Well I'm looking for home-brew ideas that are balanced and work for running a warlock in a game where the short-rests are 8 hours or rarely/if ever taken. Any ideas or experiences?
I'd probably look at changing the duration of some concentration spells as well, like starting Hex at 4 hours rather than 1. Still sucks if you lose concentration though.
The thing is, these kinds of "gritty" timescales are also supposed to have only one or two combats a day. You're not supposed to still be able to grind through 4-6 encounters without even a short rest between. Also, you presumably still need to sleep? So you should be able to take a short rest every night. If the DM is doing something different than this, it's not going to be just warlock that's screwed. Better to rein in the resting rules than to add a bunch more homebrew for all the classes impacted by your current situation.
This variant uses a short rest of 8 hours and a long rest of 7 days. This puts the brakes on the campaign, requiring the players to carefully judge the benefits and drawbacks of combat. Characters can’t afford to engage in too many battles in a row, and all adventuring requires careful planning.
This approach encourages the characters to spend time out of the dungeon. It’s a good option for campaigns that emphasize intrigue, politics, and interactions among other NPCs, and in which combat is rare or something to be avoided rather than rushed into.
Basically, the Warlock wouldn’t change, the campaign would. In a situation like that, if they have a Rod of the Pact Keeper that still reset every dawn, it should balance things. After all, the Fighter and Monk (and Bard) would also all be in the same boat. The Sorcerer would be hosed without a Bloodwell Vial.
Edit: We’re I using Gritty Realism, I would shorten a Long Rest from 7 days to 2 (like a weekend), but that’s me.
Well I'm looking for home-brew ideas that are balanced and work for running a warlock in a game where the short-rests are 8 hours or rarely/if ever taken. Any ideas or experiences?
Ask the DM to give you an extra spell slot. That’s what I’ve got.
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Spells, Monsters, Magic Items, Feats, Subclasses.
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Does just 1 extra slot feel like it balances and covers the gap?
I'd probably look at changing the duration of some concentration spells as well, like starting Hex at 4 hours rather than 1. Still sucks if you lose concentration though.
The thing is, these kinds of "gritty" timescales are also supposed to have only one or two combats a day. You're not supposed to still be able to grind through 4-6 encounters without even a short rest between. Also, you presumably still need to sleep? So you should be able to take a short rest every night. If the DM is doing something different than this, it's not going to be just warlock that's screwed. Better to rein in the resting rules than to add a bunch more homebrew for all the classes impacted by your current situation.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
The DMG includes a paragraph for that:
Basically, the Warlock wouldn’t change, the campaign would. In a situation like that, if they have a Rod of the Pact Keeper that still reset every dawn, it should balance things. After all, the Fighter and Monk (and Bard) would also all be in the same boat. The Sorcerer would be hosed without a Bloodwell Vial.
Edit: We’re I using Gritty Realism, I would shorten a Long Rest from 7 days to 2 (like a weekend), but that’s me.
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