This post has potentially manipulated dice roll results.
(Ok, I believe that the maps are correct, except that Qu'oth is in L8 not L9)
With more of the ceiling falling in 4 another Four-armed gargoyle (G2) detaches from the pillar in G17. The squares immediately around G17 are difficult terrain. The gargoyle flies to 3 to K12 at 10 feet.
G2 Wisdom save 14
The gargoyle flies straight towards Corvin getting attacked by the spirit guardians in the process. It attacks Corvin with a Bite Attack: 19 Damage: 5 and two Claws Attack: 23 Damage: 3 and Attack: 11 Damage: 5. All three attacks his Corvin for a total of 28. Ouch, are those guardians doing their job?
Xavier chants a spell casting "melf`s minute meteors" and sends the first 2 put of six toward g2 the second gargoyle dex 16 saving throws or take 8 from first and 2 from second. Half damage on a save. Everyone within 5 feet of the explosion gas to make the save. (Withhout a map I cannot tell but it might hit both gargoyles if they are withing range of each other or both within a 5 foot square of a spot between them say L11?)
Xavier uses empowered spell on the second meteor to reroll damage 7
The first meteor hits the gargoyle, but the gargoyle is able to avoid the second meteor. Taking a total of 11 Damage. The only person/creature within 5 feet of G2 (who is in K12 at 10 feet) is Corvin.
Velmine takes the rapier Qu'oth is carrying but has no time to sheath her own. "Dual-wielding these is a little clunky, but I can try my best." (By that I mean, she's not really gonna try it.) She uses the rapier of warning to get a stab at the gargoyle that's right above Eiren. (Attacking G1)
Attack: 24 Damage:19Magical Piercing
"Hey, Clay, doggie, I want you two in the fight, and I don't care if you two have to squeeze to get in, just try your best..."Her tone betrays the fact that she's a little pessimistic on the golem's side, but she tries to help give it space by walking to L11 and freeing the entrance to the room a little more.
The mastiff will dash to get to K11. (Takes Velmine's bonus action, which she is using.)
Corvin also takes 11 Fire damage from the exploding meteors.
Velmine strikes true with her borrowed magical weapon. The gargoyle sketches in pain and rage as the magic bites it.
Qu'oth finishes his turn by flying to O5
(I already rolled G1's isdom save as I thought that it happened as you cast the spell not at the start of it's turn. See post 2525 above.)
G1 decides to attack (1=Eiren, 2=Velmine 2) Velmine, following her to L11. It attacks with a Bite Attack: 14 Damage: 5 piercing, followed by two Claws Attack: 21 Damage: 8 and Attack: 15 Damage: 3. Only one Claw hits Velmine for 8 slashing damage.
The Gargoyle then attempts to climb out of the sphere of Spirit Guardians. He ends his turn in L9 at 20 feet.
Baik swears in goblin and glowers at the gargoyles. From his current position he points his spear and calls out, "By she who guides me!" Casting out two Eldritch Blasts.
(Ray 1: Attack: 19 Damage: 8 force damage; Ray 2: Attack: 16 Damage: 13 force damage)
Velmine gets scratched, but as usual to her agile movement she manages to quickly pull away to lower the damage she took. (Uncanny Dodging for 4 less damage.)
Booming Blade Attack: 13 Damage: 10 piercing plus 7 thunder. And if the gargoyle moves, it takes an additional 15 thunder damage.
(Elven accuracy: 28)
(Woot! Elven accuracy gives me a crit, which means +1 piercing and 7 thunder on that first attack)
Bonus action attack: 15 Damage: 10 piercing
Are you casting that at 5th level to get the d8 thunder Damage? If not then it only takes the thunder Damage if it moves away from you. Also I am not sure if you get the bonus action attack since the first attack was using a spell., even though the spell requires a melee attack. I am not positive about this however and a good argument might change my mind.
Velmine uses her reaction the dodge out out the gargoyle's way reducing her damage by 4
Eiren leaps over tge mastiff and uses Booming Blade to attack G2. The attack hits the gargoyle but the dagger doesn't seem to be as affective as it should be, but the thunder damage is very affective. Eiren then attacks the gargoyle again with the dagger as a bonus action, again scoring a hit that seems less powerful than it should.
Baik casts Eldritch Blast and two bolts streak out of his spear towards G1. The first bolt misses the target, but the second slams into the target killing it. The gargoyle falls to the ground dead. Luckily there was nobody directly below it.
Corvin is up (Don't forget to roll damage for Spirit Guardians)
This post has potentially manipulated dice roll results.
Corvin sees that one of the gargoyles is down and turns his attention to the other gargoyle. He will use his bonus action to cast spiritual weapon at 2nd level and place the weapon in the air next to the gargoyle. It will also attack: 25 Damage, if hit: 13.
Spirit Guardians Damage: 21
If the gargoyle is still up I believe I can also use my action to cast the can trip Sacred Flame. DC 17 Dex save, or take 5.
If the gargoyle is downed before Sacred Flame can I hold it in case another gargoyle appears?
This post has potentially manipulated dice roll results.
Corvin calls upon his Spiritual Warhammer, which appears in J12? The Spiritual Weapon slams into the gargoyle, killing it. The gargoyle falls to the ground, smashing into pieces.
Corvin is ready to throw a Sacred Flame at the next gargoyle to appear.
The Golem manages to move to I:J-8:9, not seeing anything to attack, it takes a haste action.
With a crack another Gargoyle detaches from the pillar in 3 F10. Plaster and chunks of rock fall to the ground around the pillar making everything within five feet of the pillar difficult terrain.
Corvin's Sacred Flame flies straight for the gargoyle.
G3 Dex save 14. The Sacred Flame hits the gargoyle.
The gargoyle flies to attack the closest creature which is the Golem. It attacks the Golem with a Bite Attack: 22 Damage: 5 and two Claws Attack: 13 Damage: 6 & Attack: 8 Damage: 3. The bite hits the Golem but doesn't have any effect on the golem.
The gargoyle then continues flying, ending his turn in K8 at 15 feet. Directly above Xavier.
This post has potentially manipulated dice roll results.
"It's not really mine, but I have something magic right here!" Velmine says simply in response to Eiren's words, drawing his rapier of warning for another stab, and then she looks up at the ceiling where the last gargoyle is standing. "Hm..."A blank stare later, and then a smirk. "Okay, time to get creative."
And then, she's seeing how well can she climb either the pillar on J10 or her golem, so that she can get close enough to stab it. (If the former is better, she'll be on K9, otherwise, she'll be on J8 just above her golem. Either way, that'll get her close enough to K8 to stab, I believe.)
(Since this is not easy to interpret this plan, here's an Athletics check for you to do with it what you will:)
Athletics Check: 19
(If successful:)
Velmine tries her attack while her feet have no contact with the floor.
Attack:14Damage:38 Magical Piercing (Sneak attack comes because the golem at its height should be tall enough to be within 5 ft. of it.)
(If she fails or the plan doesn't work in the first place:)
"Darn it!" And, in a fit of anger, she throws the rapier of warning towards the gargoyle despite how ridiculous it sounds. (Giving myself disadvantage because it really shouldn't be any better than at least that.)
Attack:13Damage:11 Magical Piercing (No sneak attack because of disadvantage.)
With her bonus action, she still tells the mastiff something. "I'll ask something real simple. For as long as we're fighting, try to help the others attack but don't make any attacks yourself."
Xavier launches a Fire Bolt up at the Gargoyle above him. The fire bolt hits hard and is quickly followed by two meteors.
G3 dex save 1 11
G3 dex save 2 14
Both meteors hit the gargoyle.
Velmine doesn't think she will be able to climb the pillar as it look rather unstable, so she moves through the fallen chunks of rock and plaster to get to the Golem. She manages to climb atop the golem ending in J9 at 10 feet. She is barely close enough to attack the gargoyle but misses as she momentarily slips on the Golem.
Velmine make a DC 12 Dex save, on a failure you drop the Rapier of Warning as you try to stay standing atop yhe Golem. The Rapier lands in K9.
"Xavier, look out above!" Eiren will attempt to pull Xavier from the spot directly under the gargoyle (moving to K10, and trying to move Xavier to K9), so that if the gargoyle falls, it won't fall directly onto Xavier. Then Eiren will launch a chill touch at the stone-skinned creature flying above.
(If Teechu isn't okay with the movement, Eiren won't try and force Xavier to move unwillingly. I'm also assuming it's my action to try and pull Xavier away, so if that's the case, then I'll use my action surge to do the spell attack)
Chill Touch Attack: 12 Damage: 12 necrotic, and the gargoyle can't regain hit points until the start of my next turn.
Bonus action: Eiren throws his dagger at the gargoyle for good measure, knowing it likely won't do much damage.
(Ok, I believe that the maps are correct, except that Qu'oth is in L8 not L9)
With more of the ceiling falling in 4 another Four-armed gargoyle (G2) detaches from the pillar in G17. The squares immediately around G17 are difficult terrain. The gargoyle flies to 3 to K12 at 10 feet.
G2 Wisdom save 14
The gargoyle flies straight towards Corvin getting attacked by the spirit guardians in the process. It attacks Corvin with a Bite Attack: 19 Damage: 5 and two Claws Attack: 23 Damage: 3 and Attack: 11 Damage: 5. All three attacks his Corvin for a total of 28. Ouch, are those guardians doing their job?
Velmine and Xavier are up
Xavier chants a spell casting "melf`s minute meteors" and sends the first 2 put of six toward g2 the second gargoyle dex 16 saving throws or take 8 from first and 2 from second. Half damage on a save. Everyone within 5 feet of the explosion gas to make the save. (Withhout a map I cannot tell but it might hit both gargoyles if they are withing range of each other or both within a 5 foot square of a spot between them say L11?)
Xavier uses empowered spell on the second meteor to reroll damage 7
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
G2 Dex save 1 9
G2 Dex save 1 17
The first meteor hits the gargoyle, but the gargoyle is able to avoid the second meteor. Taking a total of 11 Damage. The only person/creature within 5 feet of G2 (who is in K12 at 10 feet) is Corvin.
So Corvin also needs to make two Dex saves.
Velmine is up
DeX save: 16
Dex Save: 15
Velmine takes the rapier Qu'oth is carrying but has no time to sheath her own. "Dual-wielding these is a little clunky, but I can try my best." (By that I mean, she's not really gonna try it.) She uses the rapier of warning to get a stab at the gargoyle that's right above Eiren. (Attacking G1)
Attack: 24 Damage: 19 Magical Piercing
"Hey, Clay, doggie, I want you two in the fight, and I don't care if you two have to squeeze to get in, just try your best..." Her tone betrays the fact that she's a little pessimistic on the golem's side, but she tries to help give it space by walking to L11 and freeing the entrance to the room a little more.
The mastiff will dash to get to K11. (Takes Velmine's bonus action, which she is using.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Corvin also takes 11 Fire damage from the exploding meteors.
Velmine strikes true with her borrowed magical weapon. The gargoyle sketches in pain and rage as the magic bites it.
Qu'oth finishes his turn by flying to O5
(I already rolled G1's isdom save as I thought that it happened as you cast the spell not at the start of it's turn. See post 2525 above.)
G1 decides to attack (1=Eiren, 2=Velmine 2) Velmine, following her to L11. It attacks with a Bite Attack: 14 Damage: 5 piercing, followed by two Claws Attack: 21 Damage: 8 and Attack: 15 Damage: 3. Only one Claw hits Velmine for 8 slashing damage.
The Gargoyle then attempts to climb out of the sphere of Spirit Guardians. He ends his turn in L9 at 20 feet.
Qu'oth, Eiren, Baik, and Corvin are up
Qu'oth swoops in on G2 to aid Eiren's attack, then lands next to Corvin (N13).
Eiren, meanwhile, spins backwards and vaults over the mastiff. A dagger appears in his hand, and he slashes twice at the gargoyle.
Booming Blade Attack: 25 Damage: 8 piercing plus 8 thunder. And if the gargoyle moves, it takes an additional 7 thunder damage.
(Elven accuracy: 11)
(Woot! Elven accuracy gives me a crit, which means +2 piercing and 2 thunder on that first attack)
Bonus action attack: 17 Damage: 9 piercing
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(Woot! Elven accuracy gives me a crit, which means +2 piercing and 4 thunder on that first attack)
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Baik swears in goblin and glowers at the gargoyles. From his current position he points his spear and calls out, "By she who guides me!" Casting out two Eldritch Blasts.
(Ray 1: Attack: 19 Damage: 8 force damage; Ray 2: Attack: 16 Damage: 13 force damage)
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
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Velmine gets scratched, but as usual to her agile movement she manages to quickly pull away to lower the damage she took. (Uncanny Dodging for 4 less damage.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Are you casting that at 5th level to get the d8 thunder Damage? If not then it only takes the thunder Damage if it moves away from you. Also I am not sure if you get the bonus action attack since the first attack was using a spell., even though the spell requires a melee attack. I am not positive about this however and a good argument might change my mind.
Velmine uses her reaction the dodge out out the gargoyle's way reducing her damage by 4
Eiren leaps over tge mastiff and uses Booming Blade to attack G2. The attack hits the gargoyle but the dagger doesn't seem to be as affective as it should be, but the thunder damage is very affective. Eiren then attacks the gargoyle again with the dagger as a bonus action, again scoring a hit that seems less powerful than it should.
Baik casts Eldritch Blast and two bolts streak out of his spear towards G1. The first bolt misses the target, but the second slams into the target killing it. The gargoyle falls to the ground dead. Luckily there was nobody directly below it.
Corvin is up (Don't forget to roll damage for Spirit Guardians)
"Normal weapons don't hurt them much," Eiren says to the others. "Use your magic!"
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
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Corvin sees that one of the gargoyles is down and turns his attention to the other gargoyle. He will use his bonus action to cast spiritual weapon at 2nd level and place the weapon in the air next to the gargoyle. It will also attack: 25 Damage, if hit: 13.
Spirit Guardians Damage: 21
If the gargoyle is still up I believe I can also use my action to cast the can trip Sacred Flame. DC 17 Dex save, or take 5.
If the gargoyle is downed before Sacred Flame can I hold it in case another gargoyle appears?
Corvin calls upon his Spiritual Warhammer, which appears in J12? The Spiritual Weapon slams into the gargoyle, killing it. The gargoyle falls to the ground, smashing into pieces.
Corvin is ready to throw a Sacred Flame at the next gargoyle to appear.
The Golem manages to move to I:J-8:9, not seeing anything to attack, it takes a haste action.
With a crack another Gargoyle detaches from the pillar in 3 F10. Plaster and chunks of rock fall to the ground around the pillar making everything within five feet of the pillar difficult terrain.
Corvin's Sacred Flame flies straight for the gargoyle.
G3 Dex save 14. The Sacred Flame hits the gargoyle.
The gargoyle flies to attack the closest creature which is the Golem. It attacks the Golem with a Bite Attack: 22 Damage: 5 and two Claws Attack: 13 Damage: 6 & Attack: 8 Damage: 3. The bite hits the Golem but doesn't have any effect on the golem.
The gargoyle then continues flying, ending his turn in K8 at 15 feet. Directly above Xavier.
Velmine and Xavier are up
Xavier will cast fire bolt at the gargoyle above him Attack: 16 Damage: 6
And as a bonus send 2 meteors at it for 7 and 7 fire damage dc 16 dex save for half damage
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
"It's not really mine, but I have something magic right here!" Velmine says simply in response to Eiren's words, drawing his rapier of warning for another stab, and then she looks up at the ceiling where the last gargoyle is standing. "Hm..." A blank stare later, and then a smirk. "Okay, time to get creative."
And then, she's seeing how well can she climb either the pillar on J10 or her golem, so that she can get close enough to stab it. (If the former is better, she'll be on K9, otherwise, she'll be on J8 just above her golem. Either way, that'll get her close enough to K8 to stab, I believe.)
(Since this is not easy to interpret this plan, here's an Athletics check for you to do with it what you will:)
Athletics Check: 19
(If successful:)
Velmine tries her attack while her feet have no contact with the floor.
Attack: 14 Damage: 38 Magical Piercing (Sneak attack comes because the golem at its height should be tall enough to be within 5 ft. of it.)
(If she fails or the plan doesn't work in the first place:)
"Darn it!" And, in a fit of anger, she throws the rapier of warning towards the gargoyle despite how ridiculous it sounds. (Giving myself disadvantage because it really shouldn't be any better than at least that.)
Attack: 13 Damage: 11 Magical Piercing (No sneak attack because of disadvantage.)
With her bonus action, she still tells the mastiff something. "I'll ask something real simple. For as long as we're fighting, try to help the others attack but don't make any attacks yourself."
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Xavier launches a Fire Bolt up at the Gargoyle above him. The fire bolt hits hard and is quickly followed by two meteors.
G3 dex save 1 11
G3 dex save 2 14
Both meteors hit the gargoyle.
Velmine doesn't think she will be able to climb the pillar as it look rather unstable, so she moves through the fallen chunks of rock and plaster to get to the Golem. She manages to climb atop the golem ending in J9 at 10 feet. She is barely close enough to attack the gargoyle but misses as she momentarily slips on the Golem.
Velmine make a DC 12 Dex save, on a failure you drop the Rapier of Warning as you try to stay standing atop yhe Golem. The Rapier lands in K9.
Qu'oth, Eiren, Baik, and Corvin are up
"Xavier, look out above!" Eiren will attempt to pull Xavier from the spot directly under the gargoyle (moving to K10, and trying to move Xavier to K9), so that if the gargoyle falls, it won't fall directly onto Xavier. Then Eiren will launch a chill touch at the stone-skinned creature flying above.
(If Teechu isn't okay with the movement, Eiren won't try and force Xavier to move unwillingly. I'm also assuming it's my action to try and pull Xavier away, so if that's the case, then I'll use my action surge to do the spell attack)
Chill Touch Attack: 12 Damage: 12 necrotic, and the gargoyle can't regain hit points until the start of my next turn.
Bonus action: Eiren throws his dagger at the gargoyle for good measure, knowing it likely won't do much damage.
Thrown Dagger Attack: 13 Damage: Unable to parse dice roll. piercing
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If Velmine drops the rapier, Qu'oth flies down to retrieve it and places it back in her hands before flying back up the top of the stairs.
If not, Qu'oth will just dodge for his turn.
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM