This is very unexpected and looks great. Wizards get a ton of stuff, but that is to be expected. I'm a bit worried for martials and half casters in this next book. Will they get nothing at all?
well given the entire thing is set a wizard school stuff for non casters seems odd.
This is very unexpected and looks great. Wizards get a ton of stuff, but that is to be expected. I'm a bit worried for martials and half casters in this next book. Will they get nothing at all?
well given the entire thing is set a wizard school stuff for non casters seems odd.
Correct. But D&D has always had a problem with spellcasters getting lots of stuff, and martials and non-magical characters getting little. Strixhaven is a magic school, but magic in M:tG is a lot more general than D&D. Take a character like this:
From the art and flavour text (the italic text below the thin grey line), you can tell that this is a teacher of martial strategy and combat arts. Despite the stat line reading Cleric, I think this would be more fit as a Fighter subclass. One that channels the wisdom of ancients, and has various tactical abilities.
Rollback Post to RevisionRollBack
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
This is very unexpected and looks great. Wizards get a ton of stuff, but that is to be expected. I'm a bit worried for martials and half casters in this next book. Will they get nothing at all?
well given the entire thing is set a wizard school stuff for non casters seems odd.
Correct. But D&D has always had a problem with spellcasters getting lots of stuff, and martials and non-magical characters getting little. Strixhaven is a magic school, but magic in M:tG is a lot more general than D&D. Take a character like this:
From the art and flavour text (the italic text below the thin grey line), you can tell that this is a teacher of martial strategy and combat arts. Despite the stat line reading Cleric, I think this would be more fit as a Fighter subclass. One that channels the wisdom of ancients, and has various tactical abilities.
The other funny thing about that is there was no Cleric subclasses in the UA either lol
This is very unexpected and looks great. Wizards get a ton of stuff, but that is to be expected. I'm a bit worried for martials and half casters in this next book. Will they get nothing at all?
well given the entire thing is set a wizard school stuff for non casters seems odd.
Correct. But D&D has always had a problem with spellcasters getting lots of stuff, and martials and non-magical characters getting little. Strixhaven is a magic school, but magic in M:tG is a lot more general than D&D. Take a character like this:
From the art and flavour text (the italic text below the thin grey line), you can tell that this is a teacher of martial strategy and combat arts. Despite the stat line reading Cleric, I think this would be more fit as a Fighter subclass. One that channels the wisdom of ancients, and has various tactical abilities.
The other funny thing about that is there was no Cleric subclasses in the UA either lol
Kinda surprised about that to be honest. Lorehold seems like a good fit for Clerics, at least mechanically.
Rollback Post to RevisionRollBack
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
What do you all think is coming up next now that the Mages of Strixhaven UA is finished?
It seems to me like the next three books down the line have already had UA done for them (Mages of Strixhaven UA for Curriculum of Chaos, Fey Race UA for Wild Beyond the Witchlight, and the Ranger/Monk Subclass UA + Dragonborn Rework UA for Fizban's Treasury of Dragons), so I am wondering if we can even expect new UA anytime soon, as the next book beyond those three wont be released until early next year at the soonest.
Regardless of what will happen or when it will happen, what UA would you like to see next?
Personally, I wouldn't mind seeing a mundane weapon UA that reprints certain specialty weapons from different modules (like a boomerang from SKT or the Double-Bladed Scimitar) along with a few more unique "special" weapons to introduce more interesting martial options. A few more weapon-oriented feats would also be very welcome.
Rollback Post to RevisionRollBack
Four-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
My bet for the next UA is drow stuff too. I still can't get over the silly names: One sounds like Lowenbrau beer and the other like "You da drow now, dog". Oh well.
Personally, I'd love to see a UA focused primarily on the Half-Casters (Artificer, Paladin, Ranger.)
Whether that's new subclasses, new feats, new spells, or more Optional Class Features. Artificer in particular needs a few more subclasses and at least one set of OCF's.
Am I expecting to see this? No. But it's what I want.
Personally, I'd love to see a UA focused primarily on the Half-Casters (Artificer, Paladin, Ranger.)
Whether that's new subclasses, new feats, new spells, or more Optional Class Features. Artificer in particular needs a few more subclasses and at least one set of OCF's.
Am I expecting to see this? No. But it's what I want.
Id love to see a Half-Cast spell list UA with a bunch of spells that are uniquely available to those classes. Artificers don't have any class-unique spells like Paladin or Ranger spell lists do
Rollback Post to RevisionRollBack
Four-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Personally, I wouldn't mind seeing a mundane weapon UA that reprints certain specialty weapons from different modules (like a boomerang from SKT or the Double-Bladed Scimitar) along with a few more unique "special" weapons to introduce more interesting martial options. A few more weapon-oriented feats would also be very welcome.
a sourcebook that reprints what was previously specific to certain modules might be neat, from frost fingers, create magen, galder's tower there are a lot of stuff just scattred wherever. Also a lot of adventure modules introduced their own familiars (abyssal chickens, flying monkeys etc). Seeing a lot of that stuff late in 5e's lifespan would be extremely enjoyable.
But of course reprints are not what unearthed arcana is for, unearthed arcana is for experimentation and breaking new ground
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Personally, I'd love to see a UA focused primarily on the Half-Casters (Artificer, Paladin, Ranger.)
Whether that's new subclasses, new feats, new spells, or more Optional Class Features. Artificer in particular needs a few more subclasses and at least one set of OCF's.
Am I expecting to see this? No. But it's what I want.
Id love to see a Half-Cast spell list UA with a bunch of spells that are uniquely available to those classes. Artificers don't have any class-unique spells like Paladin or Ranger spell lists do
they used to have a exclusive spell called Arcane Weapon in the UA, a 1st level spell targeting a touched weapon that dealt an extra 1d6 acid, cold, fire, lightning or thunder damage, and lasting for concentration, up to 1 hour. And in the current version of the game Summon Construct is only available to artificers by default, since wizards can only learn the spell via an optional class feature that not every wizard will get. Still they need a few exclusive spells to put them on-par with the ranger and paladin, even if their versatillity as-is is by no means bad.
They probably would not refer to it as a half-caster UA though.
However becuase it was arguably a better version of Elemental Weapon, and also an arguably better version of hunter's mark/ divine favour, it was quickly dropped. Maybe a new version of that spell could make it? Maybe a spell that would specifically interact with the Infusion class feature? Maybe some much needed mech-suit action?
Honestly the only real thing i can think of that i would personally want from an future UA that is not also something wizard's of the coast feels is "done" (psionics) would be like new vehicles, such as a vehicle stat block for the Airship found within the DMG, a vehicle stat block for the Nautiloids mind flayers use, a vehicle stat block version of the Warforged Colossus that currently only exists as a Monster stat block, a vehicle stat block for the unique airships and lightning rails found on ebberon, etc. Or simply put, vehicle stat blocks for every vehicle that has been mentioned but not turned into a stat block yet.
Another thing i'd want but whom i would never expect them to do: compile all the rules for wilderness exploration found throughout the Dungeon master's guide and player's handbook. There has been one prior UA attempt at this really early on but i wanna see another
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I not really surprised at all. They have been struggling just to get the content from published material working. Doing UA material that may or may not get published is kind of a waste of time and resources.
Rollback Post to RevisionRollBack
She/Her Player and Dungeon Master
To post a comment, please login or register a new account.
Typically setting books don't give options for *every* class. Those are the "...of Everything" books.
That said, we're still waiting on the Dragon Monk and Ranger, so that's something.
Weird in this case they are giving Druids, Wizards, Warlocks, and Sorcerers a handful of subclasses but absolutely nothing for the others.
That is correct. However, since these effect multiple classes, it feels like a lot for casters.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
I like it.
Cleric! Nobody noticed the Cleric.
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
well given the entire thing is set a wizard school stuff for non casters seems odd.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Correct. But D&D has always had a problem with spellcasters getting lots of stuff, and martials and non-magical characters getting little. Strixhaven is a magic school, but magic in M:tG is a lot more general than D&D. Take a character like this:
From the art and flavour text (the italic text below the thin grey line), you can tell that this is a teacher of martial strategy and combat arts. Despite the stat line reading Cleric, I think this would be more fit as a Fighter subclass. One that channels the wisdom of ancients, and has various tactical abilities.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
The other funny thing about that is there was no Cleric subclasses in the UA either lol
Kinda surprised about that to be honest. Lorehold seems like a good fit for Clerics, at least mechanically.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
What do you all think is coming up next now that the Mages of Strixhaven UA is finished?
It seems to me like the next three books down the line have already had UA done for them (Mages of Strixhaven UA for Curriculum of Chaos, Fey Race UA for Wild Beyond the Witchlight, and the Ranger/Monk Subclass UA + Dragonborn Rework UA for Fizban's Treasury of Dragons), so I am wondering if we can even expect new UA anytime soon, as the next book beyond those three wont be released until early next year at the soonest.
Regardless of what will happen or when it will happen, what UA would you like to see next?
Personally, I wouldn't mind seeing a mundane weapon UA that reprints certain specialty weapons from different modules (like a boomerang from SKT or the Double-Bladed Scimitar) along with a few more unique "special" weapons to introduce more interesting martial options. A few more weapon-oriented feats would also be very welcome.
Four-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Well, there was that article regarding the addition of new Drow sub races.
So the upcoming UA might shed some light on those.
By proxy, we may gain some new racial feats.
I hope we will start seeing some UA material for the next Campaign Setting which should be coming out early next year.
She/Her Player and Dungeon Master
My bet for the next UA is drow stuff too. I still can't get over the silly names: One sounds like Lowenbrau beer and the other like "You da drow now, dog". Oh well.
Since Critical Role now has their own publishing company, I think that means the upcoming "return to a setting we've already done for 5e" book will most likely be on the Forgotten Realms and the Underdark.
Aren't Drow already mechanically a subrace of Elf? Would these be new sub-subraces?
I'm not sure that's likely. I feel like the Avendrow and Lorendrow will be treated like the Sun and Moon Elves: mostly flavor.
I am curious if these other Drow subtypes should have Sunlight Sensitivity or enhanced Darkvision.
New racial feats for Drow specifically would be cool tho.
Personally, I'd love to see a UA focused primarily on the Half-Casters (Artificer, Paladin, Ranger.)
Whether that's new subclasses, new feats, new spells, or more Optional Class Features. Artificer in particular needs a few more subclasses and at least one set of OCF's.
Am I expecting to see this? No. But it's what I want.
Id love to see a Half-Cast spell list UA with a bunch of spells that are uniquely available to those classes. Artificers don't have any class-unique spells like Paladin or Ranger spell lists do
Four-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
a sourcebook that reprints what was previously specific to certain modules might be neat, from frost fingers, create magen, galder's tower there are a lot of stuff just scattred wherever. Also a lot of adventure modules introduced their own familiars (abyssal chickens, flying monkeys etc). Seeing a lot of that stuff late in 5e's lifespan would be extremely enjoyable.
But of course reprints are not what unearthed arcana is for, unearthed arcana is for experimentation and breaking new ground
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
they used to have a exclusive spell called Arcane Weapon in the UA, a 1st level spell targeting a touched weapon that dealt an extra 1d6 acid, cold, fire, lightning or thunder damage, and lasting for concentration, up to 1 hour. And in the current version of the game Summon Construct is only available to artificers by default, since wizards can only learn the spell via an optional class feature that not every wizard will get. Still they need a few exclusive spells to put them on-par with the ranger and paladin, even if their versatillity as-is is by no means bad.
They probably would not refer to it as a half-caster UA though.
However becuase it was arguably a better version of Elemental Weapon, and also an arguably better version of hunter's mark/ divine favour, it was quickly dropped. Maybe a new version of that spell could make it? Maybe a spell that would specifically interact with the Infusion class feature? Maybe some much needed mech-suit action?
Honestly the only real thing i can think of that i would personally want from an future UA that is not also something wizard's of the coast feels is "done" (psionics) would be like new vehicles, such as a vehicle stat block for the Airship found within the DMG, a vehicle stat block for the Nautiloids mind flayers use, a vehicle stat block version of the Warforged Colossus that currently only exists as a Monster stat block, a vehicle stat block for the unique airships and lightning rails found on ebberon, etc.
Or simply put, vehicle stat blocks for every vehicle that has been mentioned but not turned into a stat block yet.
Another thing i'd want but whom i would never expect them to do: compile all the rules for wilderness exploration found throughout the Dungeon master's guide and player's handbook. There has been one prior UA attempt at this really early on but i wanna see another
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Youse all see this?
https://www.dndbeyond.com/forums/d-d-beyond-general/news-announcements/116702-news-the-future-of-unearthed-arcana-ddb
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I not really surprised at all. They have been struggling just to get the content from published material working. Doing UA material that may or may not get published is kind of a waste of time and resources.
She/Her Player and Dungeon Master