I'd make it be possible to learn spells not in your spell book once, and that one spell can change ever long rest, but you only have one spell like this.
I do like the idea of a wizard holding a spellbook can cast those spells, because they're right there, but that is too OP.
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Please check out my homebrew, I would appreciate feedback:
I like most of what this unearthed arcana is doing but wish that they would put more effort into all of the classes, i feel like the wizard got shit on for getting nothing unique. They don't get that many spells added to their list but are losing exclusivity on a lot of their spells. They should add more spells or give them more interesting class features as well. Giving practically all of the casters the ability to change their spells seems to make the classes that prepare spells pointless.
Why is it a problem that the Wizard got less from this UA than other spellcasters? Why do Wizards need more spells than what this UA gave them, or whatever they gain from incidental UA like the new UA summoning spells?
This isn't shafting a class that was suffering. I firmly believe that this was deliberate because the Wizard is infamous for outclassing other spellcasters in a number of ways. If there's anything that needs to be addressed about the Wizard, it's how the subclasses typically don't do enough to distinguish the spell selections.
I like most of what this unearthed arcana is doing but wish that they would put more effort into all of the classes, i feel like the wizard got shit on for getting nothing unique. They don't get that many spells added to their list but are losing exclusivity on a lot of their spells. They should add more spells or give them more interesting class features as well. Giving practically all of the casters the ability to change their spells seems to make the classes that prepare spells pointless.
Why is it a problem that the Wizard got less from this UA than other spellcasters? Why do Wizards need more spells than what this UA gave them, or whatever they gain from incidental UA like the new UA summoning spells?
This isn't shafting a class that was suffering. I firmly believe that this was deliberate because the Wizard is infamous for outclassing other spellcasters in a number of ways. If there's anything that needs to be addressed about the Wizard, it's how the subclasses typically don't do enough to distinguish the spell selections.
I agree that you don't need to compare what one class gets over another, but they evidently feel slighted.
I like most of what this unearthed arcana is doing but wish that they would put more effort into all of the classes, i feel like the wizard got shit on for getting nothing unique. They don't get that many spells added to their list but are losing exclusivity on a lot of their spells. They should add more spells or give them more interesting class features as well. Giving practically all of the casters the ability to change their spells seems to make the classes that prepare spells pointless.
I do think the wizard should not have to prepare spells, they have the book, they should be able to cast any spell in their book at any time. You can say they have to be holding if you want.
This seems too OP for my taste, I was thinking of something that allows you to replace one spell you have prepared with another spell from your spellbook.
I haven't tested it, but on paper does it really break anything? Wizards are the ultimate casters, your high level wizard is probably going to have a 20 int, so they are already prepping 5+level anyway, if you just let them have access to all their known spells what is the worst thing that happens? Oh you get to use spells that actually work for the situation and you don't have a handful of spells you just don't use because you chose bad options for the day? Bid deal.
Like I said, you can balance it by saying they have to be holding it, make it a 2h option. That means no shield, sword, staff, wand, but the trade off is no more spell prep.
IMO, the balance of wizards not knowing all the spells on their absolutely massive spell list is the fact that their ritual casting is better than everyone else's. Allowing them to auto-prepare every spell way overtunes the class (beyond where it already is in relation to every other class).
IMO, the balance of wizards not knowing all the spells on their absolutely massive spell list is the fact that their ritual casting is better than everyone else's. Allowing them to auto-prepare every spell way overtunes the class (beyond where it already is in relation to every other class).
You can get the ritual casting through a feat and honestly if there is a class that is OP is the druid, a level 3 druid has 52 spells for free plus a D8 hit die, medium armor and wild shape 2 times for short rest, a level 3 wizard has 10 spells and that's it. I feel that a lot of people who say the wizard is OP have never really played the class.
I like most of what this unearthed arcana is doing but wish that they would put more effort into all of the classes, i feel like the wizard got shit on for getting nothing unique. They don't get that many spells added to their list but are losing exclusivity on a lot of their spells. They should add more spells or give them more interesting class features as well. Giving practically all of the casters the ability to change their spells seems to make the classes that prepare spells pointless.
I do think the wizard should not have to prepare spells, they have the book, they should be able to cast any spell in their book at any time. You can say they have to be holding if you want.
This seems too OP for my taste, I was thinking of something that allows you to replace one spell you have prepared with another spell from your spellbook.
I haven't tested it, but on paper does it really break anything? Wizards are the ultimate casters, your high level wizard is probably going to have a 20 int, so they are already prepping 5+level anyway, if you just let them have access to all their known spells what is the worst thing that happens? Oh you get to use spells that actually work for the situation and you don't have a handful of spells you just don't use because you chose bad options for the day? Bid deal.
Like I said, you can balance it by saying they have to be holding it, make it a 2h option. That means no shield, sword, staff, wand, but the trade off is no more spell prep.
I agree, the wizard's strength should be versatility but clerics and land druids end up being more versatile because they can prepare more spells.
I agree, the wizard's strength should be versatility but clerics and land druids end up being more versatile because they can prepare more spells.
I presume you mean have access to their full spell selection. Yup it's TRUE, but there are still plenty of niche spells those classes cant cast that can still make wizards worth it on their own.
I dont know most of this doesn't seem of major importance to the overall game. Everything is optional, nothing is forcing you to play with these rules. I doubt AL Is suddenly going to adopt these as default rules even if they make it to print.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I mean, arguably the best ritual casting I can think of is Book of Ancient Secrets. Every ritual spell from every class eventually is available to the tome lock.
I like most of what this unearthed arcana is doing but wish that they would put more effort into all of the classes, i feel like the wizard got shit on for getting nothing unique. They don't get that many spells added to their list but are losing exclusivity on a lot of their spells. They should add more spells or give them more interesting class features as well. Giving practically all of the casters the ability to change their spells seems to make the classes that prepare spells pointless.
Why is it a problem that the Wizard got less from this UA than other spellcasters? Why do Wizards need more spells than what this UA gave them, or whatever they gain from incidental UA like the new UA summoning spells?
This isn't shafting a class that was suffering. I firmly believe that this was deliberate because the Wizard is infamous for outclassing other spellcasters in a number of ways. If there's anything that needs to be addressed about the Wizard, it's how the subclasses typically don't do enough to distinguish the spell selections.
wizard players are greedy.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I like most of what this unearthed arcana is doing but wish that they would put more effort into all of the classes, i feel like the wizard got shit on for getting nothing unique. They don't get that many spells added to their list but are losing exclusivity on a lot of their spells. They should add more spells or give them more interesting class features as well. Giving practically all of the casters the ability to change their spells seems to make the classes that prepare spells pointless.
I do think the wizard should not have to prepare spells, they have the book, they should be able to cast any spell in their book at any time. You can say they have to be holding if you want.
This seems too OP for my taste, I was thinking of something that allows you to replace one spell you have prepared with another spell from your spellbook.
I haven't tested it, but on paper does it really break anything? Wizards are the ultimate casters, your high level wizard is probably going to have a 20 int, so they are already prepping 5+level anyway, if you just let them have access to all their known spells what is the worst thing that happens? Oh you get to use spells that actually work for the situation and you don't have a handful of spells you just don't use because you chose bad options for the day? Bid deal.
Like I said, you can balance it by saying they have to be holding it, make it a 2h option. That means no shield, sword, staff, wand, but the trade off is no more spell prep.
Wizards are already the most powerful class in the game. They need no improvements at all.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
no, cleric druids and bards are much stronger than wizards.
A wizard begins to get strong only around level 7 but still remains weaker than clerics and bards.
In some situations, I can see this.
Clerics have armor, weaponry, healing, modest damage & support, and preparation of spells...sturdy support casters.
Bards are skill machines, provide decent support & support spells, and Magical Secrets can give them some spells they want...tricky casters.
Wizards, in most cases, are THE spellcaster...aside from healing, they have both the most hungrily-appealing spell list that a bard can only sample with their Magical Secrets...and wizards can prepare any number of these spells...and potentially can gain the MOST spells, out-pacing the ultimate lists of other classes, be they "preparation" spellcasters like Druid or Cleric...or worse, the limited Charisma-spellcasters.
Now...aside from spells...what the Wizard offers more than the Bard or Cleric depends a lot on their subclass...and I'd agree that certain Wizard subclasses fall short of certain Bards or Clerics.
Enchanter Wizards seems meager compared to Glamour Bards, for instance...or an Abjuration Wizard's defenses might seem a bit flimsy compared to the support of a defensive Cleric...
...but I'd contest that the spell variety of an adequately-prepared Wizard still edges out ahead of the other classes; it's just too good.
And that IS the whole point of being a wizard...seeking more powerful magic.
no, cleric druids and bards are much stronger than wizards.
A wizard begins to get strong only around level 7 but still remains weaker than clerics and bards.
...but I'd contest that the spell variety of an adequately-prepared Wizard still edges out ahead of the other classes; it's just too good.
And that IS the whole point of being a wizard...seeking more powerful magic.
This is really key. Wizard players have to prepare adequately, and most of the people who play wizards don't want to have to do that. They want their cake (access to all that powerful magic) and to eat it too (swap in the appropriate spell for the situation when they failed to anticipate the situations they'd find themselves in). A good wizard player will anticipate what they need. Less uhm...thoughtful...wizards do not want to deal with that minor limitation. I avoid wizards for just that reason and play sorcerers instead. That doesn't mean I think wizards are weak, it means the playstyle I want to use doesn't mesh well with the strengths of the wizard.
Wizards are an amazing class, and we should not be looking to take that foresight away from the players who are good at managing that just to dumb the class down for lazy players like me. My advice...is to play clerics if you think they are so much better.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Also, Wizards can cast EVERY Ritual spell straight out of their spellbooks with never a need to wast space actually preparing spells like Tiny Hut or Identify.
no, cleric druids and bards are much stronger than wizards.
A wizard begins to get strong only around level 7 but still remains weaker than clerics and bards.
...but I'd contest that the spell variety of an adequately-prepared Wizard still edges out ahead of the other classes; it's just too good.
And that IS the whole point of being a wizard...seeking more powerful magic.
This is really key. Wizard players have to prepare adequately, and most of the people who play wizards don't want to have to do that. They want their cake (access to all that powerful magic) and to eat it too (swap in the appropriate spell for the situation when they failed to anticipate the situations they'd find themselves in). A good wizard player will anticipate what they need. Less uhm...thoughtful...wizards do not want to deal with that minor limitation. I avoid wizards for just that reason and play sorcerers instead. That doesn't mean I think wizards are weak, it means the playstyle I want to use doesn't mesh well with the strengths of the wizard.
Wizards are an amazing class, and we should not be looking to take that foresight away from the players who are good at managing that just to dumb the class down for lazy players like me. My advice...is to play clerics if you think they are so much better.
If your player is really struggling with the 'preparation' aspect you could also use items to lessen the load.
Obviously you have the Ring of Spell Storing, and as a DM you can template that item to make higher level versions that can hold more spells if you so desire.
For something a bit different though, take a look at the Bardic Instruments Magic Items. Now imagine one of those as an Enchanted Wizard spell book packed with all sorts of niche emergency spells. The spells could be pre-defined by you the DM or if you trust your Wizard not to get into too many shenanigans you could let them 'special scribe' certain spells into particular pages, thus creating a custom list of spells available once per day.
I don't think I'd want this to be a Class Feature (maybe a subclass feature like the School of Invention, but that would be their whole schtick). But you could create a 'Crutch' for a player struggling with the mechanics for whatever reason (could be a Analysis Paralysis thing, could be a group or story that does not really allow for the sort of 'preparation' the wizard thrives in, etc), and that crutch might be just the little thing they need.
It's also a core class feature of all wizards too. on my tomelock, I had to invest both my pact boon and an invocation to get the ability to do what a wizard can do right out of the box.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
It's also a core class feature of all wizards too. on my tomelock, I had to invest both my pact boon and an invocation to get the ability to do what a wizard can do right out of the box.
And they can also pick them up and copy them...along with any other spell they want from the Wizard list.
I am just saying Wizards do not need any updates really...they are probably (along with rogue) one of the best written classes in the game.
It's also a core class feature of all wizards too. on my tomelock, I had to invest both my pact boon and an invocation to get the ability to do what a wizard can do right out of the box.
And they can also pick them up and copy them...along with any other spell they want from the Wizard list.
I am just saying Wizards do not need any updates really...they are probably (along with rogue) one of the best written classes in the game.
This is why I get frustrated when I see wizard players complaining about wizards never getting anything. They already got it, and have had it from day 1.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
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I'd make it be possible to learn spells not in your spell book once, and that one spell can change ever long rest, but you only have one spell like this.
I do like the idea of a wizard holding a spellbook can cast those spells, because they're right there, but that is too OP.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I agree that you don't need to compare what one class gets over another, but they evidently feel slighted.
I haven't tested it, but on paper does it really break anything? Wizards are the ultimate casters, your high level wizard is probably going to have a 20 int, so they are already prepping 5+level anyway, if you just let them have access to all their known spells what is the worst thing that happens? Oh you get to use spells that actually work for the situation and you don't have a handful of spells you just don't use because you chose bad options for the day? Bid deal.
Like I said, you can balance it by saying they have to be holding it, make it a 2h option. That means no shield, sword, staff, wand, but the trade off is no more spell prep.
IMO, the balance of wizards not knowing all the spells on their absolutely massive spell list is the fact that their ritual casting is better than everyone else's. Allowing them to auto-prepare every spell way overtunes the class (beyond where it already is in relation to every other class).
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You can get the ritual casting through a feat and honestly if there is a class that is OP is the druid, a level 3 druid has 52 spells for free plus a D8 hit die, medium armor and wild shape 2 times for short rest, a level 3 wizard has 10 spells and that's it. I feel that a lot of people who say the wizard is OP have never really played the class.
I agree, the wizard's strength should be versatility but clerics and land druids end up being more versatile because they can prepare more spells.
I presume you mean have access to their full spell selection. Yup it's TRUE, but there are still plenty of niche spells those classes cant cast that can still make wizards worth it on their own.
I dont know most of this doesn't seem of major importance to the overall game. Everything is optional, nothing is forcing you to play with these rules. I doubt AL Is suddenly going to adopt these as default rules even if they make it to print.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I mean, arguably the best ritual casting I can think of is Book of Ancient Secrets. Every ritual spell from every class eventually is available to the tome lock.
wizard players are greedy.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Wizards are already the most powerful class in the game. They need no improvements at all.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
no, cleric druids and bards are much stronger than wizards.
A wizard begins to get strong only around level 7 but still remains weaker than clerics and bards.
In some situations, I can see this.
Clerics have armor, weaponry, healing, modest damage & support, and preparation of spells...sturdy support casters.
Bards are skill machines, provide decent support & support spells, and Magical Secrets can give them some spells they want...tricky casters.
Wizards, in most cases, are THE spellcaster...aside from healing, they have both the most hungrily-appealing spell list that a bard can only sample with their Magical Secrets...and wizards can prepare any number of these spells...and potentially can gain the MOST spells, out-pacing the ultimate lists of other classes, be they "preparation" spellcasters like Druid or Cleric...or worse, the limited Charisma-spellcasters.
Now...aside from spells...what the Wizard offers more than the Bard or Cleric depends a lot on their subclass...and I'd agree that certain Wizard subclasses fall short of certain Bards or Clerics.
Enchanter Wizards seems meager compared to Glamour Bards, for instance...or an Abjuration Wizard's defenses might seem a bit flimsy compared to the support of a defensive Cleric...
...but I'd contest that the spell variety of an adequately-prepared Wizard still edges out ahead of the other classes; it's just too good.
And that IS the whole point of being a wizard...seeking more powerful magic.
This is really key. Wizard players have to prepare adequately, and most of the people who play wizards don't want to have to do that. They want their cake (access to all that powerful magic) and to eat it too (swap in the appropriate spell for the situation when they failed to anticipate the situations they'd find themselves in). A good wizard player will anticipate what they need. Less uhm...thoughtful...wizards do not want to deal with that minor limitation. I avoid wizards for just that reason and play sorcerers instead. That doesn't mean I think wizards are weak, it means the playstyle I want to use doesn't mesh well with the strengths of the wizard.
Wizards are an amazing class, and we should not be looking to take that foresight away from the players who are good at managing that just to dumb the class down for lazy players like me. My advice...is to play clerics if you think they are so much better.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
But at level 5 they only have 2 3rd level spell slots and bards have 3 of those spells anyway
Also a Wizard can cast Tiny Hut as many times as he/she pleases thanks to ritual casting.
Also, Wizards can cast EVERY Ritual spell straight out of their spellbooks with never a need to wast space actually preparing spells like Tiny Hut or Identify.
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If your player is really struggling with the 'preparation' aspect you could also use items to lessen the load.
Obviously you have the Ring of Spell Storing, and as a DM you can template that item to make higher level versions that can hold more spells if you so desire.
For something a bit different though, take a look at the Bardic Instruments Magic Items. Now imagine one of those as an Enchanted Wizard spell book packed with all sorts of niche emergency spells. The spells could be pre-defined by you the DM or if you trust your Wizard not to get into too many shenanigans you could let them 'special scribe' certain spells into particular pages, thus creating a custom list of spells available once per day.
I don't think I'd want this to be a Class Feature (maybe a subclass feature like the School of Invention, but that would be their whole schtick). But you could create a 'Crutch' for a player struggling with the mechanics for whatever reason (could be a Analysis Paralysis thing, could be a group or story that does not really allow for the sort of 'preparation' the wizard thrives in, etc), and that crutch might be just the little thing they need.
It's also a core class feature of all wizards too. on my tomelock, I had to invest both my pact boon and an invocation to get the ability to do what a wizard can do right out of the box.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
And they can also pick them up and copy them...along with any other spell they want from the Wizard list.
I am just saying Wizards do not need any updates really...they are probably (along with rogue) one of the best written classes in the game.
This is why I get frustrated when I see wizard players complaining about wizards never getting anything. They already got it, and have had it from day 1.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha