Can you have more than one {{scalevalue}} in snippet that calls different values? Like if I want one to call a damage table I set up and another for say the number of uses of a power (like the runes in Rune Carver).
Two key questions:
What exactly do you want it to say?
Is it the snippet for the feature, or the one for the action?
Can you have more than one {{scalevalue}} in snippet that calls different values? Like if I want one to call a damage table I set up and another for say the number of uses of a power (like the runes in Rune Carver).
{{scalevalue}} specifically refers to the Fixed Value in the Level Scaling section of a subclass feature:
Different subclass features can have different Level Scaling if that's what you mean. All of this is different than an action's limited use counters.
{{scalevalue}} can also call upon a die roll entered as part of the Level Scaling.
Oh duh, I knew that. I have hb subclasses that use either. I wonder which it picks if you have both filled in.
Can you have more than one {{scalevalue}} in snippet that calls different values? Like if I want one to call a damage table I set up and another for say the number of uses of a power (like the runes in Rune Carver).
{{scalevalue}} specifically refers to the Fixed Value in the Level Scaling section of a subclass feature:
Different subclass features can have different Level Scaling if that's what you mean. All of this is different than an action's limited use counters.
{{scalevalue}} can also call upon a die roll entered as part of the Level Scaling.
Oh duh, I knew that. I have hb subclasses that use either. I wonder which it picks if you have both filled in.
Can you have more than one {{scalevalue}} in snippet that calls different values? Like if I want one to call a damage table I set up and another for say the number of uses of a power (like the runes in Rune Carver).
Two key questions:
What exactly do you want it to say?
Is it the snippet for the feature, or the one for the action?
I'm trying to create a subclass based on the Rune Knight - specifically the Rune Carver section. Where I have a table like the Rune Carver but at the same time I want to scale the damage of said powers inside that table. Instead of being static damage. Would I need to do that in two steps? Or could I use two {{scalevalue}} in the snippet section to make this work?
Using the Rune Carver as an example:
There is the the {{scalevalue}} in the snippet that references the table in the description. I would like to add a second {{scalevalue}} to say scale the damage of Fire Rune dice. Let's say 1d6, 2d6, 3d6 and 4d6. Just as an example.
Thanks, this is a lifesaver! I stumbled across snippets while looking at Circle of the Land in homebrew and I’ve been trying to find them all ever since.
Also, I know some snippet-like texts that are good for making homebrew things look professional. They link to the associated spell, monster, action or so on. Here are some:
[Tooltip Not Found]
[Tooltip Not Found]
[Tooltip Not Found] this one only adds a link, not the green text
Thanks, this is a lifesaver! I stumbled across snippets while looking at Circle of the Land in homebrew and I’ve been trying to find them all ever since.
Also, I know some snippet-like texts that are good for making homebrew things look professional. They link to the associated spell, monster, action or so on. Here are some:
[Tooltip Not Found]
[Tooltip Not Found]
[Tooltip Not Found] this one only adds a link, not the green text
[sense**]sense name[/sense**]
if anyone knows more, please reply to this
Those aren’t “snippets,” those are “tooltips,” and you can learn about them here:
Can you have more than one {{scalevalue}} in snippet that calls different values? Like if I want one to call a damage table I set up and another for say the number of uses of a power (like the runes in Rune Carver).
Two key questions:
What exactly do you want it to say?
Is it the snippet for the feature, or the one for the action?
I'm trying to create a subclass based on the Rune Knight - specifically the Rune Carver section. Where I have a table like the Rune Carver but at the same time I want to scale the damage of said powers inside that table. Instead of being static damage. Would I need to do that in two steps? Or could I use two {{scalevalue}} in the snippet section to make this work?
Using the Rune Carver as an example:
There is the the {{scalevalue}} in the snippet that references the table in the description. I would like to add a second {{scalevalue}} to say scale the damage of Fire Rune dice. Let's say 1d6, 2d6, 3d6 and 4d6. Just as an example.
No, you cannot have two different sets of level scaling on the same feature. You could however put a small bit of text in the description field for each level scaling entry that displays completely separate information. (Like, for example, the fixed value field could list the number of runes, but the description could say “+XdY damage” or something similar. For the snippet attached to that actual action itself you could use different snippets to display the information for each action.
Hey, I'm having trouble with my class feature snippet. Its supposed to replicate the sneak attack snippet and display the current (#)d6 but it just says that there is no scale level value. It specifically says " scalevalue#unsigned - No level scale data available"
The action has scale leveling so I don't know why its not showing it. I'm new to homebrewing with snippets so sorry if it is an obvious issue. I've read and researched for hours for a fix but can't find it.
Hey, I'm having trouble with my class feature snippet. Its supposed to replicate the sneak attack snippet and display the current (#)d6 but it just says that there is no scale level value. It specifically says " scalevalue#unsigned - No level scale data available"
The action has scale leveling so I don't know why its not showing it. I'm new to homebrewing with snippets so sorry if it is an obvious issue. I've read and researched for hours for a fix but can't find it.
This is unfortunately a case of Level Scaling not being available for Options. If you were to create it as a standalone subclass feature, there would be a Level Scaling section where this could be defined. Also, the snippet should be only {{scalevalue}} in that case; adding the #unsigned post processing would actually break it in this case.
so I'm making a class feature that makes it so that you regain temp hp equal to their con mod and class lvl but they're showing separately, anyone know how to fix it?
so I'm making a class feature that makes it so that you regain temp hp equal to their con mod and class lvl but they're showing separately, anyone know how to fix it?
Put them together:
You regain {{modifier:con+classlevel}} temporary hit points.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
There isn't a particular snippet code for notating crits, you just have to say so in the text. That's a good question about monster stat blocks. Maybe Dungeon Masters Only?
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I have a subclass feature that allows the subclass to make a certain attack, which can use either the Strength or Dexterity modifier. The weapon attack starts off at 1d8 base damage, and grows to 2d8 at a later level.
In the editor, I've created the subclass feature, and then added two actions, "Feature: Attack (Str)" and "Feature: Attack (Dex)". Each action starts off doing 1d8, and I added a level override at a later date.
This feature shows up correctly in the character sheet (including the increase to 2d8), but I can't figure out how to write the snippet for the actions themselves. How do I reference the appropriate level override of damage? Neither {{fixedvalue}} or {{scalevalue}} seem to work correctly, although based on the conversations in this thread, it seems like {{scalevalue}} might if the level override had been on the main feature and not on the actions.
Two key questions:
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Oh duh, I knew that. I have hb subclasses that use either. I wonder which it picks if you have both filled in.
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It adds it together as XdY+Z.
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I'm trying to create a subclass based on the Rune Knight - specifically the Rune Carver section. Where I have a table like the Rune Carver but at the same time I want to scale the damage of said powers inside that table. Instead of being static damage. Would I need to do that in two steps? Or could I use two {{scalevalue}} in the snippet section to make this work?
Using the Rune Carver as an example:
There is the the {{scalevalue}} in the snippet that references the table in the description. I would like to add a second {{scalevalue}} to say scale the damage of Fire Rune dice. Let's say 1d6, 2d6, 3d6 and 4d6. Just as an example.
Thanks, this is a lifesaver! I stumbled across snippets while looking at Circle of the Land in homebrew and I’ve been trying to find them all ever since.
Also, I know some snippet-like texts that are good for making homebrew things look professional. They link to the associated spell, monster, action or so on. Here are some:
[Tooltip Not Found]
[Tooltip Not Found]
[Tooltip Not Found] this one only adds a link, not the green text
[sense**]sense name[/sense**]
if anyone knows more, please reply to this
Those aren’t “snippets,” those are “tooltips,” and you can learn about them here:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/9811-how-to-add-tooltips
Creating Epic Boons on DDB
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No, you cannot have two different sets of level scaling on the same feature. You could however put a small bit of text in the description field for each level scaling entry that displays completely separate information. (Like, for example, the fixed value field could list the number of runes, but the description could say “+XdY damage” or something similar. For the snippet attached to that actual action itself you could use different snippets to display the information for each action.
Creating Epic Boons on DDB
DDB Buyers' Guide
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Content Troubleshooting
Hey, I'm having trouble with my class feature snippet. Its supposed to replicate the sneak attack snippet and display the current (#)d6 but it just says that there is no scale level value. It specifically says " scalevalue#unsigned - No level scale data available"
https://www.dndbeyond.com/classes/951133-versatile-soul/class-feature/4407788/option/1878294/edit
The action has scale leveling so I don't know why its not showing it. I'm new to homebrewing with snippets so sorry if it is an obvious issue. I've read and researched for hours for a fix but can't find it.
This is unfortunately a case of Level Scaling not being available for Options. If you were to create it as a standalone subclass feature, there would be a Level Scaling section where this could be defined. Also, the snippet should be only {{scalevalue}} in that case; adding the #unsigned post processing would actually break it in this case.
You can still actually display it using some clever math. Use the following for your snippet:
This will calculate the total number of d6s based on your class level, and then will bold the attached d6 bit so that it looks pretty!
Thank you so much for this good explanation and alternative. It was a headache yesterday trying to figure it out. Thank you.
Are there any snippets to show skills like Medicine or Arcana?
I'm afraid not, only what's available in the first post of this thread.
so I'm making a class feature that makes it so that you regain temp hp equal to their con mod and class lvl but they're showing separately, anyone know how to fix it?
Put them together:
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
is there a way to notate critting on a 19 and 20? also is there a forum that discusses dice notation on monster stat blocks?
There isn't a particular snippet code for notating crits, you just have to say so in the text. That's a good question about monster stat blocks. Maybe Dungeon Masters Only?
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I have a subclass feature that allows the subclass to make a certain attack, which can use either the Strength or Dexterity modifier. The weapon attack starts off at 1d8 base damage, and grows to 2d8 at a later level.
In the editor, I've created the subclass feature, and then added two actions, "Feature: Attack (Str)" and "Feature: Attack (Dex)". Each action starts off doing 1d8, and I added a level override at a later date.
This feature shows up correctly in the character sheet (including the increase to 2d8), but I can't figure out how to write the snippet for the actions themselves. How do I reference the appropriate level override of damage? Neither {{fixedvalue}} or {{scalevalue}} seem to work correctly, although based on the conversations in this thread, it seems like {{scalevalue}} might if the level override had been on the main feature and not on the actions.
How do I use the snippet code to do something that is Charisma + 1 D X (where X is 4 at 1-9 , 6 at 10-13 and 8 at 14-20?