was just going to be an NPC that denounced his inheritance and left town because he doesn't want to be like his father. They will hear about him from different people around town and the person who sent them on the quest, but will not encounter him until the end.
The Knight, not the mayor's son will be who the Succubus used to take over the town. Town folk use to have a favorable opinion of him, but have since started believing he's a tyrant.
The kiss...I want to creep them out, and don't particularly want them to do. And yea, if one of the players does, it will result in combat.
I would like some sort of moral dilemma, but am kinda lost on how to implement it here. I don't want it to be so heavy that LG characters feel compelled to let a fiend free, but I also want them to feel the weight of the LG choice.
For what it's worth, I am fine with that choice. After looking at the Paladin's abilities (Oath of The Ancients), they have two ways that give them a 50/50 chance at saving both. Either their Nature's Wrath to entangle the Succubus or Turn the Faithless *could* allow that
And for further context, this is literally just meant as a 3 or so hour one shot for some friends who are low level characters. Most of us are new to DnD and are taking turns DMing small little campaigns in between the main story, Candlekeep Mysteries
There is more to what I cam up with, but this was the part I needed assistance on :)
Pendantic but a succubus is not a demon,or a devil (Though are related to asmodeus in the forgotten realms).They are a more or less unaffilated fiend and one of the only ones free to walk the lower planes without specials contracts or summonings.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
I don't think anyone else has mentioned this, so one more thing- unlike demons, devils, and yugoloths, succubi don't reform when they die. This means that the succubus will agree to almost anything to survive (not that they'll keep any promises that they make). Though they enjoy corrupting souls, succubi, like all fiends, are selfish creatures, and might agree to leave the town alone in exchange for being spared. Then, when the heroes are dead or long gone, they'll come back and do their thing all over again. There are benefits to being immortal.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
I'm curious. Why do you say that Succubi don't reform after they are killed? I can't find a reference to that.
On Topic: As general rule, if you think something might be a Railroad, and you are worried enough to seek advice, then it probably is one.
<Insert clever signature here>
Because they technically don't have a home plane.
Though that's definitely possible, newer DMs usually have a harder time understanding what Railroading is exactly. Railroading isn't limiting your player's choices. It's denying them choices at all because you need to have this one event or scene happen. It's an OOC thing that has nothing to do with what NPCs or players would do in game. If no matter what the players do, you force them (not your NPCs, them) to participate in a specific event, that's Railroading.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
I would say, maybe it's a railroad, but for a 1-shot it should not matter. In fact, as a player you should probably expect something of a railroad for a scenario meant to be completed in 3 hours. You can't have a sandbox and let players just do whatever they want and be sure you will be done in 3 hours. If you go into a game that you know is a 1-session deal, as a player, you should be prepared that there will only be one option and you will pretty much need to follow it.
So, I wouldn't worry about whether a 1-shot is "railroady."
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
No, it’s not railroading IMO, but you will most likely know a know a bit about your player’s playstyle and if the this would tick them off or not.
Mystic v3 should be official, nuff said.
wouldn't that just mean some Succubi reform in the Nine Hells and some in the Abyss?
No, because no matter whether they serve devils or demons, they're still not devils or demons. They're just fiends.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Didn't realize 5e had done them that way. I was going with the IRL definition. It's a weird designation. Still, I don't think most Good-aligned characters are going to let her go.
I think the trick to moral dilemmas is to keep things gray. If you're using them as written, Succubi are not morally gray - they are evil. They do evil like it's their job. If this were something like a CN fey that was troublesome and maybe even harmful but still played sympathetically you could potentially make things much less cut-and-dry.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
The Ever-Changing Chaos of Limbo
The Windswept Depths of Pandemonium
The Infinite Layers of the Abyss*
The Tarterian Depths of Carceri
The Gray Waste of Hades
The Bleak Eternity of Gehenna
The Nine Hells of Baator*
The Infinite Battlefield of Acheron
*These are unlikely, as they are the province of Demons and Devil respectively.
6 of the 16 Planes that could reasonably be places a Succubus could respawn from. Two more are unlikely, but if they do, that's half of all the Planes. If I had to pick one, I'd say Gehenna, since that's where the Yugoloths and such come from. As was pointed out, it does not say.
Railroad or not, I'd be interested to her how it goes.
<Insert clever signature here>
Of course, that doesn't mean that the Succubus won't pretend to be morally grey when it's in danger of being killed. They have +9 Deception for a reason.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
I'd like to point out that Acheron, Pandemonium, Carceri, and Limbo are all unlikely. Acheron since it's, well, an infinite battlefield. A succubus' best attack does 6 damage. They're more lovers than fighters. Pandemonium is unlikely because they don't really fit with the madness theme, and RAW they don't have a way to survive there. Carceri is unlikely because 1) A race of fiends, the demodands, already originates on Carceri, and 2) Succubi aren't really jailors, and most of their things happen on the Material Plane. Limbo is unlikely for the same reason as Acheron, plus the fact that they're NE, not CN. That leaves Hades and Gehenna. Of the two, I believe Hades is more likely, since it isn't really touched on in depth in 5e, and Gehenna already has the yugoloths.
But again, in official 5e they do not have a home plane.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.