I can see WotC nerfing the autognome to just a small warforged, changing them from construct to humanoid just for the healing spells and to stop the Mending cantrip use on a PC race. But I myself do like them would love to make one an artificer with a penchant for self upgrades.
also Tri- kreen beast barbarian would be a pretty decent option, both flavour wise (the ones in the monster manual are able to bite, use claws and also leap great distances) and since you can make up to 4 attacks total with a combination of two-weapon fighting, claws and Extra Attack, you get to apply rage damage more often and conveniently get one attack coresponding to each limb. Will be interesting to see what comes up
I really wish that it was possible for a Thri-Kreen to dual wield two-handed weapons. It would be awesome to be able to attack with two Double-Bladed Scimitars or even just two Greatswords/Greataxes/Mauls (or a Greatsword and a Halberd, or something like that).
As awesome as that would be, I can already hear screams of nerd-rage about power creep from the very suggestion....
So what? It would be cool, and Rule as Cool overrides the Rules of Whiny Nerds 99% of the time.
(Strangely, most of the people that complain about Tasha's changes to races "making all races be the same" are the same as the ones that scream "POWER CREEP!!!" at the suggestion of adding more oomph to the races.)
i personally think that a tri-kreen having to use a combination of two-handed and light weapons in their attack rutine is more intersting and also better aestetically, and that allowing dual weilding two-handed weapons might turn that into the only option people use but eh
to clarify, when you say "add some more oomph" do you mean it as in outright more powerful races like the Yuan-ti or more funky, gameplay-altering races like the all-new ooze boi?
I agree about the Thri-Kreen, both about the Barbarian being a good fit, and about the restrictions against dual-wielding Two-Handed weapons. Both are ver in keeping with the original feel and flavor of the race. (https://darksun.fandom.com/wiki/Thri-kreen)
I wonder, with Mordenkainen's Monsters of the Multiverse reprinting 30+ races if they will also take the opportunity to reprint the Racial Feats from Xanathars and whether they would choose to UA some new ones for several of the non-PHB races
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I wonder, with Mordenkainen's Monsters of the Multiverse reprinting 30+ races if they will also take the opportunity to reprint the Racial Feats from Xanathars and whether they would choose to UA some new ones for several of the non-PHB races
I hope so! that would be pretty cool.
I would love to see racial feats for those races not included before....like Bugbears, Goliaths, Hobgoblins, Goblins, etc....
I wonder, with Mordenkainen's Monsters of the Multiverse reprinting 30+ races if they will also take the opportunity to reprint the Racial Feats from Xanathars and whether they would choose to UA some new ones for several of the non-PHB races
I would love to see racial feats for those races not included before....like Bugbears, Goliaths, Hobgoblins, Goblins, etc....
Very much this. Particularly for my faves, the Eberron races: shifter, kalashtar, changeling, warforged, orc.
I wonder, with Mordenkainen's Monsters of the Multiverse reprinting 30+ races if they will also take the opportunity to reprint the Racial Feats from Xanathars and whether they would choose to UA some new ones for several of the non-PHB races
I would love to see racial feats for those races not included before....like Bugbears, Goliaths, Hobgoblins, Goblins, etc....
Very much this. Particularly for my faves, the Eberron races: shifter, kalashtar, changeling, warforged, orc.
With the shift in races towards a standard +2/+1, there are alot of people that feel like part of what makes a race unique has been taken away (although I dont particularly agree with this point of view). More racial feats (or origin feats) could go a long way in making your choice of race or origin feel like it provides unique benefits by opening up even more variance and customizability.
Like, if you want to be the elfiest elf that ever elf-ed, you can focus on taking elven racial feats and effectively double down on having your choice of race impact the character's performance
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I think racial feats are a great thing for them to expand upon going forward. Feats are such a popular optional rule because it adds extra customization and personality to how you build a character, so having some options that only work for certain races (or even classes, honestly!) would go a long way in making some races more flavorful. They don't even have to be good or entirely useful (though it would be preferred lol), I just want some stuff that says "Hey your orcish blood runs strong, here's some minor damage boost!" or "hey your genasi heritage allows you to manipulate X element better, here's some cantrips!"
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
there are alot of people that feel like part of what makes a race unique has been taken away (although I dont particularly agree with this point of view)
I think racial feats are a great thing for them to expand upon going forward. Feats are such a popular optional rule because it adds extra customization and personality to how you build a character, so having some options that only work for certain races (or even classes, honestly!) would go a long way in making some races more flavorful. They don't even have to be good or entirely useful (though it would be preferred lol), I just want some stuff that says "Hey your orcish blood runs strong, here's some minor damage boost!" or "hey your genasi heritage allows you to manipulate X element better, here's some cantrips!"
Why do we need racial feats, when normal feats do the exact same job, better?
I think racial feats are a great thing for them to expand upon going forward. Feats are such a popular optional rule because it adds extra customization and personality to how you build a character, so having some options that only work for certain races (or even classes, honestly!) would go a long way in making some races more flavorful. They don't even have to be good or entirely useful (though it would be preferred lol), I just want some stuff that says "Hey your orcish blood runs strong, here's some minor damage boost!" or "hey your genasi heritage allows you to manipulate X element better, here's some cantrips!"
Why do we need racial feats, when normal feats do the exact same job, better?
Because racial feats are limited to specific races, which makes them more unique and, to some, inherently more interesting. Like Revenant Blade from Eberron: Rising from the Last War. It's limited to elves, because in Eberron, Valenar Elves are the only ones that know how to teach the feat. That's interesting and can make for some cool characters.
Also, for those that want more Racial Feats for the Volo's/Elemental Evil races, I have used these in my games for awhile now.
there are alot of people that feel like part of what makes a race unique has been taken away (although I dont particularly agree with this point of view)
Yeah, me neither.
I like using feats to either lean in/lean away from those aspects of the race.
I just believe that racial feats are just racist feats. I don't know why a "racial" feat for a human can't be used on an elf.
I absolutely understand this re: racial ASI at character creation (and agree), but I don't get it for racial feats. There are going to be things halflings can do that goliaths can't and vice-versa. A racial feat you might give a triton for undersea exploration at immense depths is going to make no sense on a tabaxi.
The trick lies in finding racial feats that reflect those genetic differences instead of basing them around cultural norms or individual aptitudes. It can be done, it just takes thoughtful designers.
I just believe that racial feats are just racist feats. I don't know why a "racial" feat for a human can't be used on an elf.
I absolutely understand this re: racial ASI at character creation (and agree), but I don't get it for racial feats. There are going to be things halflings can do that goliaths can't and vice-versa. A racial feat you might give a triton for undersea exploration at immense depths is going to make no sense on a tabaxi.
The trick lies in finding racial feats that reflect those genetic differences instead of basing them around cultural norms or individual aptitudes. It can be done, it just takes thoughtful designers.
That is correct, but then why is that not on the original lineage? But I think I understand.
I just believe that racial feats are just racist feats. I don't know why a "racial" feat for a human can't be used on an elf.
I absolutely understand this re: racial ASI at character creation (and agree), but I don't get it for racial feats. There are going to be things halflings can do that goliaths can't and vice-versa. A racial feat you might give a triton for undersea exploration at immense depths is going to make no sense on a tabaxi.
The trick lies in finding racial feats that reflect those genetic differences instead of basing them around cultural norms or individual aptitudes. It can be done, it just takes thoughtful designers.
The racial ASIs were supposed to represent those genetic differences.
I just believe that racial feats are just racist feats. I don't know why a "racial" feat for a human can't be used on an elf.
I absolutely understand this re: racial ASI at character creation (and agree), but I don't get it for racial feats. There are going to be things halflings can do that goliaths can't and vice-versa. A racial feat you might give a triton for undersea exploration at immense depths is going to make no sense on a tabaxi.
The trick lies in finding racial feats that reflect those genetic differences instead of basing them around cultural norms or individual aptitudes. It can be done, it just takes thoughtful designers.
The racial ASIs were supposed to represent those genetic differences.
A +2 to Strength doesn't reflect the size of a race like Orcs or Goliaths nearly as well as something like Powerful Build does, where you have advantage even if you don't work out. A +2 matches people who've worked out a lot and practiced, such as a bodybuilder halfling or a gnome who's been working the docks their whole life. The ASI may have been intended to match that originally, but there are better, more fitting ways to do it, and I personally am pretty fond of Wizards' current rationale that the ASI your character gets at creation are reflective of that individual, not the entire species. The post-Tasha's explanation is that the character creation ASI are there to underline that all adventurers are inherently outstanding and you can move them to better realize your specific character.
I mean, I know what they used to be, but that doesn't change that the new version is more intuitive and better fits the overall conceit, as well as really open up viable builds most people would've never tried without it. Change can be good, and ASI are just too broad and apply to too many parts of the whole character to feel like a genetics thing than a character drive/experience/training thing. But I also recognize not everyone feels that way.
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I can see WotC nerfing the autognome to just a small warforged, changing them from construct to humanoid just for the healing spells and to stop the Mending cantrip use on a PC race. But I myself do like them would love to make one an artificer with a penchant for self upgrades.
I agree about the Thri-Kreen, both about the Barbarian being a good fit, and about the restrictions against dual-wielding Two-Handed weapons. Both are ver in keeping with the original feel and flavor of the race. (https://darksun.fandom.com/wiki/Thri-kreen)
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If anyone is interested, I built a fully functional Thri-kreen in the homebrewer. If anyone wants it, PM me. Proof: (https://ddb.ac/characters/59820565/CBrIZA)
Edit:
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https://dnd.wizards.com/articles/unearthed-arcana/survey-travelers-multiverse
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We need more magic tattoos, maybe a new subclass in artificer to go with it… Arcane Inkmaster
I wonder, with Mordenkainen's Monsters of the Multiverse reprinting 30+ races if they will also take the opportunity to reprint the Racial Feats from Xanathars and whether they would choose to UA some new ones for several of the non-PHB races
Four-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I hope so! that would be pretty cool.
I would love to see racial feats for those races not included before....like Bugbears, Goliaths, Hobgoblins, Goblins, etc....
Very much this. Particularly for my faves, the Eberron races: shifter, kalashtar, changeling, warforged, orc.
No one posted the latest big survey it seems. https://dnd.wizards.com/articles/news/play-activity-survey-2021
With the shift in races towards a standard +2/+1, there are alot of people that feel like part of what makes a race unique has been taken away (although I dont particularly agree with this point of view). More racial feats (or origin feats) could go a long way in making your choice of race or origin feel like it provides unique benefits by opening up even more variance and customizability.
Like, if you want to be the elfiest elf that ever elf-ed, you can focus on taking elven racial feats and effectively double down on having your choice of race impact the character's performance
Four-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I think racial feats are a great thing for them to expand upon going forward. Feats are such a popular optional rule because it adds extra customization and personality to how you build a character, so having some options that only work for certain races (or even classes, honestly!) would go a long way in making some races more flavorful. They don't even have to be good or entirely useful (though it would be preferred lol), I just want some stuff that says "Hey your orcish blood runs strong, here's some minor damage boost!" or "hey your genasi heritage allows you to manipulate X element better, here's some cantrips!"
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Yeah, me neither.
Why do we need racial feats, when normal feats do the exact same job, better?
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Because racial feats are limited to specific races, which makes them more unique and, to some, inherently more interesting. Like Revenant Blade from Eberron: Rising from the Last War. It's limited to elves, because in Eberron, Valenar Elves are the only ones that know how to teach the feat. That's interesting and can make for some cool characters.
Also, for those that want more Racial Feats for the Volo's/Elemental Evil races, I have used these in my games for awhile now.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I just believe that racial feats are just racist feats. I don't know why a "racial" feat for a human can't be used on an elf.
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Luz Noceda would like to remind you that you're worth loving!
I like using feats to either lean in/lean away from those aspects of the race.
I absolutely understand this re: racial ASI at character creation (and agree), but I don't get it for racial feats. There are going to be things halflings can do that goliaths can't and vice-versa. A racial feat you might give a triton for undersea exploration at immense depths is going to make no sense on a tabaxi.
The trick lies in finding racial feats that reflect those genetic differences instead of basing them around cultural norms or individual aptitudes. It can be done, it just takes thoughtful designers.
That is correct, but then why is that not on the original lineage? But I think I understand.
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
The racial ASIs were supposed to represent those genetic differences.
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A +2 to Strength doesn't reflect the size of a race like Orcs or Goliaths nearly as well as something like Powerful Build does, where you have advantage even if you don't work out. A +2 matches people who've worked out a lot and practiced, such as a bodybuilder halfling or a gnome who's been working the docks their whole life. The ASI may have been intended to match that originally, but there are better, more fitting ways to do it, and I personally am pretty fond of Wizards' current rationale that the ASI your character gets at creation are reflective of that individual, not the entire species. The post-Tasha's explanation is that the character creation ASI are there to underline that all adventurers are inherently outstanding and you can move them to better realize your specific character.
I mean, I know what they used to be, but that doesn't change that the new version is more intuitive and better fits the overall conceit, as well as really open up viable builds most people would've never tried without it. Change can be good, and ASI are just too broad and apply to too many parts of the whole character to feel like a genetics thing than a character drive/experience/training thing. But I also recognize not everyone feels that way.