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"You gain {{proficiency#unsigned}} Temporary Hit Points."
Outputs: "You gain 2 Temporary Hit Points." if character proficiency bonus was +2.
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{{spellattack:int}} - your spell "to hit" - you have to specify the ability score. e.g. here is intelligence. Spell attack rules. {{scalevalue}} - a class-specific value, such as Rage Damage for a barbarian {{modifier:str}} - a modifier for an ability score. e.g. here is strength {{savedc:wis}} - generates yourSaving Throw DC using the specified ability modifier. e.g. here is wisdom {{fixedvalue}} - the fixed number from the feature or trait {{classlevel}} - level in the contextual class (only use for subclass homebrew) {{characterlevel}} - total character level {{proficiency}} - character proficiency bonus {{maxhp}} - character maximum hit points {{limiteduse}} - total number of uses for the contextual feature or trait {{abilityscore:str}} - the actual ability score. e.g. here is strength
General Rules
Specifying Ability Score/Modifier
When a snippet requires you to specify an ability score, you always use the three letter abbreviation: str, dex, con, int, wis, cha.
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Does this also apply to inform a saving throw (for example: a Dexterity save) but the save DC is based on your Wisdom?
There's no snippet code for "make Dexterity saving throw" because there's no point to that. If your feature requires somebody to make a dexterity saving throw then type "make a Dexterity saving throw".
Just to note snippets don't "do" anything. They are just little bits of text that will be replaced by expressions for clearer view on the sheet. Again, this is explained in Post 1.
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While you are raging, you have Resistance to the damage types represented by your Bound Runes, and when you deal damage with a spell that matches one of those damage types, the spell does {{scalevalue}} more damage of the same type.
When I look at the character sheet, the rage damage bonus doesn’t show up on the snippet. It just says “no level scaling data”.
{{scalevalue}} is correct, isn’t it? I even tried mapping the level scaling in the subclass feature and it still didn’t work.
Is there any way to specify the modifier chosen in a feat to use with snippet in one of the feats actions?
I'm trying to calculate the dc for an ability which is 8 + prof. bonus + int,wis,chr (depending on which ability was picked in the feat).
Is this possible?
I know I can do a snippet to pick the higher value of the three, which should work 99% of the time, since players will probably always choose the best option, but I was wondering if there is a way to make it more precise and linked to the chosen option.
Is there any way to specify the modifier chosen in a feat to use with snippet in one of the feats actions?
I'm trying to calculate the dc for an ability which is 8 + prof. bonus + int,wis,chr (depending on which ability was picked in the feat).
Is this possible?
I know I can do a snippet to pick the higher value of the three, which should work 99% of the time, since players will probably always choose the best option, but I was wondering if there is a way to make it more precise and linked to the chosen option.
{{savedc:int,wis.cha}}
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
While you are raging, you have Resistance to the damage types represented by your Bound Runes, and when you deal damage with a spell that matches one of those damage types, the spell does {{scalevalue}} more damage of the same type.
When I look at the character sheet, the rage damage bonus doesn’t show up on the snippet. It just says “no level scaling data”.
{{scalevalue}} is correct, isn’t it? I even tried mapping the level scaling in the subclass feature and it still didn’t work.
How's your level scaling set up? You might give this a read as it sounds like you're wanting to display a dynamic number depending on your classlevel which is totally something you can do without using {{scalevalue}}
Is there any way to specify the modifier chosen in a feat to use with snippet in one of the feats actions?
I'm trying to calculate the dc for an ability which is 8 + prof. bonus + int,wis,chr (depending on which ability was picked in the feat).
Is this possible?
I know I can do a snippet to pick the higher value of the three, which should work 99% of the time, since players will probably always choose the best option, but I was wondering if there is a way to make it more precise and linked to the chosen option.
Nope, all you can is set it up to use the highest result, no matter which one the PC picked when they took the feat.
Well since I am searching for a while now and don't find a solution that works for me, I have to ask here...
How to I menage to get two actions in one (subclass) feat to share the same pool of limited uses?
I mean I got it that far that I have to create a 3rd action for the limited users to appear on the sheet, also that all tree, the limited uses action and the other two, have to be part of the same feat (makes sense) but somehow I don't get them together, nor do I manage the two feats to tick the boxes of the 3rd one when I use them... What I found about it was something about filling the snippet correctly but I don't have a clue what I have to put there to make thinks working as I'd like to be.
So if someone here is patiently enough to explain it to me in detail, I'd be more than happy 😅
Well since I am searching for a while now and don't find a solution that works for me, I have to ask here...
How to I menage to get two actions in one (subclass) feat to share the same pool of limited uses?
I mean I got it that far that I have to create a 3rd action for the limited users to appear on the sheet, also that all tree, the limited uses action and the other two, have to be part of the same feat (makes sense) but somehow I don't get them together, nor do I manage the two feats to tick the boxes of the 3rd one when I use them... What I found about it was something about filling the snippet correctly but I don't have a clue what I have to put there to make thinks working as I'd like to be.
So if someone here is patiently enough to explain it to me in detail, I'd be more than happy 😅
You can't.
The closest you can do is have one thing track limited used and the user will have to manually check off a use when they use one of the other actions.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
How do you code for scaling damage? I'm trying to make a feat that has an attack which the damage scales based on character level (like with a cantrip), but I can't figure out the proper snippet code for this
How do you code for scaling damage? I'm trying to make a feat that has an attack which the damage scales based on character level (like with a cantrip), but I can't figure out the proper snippet code for this
Repeat the "+ (characterlevel/level_where_change_happens)@max:1,rounddown * difference_from_previous_value" for each change.
If the level_where_change_happens is greater than 11, you don't need to include the "max:1" part.
The +|- means your adding or subtracting from the previous value. (This comment explores a complicated level switch snippet where one value goes from 1 to 2 to, then back down to 1, then back up to 2, and another value goes from 4, 6, 8, down to 4, back up to 10, 12, then back down to 6 before iterating back up to 12 by 2)
Remove all spaces of course.
If you use this in a subclass, you can replace characterlevel with classlevel, if appropriate.
Give this comment a read through. In fact I explore quite a bit of mathematical functions in snippets in that thread.
EDIT An example: Recreating the values in booming blade.
If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.
This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).
The snippet to this would be:
The target takes an extra {{0+(characterlevel/5)@max:1,rounddown*1+(characterlevel/11)@rounddown*1+(characterlevel/17)@rounddown*1}}<strong>d8</strong> thunder damage on a hit and {{1+(characterlevel/5)@max:1,rounddown*1+(characterlevel/11)@rounddown*1+(characterlevel/17)@rounddown*1}}<strong>d8</strong> thunder damage if they willingly move before the start of your next turn.
I've included the '*1' on each level switch, though it's technically superfluous in this example. My aim is to clarify the base value and highlight how subsequent changes—which could exceed one—differ from the initial alteration.
Replying so that I may find this again if need be. Please ignore this message.
Also, I'm replying to ya so this thread pops up in your notifications so you can find this again later. Actually trying to help :P
Drink water. Take a nap. Pray about it.
Rather than making posts you could just click Tools (top-right, next to Reply and Search buttons) and then Subscribe. When you reply to posts you're automatically subscribed but this button lets you subscribe without posting (or unsubscribe if you no longer want to get notifications from it).
The easiest way to access subscribed posts is to go to your profile button at very top-right and then Threads. This takes you to a list of every thread you're subscribed to.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Thank you @Cyb3rM1nd and @NapInCamo for the help! I had no idea about the threads button and that reply did help me find this post again :ThumbsUp:
1st time trying to set up homebrew... how do i set up a snippet that lets the temp hp = to the character's proficiency bonus?
Snippets are just text that have codes which can be replaced by different expressions. They don't actually do anything.
There are no modifiers that actually affect Temporary HP so the feature would just be text.
Description:
Outputs: "You gain Temporary Hit Points equal to your Proficiency Bonus."
Snippet:
"You gain {{proficiency#unsigned}} Temporary Hit Points."
Outputs: "You gain 2 Temporary Hit Points." if character proficiency bonus was +2.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
so how would you use snippet codes to generate/ use a classes spell save dc
This is already specified in the list in Post 1.
I'll copy it and highlight for you.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Does this also apply to inform a saving throw (for example: a Dexterity save) but the save DC is based on your Wisdom?
There's no snippet code for "make Dexterity saving throw" because there's no point to that. If your feature requires somebody to make a dexterity saving throw then type "make a Dexterity saving throw".
Just to note snippets don't "do" anything. They are just little bits of text that will be replaced by expressions for clearer view on the sheet. Again, this is explained in Post 1.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I’m trying to get this snippet code to work:
While you are raging, you have Resistance to the damage types represented by your Bound Runes, and when you deal damage with a spell that matches one of those damage types, the spell does {{scalevalue}} more damage of the same type.
When I look at the character sheet, the rage damage bonus doesn’t show up on the snippet. It just says “no level scaling data”.
{{scalevalue}} is correct, isn’t it? I even tried mapping the level scaling in the subclass feature and it still didn’t work.
Is there any way to specify the modifier chosen in a feat to use with snippet in one of the feats actions?
I'm trying to calculate the dc for an ability which is 8 + prof. bonus + int,wis,chr (depending on which ability was picked in the feat).
Is this possible?
I know I can do a snippet to pick the higher value of the three, which should work 99% of the time, since players will probably always choose the best option, but I was wondering if there is a way to make it more precise and linked to the chosen option.
{{savedc:int,wis.cha}}
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
How's your level scaling set up? You might give this a read as it sounds like you're wanting to display a dynamic number depending on your classlevel which is totally something you can do without using {{scalevalue}}
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Nope, all you can is set it up to use the highest result, no matter which one the PC picked when they took the feat.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Well since I am searching for a while now and don't find a solution that works for me, I have to ask here...
How to I menage to get two actions in one (subclass) feat to share the same pool of limited uses?
I mean I got it that far that I have to create a 3rd action for the limited users to appear on the sheet, also that all tree, the limited uses action and the other two, have to be part of the same feat (makes sense) but somehow I don't get them together, nor do I manage the two feats to tick the boxes of the 3rd one when I use them... What I found about it was something about filling the snippet correctly but I don't have a clue what I have to put there to make thinks working as I'd like to be.
So if someone here is patiently enough to explain it to me in detail, I'd be more than happy 😅
You can't.
The closest you can do is have one thing track limited used and the user will have to manually check off a use when they use one of the other actions.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Ah OK, good to know, than I'm not just silly 😅
Thank you
And how do I get the three actions closer together since one is an action, one a bonus action and the limited use tracker is special...? 😅
I mean can I write links in the snippets/descriptions of these actions that lead to each other or something like that?
How do you code for scaling damage? I'm trying to make a feat that has an attack which the damage scales based on character level (like with a cantrip), but I can't figure out the proper snippet code for this
{{ starting_value + (characterlevel/level_where_change_happens)@max:1,rounddown * difference_from_previous_value +|- (characterlevel/level_where_change_happens)@max:1,rounddown * difference_from_previous_value +|- (characterlevel/level_where_change_happens)@max:1,rounddown * difference_from_previous_value ... etc...}}
This is a level switch.
Give this comment a read through. In fact I explore quite a bit of mathematical functions in snippets in that thread.
EDIT An example: Recreating the values in booming blade.
The snippet to this would be:
I've included the '*1' on each level switch, though it's technically superfluous in this example. My aim is to clarify the base value and highlight how subsequent changes—which could exceed one—differ from the initial alteration.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)